Exemple #1
0
// return type
int 
socket_server_poll(struct socket_server *ss, struct socket_message * result, int * more) {
	for (;;) {
		if (ss->checkctrl) {
			if (has_cmd(ss)) {
				int type = ctrl_cmd(ss, result);
				if (type != -1) {
					clear_closed_event(ss, result, type);
					return type;
				} else
					continue;
			} else {
				ss->checkctrl = 0;
			}
		}
		if (ss->event_index == ss->event_n) {
			ss->event_n = sp_wait(ss->event_fd, ss->ev, MAX_EVENT);
			ss->checkctrl = 1;
			if (more) {
				*more = 0;
			}
			ss->event_index = 0;
			if (ss->event_n <= 0) {
				ss->event_n = 0;
				return -1;
			}
		}
		struct event *e = &ss->ev[ss->event_index++];
		struct socket *s = e->s;
		if (s == NULL) {
			// dispatch pipe message at beginning
			continue;
		}
		switch (s->type) {
		case SOCKET_TYPE_CONNECTING:
			return report_connect(ss, s, result);
		case SOCKET_TYPE_LISTEN:
			if (report_accept(ss, s, result)) {
				return SOCKET_ACCEPT;
			} 
			break;
		case SOCKET_TYPE_INVALID:
			fprintf(stderr, "socket-server: invalid socket\n");
			break;
		default:
			if (e->write) {
				int type = send_buffer(ss, s, result);
				if (type == -1)
					break;
				clear_closed_event(ss, result, type);
				return type;
			}
			if (e->read) {
				int type = forward_message(ss, s, result);
				if (type == -1)
					break;
				clear_closed_event(ss, result, type);
				return type;
			}
			break;
		}
	}
}
Exemple #2
0
int socket_server::poll(struct socket_message * result, int * more)
{
    for ( ; ; ) {
        if (checkctrl) {
            if (has_cmd()) {
                int type = ctrl_cmd(result);
                if (type != -1) {
                    clear_closed_event(result, type);
                    return type;
                } else 
                {
                    continue;
                }
            } else {
                checkctrl = 0;
            }
        }
        if (event_index == event_n) {
            event_n = event_fd.wait(ev, MAX_EVENT);
            checkctrl = 1;
            if (more) {
                *more = 0;
            }
            event_index = 0;
            if (event_n <= 0) {
                event_n = 0;
                return -1;
            }
        }
        struct event * e = &ev[event_index++];
        struct socket * s = (struct socket *)e->s;
        if (s == nullptr) {
            continue;
        }
        switch (s->type) {
            case SOCKET_TYPE_CONNECTING:
                printf("********connect ing*********\n");
                return report_connect(s, result);
            case SOCKET_TYPE_LISTEN:
                printf("********new client connect*********\n");
                if (report_accept(s, result)) {
                    return SOCKET_ACCEPT;
                }
                break;
            case SOCKET_TYPE_INVALID:
                fprintf(stderr, "socket-server: invalid socket \n");
                break;
            default:
                if (e->read) {
                    int type = -1;
                    if (s->protocol == PROTOCOL_TCP) {
                        type = forward_message_tcp(s, result);
                    }
                    if (e->write) {
                        e->read = false;
                        --event_index;
                    }
                    if (type == -1) {
                        break;
                    }
                    clear_closed_event(result, type);
                    return type;
                }
                if (e->write) {
                    int type = send_buffer(s, result);
                    if (type == -1)
                        break;
                    clear_closed_event(result, type);
                    return type;
                }
                break;
        }
    }
}
Exemple #3
0
// return type
// 事件循环主函数
int 
socket_server_poll(struct socket_server *ss, struct socket_message * result, int * more) {
	for (;;) {
		// 如果需要监测指令
		if (ss->checkctrl) {
			// 如果有指令输入
			if (has_cmd(ss)) {
				// 读入指令并执行对应逻辑
				int type = ctrl_cmd(ss, result);
				if (type != -1) {
					// 正常执行
					clear_closed_event(ss, result, type);
					return type;
				} else
					continue;
			} else {
				ss->checkctrl = 0;
			}
		}
		if (ss->event_index == ss->event_n) {
			// 如果事件循环无可读事件,等待新的事件产生
			// 同时打开指令监测标识
			ss->event_n = sp_wait(ss->event_fd, ss->ev, MAX_EVENT);
			ss->checkctrl = 1;
			if (more) {
				*more = 0;
			}
			ss->event_index = 0;
			if (ss->event_n <= 0) {
				ss->event_n = 0;
				return -1;
			}
		}
		// 读取一个事件
		struct event *e = &ss->ev[ss->event_index++];
		struct socket *s = e->s;
		if (s == NULL) {
			// dispatch pipe message at beginning
			continue;
		}
		switch (s->type) {
		case SOCKET_TYPE_CONNECTING:
			// 返回 SOCKET_OPEN,修改socket为CONNECTED类型
			return report_connect(ss, s, result);
		case SOCKET_TYPE_LISTEN: {
			// 返回 SOCKET_ACCEPT,生成被动套接字
			int ok = report_accept(ss, s, result);
			if (ok > 0) {
				return SOCKET_ACCEPT;
			} if (ok < 0 ) {
				return SOCKET_ERROR;
			}
			// when ok == 0, retry
			break;
		}
		case SOCKET_TYPE_INVALID:
			fprintf(stderr, "socket-server: invalid socket\n");
			break;
		default:
			// 读取数据
			if (e->read) {
				// 如果事件可读
				int type;
				// forward_message_tcp/udp 正常返回 SOCKET_DATA
				if (s->protocol == PROTOCOL_TCP) {
					type = forward_message_tcp(ss, s, result);
				} else {
					type = forward_message_udp(ss, s, result);
					if (type == SOCKET_UDP) {
						// try read again
						--ss->event_index;
						return SOCKET_UDP;
					}
				}
				if (e->write && type != SOCKET_CLOSE && type != SOCKET_ERROR) {
					// 如果同时可写,回滚索引关闭可写标识,等待下一次循环进入可写逻辑
					// Try to dispatch write message next step if write flag set.
					e->read = false;
					--ss->event_index;
				}
				if (type == -1)
					break;				
				return type;
			}
			// 写入数据
			if (e->write) {
				// 如果事件可写
				// 发送链表缓冲区数据
				int type = send_buffer(ss, s, result);
				if (type == -1)
					break;
				return type;
			}
			break;
		}
	}
}
Exemple #4
0
// return type
int 
socket_server_poll(struct socket_server *ss, struct socket_message * result, int * more) {
	for (;;) {
		if (ss->checkctrl) {
			if (has_cmd(ss)) {
				int type = ctrl_cmd(ss, result);
				if (type != -1) {
					clear_closed_event(ss, result, type);
					return type;
				} else
					continue;
			} else {
				ss->checkctrl = 0;
			}
		}
		if (ss->event_index == ss->event_n) {
			ss->event_n = sp_wait(ss->event_fd, ss->ev, MAX_EVENT);
			ss->checkctrl = 1;
			if (more) {
				*more = 0;
			}
			ss->event_index = 0;
			if (ss->event_n <= 0) {
				ss->event_n = 0;
				return -1;
			}
		}
		struct event *e = &ss->ev[ss->event_index++];
		struct socket *s = e->s;
		if (s == NULL) {
			// dispatch pipe message at beginning
			continue;
		}
		switch (s->type) {
		case SOCKET_TYPE_CONNECTING:
			return report_connect(ss, s, result);
		case SOCKET_TYPE_LISTEN: {
			int ok = report_accept(ss, s, result);
			if (ok > 0) {
				return SOCKET_ACCEPT;
			} if (ok < 0 ) {
				return SOCKET_ERROR;
			}
			// when ok == 0, retry
			break;
		}
		case SOCKET_TYPE_INVALID:
			fprintf(stderr, "socket-server: invalid socket\n");
			break;
		default:
			if (e->read) {
				int type;
				if (s->protocol == PROTOCOL_TCP) {
					type = forward_message_tcp(ss, s, result);
				} else {
					type = forward_message_udp(ss, s, result);
					if (type == SOCKET_UDP) {
						// try read again
						--ss->event_index;
						return SOCKET_UDP;
					}
				}
				if (e->write && type != SOCKET_CLOSE && type != SOCKET_ERROR) {
					// Try to dispatch write message next step if write flag set.
					e->read = false;
					--ss->event_index;
				}
				if (type == -1)
					break;				
				return type;
			}
			if (e->write) {
				int type = send_buffer(ss, s, result);
				if (type == -1)
					break;
				return type;
			}
			break;
		}
	}
}