/*
 * Taken the code from ExitOneClient() for this and placed it here.
 * - avalon
 */
void remove_client_from_list(struct Client *cptr)
{
  assert(cli_verify(cptr));
  assert(con_verify(cli_connect(cptr)));
  assert(!cli_prev(cptr) || cli_verify(cli_prev(cptr)));
  assert(!cli_next(cptr) || cli_verify(cli_next(cptr)));
  assert(!IsMe(cptr));

  /* Only remove from the list if it actually IS in the list.
   * cli_next(cptr) cannot be NULL here if cptr is in the list,
   * only &me is at the end, and we never try to remove &me  -GW 
   */ 
  if(cli_next(cptr))
  {
    if (cli_prev(cptr))
      cli_next(cli_prev(cptr)) = cli_next(cptr);
    else {
      GlobalClientList = cli_next(cptr);
      cli_prev(GlobalClientList) = 0;
    }
    cli_prev(cli_next(cptr)) = cli_prev(cptr);
  }
  cli_next(cptr) = cli_prev(cptr) = 0;

  if (IsUser(cptr) && cli_user(cptr)) {
    add_history(cptr, 0);
    off_history(cptr);
  }
  if (cli_user(cptr)) {
    free_user(cli_user(cptr));
    cli_user(cptr) = 0;
  }

  if (cli_serv(cptr)) {
    if (cli_serv(cptr)->user) {
      free_user(cli_serv(cptr)->user);
      cli_serv(cptr)->user = 0;
    }
    if (cli_serv(cptr)->client_list)
      MyFree(cli_serv(cptr)->client_list);
    MyFree(cli_serv(cptr)->last_error_msg);
    MyFree(cli_serv(cptr));
#ifdef  DEBUGMODE
    --servs.inuse;
#endif
  }
  free_client(cptr);
}
Exemple #2
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/** Remove \a cptr from lists that it is a member of.
 * Specifically, this delinks \a cptr from #GlobalClientList, updates
 * the whowas history list, frees its Client::cli_user and
 * Client::cli_serv fields, and finally calls free_client() on it.
 * @param[in] cptr Client to remove from lists and free.
 */
void remove_client_from_list(struct Client *cptr)
{
  assert(cli_verify(cptr));
  assert(con_verify(cli_connect(cptr)));
  assert(!cli_prev(cptr) || cli_verify(cli_prev(cptr)));
  assert(!cli_next(cptr) || cli_verify(cli_next(cptr)));
  assert(!IsMe(cptr));

  /* Only try remove cptr from the list if it IS in the list.
   * cli_next(cptr) cannot be NULL here, as &me is always the end
   * the list, and we never remove &me.    -GW 
   */
  if(cli_next(cptr))
  {
    if (cli_prev(cptr))
      cli_next(cli_prev(cptr)) = cli_next(cptr);
    else {
      GlobalClientList = cli_next(cptr);
      cli_prev(GlobalClientList) = 0;
    }
    cli_prev(cli_next(cptr)) = cli_prev(cptr);
  }
  cli_next(cptr) = cli_prev(cptr) = 0;

  if (IsUser(cptr) && cli_user(cptr)) {
    add_history(cptr, 0);
    off_history(cptr);
  }
  if (cli_user(cptr)) {
    free_user(cli_user(cptr));
    cli_user(cptr) = 0;
  }

  if (cli_serv(cptr)) {
    if (cli_serv(cptr)->user) {
      free_user(cli_serv(cptr)->user);
      cli_serv(cptr)->user = 0;
    }
    if (cli_serv(cptr)->client_list)
      MyFree(cli_serv(cptr)->client_list);
    MyFree(cli_serv(cptr)->last_error_msg);
    MyFree(cli_serv(cptr));
    --servs.inuse;
    --servs.alloc;
  }
  free_client(cptr);
}
Exemple #3
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/** Release a Client structure by prepending it to #clientFreeList.
 * @param[in] cptr Client that is no longer being used.
 */
static void dealloc_client(struct Client* cptr)
{
  assert(cli_verify(cptr));
  assert(0 == cli_connect(cptr));

  --clients.inuse;

  cli_next(cptr) = clientFreeList;
  clientFreeList = cptr;

  cli_magic(cptr) = 0;
}
Exemple #4
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/** Find the default usermode for a client.
 * @param[in] sptr Client to find default usermode for.
 * @return Pointer to usermode string (or NULL, if there is no default).
 */
const char* client_get_default_umode(const struct Client* sptr)
{
    struct ConfItem* aconf;
    struct SLink* link;

    assert(cli_verify(sptr));

    for (link = cli_confs(sptr); link; link = link->next) {
        aconf = link->value.aconf;
        if ((aconf->status & CONF_CLIENT) && ConfUmode(aconf))
            return ConfUmode(aconf);
    }
    return NULL;
}
Exemple #5
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/** Perform a very CPU-intensive verification of %GlobalClientList.
 * This checks the Client::cli_magic and Client::cli_prev field for
 * each element in the list, and also checks that there are no loops.
 * Any detected error will lead to an assertion failure.
 */
void verify_client_list(void)
{
  struct Client *client, *prev = 0;
  unsigned int visited = 0;

  for (client = GlobalClientList; client; client = cli_next(client), ++visited) {
    /* Verify that this is a valid client, not a free'd one */
    assert(cli_verify(client));
    /* Verify that the list hasn't suddenly jumped around */
    assert(cli_prev(client) == prev);
    /* Verify that the list hasn't become circular */
    assert(cli_next(client) != GlobalClientList);
    assert(visited <= clients.alloc);
    /* Remember what should precede us */
    prev = client;
  }
}
Exemple #6
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/** Link \a cptr into #GlobalClientList.
 * @param[in] cptr Client to link into the global list.
 */
void add_client_to_list(struct Client *cptr)
{
  assert(cli_verify(cptr));
  assert(cli_next(cptr) == 0);
  assert(cli_prev(cptr) == 0);

  /*
   * Since we always insert new clients to the top of the list,
   * this should mean the "me" is the bottom most item in the list.
   * XXX - don't always count on the above, things change
   */
  cli_prev(cptr) = 0;
  cli_next(cptr) = GlobalClientList;
  GlobalClientList = cptr;
  if (cli_next(cptr))
    cli_prev(cli_next(cptr)) = cptr;
}
/*
 * Create a new struct Client structure and set it to initial state.
 *
 *   from == NULL,   create local client (a client connected to a socket).
 *
 *   from != NULL,   create remote client (behind a socket associated with
 *                   the client defined by 'from').
 *                   ('from' is a local client!!).
 */
struct Client* make_client(struct Client *from, int status)
{
  struct Client* cptr = 0;
  struct Connection* con = 0;

  assert(!from || cli_verify(from));

  cptr = alloc_client();

  assert(0 != cptr);
  assert(!cli_magic(cptr));
  assert(0 == from || 0 != cli_connect(from));

  if (!from) { /* local client, allocate a struct Connection */
    con = alloc_connection();

    assert(0 != con);
    assert(!con_magic(con));

    con_magic(con) = CONNECTION_MAGIC;
    con_fd(con) = -1; /* initialize struct Connection */
    con_freeflag(con) = 0;
    con_nextnick(con) = CurrentTime - NICK_DELAY;
    con_nexttarget(con) = CurrentTime - (TARGET_DELAY * (STARTTARGETS - 1));
    con_handler(con) = UNREGISTERED_HANDLER;
    con_client(con) = cptr;

    cli_local(cptr) = 1; /* Set certain fields of the struct Client */
    cli_since(cptr) = cli_lasttime(cptr) = cli_firsttime(cptr) = CurrentTime;
    cli_lastnick(cptr) = TStime();
  } else
    con = cli_connect(from); /* use 'from's connection */

  assert(0 != con);
  assert(con_verify(con));

  cli_magic(cptr) = CLIENT_MAGIC;
  cli_connect(cptr) = con; /* set the connection and other fields */
  cli_status(cptr) = status;
  cli_hnext(cptr) = cptr;
  strcpy(cli_username(cptr), "unknown");

  return cptr;
}
/* WARNING: Major CPU sink!
 *
 * This is a debugging routine meant to verify the integrity of the client
 * linked list.  It is meant to be comprehensive, to detect *any* corruption
 * of that list.  This means that it will be majorly CPU-intensive, and
 * should *only* be enabled on servers that have DEBUGMODE enabled.  Ignore
 * this warning at your peril!
 */
void verify_client_list(void)
{
  struct Client *client, *prev = 0, *sentinel = 0;
  extern unsigned int ircrandom(void);

  for (client = GlobalClientList; client; client = cli_next(client)) {
    /* Verify that this is a valid client, not a free'd one */
    assert(cli_verify(client));
    /* Verify that the list hasn't suddenly jumped around */
    assert(cli_prev(client) == prev);
    /* Verify that the list hasn't become circular */
    assert(cli_next(client) != GlobalClientList);
    assert(!sentinel || client != sentinel);

    prev = client; /* Remember what should preceed us */
    if (!(ircrandom() % 50)) /* probabilistic loop detector */
      sentinel = client;
  }
}
Exemple #9
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/** Allocate a new Server object for a client.
 * If Client::cli_serv == NULL, allocate a Server structure for it and
 * initialize it.
 * @param[in] cptr %Client to make into a server.
 * @return The value of cli_serv(\a cptr).
 */
struct Server *make_server(struct Client *cptr)
{
  struct Server *serv = cli_serv(cptr);

  assert(cli_verify(cptr));

  if (!serv)
  {
    serv = (struct Server*) MyMalloc(sizeof(struct Server));
    assert(0 != serv);
    memset(serv, 0, sizeof(struct Server)); /* All variables are 0 by default */
    servs.inuse++;
    servs.alloc++;
    cli_serv(cptr) = serv;
    cli_serv(cptr)->lag = 60000;
    *serv->by = '\0';
    DupString(serv->last_error_msg, "<>");      /* String must be non-empty */
  }
  return cli_serv(cptr);
}
Exemple #10
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/** Release a Client.
 * In addition to the cleanup done by dealloc_client(), this will free
 * any pending auth request, free the connection for local clients,
 * and delete the processing timer for the client.
 * @param[in] cptr Client to free.
 */
void free_client(struct Client* cptr)
{
  if (!cptr)
    return;
  /*
   * forget to remove the client from the hash table?
   */
  assert(cli_verify(cptr));
  assert(cli_hnext(cptr) == cptr);
  /* or from linked list? */
  assert(cli_next(cptr) == 0);
  assert(cli_prev(cptr) == 0);

  Debug((DEBUG_LIST, "Freeing client %s [%p], connection %p", cli_name(cptr),
	 cptr, cli_connect(cptr)));

  if (cli_auth(cptr))
    destroy_auth_request(cli_auth(cptr), 0);

  /* Make sure we didn't magically get re-added to the list */
  assert(cli_next(cptr) == 0);
  assert(cli_prev(cptr) == 0);

  if (cli_from(cptr) == cptr) { /* in other words, we're local */
    cli_from(cptr) = 0;
    /* timer must be marked as not active */
    if (!cli_freeflag(cptr) && !t_active(&(cli_proc(cptr))))
      dealloc_connection(cli_connect(cptr)); /* connection not open anymore */
    else {
      if (-1 < cli_fd(cptr) && cli_freeflag(cptr) & FREEFLAG_SOCKET)
	socket_del(&(cli_socket(cptr))); /* queue a socket delete */
      if (cli_freeflag(cptr) & FREEFLAG_TIMER)
	timer_del(&(cli_proc(cptr))); /* queue a timer delete */
    }
  }

  cli_connect(cptr) = 0;

  dealloc_client(cptr); /* actually destroy the client */
}
Exemple #11
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/** Find the shortest non-zero ping time attached to a client.
 * If all attached ping times are zero, return the value for
 * FEAT_PINGFREQUENCY.
 * @param[in] acptr Client to find ping time for.
 * @return Ping time in seconds.
 */
int client_get_ping(const struct Client* acptr)
{
  int     ping = 0;
  struct ConfItem* aconf;
  struct SLink*    link;

  assert(cli_verify(acptr));

  for (link = cli_confs(acptr); link; link = link->next) {
    aconf = link->value.aconf;
    if (aconf->status & (CONF_CLIENT | CONF_SERVER)) {
      int tmp = get_conf_ping(aconf);
      if (0 < tmp && (ping > tmp || !ping))
        ping = tmp;
    }
  }
  if (0 == ping)
    ping = feature_int(FEAT_PINGFREQUENCY);

  Debug((DEBUG_DEBUG, "Client %s Ping %d", cli_name(acptr), ping));

  return ping;
}