/*==========================================
 * Close shop
 *------------------------------------------*/
void vending_closevending(struct map_session_data* sd)
{
    nullpo_retv(sd);

    sd->vender_id = 0;
    clif_closevendingboard(&sd->bl,0);
}
Exemple #2
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/*==========================================
 * Close shop
 *------------------------------------------*/
void vending_closevending(struct map_session_data *sd) {
	nullpo_retv(sd);

	if(sd->state.vending) {
		sd->state.vending = false;
		clif_closevendingboard(&sd->bl, 0);
		idb_remove(vending->db, sd->status.char_id);
	}
}
Exemple #3
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/*==========================================
 * Close shop
 *------------------------------------------*/
void vending_closevending(struct map_session_data* sd)
{
    nullpo_retv(sd);

    if( sd->state.vending )
    {
        sd->state.vending = false;
        clif_closevendingboard(&sd->bl, 0);
    }
}
/*==========================================
 * Close shop
 *------------------------------------------*/
void vending_closevending(struct map_session_data* sd)
{
	nullpo_retv(sd);

	if( sd->state.vending )
	{
		sd->state.vending = false;
		sd->vend_coin = battle_config.vending_zeny_id;
		clif_closevendingboard(&sd->bl, 0);

		if( map[sd->bl.m].flag.vending_cell ) // Cell becomes available again.
			map_setcell(sd->bl.m, sd->bl.x, sd->bl.y, CELL_NOBOARDS, true);
	}
}
Exemple #5
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/**
 * Make a player close his shop
 * @param sd : player session
 */
void vending_closevending(struct map_session_data* sd)
{
	nullpo_retv(sd);

	if( sd->state.vending ) {
		if( Sql_Query( mmysql_handle, "DELETE FROM `%s` WHERE vending_id = %d;", vending_items_db, sd->vender_id ) != SQL_SUCCESS ||
			Sql_Query( mmysql_handle, "DELETE FROM `%s` WHERE `id` = %d;", vendings_db, sd->vender_id ) != SQL_SUCCESS ){
				Sql_ShowDebug(mmysql_handle);
		}
		
		sd->state.vending = false;
		clif_closevendingboard(&sd->bl, 0);
		idb_remove(vending_db, sd->status.char_id);
	}
}