Exemple #1
0
/*--------------------------------------
 * Checks if there are users in the instance or not to start idle timer
 *--------------------------------------*/
void instance_check_idle(int instance_id)
{
	bool idle = true;
	time_t now = time(NULL);

	if( !instance_is_valid(instance_id) || instance[instance_id].idle_timeoutval == 0 )
		return;

	if( instance[instance_id].users )
		idle = false;

	if( instance[instance_id].idle_timer != INVALID_TIMER && !idle )
	{
		delete_timer(instance[instance_id].idle_timer, instance_destroy_timer);
		instance[instance_id].idle_timer = INVALID_TIMER;
		instance[instance_id].idle_timeout = 0;
		clif_instance(instance_id, 3, 0); // Notify instance users normal instance expiration
	}
	else if( instance[instance_id].idle_timer == INVALID_TIMER && idle )
	{
		instance[instance_id].idle_timeout = now + instance[instance_id].idle_timeoutval;
		instance[instance_id].idle_timer = add_timer( gettick() + (unsigned int)instance[instance_id].idle_timeoutval * 1000, instance_destroy_timer, instance_id, 0);
		clif_instance(instance_id, 4, 0); // Notify instance users it will be destroyed of no user join it again in "X" time
	}
}
Exemple #2
0
/*--------------------------------------
 * Removes a instance, all its maps and npcs.
 *--------------------------------------*/
void instance_destroy(int instance_id)
{
	int last = 0, type;
	struct party_data *p;
	time_t now = time(NULL);

	if( !instance_is_valid(instance_id) )
		return; // nothing to do

	if( instance[instance_id].progress_timeout && instance[instance_id].progress_timeout <= now )
		type = 1;
	else if( instance[instance_id].idle_timeout && instance[instance_id].idle_timeout <= now )
		type = 2;
	else
		type = 3;

	clif_instance(instance_id, 5, type); // Report users this instance has been destroyed

	while( instance[instance_id].num_map && last != instance[instance_id].map[0] )
	{ // Remove all maps from instance
		last = instance[instance_id].map[0];
		instance_del_map( instance[instance_id].map[0] );
	}

	if( instance[instance_id].ivar )
		linkdb_final( &instance[instance_id].ivar ); // Remove numeric vars

	if( instance[instance_id].svar )
	{ // Remove string vars
		linkdb_foreach( &instance[instance_id].svar, instance_destroy_freesvar );
		linkdb_final( &instance[instance_id].svar );
	}

	if( instance[instance_id].progress_timer != INVALID_TIMER )
		delete_timer( instance[instance_id].progress_timer, instance_destroy_timer);
	if( instance[instance_id].idle_timer != INVALID_TIMER )
		delete_timer( instance[instance_id].idle_timer, instance_destroy_timer);

	instance[instance_id].ivar = NULL;
	instance[instance_id].svar = NULL;

	if( instance[instance_id].party_id && (p = party_search(instance[instance_id].party_id)) != NULL )
		p->instance_id = 0; // Update Party information

	ShowInfo("[Instance] Destroyed %s.\n", instance[instance_id].name);
	memset( &instance[instance_id], 0x00, sizeof(instance[0]) );

	instance[instance_id].state = INSTANCE_FREE;
}
Exemple #3
0
/*--------------------------------------
 * name : instance name
 * Return value could be
 * -4 = already exists | -3 = no free instances | -2 = party not found | -1 = invalid type
 * On success return instance_id
 *--------------------------------------*/
int instance_create(int party_id, const char *name)
{
	int i;
	struct party_data* p;

	if( party_id )
	{
		if( ( p = party_search(party_id) ) == NULL )
		{
			ShowError("instance_create: party %d not found for instance '%s'.\n", party_id, name);
			return -2;
		}

		if( p->instance_id )
			return -4; // Party already instancing
	}

	// Searching a Free Instance
	// 0 is ignored as this mean "no instance" on maps
	ARR_FIND(1, MAX_INSTANCE, i, instance[i].state == INSTANCE_FREE);
	if( i == MAX_INSTANCE )
	{
		ShowError("instance_create: no free instances, consider increasing MAX_INSTANCE.\n");
		return -3;
	}

	instance[i].state = INSTANCE_IDLE;
	instance[i].instance_id = i;
	instance[i].idle_timer = INVALID_TIMER;
	instance[i].idle_timeout = instance[i].idle_timeoutval = 0;
	instance[i].progress_timer = INVALID_TIMER;
	instance[i].progress_timeout = 0;
	instance[i].users = 0;
	instance[i].party_id = (( party_id ) ? party_id : 0);
	instance[i].ivar = NULL;
	instance[i].svar = NULL;

	safestrncpy( instance[i].name, name, sizeof(instance[i].name) );
	memset( instance[i].map, 0x00, sizeof(instance[i].map) );
	if( party_id )
		p->instance_id = i;

	clif_instance(i, 1, 0); // Start instancing window
	ShowInfo("[Instance] Created: %s.\n", name);
	return i;
}
Exemple #4
0
/*--------------------------------------
 * name : instance name
 * Return value could be
 * -4 = already exists | -3 = no free instances | -2 = missing parameter | -1 = invalid type
 * On success return instance_id
 *--------------------------------------*/
int instance_create(int party_id, const char *name)
{
	int i;
	struct party_data *p = NULL;

	if( !party_id || !name )
	{
		ShowError("map_instance_create: missing parameter.\n");
		return -2;
	}

	p = party_search(party_id);
	if( !p || p->instance_id )
		return -4; // Party already instancing

	// Searching a Free Instance
	// 0 is ignored as this mean "no instance" on maps
	ARR_FIND(1, MAX_INSTANCE, i, instance[i].state == INSTANCE_FREE);
	if( i == MAX_INSTANCE )
	{
		ShowError("map_instance_create: no free instances, consider increasing MAX_INSTANCE.\n");
		return -3;
	}

	instance[i].state = INSTANCE_IDLE;
	instance[i].instance_id = i;
	instance[i].idle_timer = INVALID_TIMER;
	instance[i].idle_timeout = instance[i].idle_timeoutval = 0;
	instance[i].progress_timer = INVALID_TIMER;
	instance[i].progress_timeout = instance[i].progress_timeoutval = 0;
	instance[i].users = 0;
	instance[i].party_id = party_id;
	instance[i].ivar = NULL;
	instance[i].svar = NULL;

	memcpy( instance[i].name, name, sizeof(instance[i].name) );
	memset( instance[i].map, 0x00, sizeof(instance[i].map) );
	p->instance_id = i;

	clif_instance(i, 1, 0); // Start instancing window
	ShowInfo("[Instance] Created: %s.\n", name);
	return i;
}
Exemple #5
0
/*--------------------------------------
 * Set instance Timers
 *--------------------------------------*/
void instance_set_timeout(int instance_id, unsigned int progress_timeout, unsigned int idle_timeout)
{
	time_t now = time(0);

	if( !instance_id )
		return;
		
	if( instance[instance_id].progress_timer != INVALID_TIMER )
		delete_timer( instance[instance_id].progress_timer, instance_destroy_timer);
	if( instance[instance_id].idle_timer != INVALID_TIMER )
		delete_timer( instance[instance_id].idle_timer, instance_destroy_timer);

	if( progress_timeout )
	{
		instance[instance_id].progress_timeoutval = progress_timeout;
		instance[instance_id].progress_timeout = now + progress_timeout;
		instance[instance_id].progress_timer = add_timer( gettick() + progress_timeout * 1000, instance_destroy_timer, instance_id, 0);
	}
	else
	{
		instance[instance_id].progress_timeoutval = 0;
		instance[instance_id].progress_timeout = 0;
		instance[instance_id].progress_timer = INVALID_TIMER;
	}
		
	if( idle_timeout )
	{
		instance[instance_id].idle_timeoutval = idle_timeout;
		instance[instance_id].idle_timer = INVALID_TIMER;
		instance_check_idle(instance_id);
	}
	else
	{
		instance[instance_id].idle_timeoutval = 0;
		instance[instance_id].idle_timeout = 0;
		instance[instance_id].idle_timer = INVALID_TIMER;
	}

	if( instance[instance_id].idle_timer == INVALID_TIMER && instance[instance_id].progress_timer != INVALID_TIMER )
		clif_instance(instance_id, 3, 0);
}