Exemple #1
0
/**
 * Updates a quest's state.
 *
 * Only status of active and inactive quests can be updated. Completed quests can't (for now). [Inkfish]
 *
 * @param sd       Character's data
 * @param quest_id Quest ID to update
 * @param qs       New quest state
 * @return 0 in case of success, nonzero otherwise
 */
int quest_update_status(TBL_PC *sd, int quest_id, enum quest_state status) {
	int i;

	ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id);
	if( i == sd->avail_quests ) {
		ShowError("quest_update_status: Character %d doesn't have quest %d.\n", sd->status.char_id, quest_id);
		return -1;
	}

	sd->quest_log[i].state = status;
	sd->save_quest = true;

	if( status < Q_COMPLETE ) {
		clif_quest_update_status(sd, quest_id, status == Q_ACTIVE ? true : false);
		return 0;
	}

	// The quest is complete, so it needs to be moved to the completed quests block at the end of the array
	if( i < (--sd->avail_quests) ) {
		struct quest tmp_quest;

		memcpy(&tmp_quest, &sd->quest_log[i], sizeof(struct quest));
		memcpy(&sd->quest_log[i], &sd->quest_log[sd->avail_quests], sizeof(struct quest));
		memcpy(&sd->quest_log[sd->avail_quests], &tmp_quest, sizeof(struct quest));
	}

	clif_quest_delete(sd, quest_id);

	if( save_settings&64 )
		chrif_save(sd,0);

	return 0;
}
Exemple #2
0
int quest_update_status(TBL_PC *sd, int quest_id, quest_state status)
{
	int i;

	//Only status of active and inactive quests can be updated. Completed quests can't (for now). [Inkfish]
	ARR_FIND(0, sd->avail_quests, i, sd->quest_log[i].quest_id == quest_id);
	if(i == sd->avail_quests) {
		ShowError("quest_update_status: Character %d doesn't have quest %d.\n", sd->status.char_id, quest_id);
		return -1;
	}

	sd->quest_log[i].state = status;
	sd->save_quest = true;

	if(status < Q_COMPLETE) {
		clif_quest_update_status(sd, quest_id, (bool)status);
		return 0;
	}

	achievement_validate_quest(sd,quest_id);	
	
	if( i != (--sd->avail_quests) ) {
		struct quest tmp_quest;
		memcpy(&tmp_quest, &sd->quest_log[i],sizeof(struct quest));
		memcpy(&sd->quest_log[i], &sd->quest_log[sd->avail_quests],sizeof(struct quest));
		memcpy(&sd->quest_log[sd->avail_quests], &tmp_quest,sizeof(struct quest));
	}

	clif_quest_delete(sd, quest_id);

	if(save_settings&64)
		chrif_save(sd,0);

	return 0;
}