void KdPath::addRoundedRect(const FloatRect& rect, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius) { if (rect.isEmpty()) return; if (rect.width() < topLeftRadius.width() + topRightRadius.width() || rect.width() < bottomLeftRadius.width() + bottomRightRadius.width() || rect.height() < topLeftRadius.height() + bottomLeftRadius.height() || rect.height() < topRightRadius.height() + bottomRightRadius.height()) { // If all the radii cannot be accommodated, return a rect. addRect(rect); return; } moveTo(FloatPoint(rect.x() + topLeftRadius.width(), rect.y())); addLineTo(FloatPoint(rect.x() + rect.width() - topRightRadius.width(), rect.y())); addBezierCurveTo(FloatPoint(rect.x() + rect.width() - topRightRadius.width() * gCircleControlPoint, rect.y()), FloatPoint(rect.x() + rect.width(), rect.y() + topRightRadius.height() * gCircleControlPoint), FloatPoint(rect.x() + rect.width(), rect.y() + topRightRadius.height())); addLineTo(FloatPoint(rect.x() + rect.width(), rect.y() + rect.height() - bottomRightRadius.height())); addBezierCurveTo(FloatPoint(rect.x() + rect.width(), rect.y() + rect.height() - bottomRightRadius.height() * gCircleControlPoint), FloatPoint(rect.x() + rect.width() - bottomRightRadius.width() * gCircleControlPoint, rect.y() + rect.height()), FloatPoint(rect.x() + rect.width() - bottomRightRadius.width(), rect.y() + rect.height())); addLineTo(FloatPoint(rect.x() + bottomLeftRadius.width(), rect.y() + rect.height())); addBezierCurveTo(FloatPoint(rect.x() + bottomLeftRadius.width() * gCircleControlPoint, rect.y() + rect.height()), FloatPoint(rect.x(), rect.y() + rect.height() - bottomLeftRadius.height() * gCircleControlPoint), FloatPoint(rect.x(), rect.y() + rect.height() - bottomLeftRadius.height())); addLineTo(FloatPoint(rect.x(), rect.y() + topLeftRadius.height())); addBezierCurveTo(FloatPoint(rect.x(), rect.y() + topLeftRadius.height() * gCircleControlPoint), FloatPoint(rect.x() + topLeftRadius.width() * gCircleControlPoint, rect.y()), FloatPoint(rect.x() + topLeftRadius.width(), rect.y())); closeSubpath(); }
void Path::addBeziersForRoundedRect(const FloatRect& rect, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius) { moveTo(FloatPoint(rect.x() + topLeftRadius.width(), rect.y())); addLineTo(FloatPoint(rect.maxX() - topRightRadius.width(), rect.y())); if (topRightRadius.width() > 0 || topRightRadius.height() > 0) addBezierCurveTo(FloatPoint(rect.maxX() - topRightRadius.width() * gCircleControlPoint, rect.y()), FloatPoint(rect.maxX(), rect.y() + topRightRadius.height() * gCircleControlPoint), FloatPoint(rect.maxX(), rect.y() + topRightRadius.height())); addLineTo(FloatPoint(rect.maxX(), rect.maxY() - bottomRightRadius.height())); if (bottomRightRadius.width() > 0 || bottomRightRadius.height() > 0) addBezierCurveTo(FloatPoint(rect.maxX(), rect.maxY() - bottomRightRadius.height() * gCircleControlPoint), FloatPoint(rect.maxX() - bottomRightRadius.width() * gCircleControlPoint, rect.maxY()), FloatPoint(rect.maxX() - bottomRightRadius.width(), rect.maxY())); addLineTo(FloatPoint(rect.x() + bottomLeftRadius.width(), rect.maxY())); if (bottomLeftRadius.width() > 0 || bottomLeftRadius.height() > 0) addBezierCurveTo(FloatPoint(rect.x() + bottomLeftRadius.width() * gCircleControlPoint, rect.maxY()), FloatPoint(rect.x(), rect.maxY() - bottomLeftRadius.height() * gCircleControlPoint), FloatPoint(rect.x(), rect.maxY() - bottomLeftRadius.height())); addLineTo(FloatPoint(rect.x(), rect.y() + topLeftRadius.height())); if (topLeftRadius.width() > 0 || topLeftRadius.height() > 0) addBezierCurveTo(FloatPoint(rect.x(), rect.y() + topLeftRadius.height() * gCircleControlPoint), FloatPoint(rect.x() + topLeftRadius.width() * gCircleControlPoint, rect.y()), FloatPoint(rect.x() + topLeftRadius.width(), rect.y())); closeSubpath(); }
void Path::addBeziersForRoundedRect(const FloatRect& rect, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius) { bool equalWidths = (topLeftRadius.width() == topRightRadius.width() && topRightRadius.width() == bottomLeftRadius.width() && bottomLeftRadius.width() == bottomRightRadius.width()); bool equalHeights = (topLeftRadius.height() == bottomLeftRadius.height() && bottomLeftRadius.height() == topRightRadius.height() && topRightRadius.height() == bottomRightRadius.height()); if (equalWidths && equalHeights) { CGPathAddRoundedRect(m_path, 0, rect, topLeftRadius.width(), topLeftRadius.height()); return; } moveTo(FloatPoint(rect.x() + topLeftRadius.width(), rect.y())); addLineTo(FloatPoint(rect.maxX() - topRightRadius.width(), rect.y())); addBezierCurveTo(FloatPoint(rect.maxX() - topRightRadius.width() * gCircleControlPoint, rect.y()), FloatPoint(rect.maxX(), rect.y() + topRightRadius.height() * gCircleControlPoint), FloatPoint(rect.maxX(), rect.y() + topRightRadius.height())); addLineTo(FloatPoint(rect.maxX(), rect.maxY() - bottomRightRadius.height())); addBezierCurveTo(FloatPoint(rect.maxX(), rect.maxY() - bottomRightRadius.height() * gCircleControlPoint), FloatPoint(rect.maxX() - bottomRightRadius.width() * gCircleControlPoint, rect.maxY()), FloatPoint(rect.maxX() - bottomRightRadius.width(), rect.maxY())); addLineTo(FloatPoint(rect.x() + bottomLeftRadius.width(), rect.maxY())); addBezierCurveTo(FloatPoint(rect.x() + bottomLeftRadius.width() * gCircleControlPoint, rect.maxY()), FloatPoint(rect.x(), rect.maxY() - bottomLeftRadius.height() * gCircleControlPoint), FloatPoint(rect.x(), rect.maxY() - bottomLeftRadius.height())); addLineTo(FloatPoint(rect.x(), rect.y() + topLeftRadius.height())); addBezierCurveTo(FloatPoint(rect.x(), rect.y() + topLeftRadius.height() * gCircleControlPoint), FloatPoint(rect.x() + topLeftRadius.width() * gCircleControlPoint, rect.y()), FloatPoint(rect.x() + topLeftRadius.width(), rect.y())); closeSubpath(); }
void KdPath::addRoundedRect(const FloatRect& rect, const FloatSize& roundingRadii) { if (rect.isEmpty()) return; FloatSize radius(roundingRadii); FloatSize halfSize(rect.width() / 2, rect.height() / 2); // If rx is greater than half of the width of the rectangle // then set rx to half of the width (required in SVG spec) if (radius.width() > halfSize.width()) radius.setWidth(halfSize.width()); // If ry is greater than half of the height of the rectangle // then set ry to half of the height (required in SVG spec) if (radius.height() > halfSize.height()) radius.setHeight(halfSize.height()); moveTo(FloatPoint(rect.x() + radius.width(), rect.y())); if (radius.width() < halfSize.width()) addLineTo(FloatPoint(rect.x() + rect.width() - roundingRadii.width(), rect.y())); const int minAntiAliasingRadius = 3; // add by weolar ©╦╬БЁщ срио╫г if (radius.width() <= minAntiAliasingRadius && radius.height() <= minAntiAliasingRadius) { addLineTo(FloatPoint(rect.x() + rect.width(), rect.y() + radius.height())); } else addBezierCurveTo(FloatPoint(rect.x() + rect.width() - radius.width() * gCircleControlPoint, rect.y()), FloatPoint(rect.x() + rect.width(), rect.y() + radius.height() * gCircleControlPoint), FloatPoint(rect.x() + rect.width(), rect.y() + radius.height())); if (radius.height() < halfSize.height()) addLineTo(FloatPoint(rect.x() + rect.width(), rect.y() + rect.height() - radius.height())); // add by weolar сроб╫г if (radius.width() <= minAntiAliasingRadius && radius.height() <= minAntiAliasingRadius) { addLineTo(FloatPoint(rect.x() + rect.width() - radius.width(), rect.y() + rect.height())); } else addBezierCurveTo(FloatPoint(rect.x() + rect.width(), rect.y() + rect.height() - radius.height() * gCircleControlPoint), FloatPoint(rect.x() + rect.width() - radius.width() * gCircleControlPoint, rect.y() + rect.height()), FloatPoint(rect.x() + rect.width() - radius.width(), rect.y() + rect.height())); if (radius.width() < halfSize.width()) addLineTo(FloatPoint(rect.x() + radius.width(), rect.y() + rect.height())); // add by weolar вСоб╫г if (radius.width() <= minAntiAliasingRadius && radius.height() <= minAntiAliasingRadius) { addLineTo(FloatPoint(rect.x(), rect.y() + rect.height() - radius.height())); } else addBezierCurveTo(FloatPoint(rect.x() + radius.width() * gCircleControlPoint, rect.y() + rect.height()), FloatPoint(rect.x(), rect.y() + rect.height() - radius.height() * gCircleControlPoint), FloatPoint(rect.x(), rect.y() + rect.height() - radius.height())); if (radius.height() < halfSize.height()) addLineTo(FloatPoint(rect.x(), rect.y() + radius.height())); // add by weolar вСио╫г if (radius.width() <= minAntiAliasingRadius && radius.height() <= minAntiAliasingRadius) { addLineTo(FloatPoint(rect.x() + radius.width(), rect.y())); } else addBezierCurveTo(FloatPoint(rect.x(), rect.y() + radius.height() * gCircleControlPoint), FloatPoint(rect.x() + radius.width() * gCircleControlPoint, rect.y()), FloatPoint(rect.x() + radius.width(), rect.y())); closeSubpath(); }
void Path::addEllipse(const FloatRect& rect) { if (rect.isEmpty()) { moveTo(rect.location()); if (rect.width() > FLT_EPSILON) { addLineTo(FloatPoint(rect.x() + rect.width(), rect.y())); closeSubpath(); } else if (rect.height() > FLT_EPSILON) { addLineTo(FloatPoint(rect.x(), rect.y() + rect.height())); closeSubpath(); } return; } m_path->makeCompatibleContextCurrent(); VGUErrorCode error = vguEllipse(m_path->vgPath(), rect.x() + rect.width() / 2.0, rect.y() + rect.height() / 2.0, rect.width(), rect.height()); ASSERT(error == VGU_NO_ERROR); }
void QOutlineMapper::endOutline() { closeSubpath(); if (m_elements.isEmpty()) { memset(&m_outline, 0, sizeof(m_outline)); return; } QPointF *elements = m_elements.data(); // Transform the outline if (m_txop == QTransform::TxNone) { // Nothing to do. } else if (m_txop == QTransform::TxTranslate) { for (int i = 0; i < m_elements.size(); ++i) { QPointF &e = elements[i]; e = QPointF(e.x() + m_dx, e.y() + m_dy); } } else if (m_txop == QTransform::TxScale) { for (int i = 0; i < m_elements.size(); ++i) { QPointF &e = elements[i]; e = QPointF(m_m11 * e.x() + m_dx, m_m22 * e.y() + m_dy); } } else if (m_txop < QTransform::TxProject) { for (int i = 0; i < m_elements.size(); ++i) { QPointF &e = elements[i]; e = QPointF(m_m11 * e.x() + m_m21 * e.y() + m_dx, m_m22 * e.y() + m_m12 * e.x() + m_dy); } } else { const QVectorPath vp((qreal *)elements, m_elements.size(), m_element_types.size() ? m_element_types.data() : 0); QPainterPath path = vp.convertToPainterPath(); path = QTransform(m_m11, m_m12, m_m13, m_m21, m_m22, m_m23, m_dx, m_dy, m_m33).map(path); if (!(m_outline.flags & QT_FT_OUTLINE_EVEN_ODD_FILL)) path.setFillRule(Qt::WindingFill); uint old_txop = m_txop; m_txop = QTransform::TxNone; if (path.isEmpty()) m_valid = false; else convertPath(path); m_txop = old_txop; return; } if (m_round_coords) { // round coordinates to match outlines drawn with drawLine_midpoint_i for (int i = 0; i < m_elements.size(); ++i) elements[i] = QPointF(qFloor(elements[i].x() + aliasedCoordinateDelta), qFloor(elements[i].y() + aliasedCoordinateDelta)); } controlPointRect = boundingRect(elements, m_elements.size()); #ifdef QT_DEBUG_CONVERT printf(" - control point rect (%.2f, %.2f) %.2f x %.2f, clip=(%d,%d, %dx%d)\n", controlPointRect.x(), controlPointRect.y(), controlPointRect.width(), controlPointRect.height(), m_clip_rect.x(), m_clip_rect.y(), m_clip_rect.width(), m_clip_rect.height()); #endif // Check for out of dev bounds... const bool do_clip = !m_in_clip_elements && ((controlPointRect.left() < -QT_RASTER_COORD_LIMIT || controlPointRect.right() > QT_RASTER_COORD_LIMIT || controlPointRect.top() < -QT_RASTER_COORD_LIMIT || controlPointRect.bottom() > QT_RASTER_COORD_LIMIT || controlPointRect.width() > QT_RASTER_COORD_LIMIT || controlPointRect.height() > QT_RASTER_COORD_LIMIT)); if (do_clip) { clipElements(elements, elementTypes(), m_elements.size()); } else { convertElements(elements, elementTypes(), m_elements.size()); } }
void QOutlineMapper::endOutline() { closeSubpath(); int element_count = m_elements.size(); if (element_count == 0) { memset(&m_outline, 0, sizeof(m_outline)); return; } QPointF *elements; // Transform the outline if (m_txop == QTransform::TxNone) { elements = m_elements.data(); } else { if (m_txop == QTransform::TxTranslate) { for (int i=0; i<m_elements.size(); ++i) { const QPointF &e = m_elements.at(i); m_elements_dev << QPointF(e.x() + m_dx, e.y() + m_dy); } } else if (m_txop == QTransform::TxScale) { for (int i=0; i<m_elements.size(); ++i) { const QPointF &e = m_elements.at(i); m_elements_dev << QPointF(m_m11 * e.x() + m_dx, m_m22 * e.y() + m_dy); } } else if (m_txop < QTransform::TxProject) { for (int i=0; i<m_elements.size(); ++i) { const QPointF &e = m_elements.at(i); m_elements_dev << QPointF(m_m11 * e.x() + m_m21 * e.y() + m_dx, m_m22 * e.y() + m_m12 * e.x() + m_dy); } } else { // ## TODO: this case needs to be plain code polygonal paths QPainterPath path; if (m_element_types.isEmpty()) { if (!m_elements.isEmpty()) path.moveTo(m_elements.at(0)); for (int i=1; i<m_elements.size(); ++i) path.lineTo(m_elements.at(i)); } else { for (int i=0; i<m_elements.size(); ++i) { switch (m_element_types.at(i)) { case QPainterPath::MoveToElement: path.moveTo(m_elements.at(i)); break; case QPainterPath::LineToElement: path.lineTo(m_elements.at(i)); break; case QPainterPath::CurveToElement: path.cubicTo(m_elements.at(i), m_elements.at(i+1), m_elements.at(i+2)); i += 2; break; default: Q_ASSERT(false); break; } } } path = QTransform(m_m11, m_m12, m_m13, m_m21, m_m22, m_m23, m_dx, m_dy, m_m33).map(path); if (!(m_outline.flags & QT_FT_OUTLINE_EVEN_ODD_FILL)) path.setFillRule(Qt::WindingFill); uint old_txop = m_txop; m_txop = QTransform::TxNone; if (path.isEmpty()) m_valid = false; else convertPath(path); m_txop = old_txop; return; } elements = m_elements_dev.data(); } if (m_round_coords) { // round coordinates to match outlines drawn with drawLine_midpoint_i for (int i = 0; i < m_elements.size(); ++i) elements[i] = QPointF(qFloor(elements[i].x() + aliasedCoordinateDelta), qFloor(elements[i].y() + aliasedCoordinateDelta)); } controlPointRect = boundingRect(elements, element_count); #ifdef QT_DEBUG_CONVERT printf(" - control point rect (%.2f, %.2f) %.2f x %.2f\n", controlPointRect.x(), controlPointRect.y(), controlPointRect.width(), controlPointRect.height()); #endif // Check for out of dev bounds... const bool do_clip = (controlPointRect.left() < -QT_RASTER_COORD_LIMIT || controlPointRect.right() > QT_RASTER_COORD_LIMIT || controlPointRect.top() < -QT_RASTER_COORD_LIMIT || controlPointRect.bottom() > QT_RASTER_COORD_LIMIT); if (do_clip) { clipElements(elements, elementTypes(), element_count); } else { convertElements(elements, elementTypes(), element_count); } }