QWidget *ColorDelegate::createEditor(QWidget *parent,
                                      const QStyleOptionViewItem &option,
                                      const QModelIndex &index) const
{
    if (index.data().canConvert<QColor>())
    {
        ColorDialog *editor = new ColorDialog(parent);
        editor->setMinimumSize(editor->sizeHint());
        connect(editor, SIGNAL(colorChanged(QColor)), this, SLOT(color_changed()));
        connect(editor, SIGNAL(accepted()), this, SLOT(close_editor()));
        return editor;
    }
    else
        return QStyledItemDelegate::createEditor(parent, option, index);
}
Exemple #2
0
/**
 * Edit a stream
 * @param console_in   stream to read console from
 * @param console_out  stream to write console to
 * @param stream  stream to read/write file to
 */
void muon_edit(handle_t console_in, handle_t console_out, const char *title, handle_t stream)
  {
  int rc;
  int i;

  editor_t *ed = (editor_t *) neutron_malloc(sizeof(editor_t));
  memset(ed, 0, sizeof(editor_t));
  ed->console_in = console_in;
  ed->console_out = console_out;
  ed->title = title;
  ed->anchor = -1;

  rc = load_file(ed, stream);

  get_console_size(ed);

  bool done = false;
  int key;

  ed->refresh = 1;
  while (!done)
    {
    if (ed->refresh)
      {
      draw_screen(ed);
      draw_full_statusline(ed);
      ed->refresh = 0;
      ed->lineupdate = 0;
      }
    else if (ed->lineupdate)
      {
      update_line(ed);
      ed->lineupdate = 0;
      draw_statusline(ed);
      }
    else
      {
      draw_statusline(ed);
      }

    position_cursor(ed);

    key = getkey(ed);

    if (key >= ' ' && key <= 0x7F)
      {
      insert_char(ed, (char) key);
      }
    else
      {
      switch (key)
        {
        case KEY_F1:
          help(ed);
          break;
        case KEY_F5:
          redraw_screen(ed);
          break;
       case KEY_UP:
         up(ed, 0);
          break;
        case KEY_DOWN:
          down(ed, 0);
          break;
        case KEY_LEFT:
          left(ed, 0);
          break;
        case KEY_RIGHT:
          right(ed, 0);
          break;
        case KEY_HOME:
          home(ed, 0);
          break;
        case KEY_END:
          end(ed, 0);
          break;
        case KEY_PGUP:
          pageup(ed, 0);
          break;
        case KEY_PGDN:
          pagedown(ed, 0);
          break;
        case KEY_CTRL_RIGHT:
          wordright(ed, 0);
          break;
        case KEY_CTRL_LEFT:
          wordleft(ed, 0);
          break;
        case KEY_CTRL_HOME:
          top(ed, 0);
          break;
        case KEY_CTRL_END:
          bottom(ed, 0);
          break;
        case KEY_SHIFT_UP:
          up(ed, 1);
          break;
        case KEY_SHIFT_DOWN:
          down(ed, 1);
          break;
        case KEY_SHIFT_LEFT:
          left(ed, 1);
          break;
        case KEY_SHIFT_RIGHT:
          right(ed, 1);
          break;
        case KEY_SHIFT_PGUP:
          pageup(ed, 1);
          break;
        case KEY_SHIFT_PGDN:
          pagedown(ed, 1);
          break;
        case KEY_SHIFT_HOME:
          home(ed, 1);
          break;
        case KEY_SHIFT_END:
          end(ed, 1);
          break;
        case KEY_SHIFT_CTRL_RIGHT:
          wordright(ed, 1);
          break;
        case KEY_SHIFT_CTRL_LEFT:
          wordleft(ed, 1);
          break;
        case KEY_SHIFT_CTRL_HOME:
          top(ed, 1);
          break;
        case KEY_SHIFT_CTRL_END:
          bottom(ed, 1);
          break;
        case ctrl('a'):
          select_all(ed);
          break;
        case ctrl('c'):
          copy_selection(ed);
          break;
        case ctrl('f'):
          find_text(ed, 0);
          break;
        case ctrl('l'):
          goto_line(ed);
          break;
        case ctrl('g'):
          find_text(ed, 1);
          break;
        case KEY_TAB:
          indent(ed, INDENT);
          break;
        case KEY_SHIFT_TAB:
          unindent(ed, INDENT);
          break;
        case KEY_ENTER:
          newline(ed);
          break;
        case KEY_BACKSPACE:
          backspace(ed);
          break;
        case KEY_DEL:
          del(ed);
          break;
        case ctrl('x'):
          cut_selection(ed);
          break;
        case ctrl('z'):
          undo(ed);
          break;
        case ctrl('r'):
          redo(ed);
          break;
        case ctrl('v'):
          paste_selection(ed);
          break;
        case ctrl('s'):
          save_editor(ed);
          break;
        case ctrl('q'):
          done = close_editor(ed);
          break;
        }
      }
    }

  gotoxy(ed, 0, ed->lines + 1);

  outstr(ed, RESET_COLOR CLREOL);

  if (ed->clipboard)
    neutron_free(ed->clipboard);

  if (ed->search)
    neutron_free(ed->search);

  if (ed->linebuf)
    neutron_free(ed->linebuf);

  clear_undo(ed);
  neutron_free(ed);
  }
Exemple #3
0
// ---------------------------------------------------------------------------------------------------
//this function is the editor. called when editor mode selected.  runs until
//game mode or exit selected
void editor(void)
{
	int w,h;
	grsBitmap * savedbitmap;
	editorView *new_cv;
        static int padnum=0;
	vmsMatrix	MouseRotMat,tempm;
	//@@short camera_objnum;			//a camera for viewing

	init_editor();

	InitCurve();

	RestoreEffectBitmapIcons();

	if (!SetScreenMode(SCREEN_EDITOR))	{
		SetScreenMode(SCREEN_GAME);
		gameStates.app.nFunctionMode=FMODE_GAME;			//force back into game
		return;
	}

	GrSetCurrentCanvas( NULL );
	GrSetCurFont(editor_font);

	//Editor renders into full (320x200) game screen 

	SetWarnFunc(med_show_warning);

	gameStates.input.keys.bRepeat = 1;		// Allow repeat in editor

//	_MARK_("start of editor");//Nuked to compile -KRB

	ui_mouse_hide();
	ui_reset_idleSeconds();
	gameData.objs.viewer = gameData.objs.console;
	slew_init(gameData.objs.console);
	UpdateFlags = UF_ALL;
	medlisp_update_screen();

	//set the wire-frame window to be the current view
	currentView = &LargeView;

	if (faded_in==0)
	{
		faded_in = 1;
		//gr_pal_fade_in( grdCurScreen->pal );
	}

	w = GameViewBox->canvas->cvBitmap.bmProps.w;
	h = GameViewBox->canvas->cvBitmap.bmProps.h;

	savedbitmap = GrCreateBitmap(w, h );

	GrBmUBitBlt( w, h, 0, 0, 0, 0, &GameViewBox->canvas->cvBitmap, savedbitmap );

	GrSetCurrentCanvas( GameViewBox->canvas );
	GrSetCurFont(editor_font);
	//GrSetColor( CBLACK );
	//gr_deaccent_canvas();
	//gr_grey_canvas();

	ui_mouse_show();

	GrSetCurFont(editor_font);
	ui_pad_goto(padnum);

	gamestate_restore_check();

	while (gameStates.app.nFunctionMode == FMODE_EDITOR) {

		GrSetCurFont(editor_font);
		info_display_all(EditorWindow);

		ModeFlag = 0;

		// Update the windows

		// Only update if there is no key waiting and we're not in
		// fast play mode.
		if (!KeyPeekKey()) //-- && (MacroStatus != UI_STATUS_FASTPLAY))
			medlisp_update_screen();

		//do editor stuff
		GrSetCurFont(editor_font);
		ui_mega_process();
		last_keypress &= ~KEYDBGGED;		//	mask off delete key bit which has no function in editor.
		ui_window_do_gadgets(EditorWindow);
		doRobot_window();
		doObject_window();
		do_wall_window();
		do_trigger_window();
		do_hostage_window();
		do_centers_window();
		check_wall_validity();
		Assert(gameData.walls.nWalls>=0);

		if (Gameview_lockstep) {
			static tSegment *old_cursegp=NULL;
			static int old_curside=-1;

			if (old_cursegp!=Cursegp || old_curside!=Curside) {
				SetPlayerFromCursegMinusOne();
				old_cursegp = Cursegp;
				old_curside = Curside;
			}
		}

		if ( ui_get_idleSeconds() > COMPRESS_INTERVAL ) 
			{
			med_compress_mine();
			ui_reset_idleSeconds();
			}
  
//	Commented out because it occupies about 25% of time in twirling the mine.
// Removes some Asserts....
//		med_check_all_vertices();
		clear_editor_status();		// if enough time elapsed, clear editor status message
		TimedAutosave(mine_filename);
		set_editorTime_of_day();
		GrSetCurrentCanvas( GameViewBox->canvas );
	
		// Remove keys used for slew
		switch(last_keypress)
		{
		case KEY_PAD9:
		case KEY_PAD7:
		case KEY_PADPLUS:
		case KEY_PADMINUS:
		case KEY_PAD8:
		case KEY_PAD2:
		case KEY_LBRACKET:
		case KEY_RBRACKET:
		case KEY_PAD1:
		case KEY_PAD3:
		case KEY_PAD6:
		case KEY_PAD4:
			last_keypress = 0;
		}
		if ((last_keypress&0xff)==KEY_LSHIFT) last_keypress=0;
		if ((last_keypress&0xff)==KEY_RSHIFT) last_keypress=0;
		if ((last_keypress&0xff)==KEY_LCTRL) last_keypress=0;
		if ((last_keypress&0xff)==KEY_RCTRL) last_keypress=0;
//		if ((last_keypress&0xff)==KEY_LALT) last_keypress=0;
//		if ((last_keypress&0xff)==KEY_RALT) last_keypress=0;

		GrSetCurFont(editor_font);
		menubar_do( last_keypress );

		//=================== DO FUNCTIONS ====================

		if ( KeyFunction[ last_keypress ] != NULL )	{
			KeyFunction[last_keypress]();
			last_keypress = 0;
		}
		switch (last_keypress)
		{
		case 0:
		case KEY_Z:
		case KEY_G:
		case KEY_LALT:
		case KEY_RALT:
		case KEY_LCTRL:
		case KEY_RCTRL:
		case KEY_LSHIFT:
		case KEY_RSHIFT:
		case KEY_LAPOSTRO:
			break;
		case KEY_SHIFTED + KEY_L:
			ToggleLighting();
			break;
		case KEY_F1:
			render_3d_in_big_window = !render_3d_in_big_window;
			UpdateFlags |= UF_ALL;
			break;		
		default:
			{
			char kdesc[100];
			GetKeyDescription( kdesc, last_keypress );
			editor_status("Error: %s isn't bound to anything.", kdesc  );
			}
		}

		//================================================================

		if (ModeFlag==1)
		{
			close_editor_screen();
			gameStates.app.nFunctionMode=FMODE_EXIT;
				GrFreeBitmap( savedbitmap );
			break;
		}

		if (ModeFlag==2) //-- && MacroStatus==UI_STATUS_NORMAL )
		{
			ui_mouse_hide();
			gameStates.app.nFunctionMode = FMODE_GAME;
			GrBmUBitBlt( w, h, 0, 0, 0, 0, savedbitmap, &GameViewBox->canvas->cvBitmap);
			GrFreeBitmap( savedbitmap );
			break;
		}

		if (ModeFlag==3) //-- && MacroStatus==UI_STATUS_NORMAL )
		{
//			med_compress_mine();						//will be called anyways before game.
			close_editor_screen();
			gameStates.app.nFunctionMode=FMODE_GAME;			//force back into game
			SetScreenMode(SCREEN_GAME);		//put up game screen
			GrFreeBitmap( savedbitmap );
			break;
		}

//		if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)GameViewBox) currentView=NULL;
//		if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)GroupViewBox) currentView=NULL;

		new_cv = currentView ;

#if ORTHO_VIEWS
		if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)LargeViewBox) new_cv=&LargeView;
		if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)TopViewBox)	new_cv=&TopView;
		if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)FrontViewBox) new_cv=&FrontView;
		if (CurWindow->keyboard_focus_gadget == (UI_GADGET *)RightViewBox) new_cv=&RightView;
#endif
		if (new_cv != currentView ) {
			currentView->ev_changed = 1;
			new_cv->ev_changed = 1;
			currentView = new_cv;
		}

		CalcFrameTime();
		if (slew_frame(0)) {		//do movement and check keys
			UpdateFlags |= UF_GAME_VIEW_CHANGED;
			if (Gameview_lockstep) {
				Cursegp = &gameData.segs.segments[gameData.objs.console->nSegment];
				med_create_new_segment_from_cursegp();
				UpdateFlags |= UF_ED_STATE_CHANGED;
			}
		}

		// DO TEXTURE STUFF
		texpage_do();
		objpage_do();


		// Process selection of Cursegp using mouse.
		if (LargeViewBox->mouse_onme && LargeViewBox->b1_clicked && !render_3d_in_big_window) 
		{
			int	xcrd,ycrd;
			xcrd = LargeViewBox->b1_drag_x1;
			ycrd = LargeViewBox->b1_drag_y1;

			find_segments(xcrd,ycrd,LargeViewBox->canvas,&LargeView,Cursegp,Big_depth);	// Sets globals N_found_segs, Found_segs

			// If shift is down, then add tSegment to found list
			if (gameStates.input.keys.pressed[ KEY_LSHIFT ] || gameStates.input.keys.pressed[ KEY_RSHIFT ])
				subtract_found_segments_from_selected_list();
			else
				add_found_segments_to_selected_list();

  			Found_seg_index = 0;
	
			if (N_found_segs > 0) {
				sort_seg_list(N_found_segs,Found_segs,&gameData.objs.console->position.vPos);
				Cursegp = &gameData.segs.segments[Found_segs[0]];
				med_create_new_segment_from_cursegp();
				if (LockView_to_cursegp)
					setView_target_from_segment(Cursegp);
			}

			UpdateFlags |= UF_ED_STATE_CHANGED | UF_VIEWPOINT_MOVED;
		}

		if (GameViewBox->mouse_onme && GameViewBox->b1_dragging) {
			int	x, y;
			x = GameViewBox->b1_drag_x2;
			y = GameViewBox->b1_drag_y2;

			ui_mouse_hide();
			GrSetCurrentCanvas( GameViewBox->canvas );
			GrSetColor( 15 );
			GrRect( x-1, y-1, x+1, y+1 );
			ui_mouse_show();

		}
	
		// Set current tSegment and tSide by clicking on a polygon in game window.
		//	If ctrl pressed, also assign current texture map to that tSide.
		//if (GameViewBox->mouse_onme && (GameViewBox->b1_done_dragging || GameViewBox->b1_clicked)) {
		if ((GameViewBox->mouse_onme && GameViewBox->b1_clicked && !render_3d_in_big_window) ||
			(LargeViewBox->mouse_onme && LargeViewBox->b1_clicked && render_3d_in_big_window)) {

			int	xcrd,ycrd;
			int seg,tSide,face,poly,tmap;

			if (render_3d_in_big_window) {
				xcrd = LargeViewBox->b1_drag_x1;
				ycrd = LargeViewBox->b1_drag_y1;
			}
			else {
				xcrd = GameViewBox->b1_drag_x1;
				ycrd = GameViewBox->b1_drag_y1;
			}

			//Int3();

			if (FindSegSideFace(xcrd,ycrd,&seg,&tSide,&face,&poly)) {


				if (seg<0) {							//found an tObject

					CurObject_index = -seg-1;
					editor_status("Object %d selected.",CurObject_index);

					UpdateFlags |= UF_ED_STATE_CHANGED;
				}
				else {

					//	See if either shift key is down and, if so, assign texture map
					if (gameStates.input.keys.pressed[KEY_LSHIFT] || gameStates.input.keys.pressed[KEY_RSHIFT]) {
						Cursegp = &gameData.segs.segments[seg];
						Curside = tSide;
						AssignTexture();
						med_create_new_segment_from_cursegp();
						editor_status("Texture assigned");
					} else if (gameStates.input.keys.pressed[KEY_G])	{
						tmap = gameData.segs.segments[seg].sides[tSide].nBaseTex;
						texpage_grab_current(tmap);
						editor_status( "Texture grabbed." );
					} else if (gameStates.input.keys.pressed[ KEY_LAPOSTRO] ) {
						ui_mouse_hide();
						moveObject_to_mouse_click();
					} else {
						Cursegp = &gameData.segs.segments[seg];
						Curside = tSide;
						med_create_new_segment_from_cursegp();
						editor_status("Curseg and curside selected");
					}
				}

				UpdateFlags |= UF_ED_STATE_CHANGED;
			}
			else 
				editor_status("Click on non-texture ingored");

		}

		// Allow specification of LargeView using mouse
		if (gameStates.input.keys.pressed[ KEY_LCTRL ] || gameStates.input.keys.pressed[ KEY_RCTRL ]) {
			ui_mouse_hide();
			if ( (Mouse.dx!=0) && (Mouse.dy!=0) ) {
				GetMouseRotation( Mouse.dx, Mouse.dy, &MouseRotMat );
				VmMatMul(&tempm,&LargeView.ev_matrix,&MouseRotMat);
				LargeView.ev_matrix = tempm;
				LargeView.ev_changed = 1;
				LargeView_index = -1;			// say not one of the orthogonal views
			}
		} else  {
			ui_mouse_show();
		}

		if ( gameStates.input.keys.pressed[ KEY_Z ] ) {
			ui_mouse_hide();
			if ( Mouse.dy!=0 ) {
				currentView->evDist += Mouse.dy*10000;
				currentView->ev_changed = 1;
			}
		} else {
			ui_mouse_show();
		}

	}

//	_MARK_("end of editor");//Nuked to compile -KRB

	ClearWarnFunc(med_show_warning);

	//kill our camera tObject

	gameData.objs.viewer = gameData.objs.console;					//reset viewer
	//@@ReleaseObject(camera_objnum);

	padnum = ui_pad_get_current();

	close_editor();
	ui_close();


}
Exemple #4
0
// Handler for the main editor dialog
int editor_handler(UI_DIALOG *dlg, d_event *event, void *data)
{
	editor_view *new_cv;
	int keypress = 0;
	int rval = 0;

	if (event->type == EVENT_KEY_COMMAND)
		keypress = event_key_get(event);
	else if (event->type == EVENT_WINDOW_CLOSE)
	{
		close_editor();
		EditorWindow = NULL;
		return 0;
	}
	
	// Update the windows

	if (event->type == EVENT_UI_DIALOG_DRAW)
	{
		gr_set_curfont(editor_font);

		// Draw status box
		gr_set_current_canvas( NULL );
		gr_setcolor( CGREY );
		gr_rect(STATUS_X,STATUS_Y,STATUS_X+STATUS_W-1,STATUS_Y+STATUS_H-1);			//0, 582, 799, 599 );
		
		medlisp_update_screen();
		calc_frame_time();
		texpage_do(event);
		objpage_do(event);
		ui_pad_draw(EditorWindow, PAD_X, PAD_Y);

		print_status_bar(status_line);
		TimedAutosave(mine_filename);	// shows the time, hence here
		set_editor_time_of_day();
		return 1;
	}
	
	if ((selected_gadget == (UI_GADGET *)GameViewBox && !render_3d_in_big_window) ||
		(selected_gadget == (UI_GADGET *)LargeViewBox && render_3d_in_big_window))
		switch (event->type)
		{
			case EVENT_MOUSE_BUTTON_UP:
			case EVENT_MOUSE_BUTTON_DOWN:
				break;
			case EVENT_MOUSE_MOVED:
				if (!keyd_pressed[ KEY_LCTRL ] && !keyd_pressed[ KEY_RCTRL ])
					break;
			case EVENT_JOYSTICK_BUTTON_UP:
			case EVENT_JOYSTICK_BUTTON_DOWN:
			case EVENT_JOYSTICK_MOVED:
			case EVENT_KEY_COMMAND:
			case EVENT_KEY_RELEASE:
			case EVENT_IDLE:
				kconfig_read_controls(event, 1);

				if (slew_frame(0))
				{		//do movement and check keys
					Update_flags |= UF_GAME_VIEW_CHANGED;
					if (Gameview_lockstep)
					{
						Cursegp = &Segments[ConsoleObject->segnum];
						med_create_new_segment_from_cursegp();
						Update_flags |= UF_ED_STATE_CHANGED;
					}

					rval = 1;
				}
				break;
				
			default:
				break;
		}

	//do non-essential stuff in idle event
	if (event->type == EVENT_IDLE)
	{
		check_wall_validity();
		Assert(Num_walls>=0);

		if (Gameview_lockstep) {
			static segment *old_cursegp=NULL;
			static int old_curside=-1;

			if (old_cursegp!=Cursegp || old_curside!=Curside) {
				SetPlayerFromCursegMinusOne();
				old_cursegp = Cursegp;
				old_curside = Curside;
			}
		}

		if ( event_get_idle_seconds() > COMPRESS_INTERVAL ) 
		{
			med_compress_mine();
			event_reset_idle_seconds();
		}

	//	Commented out because it occupies about 25% of time in twirling the mine.
	// Removes some Asserts....
	//		med_check_all_vertices();
		clear_editor_status();		// if enough time elapsed, clear editor status message
	}

	gr_set_current_canvas( GameViewBox->canvas );
	
	// Remove keys used for slew
	switch(keypress)
	{
		case KEY_PAD9:
		case KEY_PAD7:
		case KEY_PADPLUS:
		case KEY_PADMINUS:
		case KEY_PAD8:
		case KEY_PAD2:
		case KEY_LBRACKET:
		case KEY_RBRACKET:
		case KEY_PAD1:
		case KEY_PAD3:
		case KEY_PAD6:
		case KEY_PAD4:
			keypress = 0;
	}
	if ((keypress&0xff)==KEY_LSHIFT) keypress=0;
	if ((keypress&0xff)==KEY_RSHIFT) keypress=0;
	if ((keypress&0xff)==KEY_LCTRL) keypress=0;
	if ((keypress&0xff)==KEY_RCTRL) keypress=0;
//		if ((keypress&0xff)==KEY_LALT) keypress=0;
//		if ((keypress&0xff)==KEY_RALT) keypress=0;

	//=================== DO FUNCTIONS ====================

	if ( KeyFunction[ keypress ] != NULL )
	{
		KeyFunction[keypress]();
		keypress = 0;
		rval = 1;
	}

	switch (keypress)
	{
		case 0:
		case KEY_Z:
		case KEY_G:
		case KEY_LALT:
		case KEY_RALT:
		case KEY_LCTRL:
		case KEY_RCTRL:
		case KEY_LSHIFT:
		case KEY_RSHIFT:
		case KEY_LAPOSTRO:
			break;
		case KEY_SHIFTED + KEY_L:
			ToggleLighting();
			rval = 1;
			break;
		case KEY_F1:
			render_3d_in_big_window = !render_3d_in_big_window;
			Update_flags |= UF_ALL;
			rval = 1;
			break;			
		default:
			if (!rval)
			{
				char kdesc[100];
				GetKeyDescription( kdesc, keypress );
				editor_status_fmt("Error: %s isn't bound to anything.", kdesc  );
			}
	}

	//================================================================

	if (ModeFlag)
	{
		ui_close_dialog(EditorWindow);
		return 0;
	}

//		if (EditorWindow->keyboard_focus_gadget == (UI_GADGET *)GameViewBox) current_view=NULL;
//		if (EditorWindow->keyboard_focus_gadget == (UI_GADGET *)GroupViewBox) current_view=NULL;

	new_cv = current_view;

#if ORTHO_VIEWS
	if (EditorWindow->keyboard_focus_gadget == (UI_GADGET *)LargeViewBox) new_cv=&LargeView;
	if (EditorWindow->keyboard_focus_gadget == (UI_GADGET *)TopViewBox)	new_cv=&TopView;
	if (EditorWindow->keyboard_focus_gadget == (UI_GADGET *)FrontViewBox) new_cv=&FrontView;
	if (EditorWindow->keyboard_focus_gadget == (UI_GADGET *)RightViewBox) new_cv=&RightView;
#endif
	if (new_cv != current_view ) {
		current_view->ev_changed = 1;
		new_cv->ev_changed = 1;
		current_view = new_cv;
	}

	// DO TEXTURE STUFF
	if (texpage_do(event))
		rval = 1;
	
	if (objpage_do(event))
		rval = 1;


	// Process selection of Cursegp using mouse.
	if (GADGET_PRESSED(LargeViewBox) && !render_3d_in_big_window) 
	{
		int	xcrd,ycrd;
		xcrd = LargeViewBox->b1_drag_x1;
		ycrd = LargeViewBox->b1_drag_y1;

		find_segments(xcrd,ycrd,LargeViewBox->canvas,&LargeView,Cursegp,Big_depth);	// Sets globals N_found_segs, Found_segs

		// If shift is down, then add segment to found list
		if (keyd_pressed[ KEY_LSHIFT ] || keyd_pressed[ KEY_RSHIFT ])
			subtract_found_segments_from_selected_list();
		else
			add_found_segments_to_selected_list();

		Found_seg_index = 0;	
	
		if (N_found_segs > 0) {
			sort_seg_list(N_found_segs,Found_segs,&ConsoleObject->pos);
			Cursegp = &Segments[Found_segs[0]];
			med_create_new_segment_from_cursegp();
			if (Lock_view_to_cursegp)
				set_view_target_from_segment(Cursegp);
		}

		Update_flags |= UF_ED_STATE_CHANGED | UF_VIEWPOINT_MOVED;
	}

	if ((event->type == EVENT_UI_USERBOX_DRAGGED) && (ui_event_get_gadget(event) == (UI_GADGET *)GameViewBox))
	{
		int	x, y;
		x = GameViewBox->b1_drag_x2;
		y = GameViewBox->b1_drag_y2;

		gr_set_current_canvas( GameViewBox->canvas );
		gr_setcolor( 15 );
		gr_rect( x-1, y-1, x+1, y+1 );
	}
	
	// Set current segment and side by clicking on a polygon in game window.
	//	If ctrl pressed, also assign current texture map to that side.
	//if (GameViewBox->mouse_onme && (GameViewBox->b1_done_dragging || GameViewBox->b1_clicked)) {
	if ((GADGET_PRESSED(GameViewBox) && !render_3d_in_big_window) ||
		(GADGET_PRESSED(LargeViewBox) && render_3d_in_big_window))
	{
		int	xcrd,ycrd;
		int seg,side,face,poly,tmap;

		if (render_3d_in_big_window) {
			xcrd = LargeViewBox->b1_drag_x1;
			ycrd = LargeViewBox->b1_drag_y1;
		}
		else {
			xcrd = GameViewBox->b1_drag_x1;
			ycrd = GameViewBox->b1_drag_y1;
		}

		//Int3();

		if (find_seg_side_face(xcrd,ycrd,&seg,&side,&face,&poly)) {


			if (seg<0) {							//found an object

				Cur_object_index = -seg-1;
				editor_status_fmt("Object %d selected.",Cur_object_index);

				Update_flags |= UF_ED_STATE_CHANGED;
			}
			else {

				//	See if either shift key is down and, if so, assign texture map
				if (keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) {
					Cursegp = &Segments[seg];
					Curside = side;
					AssignTexture();
					med_create_new_segment_from_cursegp();
					editor_status("Texture assigned");
				} else if (keyd_pressed[KEY_G])	{
					tmap = Segments[seg].sides[side].tmap_num;
					texpage_grab_current(tmap);
					editor_status( "Texture grabbed." );
				} else if (keyd_pressed[ KEY_LAPOSTRO] ) {
					move_object_to_mouse_click();
				} else {
					Cursegp = &Segments[seg];
					Curside = side;
					med_create_new_segment_from_cursegp();
					editor_status("Curseg and curside selected");
				}
			}

			Update_flags |= UF_ED_STATE_CHANGED;
		}
		else 
			editor_status("Click on non-texture ingored");

	}

	// Allow specification of LargeView using mouse
	if (event->type == EVENT_MOUSE_MOVED && (keyd_pressed[ KEY_LCTRL ] || keyd_pressed[ KEY_RCTRL ]))
	{
		int dx, dy, dz;

		event_mouse_get_delta(event, &dx, &dy, &dz);
		if ((dx != 0) && (dy != 0))
		{
			vms_matrix	MouseRotMat,tempm;
			
			GetMouseRotation( dx, dy, &MouseRotMat );
			vm_matrix_x_matrix(&tempm,&LargeView.ev_matrix,&MouseRotMat);
			LargeView.ev_matrix = tempm;
			LargeView.ev_changed = 1;
			Large_view_index = -1;			// say not one of the orthogonal views
			rval = 1;
		}
	}

	if (event->type == EVENT_MOUSE_MOVED)
	{
		int dx, dy, dz;

		event_mouse_get_delta(event, &dx, &dy, &dz);
		if (dz != 0)
		{
			current_view->ev_dist += dz*10000;
			current_view->ev_changed = 1;
		}
	}
	
	return rval;
}