/*! read server cababilities
 */
void SortLastWindow::clientInit( void )
{
    getNetwork()->getAspect()->addFieldFilter(Node::getClassType().getId(),
                                              Node::VolumeFieldMask);
    getNetwork()->getAspect()->addFieldFilter(Node::getClassType().getId(),
                                              Node::TravMaskFieldMask);

    // create default composer
    if(getComposer() == NULL)
    {
/*
        FieldContainerPtr fcPtr = 
            FieldContainerFactory::the()->createFieldContainer("BinarySwapComposer");
        setComposer(ImageComposerPtr::dcast(fcPtr));
*/
    }
    if(getComposer() != NULL)
    {
        SortLastWindow *clusterWindow(this);
        getComposer()->setup(true,
                             getMFServers()->size32(),
                             getClientWindow(),
                             clusterWindow);
        getComposer()->open();
        // build node groups
        buildGroups();
    }
}
Exemple #2
0
void PipelineComposer::open()
{
    setShort(true);

    // create server cross connection
    _clusterWindow->getNetwork()->connectAllGroupToPoint(clusterId(),
            "StreamSock");
    // do not buffer any data
    for(UInt32 i=0 ; i <= serverCount() ; ++i)
        clusterWindow()->getNetwork()->getConnection(i)->forceDirectIO();
    if(!_isClient)
    {
        // create barrier
        _lock = Lock::get("PipelineComposer");
        // create barrier
        _barrier = Barrier::get("PipelineComposer");
        _frameEndBarrier = Barrier::get("PipelineComposerFrameEnd");
        // create writer thread
        _writer = BaseThread::get("PipelineComposer");
        // start writer thread
        _writer->runFunction( writeProc, this );
    }
    if(!_isClient && getPipelined())
    {
        _composeBarrier = Barrier::get("PipelineComposerCompose");
//        _composer = BaseThread::get("PipelineComposerCompose");
        _composer = dynamic_cast<Thread *>(ThreadManager::the()->getThread(NULL));
        _composer->runFunction( composeProc,0, this );
    }

#ifdef USE_NV_OCCLUSION
    glGenOcclusionQueriesNV(1, &_occlusionQuery);
#endif
}
void ParallelComposer::open(void)
{
#ifdef OSG_WITH_PARALLEL
    if(getPcLibPath() != "")
    {
        pcSysInitialize(getPcLibPath().c_str(), 123458);
    }
    else
    {
        char *pc = getenv("PCLIB_PATH");
        if(pc!= NULL)
            pcSysInitialize(pc, 123458);
        else
            pcSysInitialize(".", 123458);
    }
    
    // Initialize buffers
    _bufColor	   = NULL;
    _bufDepth	   = NULL;
    _bufRet 	   = NULL;
    _createContext = true;
    
    // determine usable servers
    _usableServers = serverCount();

    // create server cross connection
    _clusterWindow->getNetwork()->connectAllPointToPoint(clusterId(),
                                                         "StreamSock");
    // do not buffer any data
    for(UInt32 i=0 ; i <= serverCount() ; ++i)
        clusterWindow()->getNetwork()->getConnection(i)->forceDirectIO();	
    // populate server list from inherited cluster window
    osgGetHostname(_serviceAddr, sizeof(_serviceAddr));

    _serverList = new char*[_usableServers+2];
    _serverList[0]  = _serviceAddr;
    int i = 1;
    for(; i<_usableServers+1; i++)
    {
        _serverList[i] = (char*)clusterWindow()->getServers(i-1).c_str();
    }
    _serverList[i]= NULL;
#endif
}
void BinarySwapComposer::open()
{
    // determine usable servers
    if(osgispower2(serverCount()))
        _usableServers = serverCount();
    else
        _usableServers = osgnextpower2(serverCount()) / 2;

//    _usableServers = 1;

    // create server cross connection
    _clusterWindow->getNetwork()->connectAllPointToPoint(clusterId(),
                                                         "StreamSock");
    // do not buffer any data
    for(UInt32 i=0 ; i <= serverCount() ; ++i)
        clusterWindow()->getNetwork()->getConnection(i)->forceDirectIO();

/*
    // create barrier
    _barrier = Barrier::get(NULL);
    // create writer thread
    _writer = BaseThread::get(NULL);
*/

    // read whole buffer
    if(!_isClient && clusterId() < _usableServers)
    {
        // create barrier
        _barrier = Barrier::get(NULL);
        // create writer thread
        _writer = BaseThread::get(NULL);
        // start writer thread
        _writer->runFunction( writeProc, this );
    }
    else
    {
        _writer = NULL;
    }
}
void BinarySwapComposer::composeViewport(ViewportPtr port)
{
    // setup viewport
    GLint 
        pl=port->getPixelLeft(), 
        pr=port->getPixelRight(),
        pb=port->getPixelBottom(), 
        pt=port->getPixelTop();
    GLint pw=pr-pl+1,ph=pt-pb+1;
    bool full = port->isFullWindow();
    glViewport(pl, pb, pw, ph);
    glScissor(pl, pb, pw, ph);
    if(! full)
        glEnable(GL_SCISSOR_TEST);

    GLboolean depth = glIsEnabled(GL_DEPTH_TEST);
    GLboolean blend = glIsEnabled(GL_BLEND);

    glDisable(GL_DEPTH_TEST);
    glPushMatrix();
    glLoadIdentity();
    glMatrixMode(GL_PROJECTION);
    glPushMatrix();
    glLoadIdentity();
    glOrtho(0, port->getPixelWidth(),
            0, port->getPixelHeight(),-1,1);

//    printf("max %x,%x\n",_intDepthMax,_shortDepthMax);

    if(getAlpha())
    {
        glEnable(GL_BLEND);
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
    }
    _tilesX = port->getPixelWidth()  / getTileSize() + 1;
    _tilesY = port->getPixelHeight() / getTileSize() + 1;

    _tileBufferSize = getTileSize()*getTileSize()*8+sizeof(TileBuffer);
    _readTile.resize(_tileBufferSize);

    _statistics.bytesIn  = 0;
    _statistics.bytesOut = 0;

    if(isClient())
    {
        if(getShort())
        {
            UInt16 colorDummy;
            UInt32 depthDummy;
            recvFromServers(depthDummy,colorDummy,
                            GL_RGB,
                            GL_UNSIGNED_SHORT_5_6_5,
                            port);
        }
        else
        {
            if(getAlpha())
            {
                UInt32 colorDummy;
                UInt32 depthDummy;
                recvFromServers(depthDummy,colorDummy,
                                GL_RGBA,
                                GL_UNSIGNED_BYTE,
                                port);
            }
            else
            {
                RGBValue colorDummy;
                UInt32   depthDummy;
                recvFromServers(depthDummy,colorDummy,
                                GL_RGB,
                                GL_UNSIGNED_BYTE,
                                port);
            }
        }
        if(getStatistics())
        {
            UInt32      maxIn   = _statistics.bytesIn;
            UInt32      maxOut  = _statistics.bytesOut;
            UInt32      maxIO   = maxIn + maxOut;
            UInt32      sumOut  = _statistics.bytesOut;
            UInt32      missing = _usableServers;
            double      composeTime = 1e32;
            
            Connection *server;
            Statistics  statistics;
            for(UInt32 i=0 ; i<_usableServers ;++i)
            {
                server = clusterWindow()->getNetwork()->getConnection(i);
                server->selectChannel();
                server->get(&statistics,sizeof(Statistics));
                sumOut += statistics.bytesOut;
                if(statistics.composeTime < composeTime)
                    composeTime = statistics.composeTime;
                if(statistics.bytesOut > maxOut)
                    maxOut = statistics.bytesOut;
                if(statistics.bytesIn > maxIn)
                    maxIn = statistics.bytesIn;
                if(statistics.bytesIn + statistics.bytesOut > maxIO)
                    maxIO = statistics.bytesIn + statistics.bytesOut;
                missing--;
            }
            printf("compose Time     : %1.5lf\n",composeTime);
            printf("Transfered bytes : %10d\n",sumOut);
            printf("Max out          : %10d\n",maxOut);
            printf("Max in           : %10d\n",maxIn);
            printf("Max io           : %10d\n",maxIO);
        }
    }
    else
    {
        if(clusterId() < _usableServers)
        {
            _statistics.composeTime = -getSystemTime();
            _tile.resize(_tileBufferSize * _tilesX * _tilesY);
            if(getShort())
            {
                UInt16 colorDummy;
                UInt32 depthDummy=_shortDepthMax;
//                UInt32 depthDummy=_intDepthMax;
                startReader(depthDummy,colorDummy,
//                            GL_UNSIGNED_SHORT,
                            GL_UNSIGNED_INT,
                            GL_RGB,
                            GL_UNSIGNED_SHORT_5_6_5,
                            port);
            }
            else
            {
                if(getAlpha())
                {
                    UInt32 colorDummy;
                    UInt32 depthDummy=_intDepthMax;
                    startReader(depthDummy,colorDummy,
                                GL_UNSIGNED_INT,
                                GL_RGBA,
                                GL_UNSIGNED_BYTE,
                                port);
                }
                else
                {
                    RGBValue colorDummy;
                    UInt32   depthDummy=_intDepthMax;
                    startReader(depthDummy,colorDummy,
                                GL_UNSIGNED_INT,
                                GL_RGB,
                                GL_UNSIGNED_BYTE,
                                port);
                }
            }
            _statistics.composeTime += getSystemTime();
            if(getStatistics())
            {
                Connection *client = clusterWindow()->getNetwork()->getConnection(serverCount());
                client->put(&_statistics,sizeof(Statistics));
                client->flush();
            }
        }
/*
        // max depth value !! find a better way
        glClear(GL_DEPTH_BUFFER_BIT);
        glReadPixels(0, 0, 1, 1, 
                     GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,
                     &_intDepthMax);
        glReadPixels(0, 0, 1, 1, 
                     GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT,
                     &_shortDepthMax);
*/
    }

    glPopMatrix();
    glMatrixMode(GL_MODELVIEW);
    glPopMatrix();
    glEnable(GL_DEPTH_TEST);

    // reset state
    if(depth && !glIsEnabled(GL_DEPTH_TEST))
        glEnable(GL_DEPTH_TEST);
    if(!blend && glIsEnabled(GL_BLEND))
        glDisable(GL_BLEND);
}
void PipelineComposer::composeViewport(Viewport *port)
{
    // setup viewport
    GLint 
        pl=port->calcPixelLeft(), 
        pr=port->calcPixelRight(),
        pb=port->calcPixelBottom(), 
        pt=port->calcPixelTop();
    GLint pw=pr-pl+1,ph=pt-pb+1;
    bool full = port->calcIsFullWindow();
    glViewport(pl, pb, pw, ph);
    glScissor(pl, pb, pw, ph);
    if(! full)
        glEnable(GL_SCISSOR_TEST);

    GLboolean depth = glIsEnabled(GL_DEPTH_TEST);
    GLboolean blend = glIsEnabled(GL_BLEND);

//    glDisable(GL_DEPTH_TEST);
    glPushMatrix();
    glLoadIdentity();
    glMatrixMode(GL_PROJECTION);
    glPushMatrix();
    glLoadIdentity();
    glOrtho(0, port->calcPixelWidth(),
            0, port->calcPixelHeight(),-1,1);
    if(getAlpha())
    {
        glEnable(GL_BLEND);
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
    }

    // only one buffer for the client
    if(isClient())
        _composeTilePtr = _readTilePtr;

    _readTilesX = (port->calcPixelWidth()  - 1) / getTileSize() + 1;
    _readTilesY = (port->calcPixelHeight() - 1) / getTileSize() + 1;

    _tileBufferSize = getTileSize()*getTileSize()*8+sizeof(TileBuffer);
    _workingTile.resize(_tileBufferSize);

    // resize
    _readTilePtr->resize(_tileBufferSize * _readTilesX * _readTilesY);

    if(isClient())
    {
        while(_groupInfo.size() < serverCount())
        {
            _groupInfoPool.push_back(GroupInfo());
            _groupInfo.push_back(&(*_groupInfoPool.rbegin()));
        }
        _groupInfo.resize(serverCount());
    }
    
    _statistics.bytesIn  = 0;
    _statistics.bytesOut = 0;
    _statistics.occluded = 0;
    _statistics.noDepth  = 0;
    _statistics.noGeo    = 0;
    _statistics.clipped  = 0;

    if(!getPipelined())
    {
        _composeTilesX  = _readTilesX;
        _composeTilesY  = _readTilesY;
    }
    if(getShort())
    {
        UInt16 colorDummy;
//        UInt16 depthDummy;
        UInt32 depthDummy;
//        _depthType   = GL_UNSIGNED_SHORT;
        _depthType   = GL_UNSIGNED_INT;
        _colorFormat = GL_RGB;
        _colorType   = GL_UNSIGNED_SHORT_5_6_5;
        
        readBuffer(depthDummy,colorDummy,port);
        if(!getPipelined() || isClient())
            composeBuffer(depthDummy,colorDummy);
    }
    else
    {
        if(getAlpha())
        {
            UInt32 colorDummy;
            UInt32 depthDummy;
            _depthType   = GL_UNSIGNED_INT;
            _colorFormat = GL_RGBA;
            _colorType   = GL_UNSIGNED_BYTE;
            readBuffer(depthDummy,colorDummy,port);
            if(!getPipelined() || isClient())
                composeBuffer(depthDummy,colorDummy);
        }
        else
        {
            RGBValue colorDummy;
            UInt32   depthDummy;
            _depthType   = GL_UNSIGNED_INT;
            _colorFormat = GL_RGB;
            _colorType   = GL_UNSIGNED_BYTE;
            readBuffer(depthDummy,colorDummy,port);
            if(!getPipelined() || isClient())
                composeBuffer(depthDummy,colorDummy);
        }
    }

    if(getStatistics())
    {
        if(isClient())
        {
            double      pixelReadTime = 0;
            double      sortTime      = 0;
            UInt32      maxIn      = _statistics.bytesIn;
            UInt32      maxOut     = _statistics.bytesOut;
            UInt32      maxIO      = maxIn + maxOut;
            UInt32      sumOut     = _statistics.bytesOut;
            UInt32      clipped    = 0;
            Connection::Channel channel;
            GroupConnection *server;
            Statistics  statistics;
            server = clusterWindow()->getNetwork()->getMainGroupConnection();
            for(UInt32 i=0 ; i<serverCount() ;++i)
            {
                channel = server->selectChannel();
                server->subSelection(channel);
                server->get(&statistics,sizeof(Statistics));
                sumOut += statistics.bytesOut;
                if(statistics.pixelReadTime > pixelReadTime) {
                    pixelReadTime = statistics.pixelReadTime;
                    sortTime = statistics.sortTime;
                }
                if(statistics.bytesOut > maxOut)
                    maxOut = statistics.bytesOut;
                if(statistics.bytesIn > maxIn)
                    maxIn = statistics.bytesIn;
                if(statistics.bytesIn + statistics.bytesOut > maxIO)
                    maxIO = statistics.bytesIn + statistics.bytesOut;
                clipped += statistics.clipped;
            }
            server->resetSelection();
            printf("pixel read time  : %1.5lf\n",pixelReadTime);
            printf("sort Time        : %1.5lf\n",sortTime);
            printf("compose Time     : %1.5lf\n",_statistics.composeTime);
            printf("Transfered bytes : %10d\n",sumOut);
            printf("Max out          : %10d\n",maxOut);
            printf("Max in           : %10d\n",maxIn);
            printf("Max io           : %10d\n",maxIO);
            printf("occluded         : %10d\n",_statistics.occluded);
            printf("Layerd           : %10d\n",_statistics.noDepth);
            printf("Empty            : %10d\n",_statistics.noGeo-clipped);
            printf("Clipped          : %10d\n",clipped);
            printf("DepthAndColor    : %10d\n",serverCount()*_composeTilesX*_composeTilesY-
                   _statistics.occluded-
                   _statistics.noDepth-
                   _statistics.noGeo);
        }
        else
        {
            Connection *client = clusterWindow()->getNetwork()->getMainConnection();
            client->put(&_statistics,sizeof(Statistics));
            client->flush();
        }
    }

    glPopMatrix();
    glMatrixMode(GL_MODELVIEW);
    glPopMatrix();
    glEnable(GL_DEPTH_TEST);

    // reset state
    if(depth && !glIsEnabled(GL_DEPTH_TEST))
        glEnable(GL_DEPTH_TEST);
    if(!blend && glIsEnabled(GL_BLEND))
        glDisable(GL_BLEND);
}
/*! client rendering
 */
void SortLastWindow::clientRender(DrawActionBase *action)
{
    UInt32          p;
    UInt32          groupId = getServers().size();
    UInt32          l,b,r,t;
    UInt32          front,back;
    SortLastWindow *clusterWindow(this);

    if(getServers().size())
    {
        Connection *srcConnection=
            getNetwork()->getConnection(groupId);
        
        if(getClientWindow() != NULL)
        {
            setupNodes(groupId);
/*
            getClientWindow()->activate();
            getClientWindow()->frameInit();
*/
            action->setWindow(getClientWindow());

            if(getComposer() != NULL)
                getComposer()->startFrame();

            DrawEnv oEnv;
            
            oEnv.setWindow(action->getWindow());

            // render all viewports
            for(p = 0; p < getPort().size() ; ++p)
            {
                Viewport *vp=getPort()[p];
                if(getComposer() != NULL)
                {
                    getComposer()->startViewport(vp);

                    action->setCamera    (vp->getCamera    ());
                    action->setBackground(vp->getBackground());
                    action->setViewport  (vp                 );
                    action->setTravMask  (vp->getTravMask  ());

                    action->apply(vp->getRoot());

                    for(UInt16 i=0; i < vp->getForegrounds().size(); i++)
                    {
                        if(dynamic_cast<StatisticsForeground *>(
                               vp->getForegrounds(i)) == NULL)
                        {
                            vp->getForegrounds(i)->draw(&oEnv, vp);
                        }
                    }

                    getComposer()->composeViewport(vp);

                    for(UInt16 i=0; i < vp->getForegrounds().size(); i++)
                    {
                        if(dynamic_cast<StatisticsForeground *>(
                               vp->getForegrounds(i)) != NULL)
                        {
                            vp->getForegrounds(i)->draw(&oEnv, vp);
                        }
                    }

                }
                else
                {
                    vp->render(action);
                }
            }

            // compose whole window
            if(getComposer() != NULL)
                getComposer()->composeWindow();
        }
    }
}