void meta_compositor_flash_window (MetaCompositor *compositor, MetaWindow *window) { ClutterActor *window_actor = CLUTTER_ACTOR (meta_window_get_compositor_private (window)); ClutterActor *flash; ClutterTransition *transition; flash = clutter_actor_new (); clutter_actor_set_background_color (flash, CLUTTER_COLOR_Black); clutter_actor_set_size (flash, window->rect.width, window->rect.height); clutter_actor_set_position (flash, window->custom_frame_extents.left, window->custom_frame_extents.top); clutter_actor_set_opacity (flash, 0); clutter_actor_add_child (window_actor, flash); clutter_actor_save_easing_state (flash); clutter_actor_set_easing_mode (flash, CLUTTER_EASE_IN_QUAD); clutter_actor_set_easing_duration (flash, FLASH_TIME_MS); clutter_actor_set_opacity (flash, 192); transition = clutter_actor_get_transition (flash, "opacity"); clutter_timeline_set_auto_reverse (CLUTTER_TIMELINE (transition), TRUE); clutter_timeline_set_repeat_count (CLUTTER_TIMELINE (transition), 2); g_signal_connect (transition, "stopped", G_CALLBACK (window_flash_out_completed), flash); clutter_actor_restore_easing_state (flash); }
void meta_compositor_flash_screen (MetaCompositor *compositor, MetaScreen *screen) { ClutterActor *stage; ClutterActor *flash; ClutterTransition *transition; gfloat width, height; stage = meta_get_stage_for_screen (screen); clutter_actor_get_size (stage, &width, &height); flash = clutter_actor_new (); clutter_actor_set_background_color (flash, CLUTTER_COLOR_Black); clutter_actor_set_size (flash, width, height); clutter_actor_set_opacity (flash, 0); clutter_actor_add_child (stage, flash); clutter_actor_save_easing_state (flash); clutter_actor_set_easing_mode (flash, CLUTTER_EASE_IN_QUAD); clutter_actor_set_easing_duration (flash, FLASH_TIME_MS); clutter_actor_set_opacity (flash, 192); transition = clutter_actor_get_transition (flash, "opacity"); clutter_timeline_set_auto_reverse (CLUTTER_TIMELINE (transition), TRUE); clutter_timeline_set_repeat_count (CLUTTER_TIMELINE (transition), 2); g_signal_connect (transition, "stopped", G_CALLBACK (flash_out_completed), flash); clutter_actor_restore_easing_state (flash); }
static void timeline_complete (ClutterTimeline *timeline, ClutterActor *expander) { guchar opacity; MxExpanderPrivate *priv = MX_EXPANDER (expander)->priv; g_signal_emit (expander, expander_signals[EXPAND_COMPLETE], 0); /* if the expander is now closed, update the style */ if (!priv->expanded) { clutter_actor_set_name (priv->arrow, "mx-expander-arrow-closed"); mx_stylable_set_style_class (MX_STYLABLE (expander), "closed-expander"); clutter_actor_queue_relayout (expander); } if (!priv->child) return; /* continue only if we are "opening" */ if (!priv->expanded) return; /* we can't do an animation if there is already one in progress, * because we cannot get the actors original opacity */ if (clutter_actor_get_transition (priv->child, "opacity")) { clutter_actor_show (priv->child); return; } opacity = clutter_actor_get_opacity (priv->child); clutter_actor_set_opacity (priv->child, 0); clutter_actor_show (priv->child); clutter_actor_save_easing_state (priv->child); clutter_actor_set_easing_mode (priv->child, CLUTTER_EASE_IN_SINE); clutter_actor_set_easing_duration (priv->child, 100); clutter_actor_set_opacity (priv->child, opacity); clutter_actor_restore_easing_state (priv->child); }