G_MODULE_EXPORT int test_drag_main (int argc, char *argv[]) { ClutterActor *stage, *handle; ClutterAction *action; GError *error; error = NULL; clutter_init_with_args (&argc, &argv, "test-drag", entries, NULL, &error); if (error != NULL) { g_print ("Unable to run test-drag: %s\n", error->message); g_error_free (error); return EXIT_FAILURE; } stage = clutter_stage_new (); clutter_stage_set_title (CLUTTER_STAGE (stage), "Drag Test"); clutter_actor_set_size (stage, 800, 600); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); handle = clutter_rectangle_new (); clutter_rectangle_set_color (CLUTTER_RECTANGLE (handle), CLUTTER_COLOR_SkyBlue); clutter_actor_set_size (handle, 128, 128); clutter_actor_set_position (handle, (800 - 128) / 2, (600 - 128) / 2); clutter_actor_set_reactive (handle, TRUE); clutter_container_add_actor (CLUTTER_CONTAINER (stage), handle); g_signal_connect (handle, "enter-event", G_CALLBACK (on_enter), NULL); g_signal_connect (handle, "leave-event", G_CALLBACK (on_leave), NULL); action = clutter_drag_action_new (); clutter_drag_action_set_drag_threshold (CLUTTER_DRAG_ACTION (action), x_drag_threshold, y_drag_threshold); clutter_drag_action_set_drag_axis (CLUTTER_DRAG_ACTION (action), get_drag_axis (drag_axis)); g_signal_connect (action, "drag-begin", G_CALLBACK (on_drag_begin), NULL); g_signal_connect (action, "drag-end", G_CALLBACK (on_drag_end), NULL); clutter_actor_add_action (handle, action); clutter_actor_add_effect_with_name (handle, "disable", clutter_desaturate_effect_new (0.0)); clutter_actor_add_effect_with_name (handle, "curl", clutter_page_turn_effect_new (0.0, 45.0, 12.0)); clutter_actor_show (stage); clutter_main (); return EXIT_SUCCESS; }
static void clutter_widget_init ( ClutterWidget *_self ) { ClutterWidgetPrivate *priv; ClutterAction *action; ClutterState *state; _self->priv = priv = CLUTTER_WIDGET_GET_PRIVATE (_self); priv->borderColor = *CLUTTER_COLOR_LightGray; clutter_actor_set_reactive ( CLUTTER_ACTOR(_self), TRUE ); // TODO: only in drag-bar { action = clutter_drag_action_new (); clutter_drag_action_set_drag_threshold (CLUTTER_DRAG_ACTION (action), 0, 0); clutter_drag_action_set_drag_axis ( CLUTTER_DRAG_ACTION (action), CLUTTER_DRAG_X_AXIS&CLUTTER_DRAG_Y_AXIS ); g_signal_connect (action, "drag-begin", G_CALLBACK (on_drag_begin), NULL); g_signal_connect (action, "drag-end", G_CALLBACK (on_drag_end), NULL); clutter_actor_add_action (CLUTTER_ACTOR(_self), action); clutter_actor_add_effect_with_name (CLUTTER_ACTOR(_self), "disable", clutter_desaturate_effect_new (0.0)); // } TODO end // init state machine state = clutter_state_new (); g_object_set_data_full ( G_OBJECT (_self), "hover-state-machine", state, g_object_unref ); g_signal_connect ( _self, "enter-event", G_CALLBACK (on_enter), state ); g_signal_connect ( _self, "leave-event", G_CALLBACK (on_leave), state ); clutter_state_set ( state, NULL, "normal", _self, "border-color", CLUTTER_LINEAR, CLUTTER_COLOR_DarkGray, NULL ); clutter_state_set ( state, NULL, "hover", _self, "border-color", CLUTTER_LINEAR, CLUTTER_COLOR_LightSkyBlue, NULL ); clutter_state_set_duration ( state, NULL, NULL, 200 ); // set init state clutter_state_set_state (state, "normal"); }
G_MODULE_EXPORT int test_shader_effects_main (int argc, char *argv[]) { ClutterTimeline *timeline; ClutterActor *stage, *hand, *label, *rect; gchar *file; clutter_init (&argc, &argv); /* Make a timeline */ timeline = clutter_timeline_new (7692); clutter_timeline_set_loop (timeline, TRUE); stage = clutter_stage_new (); clutter_stage_set_title (CLUTTER_STAGE (stage), "Rotations"); clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_Aluminium3); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); /* Make a hand */ file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL); hand = clutter_texture_new_from_file (file, NULL); if (!hand) g_error("Unable to load '%s'", file); g_free (file); clutter_actor_set_position (hand, 326, 265); clutter_actor_add_effect_with_name (hand, "desaturate", clutter_desaturate_effect_new (0.75)); clutter_actor_add_effect_with_name (hand, "blur", clutter_blur_effect_new ()); clutter_actor_animate_with_timeline (hand, CLUTTER_LINEAR, timeline, "@effects.desaturate.factor", 1.0, "rotation-angle-z", 360.0, "fixed::anchor-x", 86.0, "fixed::anchor-y", 125.0, "opacity", 128, NULL); rect = clutter_rectangle_new_with_color (CLUTTER_COLOR_DarkOrange); clutter_actor_add_effect_with_name (rect, "blur", clutter_blur_effect_new ()); clutter_actor_set_position (rect, 415, 215); clutter_actor_set_size (rect, 150, 150); clutter_actor_animate_with_timeline (rect, CLUTTER_LINEAR, timeline, "rotation-angle-z", 360.0, "fixed::anchor-x", 75.0, "fixed::anchor-y", 75.0, NULL); label = clutter_text_new_with_text ("Mono 16", "The Wonder\n" "of the\n" "Spinning Hand"); clutter_text_set_line_alignment (CLUTTER_TEXT (label), PANGO_ALIGN_CENTER); clutter_actor_set_position (label, 336, 275); clutter_actor_set_size (label, 500, 100); clutter_actor_animate_with_timeline (label, CLUTTER_LINEAR, timeline, "rotation-angle-z", 360.0, "fixed::anchor-x", 86.0, "fixed::anchor-y", 125.0, NULL); clutter_container_add (CLUTTER_CONTAINER (stage), rect, hand, label, NULL); /* start the timeline and thus the animations */ clutter_timeline_start (timeline); clutter_actor_show_all (stage); clutter_main(); g_object_unref (timeline); return 0; }