Exemple #1
0
static void
clutter_group_init (ClutterGroup *self)
{
  ClutterActor *actor = CLUTTER_ACTOR (self);

  self->priv = clutter_group_get_instance_private (self);

  /* turn on some optimization
   *
   * XXX - these so-called "optimizations" are insane and should have never
   * been used. they introduce some weird behaviour that breaks invariants
   * and have to be explicitly worked around.
   *
   * this flag was set by the ClutterFixedLayout, but since that layout
   * manager is now the default for ClutterActor, we set the flag explicitly
   * here, to avoid breaking perfectly working actors overriding the
   * allocate() virtual function.
   *
   * also, we keep this flag here so that it can die once we get rid of
   * ClutterGroup.
   */
  clutter_actor_set_flags (actor, CLUTTER_ACTOR_NO_LAYOUT);

  self->priv->layout = clutter_fixed_layout_new ();
  g_object_ref_sink (self->priv->layout);

  clutter_actor_set_layout_manager (actor, self->priv->layout);
}
Exemple #2
0
static void
clutter_group_init (ClutterGroup *self)
{
  self->priv = CLUTTER_GROUP_GET_PRIVATE (self);

  self->priv->layout = clutter_fixed_layout_new ();
  g_object_ref_sink (self->priv->layout);

  clutter_layout_manager_set_container (self->priv->layout,
                                        CLUTTER_CONTAINER (self));
}
static void
champlain_group_init (ChamplainGroup *self)
{
  self->priv = GET_PRIVATE (self);

  self->priv->layout = clutter_fixed_layout_new ();
  g_object_ref_sink (self->priv->layout);

  self->priv->children = NULL;
  self->priv->children_end = NULL;

  clutter_layout_manager_set_container (self->priv->layout,
      CLUTTER_CONTAINER (self));
}
Exemple #4
0
int
main (int argc, char **argv)
{
  ClutterActor *stage = stage;
  ClutterActor *side_box;
  ClutterActor *button_box;
  ClutterActor *box;
  ClutterAnimation *anim;
  MashLightSet *light_set;
  MxStyle *style;
  GError *error = NULL;
  Data data;
  int i;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  style = mx_style_get_default ();
  if (!mx_style_load_from_file (style, "lights.css",
                                &error))
    {
      g_warning ("Error setting style: %s", error->message);
      g_clear_error (&error);
    }

  stage = clutter_stage_get_default ();
  clutter_actor_set_size (stage, 800, 600);

  side_box = mx_table_new ();
  clutter_actor_set_name (side_box, "side-box");
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), side_box);
  clutter_actor_set_size (side_box, 300,
                          clutter_actor_get_height (stage));
  clutter_actor_set_x (side_box,
                       clutter_actor_get_width (stage)
                       - clutter_actor_get_width (side_box));

  button_box = mx_table_new ();
  mx_table_add_actor (MX_TABLE (side_box), button_box, 0, 0);

  data.notebook = mx_notebook_new ();

  mx_table_add_actor (MX_TABLE (side_box), data.notebook, 1, 0);

  data.model = mash_model_new_from_file (MASH_DATA_NONE,
                                         argc > 1
                                         ? argv[1]
                                         : "suzanne.ply",
                                         &error);
  if (data.model == NULL)
    {
      g_warning ("Error loading model: %s", error->message);
      g_clear_error (&error);
      return 1;
    }

  light_set = mash_light_set_new ();

  box = clutter_box_new (clutter_fixed_layout_new ());

  clutter_actor_set_size (data.model, 400, 400);
  clutter_actor_set_position (data.model, 50.0, 100.0);
  clutter_container_add_actor (CLUTTER_CONTAINER (box), data.model);

  clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);

  g_signal_connect_swapped (box, "paint",
                            G_CALLBACK (cogl_set_depth_test_enabled),
                            GINT_TO_POINTER (TRUE));
  g_signal_connect_data (box, "paint",
                         G_CALLBACK (cogl_set_depth_test_enabled),
                         GINT_TO_POINTER (FALSE), NULL,
                         G_CONNECT_AFTER | G_CONNECT_SWAPPED);

  data.light_marker_material = cogl_material_new ();
  {
    CoglColor color;
    cogl_color_set_from_4ub (&color, 255, 0, 0, 255);
    /* Use the layer state to ignore the vertex color from the shader so
       that the light marker won't itself be lit */
    cogl_material_set_layer_combine_constant (data.light_marker_material, 0,
                                              &color);
    cogl_material_set_layer_combine (data.light_marker_material, 0,
                                     "RGBA = REPLACE(CONSTANT)",
                                     NULL);
  }

  clutter_actor_set_rotation (data.model, CLUTTER_Y_AXIS,
                              0.0f,
                              clutter_actor_get_width (data.model) / 2.0f,
                              0.0f,
                              0.0f);

  anim = clutter_actor_animate (data.model, CLUTTER_LINEAR, 3000,
                                "rotation-angle-y", 360.0f,
                                NULL);
  clutter_animation_set_loop (anim, TRUE);

  for (i = 0; i < N_LIGHTS; i++)
    {
      ClutterActor *table = mx_table_new ();
      ClutterActor *button;
      static ClutterActor *(* constructors[N_LIGHTS]) (void) =
        { mash_directional_light_new,
          mash_point_light_new,
          mash_spot_light_new };
      static const ClutterColor black = { 0, 0, 0, 255 };

      data.lights[i] = constructors[i] ();

      button = mx_button_new_with_label (G_OBJECT_TYPE_NAME (data.lights[i]));
      mx_table_add_actor (MX_TABLE (button_box), button, i, 0);

      /* Default to disable all of the lights */
      g_object_set (data.lights[i],
                    "ambient", &black,
                    "diffuse", &black,
                    "specular", &black,
                    NULL);

      data.notebook_buttons[i] = button;

      clutter_container_add_actor (CLUTTER_CONTAINER (box), data.lights[i]);
      mash_light_set_add_light (light_set, MASH_LIGHT (data.lights[i]));

      add_color_prop (table, "ambient light",
                      G_OBJECT (data.lights[i]), "ambient");
      add_color_prop (table, "diffuse light",
                      G_OBJECT (data.lights[i]), "diffuse");
      add_color_prop (table, "specular light",
                      G_OBJECT (data.lights[i]), "specular");

      if (MASH_IS_POINT_LIGHT (data.lights[i]))
        {
          add_float_prop (table, "constant attenuation",
                          G_OBJECT (data.lights[i]), "constant-attenuation",
                          0.0f, 10.0f);
          add_float_prop (table, "linear attenuation",
                          G_OBJECT (data.lights[i]), "linear-attenuation",
                          0.0f, 10.0f);
          add_float_prop (table, "quadratic attenuation",
                          G_OBJECT (data.lights[i]), "quadratic-attenuation",
                          0.0f, 10.0f);
        }

      if (MASH_IS_SPOT_LIGHT (data.lights[i]))
        {
          clutter_actor_set_x (data.lights[i], 250);

          add_float_prop (table, "spot cutoff",
                          G_OBJECT (data.lights[i]), "spot-cutoff",
                          0.0f, 90.0f);
          add_float_prop (table, "spot exponent",
                          G_OBJECT (data.lights[i]), "spot-exponent",
                          0.0f, 128.0f);
        }

      clutter_container_add_actor (CLUTTER_CONTAINER (data.notebook), table);

      data.notebook_pages[i] = table;
    }

  {
    ClutterActor *button;
    ClutterActor *table;
    CoglHandle material;
    float maximum_shininess;

    material = mash_model_get_pipeline (MASH_MODEL (data.model));

    /* Before version 1.3.10 on the 1.3 branch and 1.2.14 on the 1.2
       branch Cogl would remap the shininess property to the range
       [0,1]. After this it is just a value greater or equal to zero
       (but GL imposes a limit of 128.0) */
    if (clutter_check_version (1, 3, 9)
        || (clutter_major_version == 1
            && clutter_minor_version == 2
            && clutter_micro_version >= 13))
      maximum_shininess = 128.0f;
    else
      maximum_shininess = 1.0f;

    cogl_material_set_shininess (material, maximum_shininess);

    button = mx_button_new_with_label ("Material");
    data.notebook_buttons[i] = button;
    mx_table_add_actor (MX_TABLE (button_box), button, i, 0);
    table = mx_table_new ();
    data.notebook_pages[i] = table;
    clutter_container_add_actor (CLUTTER_CONTAINER (data.notebook), table);

    add_material_color_prop (table, "emission", material,
                             cogl_material_set_emission,
                             cogl_material_get_emission);
    add_material_color_prop (table, "diffuse", material,
                             cogl_material_set_diffuse,
                             cogl_material_get_diffuse);
    add_material_color_prop (table, "ambient", material,
                             cogl_material_set_ambient,
                             cogl_material_get_ambient);
    add_material_color_prop (table, "specular", material,
                             cogl_material_set_specular,
                             cogl_material_get_specular);
    add_material_float_prop (table, "shininess", material,
                             0.0f, maximum_shininess,
                             cogl_material_set_shininess,
                             cogl_material_get_shininess);
  }

  mash_model_set_light_set (MASH_MODEL (data.model), light_set);
  g_object_unref (light_set);

  for (i = 0; i < N_PAGES; i++)
    {
      g_signal_connect (data.notebook_buttons[i], "notify::toggled",
                        G_CALLBACK (notebook_button_cb), &data);
      mx_button_set_is_toggle (MX_BUTTON (data.notebook_buttons[i]), TRUE);
    }

  mx_button_set_toggled (MX_BUTTON (data.notebook_buttons[0]), TRUE);

  g_signal_connect (stage, "motion-event",
                    G_CALLBACK (motion_event_cb),
                    &data);

  clutter_actor_show (stage);

  clutter_main ();

  cogl_handle_unref (data.light_marker_material);

  return 0;
}
Exemple #5
0
int
main (int argc, char *argv[])
{
	ClutterActor *stage, *box, *bg, *bg2, *inset, *labelContainer,
	             *contentContainer, *labelbg, *fixed, *upper, *lower, *lowerInner;
	ClutterLayoutManager *layout, *labelContainer_l, *layoutFixed;
	ClutterTimeline *timeline;
	ClutterContent *canvas, *canvas1;

	ClutterColor color_with_trans = {0,0,0,0};
	clutter_x11_set_use_argb_visual (TRUE);

	if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
	    return (1);

	/* prepare the stage */
	stage = clutter_stage_new ();
	clutter_stage_set_use_alpha (CLUTTER_STAGE (stage), TRUE);
	clutter_stage_set_color (CLUTTER_STAGE (stage), &color_with_trans);
	clutter_stage_set_title (CLUTTER_STAGE (stage), "IPLocation Database");
	clutter_actor_set_background_color (stage, CLUTTER_COLOR_WHITE);
	clutter_actor_set_size (stage, 648, 246);
	clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);
	clutter_actor_show (stage);
	g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

	layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
			CLUTTER_BIN_ALIGNMENT_CENTER);

	box = clutter_actor_new ();
	clutter_actor_add_constraint (box, clutter_bind_constraint_new (stage, CLUTTER_BIND_SIZE, 0.0));
	clutter_actor_set_background_color (box, CLUTTER_COLOR_WHITE);
	clutter_actor_set_layout_manager (box, layout);
	clutter_actor_add_constraint (box, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 1));
	clutter_actor_set_name (box, "box");
	clutter_actor_add_child (stage, box);


	bg = clutter_actor_new ();
	//clutter_actor_set_background_color (bg, clutter_color_new (50, 50, 50, 255));
	clutter_actor_set_name (bg, "background");
	clutter_actor_set_reactive (bg, TRUE);
	//clutter_actor_set_x_expand (bg, TRUE);
	//clutter_actor_set_y_expand (bg, TRUE);
	clutter_actor_set_x_align (bg, CLUTTER_ACTOR_ALIGN_END);
	clutter_actor_set_y_align (bg, CLUTTER_ACTOR_ALIGN_FILL);
	canvas1 = clutter_canvas_new ();
	clutter_canvas_set_size (CLUTTER_CANVAS (canvas1), 300, 300);
	clutter_actor_set_content (bg, canvas1);
	/*clutter_actor_set_content_scaling_filters (bg2,
		 CLUTTER_SCALING_FILTER_TRILINEAR,
		 CLUTTER_SCALING_FILTER_LINEAR);*/
	g_object_unref (canvas1);
	clutter_actor_add_child (box, bg);


	bg2 = clutter_actor_new ();
	//clutter_actor_set_background_color (bg2, clutter_color_new (0, 100, 100, 255*.5));
	clutter_actor_set_name (bg2, "background");
	clutter_actor_set_reactive (bg2, TRUE);
	clutter_actor_set_size (bg2, 0, 0);
	//clutter_actor_set_x_expand (bg2, TRUE);
	//clutter_actor_set_y_expand (bg2, TRUE);
	clutter_actor_set_x_align (bg2, CLUTTER_ACTOR_ALIGN_END);
	clutter_actor_set_y_align (bg2, CLUTTER_ACTOR_ALIGN_FILL);
	clutter_actor_set_clip_to_allocation(bg2, TRUE);
	clutter_actor_add_child (box, bg2);
	clutter_actor_set_layout_manager (bg2, clutter_box_layout_new ());
	canvas = clutter_canvas_new ();
	clutter_canvas_set_size (CLUTTER_CANVAS (canvas), 300, 300);
	clutter_actor_set_content (bg2, canvas);
	/*clutter_actor_set_content_scaling_filters (bg2,
		 CLUTTER_SCALING_FILTER_TRILINEAR,
		 CLUTTER_SCALING_FILTER_LINEAR);*/
	g_object_unref (canvas);


	inset = clutter_actor_new ();
	//clutter_actor_set_background_color (inset, clutter_color_new (255, 0, 0, 255));
	clutter_actor_set_name (inset, "inset");
	clutter_actor_set_reactive (inset, TRUE);


	clutter_actor_set_margin_top (inset, 18);
	clutter_actor_set_margin_right (inset, 18);
	clutter_actor_set_margin_bottom (inset, 18);
	clutter_actor_set_margin_left (inset, 48);
	//clutter_actor_set_x_expand (inset, TRUE);
	//clutter_actor_set_y_expand (inset, TRUE);
	clutter_actor_set_x_align (inset, CLUTTER_ACTOR_ALIGN_FILL);
	clutter_actor_set_y_align (inset, CLUTTER_ACTOR_ALIGN_FILL);
	clutter_actor_set_clip_to_allocation(inset, TRUE);
	clutter_actor_add_child (bg2, inset);


	layout = clutter_box_layout_new ();
	clutter_box_layout_set_vertical (CLUTTER_BOX_LAYOUT (layout),
	                                    TRUE);
	clutter_box_layout_set_spacing (CLUTTER_BOX_LAYOUT (layout), 5);
	clutter_actor_set_layout_manager (inset, layout);


	labelContainer = clutter_actor_new ();
	clutter_actor_set_size (labelContainer, 0, 35);
	//clutter_actor_set_background_color (labelContainer, clutter_color_new (34, 134, 158, 255));
	clutter_actor_set_name (labelContainer, "labelContainer");
	clutter_actor_set_reactive (labelContainer, TRUE);
	//clutter_actor_set_x_expand (labelContainer, TRUE);
	//clutter_actor_set_y_expand (labelContainer, TRUE);
	clutter_actor_add_child (inset, labelContainer);

	labelContainer_l = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
			CLUTTER_BIN_ALIGNMENT_CENTER);
	clutter_actor_set_layout_manager (labelContainer, labelContainer_l);


	labelbg = clutter_actor_new ();
	clutter_actor_set_background_color (labelbg, clutter_color_new (34, 134, 158, 255));
	clutter_actor_set_name (labelbg, "labelbg");
	//clutter_actor_set_x_expand (labelbg, TRUE);
	clutter_actor_set_size (labelbg, 0, 35);
	clutter_actor_set_x_align (labelbg, CLUTTER_ACTOR_ALIGN_START);
	clutter_actor_set_y_align (labelbg, CLUTTER_ACTOR_ALIGN_FILL);
	clutter_actor_add_child (labelContainer, labelbg);


	contentContainer = clutter_actor_new ();
	clutter_actor_set_size (contentContainer, 0, 0);

	clutter_actor_set_background_color (contentContainer, clutter_color_new (0.290196*255, 0.427451*255, 0.462745*255, 255));
	clutter_actor_set_name (contentContainer, "labelContainer");
	//clutter_actor_set_x_expand (contentContainer, TRUE);
	//clutter_actor_set_y_expand (contentContainer, TRUE);
	clutter_actor_set_layout_manager (contentContainer, clutter_fixed_layout_new ());
	clutter_actor_add_child (inset, contentContainer);

	fixed = clutter_actor_new ();
	clutter_actor_set_background_color (fixed, clutter_color_new (9, 53, 71, 255));
	clutter_actor_set_name (fixed, "fixed");
	clutter_actor_set_size (fixed, 582, 210-40);
	clutter_actor_set_position (fixed, 582, 0);
	layoutFixed = clutter_box_layout_new ();
	clutter_box_layout_set_vertical (CLUTTER_BOX_LAYOUT (layoutFixed),
		                                TRUE);
	clutter_box_layout_set_spacing (CLUTTER_BOX_LAYOUT (layoutFixed), 8);
	clutter_actor_set_layout_manager (fixed, layoutFixed);
	clutter_actor_add_child (contentContainer, fixed);


	//------------------------------------------------------------------------//

	lower = clutter_actor_new ();
	clutter_actor_set_size (lower, 0, 0);
	clutter_actor_set_name (lower, "lower");
	//clutter_actor_set_x_expand (lower, TRUE);
	//clutter_actor_set_y_expand (lower, TRUE);
	clutter_actor_set_margin_right (lower, 8);
	clutter_actor_set_margin_top (lower, 8);
	clutter_actor_set_margin_left (lower, 8);
	clutter_actor_set_layout_manager (lower, clutter_fixed_layout_new ());
	clutter_actor_set_clip_to_allocation(lower, TRUE);
	clutter_actor_add_child (fixed, lower);

	lowerInner = clutter_actor_new ();
	clutter_actor_set_background_color (lowerInner, clutter_color_new (255, 255, 255, 30));
	clutter_actor_set_name (lowerInner, "fixed");
	clutter_actor_set_size (lowerInner, 566, 113);
	clutter_actor_set_position (lowerInner, 566, 0);
	clutter_actor_add_child (lower, lowerInner);


	upper = clutter_actor_new ();
	clutter_actor_set_size (upper, 0, 33);
	clutter_actor_set_name (upper, "upper");
	clutter_actor_set_x_expand (upper, TRUE);
	//clutter_actor_set_y_expand (upper, TRUE);
	clutter_actor_set_margin_bottom (upper, 8);
	clutter_actor_set_margin_right (upper, 8);
	clutter_actor_set_margin_left (upper, 8);
	//clutter_actor_set_layout_manager (upper, clutter_fixed_layout_new ());
	clutter_actor_add_child (fixed, upper);


	timeline = clutter_timeline_new (57/24.*1000);
	clutter_timeline_add_marker_at_time(timeline, "first", (40-35)/24.*1000);
	clutter_timeline_add_marker_at_time(timeline, "second", (46-35)/24.*1000);
	clutter_timeline_add_marker_at_time(timeline, "third", (51-35)/24.*1000);
	clutter_timeline_add_marker_at_time(timeline, "fourth", (52-35)/24.*1000);
	clutter_timeline_add_marker_at_time(timeline, "fifth", (58-35)/24.*1000);

	g_signal_connect (timeline, "marker-reached::first", G_CALLBACK (plate1anim), bg);
	g_signal_connect (timeline, "marker-reached::second", G_CALLBACK (plate2anim), bg2);
	g_signal_connect (timeline, "marker-reached::third", G_CALLBACK (plate3anim), labelbg);
	g_signal_connect (timeline, "marker-reached::fourth", G_CALLBACK (plate4anim), fixed);
	g_signal_connect (timeline, "marker-reached::fifth", G_CALLBACK (plate5anim), lowerInner);
	g_signal_connect (canvas1, "draw", G_CALLBACK (draw_1), NULL);
	g_signal_connect (bg, "paint", G_CALLBACK (on_actor_resize), canvas);
	g_signal_connect (canvas, "draw", G_CALLBACK (draw), NULL);
	g_signal_connect (bg2, "paint", G_CALLBACK (on_actor_resize), canvas);


	clutter_content_invalidate (canvas);

	clutter_timeline_start (timeline);
	clutter_main ();

	return (EXIT_SUCCESS);
}
static VALUE
rbclt_fixed_layout_initialize (VALUE self)
{
  rbclt_initialize_unowned (self, clutter_fixed_layout_new ());
  return Qnil;
}