Exemple #1
0
/* Object initialization
 * Create private structure and set up default values
 */
static void xfdashboard_text_box_init(XfdashboardTextBox *self)
{
	XfdashboardTextBoxPrivate	*priv;

	priv=self->priv=XFDASHBOARD_TEXT_BOX_GET_PRIVATE(self);

	/* This actor is react on events */
	clutter_actor_set_reactive(CLUTTER_ACTOR(self), TRUE);

	/* Set up default values */
	priv->padding=0.0f;
	priv->spacing=0.0f;
	priv->isEditable=FALSE;
	priv->primaryIconName=NULL;
	priv->secondaryIconName=NULL;
	priv->textFont=NULL;
	priv->textColor=NULL;
	priv->selectionTextColor=NULL;
	priv->selectionBackgroundColor=NULL;
	priv->hintTextFont=NULL;
	priv->hintTextColor=NULL;
	priv->showPrimaryIcon=FALSE;
	priv->showSecondaryIcon=FALSE;
	priv->selectionColorSet=FALSE;
	priv->hintTextSet=FALSE;

	/* Create actors */
	g_signal_connect(self, "key-press-event", G_CALLBACK(_xfdashboard_text_box_on_key_press_event), NULL);
	g_signal_connect(self, "key-release-event", G_CALLBACK(_xfdashboard_text_box_on_key_release_event), NULL);

	priv->actorPrimaryIcon=xfdashboard_button_new();
	xfdashboard_stylable_add_class(XFDASHBOARD_STYLABLE(priv->actorPrimaryIcon), "primary-icon");
	clutter_actor_set_reactive(priv->actorPrimaryIcon, TRUE);
	clutter_actor_hide(priv->actorPrimaryIcon);
	clutter_actor_add_child(CLUTTER_ACTOR(self), priv->actorPrimaryIcon);
	g_signal_connect_swapped(priv->actorPrimaryIcon, "clicked", G_CALLBACK(_xfdashboard_text_box_on_primary_icon_clicked), self);

	priv->actorSecondaryIcon=xfdashboard_button_new();
	xfdashboard_stylable_add_class(XFDASHBOARD_STYLABLE(priv->actorSecondaryIcon), "secondary-icon");
	clutter_actor_set_reactive(priv->actorSecondaryIcon, TRUE);
	clutter_actor_hide(priv->actorSecondaryIcon);
	clutter_actor_add_child(CLUTTER_ACTOR(self), priv->actorSecondaryIcon);
	g_signal_connect_swapped(priv->actorSecondaryIcon, "clicked", G_CALLBACK(_xfdashboard_text_box_on_secondary_icon_clicked), self);

	priv->actorTextBox=clutter_text_new();
	clutter_actor_add_child(CLUTTER_ACTOR(self), priv->actorTextBox);
	clutter_actor_set_reactive(priv->actorTextBox, TRUE);
	clutter_text_set_selectable(CLUTTER_TEXT(priv->actorTextBox), FALSE);
	clutter_text_set_editable(CLUTTER_TEXT(priv->actorTextBox), FALSE);
	clutter_text_set_single_line_mode(CLUTTER_TEXT(priv->actorTextBox), TRUE);
	g_signal_connect_swapped(priv->actorTextBox, "text-changed", G_CALLBACK(_xfdashboard_text_box_on_text_changed), self);

	priv->actorHintLabel=clutter_text_new();
	clutter_actor_add_child(CLUTTER_ACTOR(self), priv->actorHintLabel);
	clutter_actor_set_reactive(priv->actorHintLabel, FALSE);
	clutter_text_set_selectable(CLUTTER_TEXT(priv->actorHintLabel), FALSE);
	clutter_text_set_editable(CLUTTER_TEXT(priv->actorHintLabel), FALSE);
	clutter_text_set_single_line_mode(CLUTTER_TEXT(priv->actorHintLabel), TRUE);
	clutter_actor_hide(priv->actorHintLabel);
}
Exemple #2
0
static void
mex_tile_init (MexTile *self)
{
  MexTilePrivate *priv = self->priv = TILE_PRIVATE (self);
  const ClutterColor opaque = { 0x00, 0x00, 0x00, 0x00 };
  ClutterEffect *fade;

  /* create a template material for the header background from which cheap
   * copies can be made for each instance */
  if (G_UNLIKELY (!template_material))
    template_material = cogl_material_new ();

  priv->material = cogl_material_copy (template_material);


  /* layout for primary and secondary labels */
  priv->box_layout = mx_box_layout_new ();
  mx_box_layout_set_spacing (MX_BOX_LAYOUT (priv->box_layout), 12);

  /* add fade effect to the box layout */
  fade = (ClutterEffect*) mx_fade_effect_new ();
  mx_fade_effect_set_border (MX_FADE_EFFECT (fade), 0, 50, 0, 0);
  mx_fade_effect_set_color (MX_FADE_EFFECT (fade), &opaque);
  clutter_actor_add_effect_with_name (priv->box_layout, "fade", fade);
  clutter_actor_meta_set_enabled (CLUTTER_ACTOR_META (fade), TRUE);

  clutter_actor_push_internal (CLUTTER_ACTOR (self));
  clutter_actor_set_parent (priv->box_layout, CLUTTER_ACTOR (self));
  clutter_actor_pop_internal (CLUTTER_ACTOR (self));


  priv->label = clutter_text_new ();
  priv->secondary_label = clutter_text_new ();
  clutter_actor_set_opacity (priv->secondary_label, 128);

  clutter_container_add (CLUTTER_CONTAINER (priv->box_layout), priv->label,
                         priv->secondary_label, NULL);

  priv->header_visible = TRUE;

  priv->timeline = clutter_timeline_new (DURATION);
  priv->important_alpha =
    clutter_alpha_new_full (priv->timeline, CLUTTER_EASE_OUT_QUAD);
  g_signal_connect_object (priv->timeline, "new-frame",
                           G_CALLBACK (mex_tile_important_new_frame_cb), self,
                           0);
  g_signal_connect_object (priv->timeline, "completed",
                           G_CALLBACK (mex_tile_timeline_completed_cb), self,
                           0);

  g_signal_connect (self, "style-changed",
                    G_CALLBACK (mex_tile_style_changed_cb), NULL);

  g_signal_connect (self, "actor-added",
                    G_CALLBACK (mex_tile_actor_added), NULL);
  g_signal_connect (self, "actor-removed",
                    G_CALLBACK (mex_tile_actor_removed), NULL);
}
Exemple #3
0
static void
mx_combo_box_init (MxComboBox *self)
{
  MxComboBoxPrivate *priv;
  ClutterActor *menu;

  priv = self->priv = COMBO_BOX_PRIVATE (self);

  priv->spacing = 8;

  priv->label = clutter_text_new ();
  clutter_actor_add_child (CLUTTER_ACTOR (self), priv->label);

  menu = mx_menu_new ();
  mx_widget_set_menu (MX_WIDGET (self), MX_MENU (menu));

  g_signal_connect (menu, "action-activated",
                    G_CALLBACK (mx_combo_box_action_activated_cb),
                    self);

  g_signal_connect (self, "style-changed",
                    G_CALLBACK (mx_combo_box_style_changed), NULL);

  clutter_actor_set_reactive (CLUTTER_ACTOR (self), TRUE);
}
Exemple #4
0
static void
mx_expander_init (MxExpander *self)
{
  MxExpanderPrivate *priv = self->priv = GET_PRIVATE (self);

  priv->label = clutter_text_new ();
  clutter_actor_add_child ((ClutterActor *) self, priv->label);

  priv->arrow = (ClutterActor *) mx_icon_new ();
  clutter_actor_add_child ((ClutterActor*) self, priv->arrow);
  clutter_actor_set_name (priv->arrow, "mx-expander-arrow-closed");

  /* TODO: make this a style property */
  priv->spacing = 10.0f;

  priv->timeline = clutter_timeline_new (250);
  clutter_timeline_set_progress_mode (priv->timeline, CLUTTER_EASE_IN_SINE);
  g_signal_connect (priv->timeline, "new-frame", G_CALLBACK (new_frame), self);
  g_signal_connect (priv->timeline, "completed", G_CALLBACK (timeline_complete), self);


  clutter_actor_set_reactive ((ClutterActor *) self, TRUE);

  g_signal_connect (self, "style-changed",
                    G_CALLBACK (mx_expander_style_changed), NULL);

  g_signal_connect (self, "actor-added",
                    G_CALLBACK (mx_expander_actor_added), NULL);
  g_signal_connect (self, "actor-removed",
                    G_CALLBACK (mx_expander_actor_removed), NULL);
}
Exemple #5
0
static void
shell_status_menu_init (ShellStatusMenu *status)
{
  ShellStatusMenuPrivate *priv;

  status->priv = priv = G_TYPE_INSTANCE_GET_PRIVATE (status, SHELL_TYPE_STATUS_MENU,
                                                     ShellStatusMenuPrivate);

  g_object_set (G_OBJECT (status),
                "orientation", BIG_BOX_ORIENTATION_HORIZONTAL,
                NULL);
  priv->client = gconf_client_get_default ();

  priv->user_icon = CLUTTER_TEXTURE (clutter_texture_new ());
  big_box_append (BIG_BOX (status), CLUTTER_ACTOR (status->priv->user_icon), 0);

  priv->name_box = BIG_BOX (big_box_new (BIG_BOX_ORIENTATION_VERTICAL));
  g_object_set (G_OBJECT (priv->name_box), "y-align", BIG_BOX_ALIGNMENT_CENTER, NULL);
  big_box_append (BIG_BOX (status), CLUTTER_ACTOR (priv->name_box), BIG_BOX_PACK_EXPAND);
  priv->name = CLUTTER_TEXT (clutter_text_new ());
  big_box_append (BIG_BOX (priv->name_box), CLUTTER_ACTOR (priv->name), BIG_BOX_PACK_EXPAND);

  priv->manager = gdm_user_manager_ref_default ();
  setup_current_user (status);

  create_sub_menu (status);
}
Exemple #6
0
static VALUE
rbclt_text_initialize (int argc, VALUE *argv, VALUE self)
{
  VALUE font_name, text, color;
  gchar *font_name_s = NULL, *text_s = NULL;
  ClutterColor *color_s = NULL;
  ClutterActor *actor;

  rb_scan_args (argc, argv, "03", &font_name, &text, &color);

  if (!NIL_P (font_name))
    font_name_s = StringValuePtr (font_name);
  if (!NIL_P (text))
    text_s = StringValuePtr (text);
  if (!NIL_P (color))
    color_s = (ClutterColor *) RVAL2BOXED (color, CLUTTER_TYPE_COLOR);

  actor = clutter_text_new ();

  if (font_name_s)
    clutter_text_set_font_name (CLUTTER_TEXT (actor), font_name_s);
  if (text_s)
    clutter_text_set_text (CLUTTER_TEXT (actor), text_s);
  if (color_s)
    clutter_text_set_color (CLUTTER_TEXT (actor), color_s);

  rbclt_initialize_unowned (self, actor);

  return Qnil;
}
Exemple #7
0
G_MODULE_EXPORT int
test_easing_main (int argc, char *argv[])
{
  ClutterActor *stage, *rect, *label;
  ClutterColor stage_color = { 0x88, 0x88, 0xdd, 0xff };
  ClutterColor rect_color = { 0xee, 0x33, 0, 0xff };
  gchar *text;
  gfloat stage_width, stage_height;
  gfloat label_width, label_height;

  clutter_init_with_args (&argc, &argv,
                          NULL,
                          test_easing_entries,
                          NULL,
                          NULL);

  stage = clutter_stage_get_default ();
  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
  main_stage = stage;

  clutter_actor_get_size (stage, &stage_width, &stage_height);

  rect = make_bouncer (&rect_color, 50, 50);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect);
  clutter_actor_set_position (rect, stage_width / 2, stage_height / 2);

  text = g_strdup_printf ("Easing mode: %s (%d of %d)\n"
                          "Right click to change the easing mode",
                          easing_modes[current_mode].name,
                          current_mode + 1,
                          n_easing_modes);

  label = clutter_text_new ();
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), label);
  clutter_text_set_font_name (CLUTTER_TEXT (label), "Sans 18px");
  clutter_text_set_text (CLUTTER_TEXT (label), text);
  clutter_actor_get_size (label, &label_width, &label_height);
  clutter_actor_set_position (label,
                              stage_width - label_width - 10,
                              stage_height - label_height - 10);
  easing_mode_label = label;

  g_free (text);

  g_signal_connect (stage,
                    "button-press-event", G_CALLBACK (on_button_press),
                    rect);

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}
Exemple #8
0
static ClutterActor *
create_instructions (void)
{
  ClutterActor *text;

  text = clutter_text_new ();
  clutter_text_set_markup (CLUTTER_TEXT (text),
                         "<b>Instructions:</b>\n"
                         "\tTake shot and save:  \tSpace bar\n"
                         "\tSet tilt angle:  \t\t\t\tUp/Down Arrows\n"
                         "\tIncrease threshold:  \t\t\t+/-");
  return text;
}
Exemple #9
0
static ClutterActor *
create_instructions (void)
{
  ClutterActor *text;

  text = clutter_text_new ();
  clutter_text_set_markup (CLUTTER_TEXT (text),
                         "<b>Instructions:</b>\n"
                         "\tChange between skeleton\n"
                         "\t  tracking and threshold view:  \tSpace bar\n"
                         "\tSet tilt angle:  \t\t\t\tUp/Down Arrows\n"
                         "\tIncrease threshold:  \t\t\t+/-");
  return text;
}
Exemple #10
0
static ClutterActor *
create_label (const ClutterColor *color,
              const gchar        *text)
{
  ClutterActor *retval = clutter_text_new ();

  clutter_text_set_color (CLUTTER_TEXT (retval), color);
  clutter_text_set_markup (CLUTTER_TEXT (retval), text);
  clutter_text_set_editable (CLUTTER_TEXT (retval), FALSE);
  clutter_text_set_selectable (CLUTTER_TEXT (retval), FALSE);
  clutter_text_set_single_line_mode (CLUTTER_TEXT (retval), TRUE);
  clutter_text_set_ellipsize (CLUTTER_TEXT (retval), PANGO_ELLIPSIZE_END);

  return retval;
}
static void
create_stage (guint width, guint height)
{
  ClutterActor *stage, *instructions;
  GError *error = NULL;

  stage = clutter_stage_get_default ();
  clutter_stage_set_title (CLUTTER_STAGE (stage), "Depth File Viewer");
  clutter_actor_set_size (stage, width, height + 100);
  clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);

  g_signal_connect (stage, "destroy", G_CALLBACK (on_destroy), NULL);

  depth_tex = clutter_cairo_texture_new (width, height);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), depth_tex);

  info_text = clutter_text_new ();
  clutter_actor_set_position (info_text, 50, height + 20);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), info_text);

  clutter_actor_show_all (stage);
}
G_MODULE_EXPORT int
test_bin_layout_main (int argc, char *argv[])
{
  ClutterActor *stage, *box, *rect;
  ClutterLayoutManager *layout;
  ClutterColor stage_color = { 0xe0, 0xf2, 0xfc, 0xff };
  ClutterColor *color;
  ClutterAction *action;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  stage = clutter_stage_get_default ();
  clutter_stage_set_title (CLUTTER_STAGE (stage), "Box test");
  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
  clutter_actor_set_size (stage, 640, 480);

  layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
                                   CLUTTER_BIN_ALIGNMENT_CENTER);

  box = clutter_box_new (layout);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);
  clutter_actor_set_anchor_point_from_gravity (box, CLUTTER_GRAVITY_CENTER);
  clutter_actor_set_position (box, 320, 240);
  clutter_actor_set_reactive (box, TRUE);
  clutter_actor_set_name (box, "box");

  /* the contents of the texture are created every time the allocation
   * of the box changes, to keep the background's size the same as the
   * box's size
   */
  rect = clutter_cairo_texture_new (100, 100);

  /* first method: use clutter_box_pack() */
  clutter_box_pack (CLUTTER_BOX (box), rect,
                    "x-align", CLUTTER_BIN_ALIGNMENT_FILL,
                    "y-align", CLUTTER_BIN_ALIGNMENT_FILL,
                    NULL);

  clutter_actor_lower_bottom (rect);
  clutter_actor_set_name (rect, "background");
  g_signal_connect (box, "allocation-changed",
                    G_CALLBACK (on_box_allocation_changed),
                    rect);

  {
    ClutterActor *tex;
    GError *error;
    gchar *file;

    error = NULL;
    file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
    tex = clutter_texture_new_from_file (file, &error);
    if (error)
      g_error ("Unable to create texture: %s", error->message);

    clutter_texture_set_keep_aspect_ratio (CLUTTER_TEXTURE (tex), TRUE);

    /* second method: use clutter_bin_layout_add() */
    clutter_bin_layout_add (CLUTTER_BIN_LAYOUT (layout), tex,
                            CLUTTER_BIN_ALIGNMENT_CENTER,
                            CLUTTER_BIN_ALIGNMENT_CENTER);

    clutter_actor_raise (tex, rect);
    clutter_actor_set_width (tex, 175);
    clutter_actor_set_name (tex, "texture");

    g_free (file);
  }

  color = clutter_color_new (g_random_int_range (0, 255),
                             g_random_int_range (0, 255),
                             g_random_int_range (0, 255),
                             224);

  rect = clutter_rectangle_new_with_color (color);

  /* third method: container_add() and set_alignment() */
  clutter_container_add_actor (CLUTTER_CONTAINER (box), rect);
  clutter_bin_layout_set_alignment (CLUTTER_BIN_LAYOUT (layout), rect,
                                    CLUTTER_BIN_ALIGNMENT_END,
                                    CLUTTER_BIN_ALIGNMENT_END);

  clutter_actor_set_size (rect, 50, 50);
  clutter_actor_set_opacity (rect, 0);
  clutter_actor_set_reactive (rect, TRUE);
  clutter_actor_raise_top (rect);
  clutter_actor_set_name (rect, "emblem");

  action = clutter_click_action_new ();
  clutter_actor_add_action (rect, action);
  g_signal_connect (action, "clicked", G_CALLBACK (on_rect_clicked), box);
  g_signal_connect (action, "long-press", G_CALLBACK (on_rect_long_press), box);
  g_signal_connect (box,
                    "enter-event", G_CALLBACK (on_box_enter),
                    rect);
  g_signal_connect (box,
                    "leave-event", G_CALLBACK (on_box_leave),
                    rect);

  rect = clutter_text_new ();
  clutter_text_set_text (CLUTTER_TEXT (rect), "A simple test");
  clutter_container_add_actor (CLUTTER_CONTAINER (box), rect);
  clutter_bin_layout_set_alignment (CLUTTER_BIN_LAYOUT (layout), rect,
                                    CLUTTER_BIN_ALIGNMENT_CENTER,
                                    CLUTTER_BIN_ALIGNMENT_START);
  clutter_actor_raise_top (rect);
  clutter_actor_set_name (rect, "text");

  clutter_actor_show_all (stage);

  clutter_main ();

  clutter_color_free (color);

  return EXIT_SUCCESS;
}
Exemple #13
0
static void _add_app(MetaSwitcher* self, MetaWindow* app, gint* x, gint* y)
{
    MetaSwitcherPrivate* priv = self->priv;

    if (!priv->icons)
        priv->icons = g_hash_table_new(NULL, NULL);

    // container
    ClutterActor* actor = clutter_actor_new();
    WindowPrivate* win_priv = get_window_private(actor);
    win_priv->window = app;
    win_priv->highlight = FALSE;
    g_hash_table_insert(priv->icons, app, actor);

    gint w = APP_ACTOR_WIDTH, h = APP_ACTOR_HEIGHT, screen_width, screen_height;
    /* TODO: @sonald scale app actor width */
    MetaScreen *screen = meta_plugin_get_screen(priv->plugin);
    meta_screen_get_size(screen, &screen_width, &screen_height);
    if (priv->apps->len)
        w = (screen_width - priv->apps->len * APP_ICON_PADDING) / priv->apps->len;

    if (w > APP_ACTOR_WIDTH)
        w = APP_ACTOR_WIDTH;

    // add children
    ClutterContent* canvas = clutter_canvas_new();
    g_signal_connect(canvas, "draw", G_CALLBACK(on_icon_background_draw), actor);
    clutter_canvas_set_size(CLUTTER_CANVAS(canvas), w, h);

    ClutterActor* bg = clutter_actor_new();
    clutter_actor_set_name(bg, "bg");
    clutter_actor_set_content(bg, canvas);
    g_object_unref(canvas);

    clutter_actor_set_size(bg, w, h);
    g_object_set(bg, "x-expand", TRUE, "y-expand", TRUE, "x-align", CLUTTER_ACTOR_ALIGN_FILL,
            "y-align", CLUTTER_ACTOR_ALIGN_FILL, NULL);
    clutter_actor_add_child(actor, bg);

    ClutterActor* icon = load_icon_for_window(self, app);
    if (icon) clutter_actor_add_child(actor, icon);

    ClutterActor* label = clutter_text_new();
    clutter_actor_add_child(actor, label);
    clutter_text_set_text(CLUTTER_TEXT(label), meta_window_get_title(app));
    clutter_text_set_font_name(CLUTTER_TEXT(label), "Sans 10");
    ClutterColor clr = {0xff, 0xff, 0xff, 0xff};
    clutter_text_set_color(CLUTTER_TEXT(label), &clr);
    clutter_text_set_ellipsize(CLUTTER_TEXT(label), PANGO_ELLIPSIZE_END);
    g_object_set(label, "x-align", CLUTTER_ACTOR_ALIGN_CENTER, "y-align", CLUTTER_ACTOR_ALIGN_CENTER, NULL);

    gfloat pref_width = clutter_actor_get_width(label);
    if (pref_width > w - 10) {
        pref_width = w - 10;
        clutter_actor_set_width(label, pref_width);
    }
    /* TODO: @sonald adjust app title position */
    clutter_actor_set_position(label, (w - pref_width) / 2, APP_ICON_SIZE + 2);

    g_debug("%s: size: %d, %d", __func__, w, h);
    clutter_actor_show(actor);

    clutter_actor_add_child(priv->top, actor);

    *x += w;
}
Exemple #14
0
int main(int argc, char *argv[])
{
  ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff };
  ClutterColor actor_color = { 0xff, 0xff, 0xcc, 0xff };

  clutter_init (&argc, &argv);

  /* Get the stage and set its size and color: */
  ClutterActor *stage = clutter_stage_get_default ();
  clutter_actor_set_size (stage, 800, 200);
  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);


  /* Add a non-editable text actor to the stage: */
  ClutterActor *text = clutter_text_new ();

  /* Setup text properties */
  clutter_text_set_color (CLUTTER_TEXT (text), &actor_color);
  clutter_text_set_text (CLUTTER_TEXT (text), 
    "Non-editable text: Wizard imps and sweat sock pimps, interstellar mongrel nymphs.");
  clutter_text_set_font_name (CLUTTER_TEXT (text), "Sans 12");
  clutter_text_set_editable (CLUTTER_TEXT (text), FALSE);
  clutter_text_set_line_wrap (CLUTTER_TEXT (text), FALSE);
  
  /* Discover the preferred height and use that height: */
  float min_height = 0;
  float natural_height = 0;
  clutter_actor_get_preferred_height (text, 750, &min_height,
    &natural_height);
  clutter_actor_set_size (text, 750, natural_height);
  
  clutter_actor_set_position (text, 5, 5);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), text);
  clutter_actor_show (text);
  
  
  /* Add a multi-line editable text actor to the stage: */
  text = clutter_text_new ();

  /* Setup text properties */
  clutter_text_set_color (CLUTTER_TEXT (text), &actor_color);
  clutter_text_set_text (CLUTTER_TEXT (text), 
    "Editable text: And as I sat there brooding on the old, unknown world, I thought of "
     "Gatsby's wonder when he first picked out the green light at the end of "
     "Daisy's dock. He had come a long way to this blue lawn and his dream "
     "must have seemed so close that he could hardly fail to grasp it. He did "
     "not know that it was already behind him, somewhere back in that vast "
     "obscurity beyond the city, where the dark fields of the republic rolled "
     "on under the night.");
  clutter_text_set_font_name (CLUTTER_TEXT (text), "Sans 12");
  clutter_text_set_editable (CLUTTER_TEXT (text), TRUE);
  clutter_text_set_line_wrap (CLUTTER_TEXT (text), TRUE);

  /* Discover the preferred height and use that height: */
  min_height = 0;
  natural_height = 0;
  clutter_actor_get_preferred_height (text, 750, &min_height,
    &natural_height);
  clutter_actor_set_size (text, 750, natural_height);
  
  clutter_actor_set_position (text, 5, 50);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), text);
  clutter_actor_show (text);

  /* Set focus to handle key presses on the stage: */
  clutter_stage_set_key_focus (CLUTTER_STAGE (stage), text);
  

  /* Show the stage: */
  clutter_actor_show (stage);

  /* Start the main loop, so we can respond to events: */
  clutter_main ();

  return EXIT_SUCCESS;

}
static void
set_up_stage (CalibArea *calib_area, ClutterActor *stage)
{
  ClutterPoint anchor;
  ClutterColor color;
  ClutterContent *success_content;
  gfloat height;
  gchar *markup;

  calib_area->stage = stage;
  calib_area->action_layer = clutter_actor_new ();
  calib_area->clock = cc_clock_actor_new ();
  calib_area->target = cc_target_actor_new ();
  calib_area->text_title_holder = clutter_actor_new ();
  calib_area->helper_text_title = clutter_text_new ();
  calib_area->text_body_holder = clutter_actor_new ();
  calib_area->helper_text_body = clutter_text_new ();
  calib_area->error_text = clutter_text_new ();
  calib_area->success_image = clutter_actor_new ();

  clutter_stage_set_use_alpha (CLUTTER_STAGE (stage), TRUE);

  clutter_actor_hide (calib_area->target);

  /* bind the action layer's geometry to the stage's */
  clutter_actor_add_constraint (calib_area->action_layer,
                                clutter_bind_constraint_new (stage,
                                                             CLUTTER_BIND_SIZE,
                                                             0));
  clutter_actor_add_child (stage, calib_area->action_layer);

  g_signal_connect (stage,
                    "allocation-changed",
                    G_CALLBACK (on_allocation_changed),
                    calib_area);

  clutter_color_from_string (&color, "#000");
  color.alpha = WINDOW_OPACITY * 255;
  clutter_actor_set_background_color (stage, &color);

  clutter_actor_add_child (calib_area->action_layer, calib_area->clock);
  clutter_actor_add_constraint (calib_area->clock,
                                clutter_align_constraint_new (stage,
                                                              CLUTTER_ALIGN_BOTH,
                                                              0.5));

  clutter_actor_add_child (calib_area->action_layer, calib_area->target);

  /* set the helper text */
  anchor.x =  0;
  g_object_set (calib_area->text_title_holder, "pivot-point", &anchor, NULL);

  clutter_actor_add_child (calib_area->action_layer,
                           calib_area->text_title_holder);
  clutter_actor_add_child (calib_area->text_title_holder,
                           calib_area->helper_text_title);
  height = clutter_actor_get_height (calib_area->clock);
  clutter_actor_add_constraint (calib_area->text_title_holder,
                                clutter_bind_constraint_new (calib_area->clock,
                                                             CLUTTER_BIND_Y,
                                                             height * 1.5));
  clutter_actor_add_constraint (calib_area->text_title_holder,
                                clutter_align_constraint_new (stage,
                                                              CLUTTER_ALIGN_X_AXIS,
                                                              .5));

  clutter_text_set_line_alignment (CLUTTER_TEXT (calib_area->helper_text_title),
                                   PANGO_ALIGN_CENTER);

  color.red = COLOR_GRAY;
  color.green = COLOR_GRAY;
  color.blue = COLOR_GRAY;
  color.alpha = 255;

  markup = g_strdup_printf ("<big><b>%s</b></big>",
                            _(HELP_TEXT_TITLE));
  clutter_text_set_markup (CLUTTER_TEXT (calib_area->helper_text_title), markup);
  clutter_text_set_color (CLUTTER_TEXT (calib_area->helper_text_title), &color);
  g_free (markup);

  g_object_set (calib_area->text_body_holder, "pivot-point", &anchor, NULL);

  clutter_actor_add_child (calib_area->action_layer,
                           calib_area->text_body_holder);
  clutter_actor_add_child (calib_area->text_body_holder,
                           calib_area->helper_text_body);
  height = clutter_actor_get_height (calib_area->helper_text_title);
  clutter_actor_add_constraint (calib_area->text_body_holder,
                                clutter_bind_constraint_new (calib_area->text_title_holder,
                                                             CLUTTER_BIND_Y,
                                                             height * 1.2));
  clutter_actor_add_constraint (calib_area->text_body_holder,
                                clutter_align_constraint_new (stage,
                                                              CLUTTER_ALIGN_X_AXIS,
                                                              .5));

  clutter_text_set_line_alignment (CLUTTER_TEXT (calib_area->helper_text_body),
                                   PANGO_ALIGN_CENTER);
  markup = g_strdup_printf ("<span foreground=\"white\"><big>%s</big></span>",
                            _(HELP_TEXT_MAIN));
  clutter_text_set_markup (CLUTTER_TEXT (calib_area->helper_text_body), markup);
  g_free (markup);

  /* set the error text */
  g_object_set (calib_area->error_text, "pivot-point", &anchor, NULL);

  clutter_actor_add_child (calib_area->action_layer, calib_area->error_text);
  height = clutter_actor_get_height (calib_area->helper_text_body);
  clutter_actor_add_constraint (calib_area->error_text,
                                clutter_bind_constraint_new (calib_area->text_title_holder,
                                                             CLUTTER_BIND_Y,
                                                             height * 3));
  clutter_actor_add_constraint (calib_area->error_text,
                                clutter_align_constraint_new (stage,
                                                              CLUTTER_ALIGN_X_AXIS,
                                                              .5));

  clutter_text_set_line_alignment (CLUTTER_TEXT (calib_area->error_text),
                                   PANGO_ALIGN_CENTER);
  markup = g_strdup_printf ("<span foreground=\"white\"><big>"
                            "<b>%s</b></big></span>",
                            ERROR_MESSAGE);
  clutter_text_set_markup (CLUTTER_TEXT (calib_area->error_text), markup);
  g_free (markup);

  clutter_actor_hide (calib_area->error_text);

  /* configure success image */
  success_content = clutter_image_new ();
  clutter_actor_set_content (calib_area->success_image,
                             success_content);
  g_object_unref (success_content);
  clutter_actor_add_child (stage, calib_area->success_image);
  clutter_actor_add_constraint (calib_area->success_image,
                                clutter_align_constraint_new (stage,
                                                              CLUTTER_ALIGN_BOTH,
                                                              .5));

  /* animate clock */
  calib_area->clock_timeline = clutter_property_transition_new ("angle");
  clutter_timeline_set_progress_mode (CLUTTER_TIMELINE (calib_area->clock_timeline),
                                      CLUTTER_LINEAR);
  clutter_timeline_set_duration (CLUTTER_TIMELINE (calib_area->clock_timeline),
                                 MAX_TIME);
  clutter_transition_set_animatable (calib_area->clock_timeline,
                                     CLUTTER_ANIMATABLE (calib_area->clock));
  clutter_transition_set_from (calib_area->clock_timeline, G_TYPE_FLOAT, .0);
  clutter_transition_set_to (calib_area->clock_timeline, G_TYPE_FLOAT, 360.0);
  clutter_timeline_set_repeat_count (CLUTTER_TIMELINE (calib_area->clock_timeline),
                                     -1);
  clutter_timeline_start (CLUTTER_TIMELINE (calib_area->clock_timeline));
  g_signal_connect (CLUTTER_TIMELINE (calib_area->clock_timeline),
                    "completed",
                    G_CALLBACK (on_timeout),
                    calib_area);

  g_signal_connect (stage,
                    "button-press-event",
                    G_CALLBACK (on_button_press_event),
                    calib_area);
  g_signal_connect (stage,
                    "key-release-event",
                    G_CALLBACK (on_key_release_event),
                    calib_area);
}
Exemple #16
0
static void
render_logo (void)
{
  ClutterActor *image;
  ClutterActor *text, *text_shadow;
  ClutterActor *desc, *desc_shadow;
  ClutterColor actor_color = {0xff,0xff,0xff,0xff};
  ClutterColor shadow_color = {0x00, 0x00, 0x00, 0x88};
  ClutterActor *text_group;
  static gint width, height;
  gint size;
  gfloat stage_w, stage_h;
  PangoFontDescription *pfd;
  PangoLayout *layout;
  PangoContext *context;

  gchar *nibbles = _("Nibbles");
  /* Translators: This string will be included in the intro screen, so don't make sure it fits! */
  gchar *description = _("A worm game for MATE.");

  logo = clutter_group_new ();
  text_group = clutter_group_new ();

  if (!logo_pixmap)
    gnibbles_load_logo (properties->tilesize);

  image = gtk_clutter_texture_new_from_pixbuf (logo_pixmap);

  stage_w = board->width * properties->tilesize;
  stage_h = board->height * properties->tilesize;

  clutter_actor_set_size (CLUTTER_ACTOR (image), stage_w, stage_h);

  clutter_actor_set_position (CLUTTER_ACTOR (image), 0, 0);
  clutter_actor_show (image);

  text = clutter_text_new ();
  clutter_text_set_color (CLUTTER_TEXT (text), &actor_color);

  context = gdk_pango_context_get ();
  layout = clutter_text_get_layout (CLUTTER_TEXT (text));
  pfd = pango_context_get_font_description (context);
  size = pango_font_description_get_size (pfd);

  pango_font_description_set_size (pfd, (size * stage_w) / 100);
  pango_font_description_set_family (pfd, "Sans");
  pango_font_description_set_weight(pfd, PANGO_WEIGHT_BOLD);
  pango_layout_set_font_description (layout, pfd);
  pango_layout_set_text (layout, nibbles, -1);
  pango_layout_get_pixel_size (layout, &width, &height);

  text_shadow = clutter_text_new ();
  clutter_text_set_color (CLUTTER_TEXT (text_shadow), &shadow_color);

  layout = clutter_text_get_layout (CLUTTER_TEXT (text_shadow));
  pango_layout_set_font_description (layout, pfd);
  pango_layout_set_text (layout, nibbles, -1);

  clutter_actor_set_position (CLUTTER_ACTOR (text),
                              (stage_w - width) * 0.5 ,
                              stage_h * .72);
  clutter_actor_set_position (CLUTTER_ACTOR (text_shadow),
                              (stage_w - width) * 0.5 + 5,
                              stage_h * .72 + 5);

  desc = clutter_text_new ();
  layout = clutter_text_get_layout (CLUTTER_TEXT (desc));

  clutter_text_set_color (CLUTTER_TEXT (desc), &actor_color);
  pango_font_description_set_size (pfd, (size * stage_w) / 400);
  pango_layout_set_font_description (layout, pfd);
  pango_layout_set_text (layout, description, -1);
  pango_layout_get_pixel_size(layout, &width, &height);

  desc_shadow = clutter_text_new ();
  layout = clutter_text_get_layout (CLUTTER_TEXT (desc_shadow));
  clutter_text_set_color (CLUTTER_TEXT (desc_shadow), &shadow_color);

  pango_font_description_set_size (pfd, (size * stage_w) / 400);
  pango_layout_set_font_description (layout, pfd);
  pango_layout_set_text (layout, description, -1);

  clutter_actor_set_position (CLUTTER_ACTOR (desc),
                              (stage_w - width) * 0.5,
                              stage_h* .93);
  clutter_actor_set_position (CLUTTER_ACTOR (desc_shadow),
                              (stage_w - width) * 0.5 + 3,
                              stage_h * .93 + 3);

  clutter_container_add (CLUTTER_CONTAINER (text_group),
                         CLUTTER_ACTOR (text_shadow),
                         CLUTTER_ACTOR (text),
                         CLUTTER_ACTOR (desc_shadow),
                         CLUTTER_ACTOR (desc),
                         NULL);
  clutter_container_add (CLUTTER_CONTAINER (logo),
                         CLUTTER_ACTOR (image),
                         CLUTTER_ACTOR (text_group),
                         NULL);

  clutter_actor_set_opacity (CLUTTER_ACTOR (text_group), 0);
  clutter_actor_set_scale (CLUTTER_ACTOR (text_group), 0.0, 0.0);
  clutter_actor_animate (text_group, CLUTTER_EASE_OUT_CIRC, 800,
                          "opacity", 0xff,
                          "scale-x", 1.0,
                          "scale-y", 1.0,
                          "fixed::scale-center-y", stage_w / 2,
                          "fixed::scale-center-x", stage_h / 2,
                          NULL);

  clutter_container_add_actor (CLUTTER_CONTAINER (stage),
                               CLUTTER_ACTOR (logo));
}
Exemple #17
0
int
main (int argc, char *argv[])
{
  ClutterActor *stage, *box, *bg, *icon, *emblem, *label;
  ClutterLayoutManager *layout;
  ClutterContent *canvas, *image;
  ClutterColor *color;
  ClutterAction *action;
  GdkPixbuf *pixbuf;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  /* prepare the stage */
  stage = clutter_stage_new ();
  clutter_stage_set_title (CLUTTER_STAGE (stage), "BinLayout");
  clutter_actor_set_background_color (stage, CLUTTER_COLOR_Aluminium2);
  clutter_actor_set_size (stage, 640, 480);
  clutter_actor_show (stage);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  /* this is our BinLayout, with its default alignments */
  layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
                                   CLUTTER_BIN_ALIGNMENT_CENTER);

  /* the main container; this actor will use the BinLayout to lay
   * out its children; we use the anchor point to keep it centered
   * on the same position even when we change its size
   */
  box = clutter_actor_new ();
  clutter_actor_set_layout_manager (box, layout);
  clutter_actor_add_constraint (box, clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, 0.5));
  clutter_actor_set_position (box, 320, 240);
  clutter_actor_set_reactive (box, TRUE);
  clutter_actor_set_name (box, "box");
  clutter_actor_add_child (stage, box);

  /* the background is drawn using a canvas content */
  canvas = clutter_canvas_new ();
  g_signal_connect (canvas, "draw", G_CALLBACK (on_canvas_draw), NULL);
  clutter_canvas_set_size (CLUTTER_CANVAS (canvas), 200, 200);

  /* this is the background actor; we want it to fill the whole
   * of the allocation given to it by its parent
   */
  bg = clutter_actor_new ();
  clutter_actor_set_name (bg, "background");
  clutter_actor_set_size (bg, 200, 200);
  clutter_actor_set_content (bg, canvas);
  clutter_actor_set_x_expand (bg, TRUE);
  clutter_actor_set_y_expand (bg, TRUE);
  clutter_actor_set_x_align (bg, CLUTTER_ACTOR_ALIGN_FILL);
  clutter_actor_set_y_align (bg, CLUTTER_ACTOR_ALIGN_FILL);
  clutter_actor_add_child (box, bg);
  /* we use the ::transitions-completed signal to get notification
   * of the end of the sizing animation; this allows us to redraw
   * the canvas only once the animation has stopped
   */
  g_signal_connect (box, "transitions-completed",
                    G_CALLBACK (redraw_canvas),
                    canvas);

  /* we use GdkPixbuf to load an image from our data directory */
  pixbuf = gdk_pixbuf_new_from_file (TESTS_DATADIR G_DIR_SEPARATOR_S "redhand.png", NULL);
  image = clutter_image_new ();
  clutter_image_set_data (CLUTTER_IMAGE (image),
                          gdk_pixbuf_get_pixels (pixbuf),
                          gdk_pixbuf_get_has_alpha (pixbuf)
                            ? COGL_PIXEL_FORMAT_RGBA_8888
                            : COGL_PIXEL_FORMAT_RGB_888,
                          gdk_pixbuf_get_width (pixbuf),
                          gdk_pixbuf_get_height (pixbuf),
                          gdk_pixbuf_get_rowstride (pixbuf),
                          NULL);
  g_object_unref (pixbuf);

  /* this is the icon; it's going to be centered inside the box actor.
   * we use the content gravity to keep the aspect ratio of the image,
   * and the scaling filters to get a better result when scaling the
   * image down.
   */
  icon = clutter_actor_new ();
  clutter_actor_set_name (icon, "icon");
  clutter_actor_set_size (icon, 196, 196);
  clutter_actor_set_x_expand (icon, TRUE);
  clutter_actor_set_y_expand (icon, TRUE);
  clutter_actor_set_x_align (icon, CLUTTER_ACTOR_ALIGN_CENTER);
  clutter_actor_set_y_align (icon, CLUTTER_ACTOR_ALIGN_CENTER);
  clutter_actor_set_content_gravity (icon, CLUTTER_CONTENT_GRAVITY_RESIZE_ASPECT);
  clutter_actor_set_content_scaling_filters (icon,
                                             CLUTTER_SCALING_FILTER_TRILINEAR,
                                             CLUTTER_SCALING_FILTER_LINEAR);
  clutter_actor_set_content (icon, image);
  clutter_actor_add_child (box, icon);

  color = clutter_color_new (g_random_int_range (0, 255),
                             g_random_int_range (0, 255),
                             g_random_int_range (0, 255),
                             224);

  /* this is the emblem: a small rectangle with a random color, that we
   * want to put in the bottom right corner
   */
  emblem = clutter_actor_new ();
  clutter_actor_set_name (emblem, "emblem");
  clutter_actor_set_size (emblem, 48, 48);
  clutter_actor_set_background_color (emblem, color);
  clutter_actor_set_x_expand (emblem, TRUE);
  clutter_actor_set_y_expand (emblem, TRUE);
  clutter_actor_set_x_align (emblem, CLUTTER_ACTOR_ALIGN_END);
  clutter_actor_set_y_align (emblem, CLUTTER_ACTOR_ALIGN_END);
  clutter_actor_set_reactive (emblem, TRUE);
  clutter_actor_set_opacity (emblem, 0);
  clutter_actor_add_child (box, emblem);
  clutter_color_free (color);

  /* when clicking on the emblem, we want to perform an action */
  action = clutter_click_action_new ();
  clutter_actor_add_action (emblem, action);
  g_signal_connect (action, "clicked", G_CALLBACK (on_emblem_clicked), box);
  g_signal_connect (action, "long-press", G_CALLBACK (on_emblem_long_press), box);

  /* whenever the pointer enters the box, we show the emblem; we hide
   * the emblem when the pointer leaves the box
   */
  g_signal_connect (box,
                    "enter-event", G_CALLBACK (on_box_enter),
                    emblem);
  g_signal_connect (box,
                    "leave-event", G_CALLBACK (on_box_leave),
                    emblem);

  /* a label, that we want to position at the top and center of the box */
  label = clutter_text_new ();
  clutter_actor_set_name (label, "text");
  clutter_text_set_text (CLUTTER_TEXT (label), "A simple test");
  clutter_actor_set_x_expand (label, TRUE);
  clutter_actor_set_x_align (label, CLUTTER_ACTOR_ALIGN_CENTER);
  clutter_actor_set_y_expand (label, TRUE);
  clutter_actor_set_y_align (label, CLUTTER_ACTOR_ALIGN_START);
  clutter_actor_add_child (box, label);

  clutter_main ();

  return EXIT_SUCCESS;
}
Exemple #18
0
static void
on_new_kinect_device (GObject      *obj,
                      GAsyncResult *res,
                      gpointer      user_data)
{
  ClutterActor *stage, *instructions;
  GError *error = NULL;
  gint width = 640;
  gint height = 480;

  kinect = gfreenect_device_new_finish (res, &error);
  if (kinect == NULL)
    {
      g_debug ("Failed to created kinect device: %s", error->message);
      g_error_free (error);
      clutter_main_quit ();
      return;
    }

  g_debug ("Kinect device created!");

  stage = clutter_stage_get_default ();
  clutter_stage_set_title (CLUTTER_STAGE (stage), "Kinect Test");
  clutter_actor_set_size (stage, width * 2, height + 200);
  clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);

  g_signal_connect (stage, "destroy", G_CALLBACK (on_destroy), kinect);
  g_signal_connect (stage,
                    "key-release-event",
                    G_CALLBACK (on_key_release),
                    kinect);

  depth_tex = clutter_cairo_texture_new (width, height);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), depth_tex);

  video_tex = clutter_cairo_texture_new (width, height);
  clutter_actor_set_position (video_tex, width, 0.0);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), video_tex);

  info_text = clutter_text_new ();
  set_info_text ();
  clutter_actor_set_position (info_text, 50, height + 20);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), info_text);

  instructions = create_instructions ();
  clutter_actor_set_position (instructions, 50, height + 70);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), instructions);

  clutter_actor_show_all (stage);

  skeleton = SKELTRACK_SKELETON (skeltrack_skeleton_new ());

  g_signal_connect (kinect,
                    "depth-frame",
                    G_CALLBACK (on_depth_frame),
                    NULL);

  g_signal_connect (kinect,
                    "video-frame",
                    G_CALLBACK (on_video_frame),
                    NULL);

  g_signal_connect (depth_tex,
                    "draw",
                    G_CALLBACK (on_texture_draw),
                    NULL);

  gfreenect_device_set_tilt_angle (kinect, 0, NULL, NULL, NULL);

  gfreenect_device_start_depth_stream (kinect,
                                       GFREENECT_DEPTH_FORMAT_MM,
                                       NULL);

  gfreenect_device_start_video_stream (kinect,
                                       GFREENECT_RESOLUTION_MEDIUM,
                                       GFREENECT_VIDEO_FORMAT_RGB, NULL);
}