std::vector<entity_id_t> EntitySelection::PickSimilarEntities(CSimulation2& simulation, const CCamera& camera, const std::string& templateName, int owner, bool includeOffScreen, bool matchRank) { CmpPtr<ICmpTemplateManager> cmpTemplateManager(simulation, SYSTEM_ENTITY); CmpPtr<ICmpRangeManager> cmpRangeManager(simulation, SYSTEM_ENTITY); std::vector<entity_id_t> hitEnts; const CSimulation2::InterfaceListUnordered& ents = simulation.GetEntitiesWithInterfaceUnordered(IID_Selectable); for (CSimulation2::InterfaceListUnordered::const_iterator it = ents.begin(); it != ents.end(); ++it) { entity_id_t ent = it->first; if (matchRank) { // Exact template name matching if (cmpTemplateManager->GetCurrentTemplateName(ent) != templateName) continue; } // Ignore entities hidden by LOS (or otherwise hidden, e.g. when not IsInWorld) // In this case, the checking is done to avoid selecting garrisoned units if (cmpRangeManager->GetLosVisibility(ent, owner) == ICmpRangeManager::VIS_HIDDEN) continue; // Ignore entities not owned by 'owner' CmpPtr<ICmpOwnership> cmpOwnership(simulation.GetSimContext(), ent); if (!cmpOwnership || cmpOwnership->GetOwner() != owner) continue; // Ignore off screen entities if (!includeOffScreen) { // Find the current interpolated model position. CmpPtr<ICmpVisual> cmpVisual(simulation.GetSimContext(), ent); if (!cmpVisual) continue; CVector3D position = cmpVisual->GetPosition(); // Reject if it's not on-screen (e.g. it's behind the camera) if (!camera.GetFrustum().IsPointVisible(position)) continue; } if (!matchRank) { // Match by selection group name // (This is relatively expensive since it involves script calls, so do it after all other tests) CmpPtr<ICmpIdentity> cmpIdentity(simulation.GetSimContext(), ent); if (!cmpIdentity || cmpIdentity->GetSelectionGroupName() != templateName) continue; } hitEnts.push_back(ent); } return hitEnts; }
dReal doStuffAndGetError (int n) { switch (n) { // ********** fixed joint case 0: { // 2 body addOscillatingTorque (0.1); dampRotationalMotion (0.1); // check the orientations are the same const dReal *R1 = dBodyGetRotation (body[0]); const dReal *R2 = dBodyGetRotation (body[1]); dReal err1 = dMaxDifference (R1,R2,3,3); // check the body offset is correct dVector3 p,pp; const dReal *p1 = dBodyGetPosition (body[0]); const dReal *p2 = dBodyGetPosition (body[1]); for (int i=0; i<3; i++) p[i] = p2[i] - p1[i]; dMULTIPLY1_331 (pp,R1,p); pp[0] += 0.5; pp[1] += 0.5; return (err1 + length (pp)) * 300; } case 1: { // 1 body to static env addOscillatingTorque (0.1); // check the orientation is the identity dReal err1 = cmpIdentity (dBodyGetRotation (body[0])); // check the body offset is correct dVector3 p; const dReal *p1 = dBodyGetPosition (body[0]); for (int i=0; i<3; i++) p[i] = p1[i]; p[0] -= 0.25; p[1] -= 0.25; p[2] -= 1; return (err1 + length (p)) * 1e6; } case 2: { // 2 body addOscillatingTorque (0.1); dampRotationalMotion (0.1); // check the body offset is correct // Should really check body rotation too. Oh well. const dReal *R1 = dBodyGetRotation (body[0]); dVector3 p,pp; const dReal *p1 = dBodyGetPosition (body[0]); const dReal *p2 = dBodyGetPosition (body[1]); for (int i=0; i<3; i++) p[i] = p2[i] - p1[i]; dMULTIPLY1_331 (pp,R1,p); pp[0] += 0.5; pp[1] += 0.5; return length(pp) * 300; } case 3: { // 1 body to static env with relative rotation addOscillatingTorque (0.1); // check the body offset is correct dVector3 p; const dReal *p1 = dBodyGetPosition (body[0]); for (int i=0; i<3; i++) p[i] = p1[i]; p[0] -= 0.25; p[1] -= 0.25; p[2] -= 1; return length (p) * 1e6; } // ********** hinge joint case 200: // 2 body addOscillatingTorque (0.1); dampRotationalMotion (0.1); return dInfinity; case 220: // hinge angle polarity test dBodyAddTorque (body[0],0,0,0.01); dBodyAddTorque (body[1],0,0,-0.01); if (iteration == 40) { dReal a = dJointGetHingeAngle (joint); if (a > 0.5 && a < 1) return 0; else return 10; } return 0; case 221: { // hinge angle rate test static dReal last_angle = 0; dBodyAddTorque (body[0],0,0,0.01); dBodyAddTorque (body[1],0,0,-0.01); dReal a = dJointGetHingeAngle (joint); dReal r = dJointGetHingeAngleRate (joint); dReal er = (a-last_angle)/STEPSIZE; // estimated rate last_angle = a; return fabs(r-er) * 4e4; } case 230: // hinge motor rate (and polarity) test case 231: { // ...with stops static dReal a = 0; dReal r = dJointGetHingeAngleRate (joint); dReal err = fabs (cos(a) - r); if (a==0) err = 0; a += 0.03; dJointSetHingeParam (joint,dParamVel,cos(a)); if (n==231) return dInfinity; return err * 1e6; } // ********** slider joint case 300: // 2 body addOscillatingTorque (0.05); dampRotationalMotion (0.1); addSpringForce (0.5); return dInfinity; case 320: // slider angle polarity test dBodyAddForce (body[0],0,0,0.1); dBodyAddForce (body[1],0,0,-0.1); if (iteration == 40) { dReal a = dJointGetSliderPosition (joint); if (a > 0.2 && a < 0.5) return 0; else return 10; return a; } return 0; case 321: { // slider angle rate test static dReal last_pos = 0; dBodyAddForce (body[0],0,0,0.1); dBodyAddForce (body[1],0,0,-0.1); dReal p = dJointGetSliderPosition (joint); dReal r = dJointGetSliderPositionRate (joint); dReal er = (p-last_pos)/STEPSIZE; // estimated rate (almost exact) last_pos = p; return fabs(r-er) * 1e9; } case 330: // slider motor rate (and polarity) test case 331: { // ...with stops static dReal a = 0; dReal r = dJointGetSliderPositionRate (joint); dReal err = fabs (0.7*cos(a) - r); if (a < 0.04) err = 0; a += 0.03; dJointSetSliderParam (joint,dParamVel,0.7*cos(a)); if (n==331) return dInfinity; return err * 1e6; } // ********** hinge-2 joint case 420: // hinge-2 steering angle polarity test dBodyAddTorque (body[0],0,0,0.01); dBodyAddTorque (body[1],0,0,-0.01); if (iteration == 40) { dReal a = dJointGetHinge2Angle1 (joint); if (a > 0.5 && a < 0.6) return 0; else return 10; } return 0; case 421: { // hinge-2 steering angle rate test static dReal last_angle = 0; dBodyAddTorque (body[0],0,0,0.01); dBodyAddTorque (body[1],0,0,-0.01); dReal a = dJointGetHinge2Angle1 (joint); dReal r = dJointGetHinge2Angle1Rate (joint); dReal er = (a-last_angle)/STEPSIZE; // estimated rate last_angle = a; return fabs(r-er)*2e4; } case 430: // hinge 2 steering motor rate (+polarity) test case 431: { // ...with stops static dReal a = 0; dReal r = dJointGetHinge2Angle1Rate (joint); dReal err = fabs (cos(a) - r); if (a==0) err = 0; a += 0.03; dJointSetHinge2Param (joint,dParamVel,cos(a)); if (n==431) return dInfinity; return err * 1e6; } case 432: { // hinge 2 wheel motor rate (+polarity) test static dReal a = 0; dReal r = dJointGetHinge2Angle2Rate (joint); dReal err = fabs (cos(a) - r); if (a==0) err = 0; a += 0.03; dJointSetHinge2Param (joint,dParamVel2,cos(a)); return err * 1e6; } // ********** angular motor joint case 600: { // test euler angle calculations // desired euler angles from last iteration static dReal a1,a2,a3; // find actual euler angles dReal aa1 = dJointGetAMotorAngle (joint,0); dReal aa2 = dJointGetAMotorAngle (joint,1); dReal aa3 = dJointGetAMotorAngle (joint,2); // printf ("actual = %.4f %.4f %.4f\n\n",aa1,aa2,aa3); dReal err = dInfinity; if (iteration > 0) { err = dFabs(aa1-a1) + dFabs(aa2-a2) + dFabs(aa3-a3); err *= 1e10; } // get random base rotation for both bodies dMatrix3 Rbase; dRFromAxisAndAngle (Rbase, 3*(dRandReal()-0.5), 3*(dRandReal()-0.5), 3*(dRandReal()-0.5), 3*(dRandReal()-0.5)); dBodySetRotation (body[0],Rbase); // rotate body 2 by random euler angles w.r.t. body 1 a1 = 3.14 * 2 * (dRandReal()-0.5); a2 = 1.57 * 2 * (dRandReal()-0.5); a3 = 3.14 * 2 * (dRandReal()-0.5); dMatrix3 R1,R2,R3,Rtmp1,Rtmp2; dRFromAxisAndAngle (R1,0,0,1,-a1); dRFromAxisAndAngle (R2,0,1,0,a2); dRFromAxisAndAngle (R3,1,0,0,-a3); dMultiply0 (Rtmp1,R2,R3,3,3,3); dMultiply0 (Rtmp2,R1,Rtmp1,3,3,3); dMultiply0 (Rtmp1,Rbase,Rtmp2,3,3,3); dBodySetRotation (body[1],Rtmp1); // printf ("desired = %.4f %.4f %.4f\n",a1,a2,a3); return err; } // ********** universal joint case 700: { // 2 body: joint constraint dVector3 ax1, ax2; addOscillatingTorque (0.1); dampRotationalMotion (0.1); dJointGetUniversalAxis1(joint, ax1); dJointGetUniversalAxis2(joint, ax2); return fabs(10*dDOT(ax1, ax2)); } case 701: { // 2 body: angle 1 rate static dReal last_angle = 0; addOscillatingTorque (0.1); dampRotationalMotion (0.1); dReal a = dJointGetUniversalAngle1(joint); dReal r = dJointGetUniversalAngle1Rate(joint); dReal diff = a - last_angle; if (diff > M_PI) diff -= 2*M_PI; if (diff < -M_PI) diff += 2*M_PI; dReal er = diff / STEPSIZE; // estimated rate last_angle = a; // I'm not sure why the error is so large here. return fabs(r - er) * 1e1; } case 702: { // 2 body: angle 2 rate static dReal last_angle = 0; addOscillatingTorque (0.1); dampRotationalMotion (0.1); dReal a = dJointGetUniversalAngle2(joint); dReal r = dJointGetUniversalAngle2Rate(joint); dReal diff = a - last_angle; if (diff > M_PI) diff -= 2*M_PI; if (diff < -M_PI) diff += 2*M_PI; dReal er = diff / STEPSIZE; // estimated rate last_angle = a; // I'm not sure why the error is so large here. return fabs(r - er) * 1e1; } case 720: { // universal transmit torque test: constraint error dVector3 ax1, ax2; addOscillatingTorqueAbout (0.1, 1, 1, 0); dampRotationalMotion (0.1); dJointGetUniversalAxis1(joint, ax1); dJointGetUniversalAxis2(joint, ax2); return fabs(10*dDOT(ax1, ax2)); } case 721: { // universal transmit torque test: angle1 rate static dReal last_angle = 0; addOscillatingTorqueAbout (0.1, 1, 1, 0); dampRotationalMotion (0.1); dReal a = dJointGetUniversalAngle1(joint); dReal r = dJointGetUniversalAngle1Rate(joint); dReal diff = a - last_angle; if (diff > M_PI) diff -= 2*M_PI; if (diff < -M_PI) diff += 2*M_PI; dReal er = diff / STEPSIZE; // estimated rate last_angle = a; return fabs(r - er) * 1e10; } case 722: { // universal transmit torque test: angle2 rate static dReal last_angle = 0; addOscillatingTorqueAbout (0.1, 1, 1, 0); dampRotationalMotion (0.1); dReal a = dJointGetUniversalAngle2(joint); dReal r = dJointGetUniversalAngle2Rate(joint); dReal diff = a - last_angle; if (diff > M_PI) diff -= 2*M_PI; if (diff < -M_PI) diff += 2*M_PI; dReal er = diff / STEPSIZE; // estimated rate last_angle = a; return fabs(r - er) * 1e10; } case 730:{ dVector3 ax1, ax2; dJointGetUniversalAxis1(joint, ax1); dJointGetUniversalAxis2(joint, ax2); addOscillatingTorqueAbout (0.1, ax1[0], ax1[1], ax1[2]); dampRotationalMotion (0.1); return fabs(10*dDOT(ax1, ax2)); } case 731:{ dVector3 ax1; static dReal last_angle = 0; dJointGetUniversalAxis1(joint, ax1); addOscillatingTorqueAbout (0.1, ax1[0], ax1[1], ax1[2]); dampRotationalMotion (0.1); dReal a = dJointGetUniversalAngle1(joint); dReal r = dJointGetUniversalAngle1Rate(joint); dReal diff = a - last_angle; if (diff > M_PI) diff -= 2*M_PI; if (diff < -M_PI) diff += 2*M_PI; dReal er = diff / STEPSIZE; // estimated rate last_angle = a; return fabs(r - er) * 2e3; } case 732:{ dVector3 ax1; static dReal last_angle = 0; dJointGetUniversalAxis1(joint, ax1); addOscillatingTorqueAbout (0.1, ax1[0], ax1[1], ax1[2]); dampRotationalMotion (0.1); dReal a = dJointGetUniversalAngle2(joint); dReal r = dJointGetUniversalAngle2Rate(joint); dReal diff = a - last_angle; if (diff > M_PI) diff -= 2*M_PI; if (diff < -M_PI) diff += 2*M_PI; dReal er = diff / STEPSIZE; // estimated rate last_angle = a; return fabs(r - er) * 1e10; } case 740:{ dVector3 ax1, ax2; dJointGetUniversalAxis1(joint, ax1); dJointGetUniversalAxis2(joint, ax2); addOscillatingTorqueAbout (0.1, ax2[0], ax2[1], ax2[2]); dampRotationalMotion (0.1); return fabs(10*dDOT(ax1, ax2)); } case 741:{ dVector3 ax2; static dReal last_angle = 0; dJointGetUniversalAxis2(joint, ax2); addOscillatingTorqueAbout (0.1, ax2[0], ax2[1], ax2[2]); dampRotationalMotion (0.1); dReal a = dJointGetUniversalAngle1(joint); dReal r = dJointGetUniversalAngle1Rate(joint); dReal diff = a - last_angle; if (diff > M_PI) diff -= 2*M_PI; if (diff < -M_PI) diff += 2*M_PI; dReal er = diff / STEPSIZE; // estimated rate last_angle = a; return fabs(r - er) * 1e10; } case 742:{ dVector3 ax2; static dReal last_angle = 0; dJointGetUniversalAxis2(joint, ax2); addOscillatingTorqueAbout (0.1, ax2[0], ax2[1], ax2[2]); dampRotationalMotion (0.1); dReal a = dJointGetUniversalAngle2(joint); dReal r = dJointGetUniversalAngle2Rate(joint); dReal diff = a - last_angle; if (diff > M_PI) diff -= 2*M_PI; if (diff < -M_PI) diff += 2*M_PI; dReal er = diff / STEPSIZE; // estimated rate last_angle = a; return fabs(r - er) * 1e4; } } return dInfinity; }
std::vector<entity_id_t> EntitySelection::PickSimilarEntities(CSimulation2& simulation, const CCamera& camera, const std::string& templateName, player_id_t owner, bool includeOffScreen, bool matchRank, bool allowEditorSelectables, bool allowFoundations) { PROFILE2("PickSimilarEntities"); CmpPtr<ICmpTemplateManager> cmpTemplateManager(simulation, SYSTEM_ENTITY); CmpPtr<ICmpRangeManager> cmpRangeManager(simulation, SYSTEM_ENTITY); std::vector<entity_id_t> hitEnts; const CSimulation2::InterfaceListUnordered& ents = simulation.GetEntitiesWithInterfaceUnordered(IID_Selectable); for (CSimulation2::InterfaceListUnordered::const_iterator it = ents.begin(); it != ents.end(); ++it) { entity_id_t ent = it->first; CEntityHandle handle = it->second->GetEntityHandle(); // Check if this entity is only selectable in Atlas if (static_cast<ICmpSelectable*>(it->second)->IsEditorOnly() && !allowEditorSelectables) continue; if (matchRank) { // Exact template name matching, optionally also allowing foundations std::string curTemplateName = cmpTemplateManager->GetCurrentTemplateName(ent); bool matches = (curTemplateName == templateName || (allowFoundations && curTemplateName.substr(0, 11) == "foundation|" && curTemplateName.substr(11) == templateName)); if (!matches) continue; } // Ignore entities hidden by LOS (or otherwise hidden, e.g. when not IsInWorld) // In this case, the checking is done to avoid selecting garrisoned units if (cmpRangeManager->GetLosVisibility(handle, owner) == ICmpRangeManager::VIS_HIDDEN) continue; // Ignore entities not owned by 'owner' CmpPtr<ICmpOwnership> cmpOwnership(simulation.GetSimContext(), ent); if (owner != INVALID_PLAYER && (!cmpOwnership || cmpOwnership->GetOwner() != owner)) continue; // Ignore off screen entities if (!includeOffScreen) { // Find the current interpolated model position. CmpPtr<ICmpVisual> cmpVisual(simulation.GetSimContext(), ent); if (!cmpVisual) continue; CVector3D position = cmpVisual->GetPosition(); // Reject if it's not on-screen (e.g. it's behind the camera) if (!camera.GetFrustum().IsPointVisible(position)) continue; } if (!matchRank) { // Match by selection group name // (This is relatively expensive since it involves script calls, so do it after all other tests) CmpPtr<ICmpIdentity> cmpIdentity(simulation.GetSimContext(), ent); if (!cmpIdentity || cmpIdentity->GetSelectionGroupName() != templateName) continue; } hitEnts.push_back(ent); } return hitEnts; }