/** callback to use lua for spell functions */ static int lua_callspell(castorder * co, const char *fname) { lua_State *L = (lua_State *)global.vm_state; unit *caster = co_get_caster(co); region * r = co_get_region(co); int result = -1; lua_getglobal(L, fname); if (lua_isfunction(L, -1)) { int nparam = 4; tolua_pushusertype(L, r, TOLUA_CAST "region"); tolua_pushusertype(L, caster, TOLUA_CAST "unit"); lua_pushinteger(L, co->level); lua_pushnumber(L, co->force); if (co->sp->parameter && co->par->length) { const char *synp = co->sp->parameter; int i = 0; ++nparam; lua_newtable(L); while (*synp && i < co->par->length) { spllprm *param = co->par->param[i]; char c = *synp; if (c == '+') { push_param(L, *(synp - 1), param); } else { push_param(L, c, param); ++synp; } lua_rawseti(L, -2, ++i); } } if (lua_pcall(L, nparam, 1, 0) != 0) { const char *error = lua_tostring(L, -1); log_error("spell(%s) calling '%s': %s.\n", unitname(caster), fname, error); lua_pop(L, 1); } else { result = (int)lua_tonumber(L, -1); lua_pop(L, 1); } } else { int ltype = lua_type(L, -1); log_error("spell(%s) calling '%s': not a function, has type %d.\n", unitname(caster), fname, ltype); lua_pop(L, 1); } return result; }
int sp_summon_alp(struct castorder *co) { unit *alp, *opfer; region *r = co_get_region(co); unit *mage = co->magician.u; int cast_level = co->level; spellparameter *pa = co->par; const struct race *rc = get_race(RC_ALP); struct faction *f = get_monsters(); struct message *msg; opfer = pa->param[0]->data.u; /* Der Alp gehört den Monstern, darum erhält der Magier auch keine * Regionsberichte von ihm. Er erhält aber später eine Mitteilung, * sobald der Alp sein Opfer erreicht hat. */ alp = create_unit(r, f, 1, rc, 0, NULL, NULL); set_level(alp, SK_STEALTH, 7); setstatus(alp, ST_FLEE); /* flieht */ { attrib *a = a_add(&alp->attribs, a_new(&at_alp)); alp_data *ad = (alp_data *) a->data.v; ad->mage = mage; ad->target = opfer; } { /* Wenn der Alp stirbt, den Magier nachrichtigen */ add_trigger(&alp->attribs, "destroy", trigger_unitmessage(mage, "trigger_alp_destroy", MSG_EVENT, ML_INFO)); /* Wenn Opfer oder Magier nicht mehr existieren, dann stirbt der Alp */ add_trigger(&mage->attribs, "destroy", trigger_killunit(alp)); add_trigger(&opfer->attribs, "destroy", trigger_killunit(alp)); } msg = msg_message("summon_alp_effect", "mage alp target", mage, alp, opfer); r_addmessage(r, mage->faction, msg); msg_release(msg); return cast_level; }
/* Name: Luftschiff * Stufe: 6 * * Wirkung: * Laesst ein Schiff eine Runde lang fliegen. Wirkt nur auf Boote * bis Kapazitaet 50. * Kombinierbar mit "Guenstige Winde", aber nicht mit "Sturmwind". * * Flag: * (ONSHIPCAST | SHIPSPELL | TESTRESISTANCE) */ int sp_flying_ship(castorder * co) { ship *sh; unit *u; region *r; unit *caster; int cast_level; double power; spellparameter *pa; message *m = NULL; int cno; assert(co); r = co_get_region(co); caster = co_get_caster(co); cast_level = co->level; power = co->force; pa = co->par; /* wenn kein Ziel gefunden, Zauber abbrechen */ if (pa->param[0]->flag == TARGET_NOTFOUND) return 0; sh = pa->param[0]->data.sh; if (sh->type->construction->maxsize > 50) { ADDMSG(&caster->faction->msgs, msg_feedback(caster, co->order, "error_flying_ship_too_big", "ship", sh)); return 0; } /* Duration = 1, nur diese Runde */ cno = levitate_ship(sh, caster, power, 1); if (cno == 0) { if (is_cursed(sh->attribs, &ct_flyingship)) { /* Auf dem Schiff befindet liegt bereits so ein Zauber. */ cmistake(caster, co->order, 211, MSG_MAGIC); } else if (is_cursed(sh->attribs, &ct_shipspeedup)) { /* Es ist zu gefaehrlich, ein sturmgepeitschtes Schiff fliegen zu lassen. */ cmistake(caster, co->order, 210, MSG_MAGIC); } return 0; } sh->coast = NODIRECTION; /* melden, 1x pro Partei */ for (u = r->units; u; u = u->next) u->faction->flags &= ~FFL_SELECT; for (u = r->units; u; u = u->next) { /* das sehen natuerlich auch die Leute an Land */ if (!(u->faction->flags & FFL_SELECT)) { u->faction->flags |= FFL_SELECT; if (!m) { m = msg_message("flying_ship_result", "mage ship", caster, sh); } add_message(&u->faction->msgs, m); } } if (m) { msg_release(m); } return cast_level; }