Exemple #1
0
static int16_t cocoa_input_state(void *data,
      const struct retro_keybind **binds, unsigned port,
      unsigned device, unsigned idx, unsigned id)
{
   cocoa_input_data_t *apple = (cocoa_input_data_t*)data;

   if (!apple || !apple->joypad)
      return 0;

   switch (device)
   {
      case RETRO_DEVICE_JOYPAD:
         return cocoa_input_is_pressed(apple, port, binds[port], id) ||
            input_joypad_pressed(apple->joypad, port, binds[port], id);
      case RETRO_DEVICE_ANALOG:
         return input_joypad_analog(apple->joypad, port,
               idx, id, binds[port]);
      case RETRO_DEVICE_KEYBOARD:
         return cocoa_keyboard_state(apple, id);
      case RETRO_DEVICE_MOUSE:
         return cocoa_mouse_state(apple, id);
      case RETRO_DEVICE_POINTER:
      case RARCH_DEVICE_POINTER_SCREEN:
         return cocoa_pointer_state(apple, device, idx, id);
   }

   return 0;
}
Exemple #2
0
static bool cocoa_input_key_pressed(void *data, int key)
{
    cocoa_input_data_t *apple = (cocoa_input_data_t*)data;
    settings_t *settings = config_get_ptr();
    return cocoa_input_is_pressed(apple, 0, settings->input.binds[0], key) ||
           input_joypad_pressed(apple->joypad, 0, settings->input.binds[0], key);
}