void MainWindow::createActions() { openAct = new QAction("&Open", this); connect(openAct, SIGNAL(triggered()), this, SLOT(openAndReadFile())); exitAct = new QAction("E&xit", this); connect(exitAct, SIGNAL(triggered()), this, SLOT(close())); aboutAct = new QAction("&About", this); connect(aboutAct, SIGNAL(triggered()), this, SLOT(about())); statAct = new QAction("&Stat", this); connect(statAct, SIGNAL(triggered()), this, SLOT(showStat())); resetAct = new QAction("&Reset position", this); resetAct->setStatusTip("Reset the position"); connect(resetAct, SIGNAL(triggered()), this, SLOT(reset())); reseteffectAct = new QAction("&Reset", this); reseteffectAct->setStatusTip("Reset all material"); connect(reseteffectAct, SIGNAL(triggered()), this, SLOT(reseteffect())); //ANIMATION----------------------------------------------------- animationShownAct = new QAction("&Shown", this); animationShownAct->setStatusTip("Show animation"); animationShownAct->setCheckable(true); connect(animationShownAct, SIGNAL(triggered()), this, SLOT(showAnimation())); animationHiddenAct = new QAction("&Hidden", this); animationHiddenAct->setStatusTip("Hide animation"); animationHiddenAct->setCheckable(true); connect(animationHiddenAct, SIGNAL(triggered()), this, SLOT(hideAnimation())); animationGroup = new QActionGroup(this); animationGroup->addAction(animationShownAct); animationGroup->addAction(animationHiddenAct); animationHiddenAct->setChecked(true); //COLOR----------------------------------------------------- color0Act = new QAction("&No light",this); color0Act->setStatusTip("No light"); color0Act->setCheckable(true); connect(color0Act, SIGNAL(triggered()), this, SLOT(color0())); color1Act = new QAction("&Red",this); color1Act->setStatusTip("Red"); color1Act->setCheckable(true); connect(color1Act, SIGNAL(triggered()), this, SLOT(color1())); color2Act = new QAction("&Green",this); color2Act->setStatusTip("Green"); color2Act->setCheckable(true); connect(color2Act, SIGNAL(triggered()), this, SLOT(color2())); color3Act = new QAction("&Blue",this); color3Act->setStatusTip("Blue"); color3Act->setCheckable(true); connect(color3Act, SIGNAL(triggered()), this, SLOT(color3())); color10Act = new QAction("&White",this); color10Act->setStatusTip("White"); color10Act->setCheckable(true); connect(color10Act, SIGNAL(triggered()), this, SLOT(color10())); colorGroup = new QActionGroup(this); colorGroup->addAction(color0Act); colorGroup->addAction(color1Act); colorGroup->addAction(color2Act); colorGroup->addAction(color3Act); colorGroup->addAction(color10Act); color10Act->setChecked(true); //EFFECT----------------------------------------------------- effect0Act = new QAction("&No effect",this); effect0Act->setStatusTip("No effect"); effect0Act->setCheckable(true); connect(effect0Act, SIGNAL(triggered()), this, SLOT(effect0())); effect1Act = new QAction("&Ambient",this); effect1Act->setStatusTip("Ambient"); effect1Act->setCheckable(true); connect(effect1Act, SIGNAL(triggered()), this, SLOT(effect1())); effect2Act = new QAction("&Diffuse",this); effect2Act->setStatusTip("Diffuse"); effect2Act->setCheckable(true); connect(effect2Act, SIGNAL(triggered()), this, SLOT(effect2())); effect10Act = new QAction("&All",this); effect10Act->setStatusTip("All effect"); effect10Act->setCheckable(true); connect(effect10Act, SIGNAL(triggered()), this, SLOT(effect10())); effectGroup = new QActionGroup(this); effectGroup->addAction(effect0Act); effectGroup->addAction(effect1Act); effectGroup->addAction(effect2Act); effectGroup->addAction(effect10Act); effect10Act->setChecked(true); //AMBIENT----------------------------------------------------- ambient0Act = new QAction("&No Ambient",this); ambient0Act->setStatusTip("No Ambient"); ambient0Act->setCheckable(true); connect(ambient0Act, SIGNAL(triggered()), this, SLOT(ambient0())); ambient1Act = new QAction("&Ambient",this); ambient1Act->setStatusTip("Ambient"); ambient1Act->setCheckable(true); connect(ambient1Act, SIGNAL(triggered()), this, SLOT(ambient1())); ambient2Act = new QAction("&Ambient Color",this); ambient2Act->setStatusTip("Ambient Color"); ambient2Act->setCheckable(true); connect(ambient2Act, SIGNAL(triggered()), this, SLOT(ambient2())); ambientGroup = new QActionGroup(this); ambientGroup->addAction(ambient0Act); ambientGroup->addAction(ambient1Act); ambientGroup->addAction(ambient2Act); ambient0Act->setChecked(true); //DIFFUSE----------------------------------------------------- diffuse0Act = new QAction("&No Diffuse",this); diffuse0Act->setStatusTip("No Diffuse"); diffuse0Act->setCheckable(true); connect(diffuse0Act, SIGNAL(triggered()), this, SLOT(diffuse0())); diffuse1Act = new QAction("&Diffuse",this); diffuse1Act->setStatusTip("Diffuse"); diffuse1Act->setCheckable(true); connect(diffuse1Act, SIGNAL(triggered()), this, SLOT(diffuse1())); diffuseGroup = new QActionGroup(this); diffuseGroup->addAction(diffuse0Act); diffuseGroup->addAction(diffuse1Act); diffuse0Act->setChecked(true); //SPECULAR----------------------------------------------------- specular0Act = new QAction("&No Specular",this); specular0Act->setStatusTip("No Specular"); specular0Act->setCheckable(true); connect(specular0Act, SIGNAL(triggered()), this, SLOT(specular0())); specular1Act = new QAction("&Specular",this); specular1Act->setStatusTip("Specular"); specular1Act->setCheckable(true); connect(specular1Act, SIGNAL(triggered()), this, SLOT(specular1())); specularGroup = new QActionGroup(this); specularGroup->addAction(specular0Act); specularGroup->addAction(specular1Act); specular0Act->setChecked(true); //SPECULAR----------------------------------------------------- shininess0Act = new QAction("&No Shininess",this); shininess0Act->setStatusTip("No Shininess"); shininess0Act->setCheckable(true); connect(shininess0Act, SIGNAL(triggered()), this, SLOT(shininess0())); shininess1Act = new QAction("&Low Shininess",this); shininess1Act->setStatusTip("Low Shininess"); shininess1Act->setCheckable(true); connect(shininess1Act, SIGNAL(triggered()), this, SLOT(shininess1())); shininess2Act = new QAction("&High Shininess",this); shininess2Act->setStatusTip("High Shininess"); shininess2Act->setCheckable(true); connect(shininess2Act, SIGNAL(triggered()), this, SLOT(shininess2())); shininessGroup = new QActionGroup(this); shininessGroup->addAction(shininess0Act); shininessGroup->addAction(shininess1Act); shininessGroup->addAction(shininess2Act); shininess0Act->setChecked(true); //EMISSION----------------------------------------------------- emission0Act = new QAction("&No Emission",this); emission0Act->setStatusTip("No Emission"); emission0Act->setCheckable(true); connect(emission0Act, SIGNAL(triggered()), this, SLOT(emission0())); emission1Act = new QAction("&Emission",this); emission1Act->setStatusTip("eEmission"); emission1Act->setCheckable(true); connect(emission1Act, SIGNAL(triggered()), this, SLOT(emission1())); emissionGroup = new QActionGroup(this); emissionGroup->addAction(emission0Act); emissionGroup->addAction(emission1Act); emission0Act->setChecked(true); //SHADING------------------------------------------------- shading0Act = new QAction("&No shading", this); shading0Act->setStatusTip("No shading"); shading0Act->setCheckable(true); connect(shading0Act, SIGNAL(triggered()), this, SLOT(shading0())); shading1Act = new QAction("&Flat shading", this); shading1Act->setStatusTip("Flat shading"); shading1Act->setCheckable(true); connect(shading1Act, SIGNAL(triggered()), this, SLOT(shading1())); shading2Act = new QAction("&Smooth shading", this); shading2Act->setStatusTip("Smooth shading"); shading2Act->setCheckable(true); connect(shading2Act, SIGNAL(triggered()), this, SLOT(shading2())); shadingGroup = new QActionGroup(this); shadingGroup->addAction(shading0Act); shadingGroup->addAction(shading1Act); shadingGroup->addAction(shading2Act); shading0Act->setChecked(true); //NORMAL---------------------------------------------------- normal0Act = new QAction("&No normal",this); normal0Act->setStatusTip("No normal"); normal0Act->setCheckable(true); connect(normal0Act, SIGNAL(triggered()), this, SLOT(normal0())); normal1Act = new QAction("&normal",this); normal1Act->setStatusTip("Has normal"); normal1Act->setCheckable(true); connect(normal1Act, SIGNAL(triggered()), this, SLOT(normal1())); normalGroup = new QActionGroup(this); normalGroup->addAction(normal0Act); normalGroup->addAction(normal1Act); normal0Act->setChecked(true); }
/** The ColorMap constructor defines many hardcoded RGB values that are used during segmentation. The most important of these with respect to inputs * are the STEM_COLOR, BORDER_COLOR, UNSEGMENTED_COLOR. The remainders correspond to leaves. If a hand-segmented or machine learning segmented plant * is provided and colors don't correspond to these values, behavior will likely be unexpected. */ ColorMap::ColorMap() { TupleTriplet STEM_COLOR(0.0, 255.0, 255.0); TupleTriplet BORDER_COLOR(80.0, 80.0, 80.0); TupleTriplet UNSEGMENTED_COLOR(255.0, 255.0, 255.0); TupleTriplet DEBUG_COLOR(255.0, 20.0, 147.0); TupleTriplet INFLORESCENCE_COLOR(255.0, 215.0, 0.0); // gold _stem_color = STEM_COLOR; _border_color = BORDER_COLOR; _unsegmented_color = UNSEGMENTED_COLOR; _debug_color = DEBUG_COLOR; _inflorescence_color = INFLORESCENCE_COLOR; // We're emulating the ggplot2 colors. // http://stackoverflow.com/questions/8197559/emulate-ggplot2-default-color-palette // and converted the hex to rgb TupleTriplet color1(248.0, 118.0, 109.0); //salmon-y #F8766D TupleTriplet color2(183.0, 159.0, 0.0); //tan-y #B79F00 TupleTriplet color3(0.0, 186.0, 56.0); //green-y #00BA38 //TupleTriplet color4(0.0, 191.0, 196.0); //sea-green-y #00BFC4 TupleTriplet color4(0.0, 134.0, 125.0); //sea-green-y TupleTriplet color5(97.0, 156.0, 255.0); // sky blue-y #619CFF TupleTriplet color6(245.0, 100.0, 227.0); // pink-y #F564E3 TupleTriplet color7(229.0, 135.0, 0.0); //orange-y #E58700 TupleTriplet color8(185.0, 131.0, 255.0); // purple-y #B983FF TupleTriplet color9(222.0, 42.0, 29.0); // red-ish TupleTriplet color10(222.0, 29.0, 186.0); TupleTriplet color11(103.0, 29.0, 222.0); TupleTriplet color12(20.0, 42.0, 222.0); /* TupleTriplet color5(29.0, 135.0, 222.0); TupleTriplet color6(29.0, 222.0, 96.0); TupleTriplet color7(148.0, 222.0, 29.0); TupleTriplet color8(222.0, 125.0, 29.0); TupleTriplet color9(240.0, 178.0, 179.0); TupleTriplet color10(176.0, 237.0, 161.0); TupleTriplet color11(250.0, 250.0, 17.0); TupleTriplet color12(247.0, 168.0, 229.0); */ //New colors added to account for manual segmentation TupleTriplet color13(150.0, 150.0, 150.0); TupleTriplet color14(0.0, 0.0, 255.0); TupleTriplet color15(170.0, 170.0, 255.0); TupleTriplet color16(255.0, 0.0, 0.0); TupleTriplet color17(255.0, 0.0, 127.0); TupleTriplet color18(0.0, 170.0, 0.0); TupleTriplet color19(85.0, 170.0, 255.0); TupleTriplet color20(255.0, 170.0, 0.0); TupleTriplet color21(153.0, 102.0, 51.0); TupleTriplet color22(255.0, 170.0, 255.0); TupleTriplet color23(170.0, 255.0, 127.0); TupleTriplet color24(255.0, 255.0, 127.0); TupleTriplet color25(108.0, 108.0, 108.0); TupleTriplet color26(237.0, 146.0, 15.0); TupleTriplet color27(170.0, 255.0, 0.0); _leafColorMap.insert(std::pair<int, TupleTriplet> (1, color1)); _leafColorMap.insert(std::pair<int, TupleTriplet> (2, color2)); _leafColorMap.insert(std::pair<int, TupleTriplet> (3, color3)); _leafColorMap.insert(std::pair<int, TupleTriplet> (4, color4)); _leafColorMap.insert(std::pair<int, TupleTriplet> (5, color5)); _leafColorMap.insert(std::pair<int, TupleTriplet> (6, color6)); _leafColorMap.insert(std::pair<int, TupleTriplet> (7, color7)); _leafColorMap.insert(std::pair<int, TupleTriplet> (8, color8)); _leafColorMap.insert(std::pair<int, TupleTriplet> (9, color9)); _leafColorMap.insert(std::pair<int, TupleTriplet> (10, color10)); _leafColorMap.insert(std::pair<int, TupleTriplet> (11, color11)); _leafColorMap.insert(std::pair<int, TupleTriplet> (12, color12)); _leafColorMap.insert(std::pair<int, TupleTriplet> (13, color13)); _leafColorMap.insert(std::pair<int, TupleTriplet> (14, color14)); _leafColorMap.insert(std::pair<int, TupleTriplet> (15, color15)); _leafColorMap.insert(std::pair<int, TupleTriplet> (16, color16)); _leafColorMap.insert(std::pair<int, TupleTriplet> (17, color17)); _leafColorMap.insert(std::pair<int, TupleTriplet> (18, color18)); _leafColorMap.insert(std::pair<int, TupleTriplet> (19, color19)); _leafColorMap.insert(std::pair<int, TupleTriplet> (20, color20)); _leafColorMap.insert(std::pair<int, TupleTriplet> (21, color21)); _leafColorMap.insert(std::pair<int, TupleTriplet> (22, color22)); _leafColorMap.insert(std::pair<int, TupleTriplet> (23, color23)); _leafColorMap.insert(std::pair<int, TupleTriplet> (24, color24)); _leafColorMap.insert(std::pair<int, TupleTriplet> (25, color25)); _leafColorMap.insert(std::pair<int, TupleTriplet> (26, color26)); _leafColorMap.insert(std::pair<int, TupleTriplet> (27, color27)); _leafColorMap_colorsToLabel.insert(std::pair<TupleTriplet, int> (color1, 1)); _leafColorMap_colorsToLabel.insert(std::pair<TupleTriplet, int> (color2, 2)); _leafColorMap_colorsToLabel.insert(std::pair<TupleTriplet, int> (color3, 3)); _leafColorMap_colorsToLabel.insert(std::pair<TupleTriplet, int> (color4, 4)); _leafColorMap_colorsToLabel.insert(std::pair<TupleTriplet, int> (color5, 5)); _leafColorMap_colorsToLabel.insert(std::pair<TupleTriplet, int> (color6, 6)); _leafColorMap_colorsToLabel.insert(std::pair<TupleTriplet, int> (color7, 7)); _leafColorMap_colorsToLabel.insert(std::pair<TupleTriplet, int> (color8, 8)); _leafColorMap_colorsToLabel.insert(std::pair<TupleTriplet, int> (color9, 9)); _leafColorMap_colorsToLabel.insert(std::pair<TupleTriplet, int> (color10, 10)); _leafColorMap_colorsToLabel.insert(std::pair<TupleTriplet, int> (color11, 11)); _leafColorMap_colorsToLabel.insert(std::pair<TupleTriplet, int> (color12, 12)); _leafColorMap_colorsToLabel.insert(std::pair<TupleTriplet, int> (color13, 13)); _leafColorMap_colorsToLabel.insert(std::pair<TupleTriplet, int> (color14, 14)); _leafColorMap_colorsToLabel.insert(std::pair<TupleTriplet, int> (color15, 15)); _leafColorMap_colorsToLabel.insert(std::pair<TupleTriplet, int> (color16, 16)); _leafColorMap_colorsToLabel.insert(std::pair<TupleTriplet, int> (color17, 17)); _leafColorMap_colorsToLabel.insert(std::pair<TupleTriplet, int> (color18, 18)); _leafColorMap_colorsToLabel.insert(std::pair<TupleTriplet, int> (color19, 19)); _leafColorMap_colorsToLabel.insert(std::pair<TupleTriplet, int> (color20, 20)); _leafColorMap_colorsToLabel.insert(std::pair<TupleTriplet, int> (color21, 21)); _leafColorMap_colorsToLabel.insert(std::pair<TupleTriplet, int> (color22, 22)); _leafColorMap_colorsToLabel.insert(std::pair<TupleTriplet, int> (color23, 23)); _leafColorMap_colorsToLabel.insert(std::pair<TupleTriplet, int> (color24, 24)); _leafColorMap_colorsToLabel.insert(std::pair<TupleTriplet, int> (color25, 25)); _leafColorMap_colorsToLabel.insert(std::pair<TupleTriplet, int> (color26, 26)); _leafColorMap_colorsToLabel.insert(std::pair<TupleTriplet, int> (color27, 27)); _map_explicitlyHandledColors.insert(std::pair<TupleTriplet, int> (color1, 1)); _map_explicitlyHandledColors.insert(std::pair<TupleTriplet, int> (color2, 2)); _map_explicitlyHandledColors.insert(std::pair<TupleTriplet, int> (color3, 3)); _map_explicitlyHandledColors.insert(std::pair<TupleTriplet, int> (color4, 4)); _map_explicitlyHandledColors.insert(std::pair<TupleTriplet, int> (color5, 5)); _map_explicitlyHandledColors.insert(std::pair<TupleTriplet, int> (color6, 6)); _map_explicitlyHandledColors.insert(std::pair<TupleTriplet, int> (color7, 7)); _map_explicitlyHandledColors.insert(std::pair<TupleTriplet, int> (color8, 8)); _map_explicitlyHandledColors.insert(std::pair<TupleTriplet, int> (color9, 9)); _map_explicitlyHandledColors.insert(std::pair<TupleTriplet, int> (color10, 10)); _map_explicitlyHandledColors.insert(std::pair<TupleTriplet, int> (color11, 11)); _map_explicitlyHandledColors.insert(std::pair<TupleTriplet, int> (color12, 12)); _map_explicitlyHandledColors.insert(std::pair<TupleTriplet, int> (color13, 13)); _map_explicitlyHandledColors.insert(std::pair<TupleTriplet, int> (color14, 14)); _map_explicitlyHandledColors.insert(std::pair<TupleTriplet, int> (color15, 15)); _map_explicitlyHandledColors.insert(std::pair<TupleTriplet, int> (color16, 16)); _map_explicitlyHandledColors.insert(std::pair<TupleTriplet, int> (color17, 17)); _map_explicitlyHandledColors.insert(std::pair<TupleTriplet, int> (color18, 18)); _map_explicitlyHandledColors.insert(std::pair<TupleTriplet, int> (color19, 19)); _map_explicitlyHandledColors.insert(std::pair<TupleTriplet, int> (color20, 20)); _map_explicitlyHandledColors.insert(std::pair<TupleTriplet, int> (color21, 21)); _map_explicitlyHandledColors.insert(std::pair<TupleTriplet, int> (color22, 22)); _map_explicitlyHandledColors.insert(std::pair<TupleTriplet, int> (color23, 23)); _map_explicitlyHandledColors.insert(std::pair<TupleTriplet, int> (color24, 24)); _map_explicitlyHandledColors.insert(std::pair<TupleTriplet, int> (color25, 25)); _map_explicitlyHandledColors.insert(std::pair<TupleTriplet, int> (color26, 26)); _map_explicitlyHandledColors.insert(std::pair<TupleTriplet, int> (color27, 27)); _map_explicitlyHandledColors.insert(std::pair<TupleTriplet, int> (STEM_COLOR, 28)); _map_explicitlyHandledColors.insert(std::pair<TupleTriplet, int> (BORDER_COLOR, 29)); _map_explicitlyHandledColors.insert(std::pair<TupleTriplet, int> (UNSEGMENTED_COLOR, 30)); _map_explicitlyHandledColors.insert(std::pair<TupleTriplet, int> (DEBUG_COLOR, 31)); _map_explicitlyHandledColors.insert(std::pair<TupleTriplet, int> (INFLORESCENCE_COLOR, 32)); }