//----------------------------------------------------------------------------
vesSourceData::Ptr vesKiwiDataConversionTools::ConvertColors(vtkUnsignedCharArray* colors)
{
  if (colors && colors->GetNumberOfComponents() == 3) {
    unsigned char rgb[3];
    const size_t nTuples = colors->GetNumberOfTuples();

    vesSourceDataC3f::Ptr colorSourceData(new vesSourceDataC3f());
    for (size_t i = 0; i < nTuples; ++i) {
      colors->GetTupleValue(i, rgb);
      vesVertexDataC3f color;
      color.m_color = vesVector3f(rgb[0]/255.0, rgb[1]/255.0, rgb[2]/255.0);
      colorSourceData->pushBack(color);
    }
    return colorSourceData;
  }
  else if (colors && colors->GetNumberOfComponents() == 4) {

    // Ignore alpha for now.
    // Currently, the shaders expect a 3 component rgb array

    unsigned char rgb[4];
    const size_t nTuples = colors->GetNumberOfTuples();

    vesSourceDataC3f::Ptr colorSourceData(new vesSourceDataC3f());
    for (size_t i = 0; i < nTuples; ++i) {
      colors->GetTupleValue(i, rgb);
      vesVertexDataC3f color;
      color.m_color = vesVector3f(rgb[0]/255.0, rgb[1]/255.0, rgb[2]/255.0);
      colorSourceData->pushBack(color);
    }
    return colorSourceData;
  }

  return vesSourceDataC3f::Ptr();
}
//----------------------------------------------------------------------------
void vesKiwiDataConversionTools::SetVertexColors(
  vtkUnsignedCharArray* colors, vesSharedPtr<vesGeometryData> geometryData)
{
  assert(geometryData);
  assert(colors);
  assert(colors->GetNumberOfComponents() == 3);

  unsigned char rgb[3];
  const size_t nTuples = colors->GetNumberOfTuples();

  vesSourceDataC3f::Ptr colorSourceData (new vesSourceDataC3f());
  for (size_t i = 0; i < nTuples; ++i)
    {
    colors->GetTupleValue(i, rgb);
    vesVertexDataC3f color;
    color.m_color = vesVector3f(rgb[0]/255.0, rgb[1]/255.0, rgb[2]/255.0);
    colorSourceData->pushBack(color);
    }

  geometryData->addSource(colorSourceData);
}
//----------------------------------------------------------------------------
void vesKiwiDataConversionTools::SetVertexColors(vtkDataArray* scalars,
  vtkScalarsToColors* scalarsToColors, vesSharedPtr<vesGeometryData> geometryData)
{
  assert(scalars);
  assert(scalars->GetNumberOfComponents() == 1);
  assert(geometryData);

  double rgb[3];
  const size_t nTuples = scalars->GetNumberOfTuples();

  vesSourceDataC3f::Ptr colorSourceData (new vesSourceDataC3f());

  for (size_t i = 0; i < nTuples; ++i)
    {
    scalarsToColors->GetColor(scalars->GetComponent(i, 0), rgb);
    vesVertexDataC3f color;
    color.m_color = vesVector3f(rgb[0], rgb[1], rgb[2]);
    colorSourceData->pushBack(color);
    }

  geometryData->addSource(colorSourceData);
}
//----------------------------------------------------------------------------
vesSourceData::Ptr vesKiwiDataConversionTools::ConvertScalarsToColors(vtkDataArray* scalars, vtkScalarsToColors* scalarsToColors)
{
  if (!scalars || !scalarsToColors) {
    return vesSourceDataC3f::Ptr();
  }

  scalarsToColors->SetVectorModeToMagnitude();

  vtkSmartPointer<vtkUnsignedCharArray> colors = vtkSmartPointer<vtkUnsignedCharArray>::Take(
    scalarsToColors->MapScalars(scalars, VTK_COLOR_MODE_MAP_SCALARS, -1));

  unsigned char rgb[4];
  const size_t nTuples = colors->GetNumberOfTuples();

  vesSourceDataC3f::Ptr colorSourceData(new vesSourceDataC3f());
  for (size_t i = 0; i < nTuples; ++i) {
    colors->GetTupleValue(i, rgb);
    vesVertexDataC3f color;
    color.m_color = vesVector3f(rgb[0]/255.0, rgb[1]/255.0, rgb[2]/255.0);
    colorSourceData->pushBack(color);
  }
  return colorSourceData;
}
//-----------------------------------------------------------------------------
vesSharedPtr<vesGeometryData> vesKiwiDataConversionTools::ConvertPVWebData(vesSharedPtr<vesPVWebDataSet> dataset)
{
  vesSharedPtr<vesGeometryData> geometryData = vesSharedPtr<vesGeometryData>(new vesGeometryData);
  geometryData->setName("PolyData");

  const int numberOfVerts = dataset->m_numberOfVerts;


  // Todo- handle point primitives
  //vesPrimitive::Ptr pointPrimitive(new vesPrimitive());
  //pointPrimitive->setPrimitiveType(vesPrimitiveRenderType::Points);
  //pointPrimitive->setIndexCount(1);
  //geometryData->addPrimitive(pointPrimitive);


  if (dataset->m_datasetType == 'M') {
    // verts and normals
    vesSourceDataP3N3f::Ptr sourceData(new vesSourceDataP3N3f());
    vesVertexDataP3N3f vertexData;
    for (int i = 0; i < numberOfVerts; ++i) {
      float* vertex = dataset->vertices() + i*3;
      float* normal = dataset->normals() + i*3;
      vertexData.m_position[0] = vertex[0];
      vertexData.m_position[1] = vertex[1];
      vertexData.m_position[2] = vertex[2];
      vertexData.m_normal[0] = normal[0];
      vertexData.m_normal[1] = normal[1];
      vertexData.m_normal[2] = normal[2];
      sourceData->pushBack(vertexData);
    }
    geometryData->addSource(sourceData);

    // triangles
    vesSharedPtr<vesIndices<unsigned short> > triangleIndices =
      vesSharedPtr<vesIndices<unsigned short> >(new vesIndices<unsigned short>());
    vesPrimitive::Ptr trianglesPrimitive = vesPrimitive::Ptr(new vesPrimitive());
    trianglesPrimitive->setIndexCount(3);
    trianglesPrimitive->setIndicesValueType(vesPrimitiveIndicesValueType::UnsignedShort);
    trianglesPrimitive->setPrimitiveType(vesPrimitiveRenderType::Triangles);
    trianglesPrimitive->setVesIndices(triangleIndices);
    geometryData->addPrimitive(trianglesPrimitive);

    for (int i = 0; i < dataset->m_numberOfIndices/3; ++i) {
      short* indices = dataset->indices() + i*3;
      triangleIndices->pushBackIndices(indices[0], indices[1], indices[2]);
    }

  }
  else if (dataset->m_datasetType == 'L') {

    // verts
    vesSourceDataP3f::Ptr vertexSourceData(new vesSourceDataP3f());
    vesVertexDataP3f vertexData;
    for (int i = 0; i < numberOfVerts; ++i) {
      float* vertex = dataset->vertices() + i*3;
      vertexData.m_position[0] = vertex[0];
      vertexData.m_position[1] = vertex[1];
      vertexData.m_position[2] = vertex[2];
      vertexSourceData->pushBack(vertexData);
    }
    geometryData->addSource(vertexSourceData);

    // lines
    vesSharedPtr<vesIndices<unsigned short> > lineIndices =
      vesSharedPtr<vesIndices<unsigned short> >(new vesIndices<unsigned short>());
    vesPrimitive::Ptr linesPrimitive = vesPrimitive::Ptr(new vesPrimitive());
    linesPrimitive->setIndexCount(2);
    linesPrimitive->setIndicesValueType(vesPrimitiveIndicesValueType::UnsignedShort);
    linesPrimitive->setPrimitiveType(vesPrimitiveRenderType::Lines);
    linesPrimitive->setVesIndices(lineIndices);
    geometryData->addPrimitive(linesPrimitive);

    for (int i = 0; i < dataset->m_numberOfIndices/2; ++i) {
      short* indices = dataset->indices() + i*2;
      lineIndices->pushBackIndices(indices[0], indices[1]);
    }
  }

  // colors
  float opacity = 1.0;
  if (dataset->m_transparency) {
    opacity = 0.4;
  }

  vesSourceDataC4f::Ptr colorSourceData(new vesSourceDataC4f());
  vesVertexDataC4f vertColor;
  for (size_t i = 0; i < numberOfVerts; ++i)
    {
    unsigned char* color = dataset->colors() + i*4;
    vertColor.m_color = vesVector4f(color[0]/255.0, color[1]/255.0, color[2]/255.0, opacity);
    colorSourceData->pushBack(vertColor);
    }

  geometryData->addSource(colorSourceData);
  return geometryData;
}