void apply_bottom_right(char** map, int x, int y, t_pos** pos) { y = y + 1; x = x + 1; while (map[y][x] != *pos[y][x].player) { g_signal_handlers_destroy(pos[y][x].area); if (*pos[y][x].player == 1) { color_black(pos[y][x].area, 0); g_signal_connect(G_OBJECT(pos[y][x].area), "expose_event", G_CALLBACK(color_black), 0); map[y][x] = 1; } if (*pos[y][x].player == 2) { color_white(pos[y][x].area, 0); g_signal_connect(G_OBJECT(pos[y][x].area), "expose_event", G_CALLBACK(color_white), 0); map[y][x] = 2; } y = y + 1; x = x + 1; } }
design_defaults_s *design_defaults_create(void) { design_defaults_s *d; d = (design_defaults_s *)malloc(sizeof(design_defaults_s)); memset(d, 0, sizeof(design_defaults_s)); d->units = units_type_mm; d->line_weight = 1.0; d->line_style = strdup("solid"); d->fill_style = strdup("NONE"); d->dimension_text_size = 4.0; d->dimension_precision = 2; d->angular_gap = 5.0; d->angular_extension = 25.0; d->linear_gap = 6.0; d->linear_extension_above = 12.0; d->linear_extension_below = 6.0; d->tolerance_text_size = 4.0; d->tolerance_plus = 0.0; d->tolerance_minus = 0.0; d->tolerance_precision = 2; d->background_color = color_create(); color_set_tag(d->background_color, "background-color"); color_white(d->background_color); d->element_color = color_create(); color_set_tag(d->element_color, "element-color"); color_black(d->element_color); // Return RETVAL return d; }
void draw_referencing_line(const int sx, const int sy, const int cx, const int cy) { const int tborder_x1 = BORDER_WIDTH; const int tborder_x2 = TABLE_WIDTH - BORDER_WIDTH; const int tborder_y1 = TABLE_Y_POSITION + BORDER_WIDTH; const int tborder_y2 = TABLE_Y_POSITION + TABLE_HEIGHT - BORDER_WIDTH; const int dx = sx - cx; const int dy = sy - cy; int line_x = sx, line_y = sy; double delta; if(dx == 0 && dy == 0) return; while(1) { line_x += dx; line_y += dy; if(line_x <= tborder_x1 || line_x >= tborder_x2) { line_x = (line_x <= tborder_x1 ? tborder_x1 : tborder_x2); delta = 1.0 * (line_x - sx) / dx; line_y = sy + (int) (dy * delta); break; } if(line_y <= tborder_y1 || line_y >= tborder_y2) { line_y = (line_y <= tborder_y1 ? tborder_y1 : tborder_y2); delta = 1.0 * (line_y - sy) / dy; line_x = sx + (int) (dx * delta); break; } } al_draw_line(line_x, line_y, cx, cy, color_white(), RL_WIDTH); }
void IntroState::Render(Game *game) { int x,y; Color color_white(0xFF, 0xFF, 0xFF, 0xFF); x = this->pGameIO->GetWindowWidth() / 2; y = this->pGameIO->GetWindowHeight() / 2; this->pGameIO->ClearScreen(); this->pGameIO->Print("Press Space to Start", x, y, HALIGN_CENTERED, VALIGN_CENTERED, color_white); }
void bullet_draw(bullet *bullets) { bullet *iter = NULL; if (bullets != NULL) { iter = bullets; do { al_draw_line(iter->start.x, iter->start.y, iter->start.x + sin(iter->direction) * BULLET_LENGTH, iter->start.y - cos(iter->direction) * BULLET_LENGTH, color_white(), BULLET_WIDTH); iter = iter->next; } while (iter != NULL); } }
paper_s *paper_create(void) { paper_s *p; p = (paper_s *)malloc(sizeof(paper_s)); memset(p, 0, sizeof(paper_s)); p->margins = margins_create(); p->size = paper_size_type_iso_a4; p->orientation = paper_orientation_type_portrait; dimensions(p); margins_set_units(p->margins, p->units); p->color = color_create(); color_set_tag(p->color, "color"); color_white(p->color); // Return RETVAL return p; }
void calculator_xserv(Point origin) { Size button_size = size_make(60, 60); int result_view_height = 50; int button_spacing = 0; //width is button_size * 4 because 3 rows of # buttons + 1 row of operators Window* calc_win = create_window(rect_make(origin, size_make(button_size.width * 4, WINDOW_TITLE_VIEW_HEIGHT + result_view_height + button_spacing + (button_size.height * 4)))); calc_win->title = "Calculator"; //number display View* label_view = create_view(rect_make(point_zero(), size_make(calc_win->frame.size.width, result_view_height))); result_label = create_label(rect_make(point_make(10, 10), label_view->frame.size), "0"); label_view->background_color = color_white(); add_sublabel(label_view, result_label); add_subview(calc_win->content_view, label_view); View* button_view = create_view(rect_make(point_make(0, rect_max_y(label_view->frame)), size_make(calc_win->frame.size.width, calc_win->frame.size.height - label_view->frame.size.height))); button_view->background_color = color_make(200, 200, 255); add_subview(calc_win->content_view, button_view); //number buttons 1-9 for (int col = 0; col < 3; col++) { for (int row = 2; row >= 0; row--) { int val = ((3 - col) * 3) + row - 2; char title[32]; itoa(val, (char*)&title); Button* b = create_button(rect_make(point_make((row * button_size.width) + button_spacing, (col * button_size.height) + button_spacing), button_size), title); b->mousedown_handler = (event_handler)&calc_num_click; add_button(button_view, b); } } //3 * button spacing to account for above buttons Button* zero = create_button(rect_make(point_make(button_spacing, 3 * button_size.height + button_spacing), size_make(button_size.width * 2, button_size.height)), "0"); zero->mousedown_handler = (event_handler)&calc_num_click; add_button(button_view, zero); Button* equals = create_button(rect_make(point_make(rect_max_x(zero->frame), 3 * button_size.height + button_spacing), size_make(button_size.width, button_size.height)), "="); equals->mousedown_handler = (event_handler)&calc_op_click; add_button(button_view, equals); //operator buttons for (int i = 0; i < 4; i++){ char* title; switch (i) { case 0: title = "/"; break; case 1: title = "X"; break; case 2: title = "-"; break; case 3: default: title = "+"; break; } Button* b = create_button(rect_make(point_make((3 * button_size.width) + button_spacing, button_size.height * i + button_spacing), button_size), title); b->mousedown_handler = (event_handler)&calc_op_click; add_button(button_view, b); } present_window(calc_win); }
void draw_mouse_coordinates(const int mx, const int my, const ALLEGRO_FONT *font) { char text[20] = {'\0'}; sprintf(text, "[%03d,%03d]", mx, my); al_draw_text(font, color_white(), MX, MY, ALLEGRO_ALIGN_LEFT, text); }