/*! * \return void * \ingroup AlgRank * \brief Performs the minimum of sorting on an array of values * such that the n'th value in the array has rank n. That * is all values before the n'th are less than or equal to * it and all values after the n'th are greater than or equal * to it. * \param elm Array of values. * \param nElm Number of values. * \param elmSz Size of each value. * \param rank Required rank in the range * [0 - (nElm - 1)]. * \param buf A pointer to a single value to * be used as a workspace. * \param compFn A value comparison function in * the same form as qsort(3). */ void AlgRankSelectV(void *elm, int nElm, unsigned int elmSz, int rank, void *buf, int (*compFn)(void *, void *)) { int id0, id1, id2, id3, idR; char *elmP, *tst; if(rank < 0) { rank = 0; } else if(rank >= nElm) { rank = nElm - 1; } id2 = 0; id3 = elmSz * (nElm - 1); idR = elmSz * rank; tst = (char *)buf; elmP = (char *)elm; while(id2 < id3) { AlgRankElmCopy(tst, elmP + idR, elmSz); id0 = id2; id1 = id3; do { while(compFn(elmP + id0, tst) < 0) { id0 += elmSz; } while(compFn(tst, elmP + id1) < 0) { id1 -= elmSz; } if(id0 <= id1) { AlgRankElmSwap(elmP + id0, elmP + id1, elmSz); id0 += elmSz; id1 -= elmSz; } } while(id0 <= id1); if(id1 < idR) { id2 = id0; } if(idR < id0) { id3 = id1; } } }
// Propagate objectGroups from inMesh to subdivided outMesh // Note: Currently only supporting facet groups (for per-facet shading) MStatus createSmoothMesh_objectGroups(const MFnMeshData &inMeshDat, int subdivisionLevel, MFnMeshData &newMeshDat) { MStatus returnStatus; int facesPerBaseFace = (int)(pow(4.0f, subdivisionLevel)); MIntArray newCompElems; for(unsigned int gi=0; gi < inMeshDat.objectGroupCount(); gi++) { unsigned int compId = inMeshDat.objectGroup(gi, &returnStatus); MCHECKERR(returnStatus, "cannot get objectGroup() comp ID."); MFn::Type compType = inMeshDat.objectGroupType(compId, &returnStatus); MCHECKERR(returnStatus, "cannot get objectGroupType()."); // get elements from inMesh objectGroupComponent MIntArray compElems; MFnSingleIndexedComponent compFn(inMeshDat.objectGroupComponent(compId), &returnStatus ); MCHECKERR(returnStatus, "cannot get MFnSingleIndexedComponent for inMeshDat.objectGroupComponent()."); compFn.getElements(compElems); // Only supporting kMeshPolygonComponent ObjectGroups at this time // Skip the other types if (compType == MFn::kMeshPolygonComponent) { // convert/populate newCompElems from compElems of inMesh // (with new face indices) to outMesh newCompElems.setLength( compElems.length() * facesPerBaseFace ); for (unsigned int i=0; i < compElems.length(); i++) { int startElemIndex = i * facesPerBaseFace; int startElemValue = compElems[i] * facesPerBaseFace; for (int j=0; j < facesPerBaseFace; j++) { newCompElems[startElemIndex+j] = startElemValue+j; } } // create comp createComp(newMeshDat, compType, compId, newCompElems); } } return MS::kSuccess; }
MStatus tm_polySlot::doIt( const MArgList& ) // // Description: // implements the MEL tm_polySlot command. // // Arguments: // args - the argument list that was passes to the command from MEL // // Return Value: // MS::kSuccess - command succeeded // MS::kFailure - command failed (returning this value will cause the // MEL script that is being run to terminate unless the // error is caught using a "catch" statement. // { #ifdef _DEBUG cout << endl << "####################################################" << endl; cout << "tm_polySlot::doIt - DEBUG version info:" << endl; #endif MStatus status; // Parse the selection list for objects with selected UV components. // To simplify things, we only take the first object that we find with // selected UVs and operate on that object alone. // // All other objects are ignored and return warning messages indicating // this limitation. // MGlobal::getActiveSelectionList( oldSelList ); MItSelectionList selListIter( oldSelList ); selListIter.setFilter( MFn::kMesh ); // The tm_polySlot node only accepts a component list input, so we build // a component list using MFnComponentListData. // // MIntArrays could also be passed into the node to represent the edgesIds, // but are less storage efficient than component lists, since consecutive // components are bundled into a single entry in component lists. // MFnComponentListData compListFn; compListFn.create(); bool found = false; bool foundMultiple = false; for( ; !selListIter.isDone(); selListIter.next() ) { MDagPath dagPath; MObject component; selListIter.getDagPath( dagPath, component ); // Check for selected UV components // if( component.apiType() == MFn::kMeshEdgeComponent ) { if( !found ) { // The variable 'component' holds all selected components on the selected // object, thus only a single call to MFnComponentListData::add() is needed // to store the selected components for a given object. // compListFn.add( component ); // Copy the component list created by MFnComponentListData into our local // component list MObject member. // fComponentList = compListFn.object(); // Locally store the actual edgesIds of the selected Edges so that this command // can directly modify the mesh in the case when there is no history and // history is turned off. // MFnSingleIndexedComponent compFn( component ); compFn.getElements( fSelEdges ); // Ensure that this DAG path will point to the shape of our object. // Set the DAG path for the polyModifierCmd. // dagPath.extendToShape(); setMeshNode( dagPath ); found = true; } else { // Break once we have found a multiple object holding selected UVs, since // we are not interested in how many multiple objects there are, only // the fact that there are multiple objects. // foundMultiple = true; break; } } } if( foundMultiple ) { displayWarning("Found more than one object with selected Edges - Only operating on first found object."); } if( !found ) { displayError( "tm_polySlot command failed: Unable to find selected edges" ); return MStatus::kFailure; } // Initialize the polyModifierCmd node type - mesh node already set // setModifierNodeType( tm_polySlotNode::id ); //################################################################## alwaysWithConstructionHistory = true; status = doModifyPoly(); if( !status){displayError( "tm_polySlot command failed!" );return status;} //################################################################## get polymodifier node name and select it getModifierNodeName(); newSelList.add( modifierNodeName); MGlobal::setActiveSelectionList( newSelList);//, MGlobal::kAddToList); //################################################################## successResult(); return MStatus::kSuccess; }
// Propagate objectGroups from inMesh to subdivided outMesh // Note: Currently only supporting facet groups (for per-facet shading) MStatus createSmoothMesh_objectGroups( MFnMesh const & inMeshFn, MFnMeshData const & inMeshDat, MFnMeshData &newMeshDat, int level, int numSubfaces ) { MStatus status; MIntArray newCompElems; std::vector<unsigned int> offsets; // mapping of offsets for subdivided faces for(unsigned int gi=0; gi<inMeshDat.objectGroupCount(); gi++) { unsigned int compId = inMeshDat.objectGroup(gi, &status); MCHECKERR(status, "cannot get objectGroup() comp ID."); MFn::Type compType = inMeshDat.objectGroupType(compId, &status); MCHECKERR(status, "cannot get objectGroupType()."); // Only supporting kMeshPolygonComponent ObjectGroups at this time // Skip the other types if (compType == MFn::kMeshPolygonComponent) { // get elements from inMesh objectGroupComponent MIntArray compElems; MFnSingleIndexedComponent compFn( inMeshDat.objectGroupComponent(compId), &status ); MCHECKERR(status, "cannot get MFnSingleIndexedComponent for inMeshDat.objectGroupComponent()."); compFn.getElements(compElems); if (compElems.length()==0) { continue; } // over-allocation to maximum possible length newCompElems.setLength( numSubfaces ); if (offsets.empty()) { // lazy population of the subface offsets table int nfaces = inMeshFn.numPolygons(); offsets.resize(nfaces); for (int i=0, count=0; i<nfaces; ++i) { int nverts = inMeshFn.polygonVertexCount(i), nsubfaces = computeNumSubfaces(nverts, level); offsets[i] = count; count+=nsubfaces; } } unsigned int idx = 0; // convert/populate newCompElems from compElems of inMesh // (with new face indices) to outMesh for (unsigned int i=0; i < compElems.length(); i++) { int nverts = inMeshFn.polygonVertexCount(compElems[i]), nsubfaces = computeNumSubfaces(nverts, level); unsigned int subFaceOffset = offsets[compElems[i]]; for (int j=0; j<nsubfaces; ++j) { newCompElems[idx++] = subFaceOffset++; } } // resize to actual length newCompElems.setLength( idx ); // create comp createComp(newMeshDat, compType, compId, newCompElems); } } return MS::kSuccess; }
MStatus tm_polySplit::doIt( const MArgList& args) { #ifdef _DEBUG cout << endl << "####################################################" << endl; cout << "tm_polySplit::doIt - DEBUG version info:" << endl; #endif MStatus status; MGlobal::getActiveSelectionList( oldSelList ); MArgDatabase argData( syntax(), args); //parse flags // if(argData.isFlagSet( loop_Flag)) { cmd_flag_loop = true; argData.getFlagArgument( loop_Flag, 0, cmd_flag_loop_mode); argData.getFlagArgument( loop_Flag, 1, cmd_flag_loop_angle); // argData.getFlagArgument( loop_Flag, 2, cmd_flag_loop_maxcount); // - max count; } else if(argData.isFlagSet( sel_Flag)) { cmd_flag_loop = false; cmd_flag_sel = true; } MSelectionList selectionList; argData.getObjects( selectionList); MItSelectionList selListIter( selectionList ); selListIter.setFilter( MFn::kMesh ); // The tm_polySplit node only accepts a component list input, so we build // a component list using MFnComponentListData. // // MIntArrays could also be passed into the node to represent the edgesIds, // but are less storage efficient than component lists, since consecutive // components are bundled into a single entry in component lists. // MFnComponentListData compListFn; compListFn.create(); bool found = false; bool foundMultiple = false; MObject meshObj; for( ; !selListIter.isDone(); selListIter.next() ) { MDagPath dagPath; MObject component; selListIter.getDagPath( dagPath, component ); meshObj = dagPath.node(); // Check for selected Edges components // if( component.apiType() == MFn::kMeshEdgeComponent ) { if( !found ) { // The variable 'component' holds all selected components on the selected // object, thus only a single call to MFnComponentListData::add() is needed // to store the selected components for a given object. // compListFn.add( component ); // Copy the component list created by MFnComponentListData into our local // component list MObject member. // fComponentList = compListFn.object(); // Locally store the actual edgesIds of the selected Edges so that this command // can directly modify the mesh in the case when there is no history and // history is turned off. // MFnSingleIndexedComponent compFn( component ); compFn.getElements( fSelEdges ); // Ensure that this DAG path will point to the shape of our object. // Set the DAG path for the polyModifierCmd. // dagPath.extendToShape(); setMeshNode( dagPath ); found = true; } else { // Break once we have found a multiple object holding selected UVs, since // we are not interested in how many multiple objects there are, only // the fact that there are multiple objects. // foundMultiple = true; break; } } } #ifdef _DEBUG cout << endl << "########################## checking arguments:" << endl; cout << endl << "fSelEdges = ";for(unsigned i=0;i<fSelEdges.length();i++) cout << fSelEdges[i] << " ";cout << endl; #endif if( foundMultiple ) { displayWarning("Found more than one object with selected Edges - Only operating on first found object."); } if( !found ) { displayError( "tm_polySplit command failed: Unable to find selected edges" ); return MStatus::kFailure; } // Initialize the polyModifierCmd node type - mesh node already set // setModifierNodeType( tm_polySplitNode::id ); //################################################################## alwaysWithConstructionHistory = true; status = doModifyPoly(); if( !status){displayError( "tm_polySplit command failed!" );return status;} //################################################################## get polymodifier node name and select it getModifierNodeName(); newSelList.add( modifierNodeName); MGlobal::setActiveSelectionList( newSelList);//, MGlobal::kAddToList); //################################################################## setResult( modifierNodeName); return MStatus::kSuccess; /* cout<<endl<<"**********"<<endl;return MStatus::kSuccess; */ }
MStatus DDConvexHullUtils::componentToVertexIDs(MIntArray &outIndices, const MObject &mesh, const MObject &component) { // Create the funciton sets MFnSingleIndexedComponent compFn(component); MFnMesh meshFn(mesh); MIntArray elems; compFn.getElements(elems); uint elemLen = elems.length(); // Convert the components to vertices based on component type uint compType = compFn.componentType(); if (compType == MFn::kMeshVertComponent) { outIndices = elems; } else if (compType == MFn::kMeshEdgeComponent) { for (uint i=0; i < elemLen; i++) { int2 edgeVerts; meshFn.getEdgeVertices(elems[i], edgeVerts); outIndices.append(edgeVerts[0]); outIndices.append(edgeVerts[1]); } } else if (compType == MFn::kMeshPolygonComponent) { for (uint i=0; i < elemLen; i++) { // Grab verts for the current poly MIntArray polyVerts; meshFn.getPolygonVertices(elems[i], polyVerts); uint polyVertsLen = polyVerts.length(); for (uint j=0; j < polyVertsLen; j++) { outIndices.append(polyVerts[j]); } } } else if (compType == MFn::kMeshFaceVertComponent) { // I think this is how you convert face to object // relative vertices... MIntArray faceCounts; MIntArray faceVerts; meshFn.getVertices(faceCounts, faceVerts); for (uint j=0; j < elemLen; j++) { outIndices.append(faceVerts[j]); } } else { // Not supported return MStatus::kNotImplemented; } return MStatus::kSuccess; }
MStatus meshOp::doIt( const MArgList& argList ) // // Description: // implements the MEL meshOp command. // // Arguments: // argList - the argument list that was passes to the command from MEL // // Return Value: // MS::kSuccess - command succeeded // MS::kFailure - command failed (returning this value will cause the // MEL script that is being run to terminate unless the // error is caught using a "catch" statement. // { MStatus status; bool badArgument = false; // Only one parameter is expected to be passed to this command: the mesh // operation type. Get it, validate it or stop prematurely // if (argList.length() == 1) { int operationTypeArgument = argList.asInt(0); if (operationTypeArgument < 0 || operationTypeArgument > kMeshOperationCount - 1) { badArgument = true; } else { fOperation = (MeshOperation)operationTypeArgument; } } else badArgument = true; if (badArgument) { cerr << "Expecting one parameter: the operation type." << endl; cerr << "Valid types are: " << endl; cerr << " 0 - Subdivide edge(s)." << endl; cerr << " 1 - Subdivide face(s)." << endl; cerr << " 2 - Extrude edge(s)." << endl; cerr << " 3 - Extrude face(s)." << endl; cerr << " 4 - Collapse edge(s)." << endl; cerr << " 5 - Collapse face(s)." << endl; cerr << " 6 - Duplicate face(s)." << endl; cerr << " 7 - Extract face(s)." << endl; cerr << " 8 - Split face(s)." << endl; cerr << " 8 - Chamfer vertex(s)." << endl; displayError(" Expecting one parameter: the operation type."); return MS::kFailure; } // Each mesh operation only supports one type of components // MFn::Type componentType = meshOpFty::getExpectedComponentType(fOperation); // Parse the selection list for selected components of the right type. // To simplify things, we only take the first object that we find with // selected components and operate on that object alone. // // All other objects are ignored and return warning messages indicating // this limitation. // MSelectionList selList; MGlobal::getActiveSelectionList( selList ); MItSelectionList selListIter( selList ); selListIter.setFilter( MFn::kMesh ); // The meshOperation node only accepts a component list input, so we build // a component list using MFnComponentListData. // // MIntArrays could also be passed into the node to represent the ids, // but are less storage efficient than component lists, since consecutive // components are bundled into a single entry in component lists. // MFnComponentListData compListFn; compListFn.create(); bool found = false; bool foundMultiple = false; for( ; !selListIter.isDone(); selListIter.next() ) { MDagPath dagPath; MObject component; selListIter.getDagPath( dagPath, component ); // Check for selected components of the right type // if( component.apiType() == componentType ) { if( !found ) { // The variable 'component' holds all selected components // on the selected object, thus only a single call to // MFnComponentListData::add() is needed to store the selected // components for a given object. // compListFn.add( component ); // Copy the component list created by MFnComponentListData // into our local component list MObject member. // fComponentList = compListFn.object(); // Locally store the actual ids of the selected components so // that this command can directly modify the mesh in the case // when there is no history and history is turned off. // MFnSingleIndexedComponent compFn( component ); // Ensure that this DAG path will point to the shape // of our object. Set the DAG path for the polyModifierCmd. // dagPath.extendToShape(); setMeshNode( dagPath ); found = true; } else { // Break once we have found a multiple object holding // selected components, since we are not interested in how // many multiple objects there are, only the fact that there // are multiple objects. // foundMultiple = true; break; } } } if( foundMultiple ) { displayWarning("Found more than one object with selected components."); displayWarning("Only operating on first found object."); } // Initialize the polyModifierCmd node type - mesh node already set // setModifierNodeType( meshOpNode::id ); if( found ) { // Now, pass control over to the polyModifierCmd::doModifyPoly() method // to handle the operation. // status = doModifyPoly(); if( status == MS::kSuccess ) { setResult( "meshOp command succeeded!" ); } else { displayError( "meshOp command failed!" ); } } else { displayError( "meshOp command failed: Unable to find selected components" ); status = MS::kFailure; } return status; }
MStatus grabUVContext::doPress ( MEvent & event, MHWRender::MUIDrawManager& drawMgr, const MHWRender::MFrameContext& context) { if ( event.mouseButton() != MEvent::kLeftMouse || !event.isModifierNone() ) return MS::kFailure; fInStroke = true; MPxTexContext::doPress(event, drawMgr, context); short x, y; event.getPosition( x, y ); fCurrentScreenPoint = MPoint( x, y ); fLastScreenPoint = MPoint( x, y ); fBrushCenterScreenPoint = MPoint( x, y ); double xView, yView; portToView(x, y, xView, yView); // pos at viewrect coordinate double portW, portH; portSize(portW, portH); double left, right, bottom, top; viewRect(left, right, bottom, top); double sizeInView = portW < 1e-5 ? 0.0 : ( fBrushConfig.size() * (right - left) / portW ); double sizeInViewSquare = sizeInView * sizeInView; if( fDragMode == kNormal ) { fCollectedUVs.clear(); MStatus *returnStatus = NULL; MSelectionMask mask = MSelectionMask::kSelectMeshUVs; const bool bPickSingle = false; MSelectionList selectionList; bool bSelect = MPxTexContext::getMarqueeSelection( x - fBrushConfig.size(), y - fBrushConfig.size(), x + fBrushConfig.size(), y + fBrushConfig.size(), mask, bPickSingle, true, selectionList ); if (bSelect) { MObject component; selectionList.getDagPath( 0, fDagPath, component ); fDagPath.extendToShape(); MFnMesh mesh(fDagPath); MString currentUVSetName; mesh.getCurrentUVSetName(currentUVSetName); MIntArray UVsToTest; if( component.apiType() == MFn::kMeshMapComponent ) { MFnSingleIndexedComponent compFn( component ); compFn.getElements( UVsToTest ); for (unsigned int i = 0; i < UVsToTest.length(); ++i) { float u, v; MStatus bGetUV = mesh.getUV(UVsToTest[i], u, v, ¤tUVSetName); if (bGetUV == MS::kSuccess) { float distSquare = ( u - xView ) * ( u - xView ) + ( v - yView ) * ( v - yView ); if ( distSquare < sizeInViewSquare ) fCollectedUVs.append(UVsToTest[i]); } } } // position in view(world) space. fLastPoint = MPoint( xView, yView, 0.0 ); fCurrentPoint = MPoint( xView, yView, 0.0 ); } } return MS::kSuccess; }