Exemple #1
0
const FatFingersResult FatFingers::findBestPoint()
{
    ASSERT(m_webPage);
    ASSERT(m_webPage->m_mainFrame);

    m_cachedRectHitTestResults.clear();

    FatFingersResult result(m_contentPos);
    m_matchingApproach = ClickableByDefault;

    // Lets set nodeUnderFatFinger to the result of a point based hit test here. If something
    // targable is actually found by ::findIntersectingRegions, then we might replace what we just set below later on.
    Element* elementUnderPoint;
    Element* clickableElementUnderPoint;
    getRelevantInfoFromPoint(m_webPage->m_mainFrame->document(), m_contentPos, elementUnderPoint, clickableElementUnderPoint);

    if (elementUnderPoint) {
        result.m_nodeUnderFatFinger = elementUnderPoint;

        // If we are looking for a Clickable Element and we found one, we can quit early.
        if (m_targetType == ClickableElement) {
            if (clickableElementUnderPoint) {
                setSuccessfulFatFingersResult(result, clickableElementUnderPoint, m_contentPos /*adjustedPosition*/);
                return result;
            }

            if (isElementClickable(elementUnderPoint)) {
                setSuccessfulFatFingersResult(result, elementUnderPoint, m_contentPos /*adjustedPosition*/);
                return result;
            }
        }
    }

#if DEBUG_FAT_FINGERS
    // Force blit to make the fat fingers rects show up.
    if (!m_debugFatFingerRect.isEmpty())
        m_webPage->m_backingStore->repaint(0, 0, m_webPage->transformedViewportSize().width(), m_webPage->transformedViewportSize().height(), true, true);
#endif

    Vector<IntersectingRegion> intersectingRegions;
    Platform::IntRectRegion remainingFingerRegion = Platform::IntRectRegion(fingerRectForPoint(m_contentPos));

    bool foundOne = findIntersectingRegions(m_webPage->m_mainFrame->document(), intersectingRegions, remainingFingerRegion);
    if (!foundOne) {
        m_matchingApproach = MadeClickableByTheWebpage;
        remainingFingerRegion = Platform::IntRectRegion(fingerRectForPoint(m_contentPos));
        foundOne = findIntersectingRegions(m_webPage->m_mainFrame->document(), intersectingRegions, remainingFingerRegion);
    }

    m_matchingApproach = Done;
    m_cachedRectHitTestResults.clear();

    if (!foundOne)
        return result;

    Node* bestNode = 0;
    Platform::IntRectRegion largestIntersectionRegion;
    IntPoint bestPoint;
    int largestIntersectionRegionArea = 0;

    Vector<IntersectingRegion>::const_iterator endIt = intersectingRegions.end();
    for (Vector<IntersectingRegion>::const_iterator it = intersectingRegions.begin(); it != endIt; ++it) {
        Node* currentNode = it->first;
        Platform::IntRectRegion currentIntersectionRegion = it->second;

        int currentIntersectionRegionArea = currentIntersectionRegion.area();
        if (currentIntersectionRegionArea > largestIntersectionRegionArea
            || (currentIntersectionRegionArea == largestIntersectionRegionArea
            && compareDistanceBetweenPoints(m_contentPos, currentIntersectionRegion, largestIntersectionRegion))) {
            bestNode = currentNode;
            largestIntersectionRegion = currentIntersectionRegion;
            largestIntersectionRegionArea = currentIntersectionRegionArea;
        }
    }

    if (!bestNode || largestIntersectionRegion.isEmpty())
        return result;

#if DEBUG_FAT_FINGERS
    m_debugFatFingerAdjustedPosition = m_webPage->mapToTransformed(m_webPage->mapFromContentsToViewport(largestIntersectionRegion.rects()[0].center()));
#endif

    setSuccessfulFatFingersResult(result, bestNode, largestIntersectionRegion.rects()[0].center() /*adjustedPosition*/);

    return result;
}
Exemple #2
0
const FatFingersResult FatFingers::findBestPoint()
{
    ASSERT(m_webPage);
    ASSERT(m_webPage->m_mainFrame);

    // Even though we have clamped the point in libwebview to viewport, but there might be a rounding difference for viewport rect.
    // Clamp position to viewport to ensure we are inside viewport.
    IntRect viewportRect = m_webPage->mainFrame()->view()->visibleContentRect();
    m_contentPos = Platform::pointClampedToRect(m_contentPos, viewportRect);

    m_cachedRectHitTestResults.clear();

    FatFingersResult result(m_contentPos);

    // Lets set nodeUnderFatFinger to the result of a point based hit test here. If something
    // targable is actually found by ::findIntersectingRegions, then we might replace what we just set below later on.
    const HitTestResult& hitResult = m_webPage->hitTestResult(m_contentPos);
    Node* node = hitResult.innerNode();
    while (node && !node->isElementNode())
        node = node->parentNode();

    Element* elementUnderPoint = static_cast<Element*>(node);

    if (elementUnderPoint) {
        result.m_nodeUnderFatFinger = elementUnderPoint;

        // If we are looking for a Clickable Element and we found one, we can quit early.
        if (m_targetType == ClickableElement) {
            if (isElementClickable(elementUnderPoint)) {
                setSuccessfulFatFingersResult(result, elementUnderPoint, m_contentPos /*adjustedPosition*/);
                return result;
            }
            if (hitResult.URLElement()) {
                setSuccessfulFatFingersResult(result, hitResult.URLElement(), m_contentPos /*adjustedPosition*/);
                return result;
            }
        }
    }

#if DEBUG_FAT_FINGERS
    // Force blit to make the fat fingers rects show up.
    if (!m_debugFatFingerRect.isEmpty())
        m_webPage->m_backingStore->repaint(0, 0, m_webPage->transformedViewportSize().width(), m_webPage->transformedViewportSize().height(), true, true);
#endif

    Vector<IntersectingRegion> intersectingRegions;
    IntRectRegion remainingFingerRegion = IntRectRegion(fingerRectForPoint(m_contentPos));

    bool foundOne = findIntersectingRegions(m_webPage->m_mainFrame->document(), intersectingRegions, remainingFingerRegion);

    m_cachedRectHitTestResults.clear();

    if (!foundOne)
        return result;

    Node* bestNode = 0;
    IntRectRegion largestIntersectionRegion;
    int largestIntersectionRegionArea = 0;

    Vector<IntersectingRegion>::const_iterator endIt = intersectingRegions.end();
    for (Vector<IntersectingRegion>::const_iterator it = intersectingRegions.begin(); it != endIt; ++it) {
        Node* currentNode = it->first;
        IntRectRegion currentIntersectionRegion = it->second;

        int currentIntersectionRegionArea = currentIntersectionRegion.area();
        if (currentIntersectionRegionArea > largestIntersectionRegionArea
            || (currentIntersectionRegionArea == largestIntersectionRegionArea
            && compareDistanceBetweenPoints(m_contentPos, currentIntersectionRegion, largestIntersectionRegion))) {
            bestNode = currentNode;
            largestIntersectionRegion = currentIntersectionRegion;
            largestIntersectionRegionArea = currentIntersectionRegionArea;
        }
    }

    if (!bestNode || largestIntersectionRegion.isEmpty())
        return result;

#if DEBUG_FAT_FINGERS
    const Platform::ViewportAccessor* viewportAccessor = m_webPage->m_webkitThreadViewportAccessor;

    m_debugFatFingerAdjustedPosition = viewportAccessor->pixelViewportFromContents(
        viewportAccessor->roundToPixelFromDocumentContents(largestIntersectionRegion.rects()[0].center()));
#endif

    setSuccessfulFatFingersResult(result, bestNode, largestIntersectionRegion.rects()[0].center() /*adjustedPosition*/);

    return result;
}