Exemple #1
0
void RenderNamedFlowThread::addRegionToThread(RenderRegion* renderRegion)
{
    ASSERT(renderRegion);
    if (m_regionList.isEmpty())
        m_regionList.add(renderRegion);
    else {
        // Find the first region "greater" than renderRegion.
        RenderRegionList::iterator it = m_regionList.begin();
        while (it != m_regionList.end() && !compareRenderRegions(renderRegion, *it))
            ++it;
        m_regionList.insertBefore(it, renderRegion);
    }

    resetMarkForDestruction();

    ASSERT(!renderRegion->isValid());
    if (renderRegion->parentNamedFlowThread()) {
        if (renderRegion->parentNamedFlowThread()->dependsOn(this)) {
            // Register ourself to get a notification when the state changes.
            renderRegion->parentNamedFlowThread()->m_observerThreadsSet.add(this);
            return;
        }

        addDependencyOnFlowThread(renderRegion->parentNamedFlowThread());
    }

    renderRegion->setIsValid(true);

    invalidateRegions();
}
// This helper function adds a region to a list preserving the order property of the list.
static void addRegionToList(RenderRegionList& regionList, RenderRegion* renderRegion)
{
    if (regionList.isEmpty())
        regionList.add(renderRegion);
    else {
        // Find the first region "greater" than renderRegion.
        RenderRegionList::iterator it = regionList.begin();
        while (it != regionList.end() && !compareRenderRegions(renderRegion, *it))
            ++it;
        regionList.insertBefore(it, renderRegion);
    }
}