void game::compare(int iCompareX, int iCompareY) { int examx, examy; int ch = (int)'.'; if (iCompareX != -999 && iCompareX != -999) { examx = iCompareX; examy = iCompareY; } else { mvwprintw(w_terrain, 0, 0, "Compare where? (Direction button)"); wrefresh(w_terrain); ch = input(); last_action += ch; if (ch == KEY_ESCAPE || ch == 'q') return; if (ch == '\n' || ch == 'I') ch = '.'; get_direction(this, examx, examy, ch); if (examx == -2 || examy == -2) { add_msg("Invalid direction."); return; } } examx += u.posx; examy += u.posy; std::vector <item> here = m.i_at(examx, examy); std::vector <item> grounditems; //Filter out items with the same name (keep only one of them) std::map <std::string, bool> dups; for (int i = 0; i < here.size(); i++) { if (!dups[here[i].tname(this).c_str()]) { grounditems.push_back(here[i]); dups[here[i].tname(this).c_str()] = true; } } //Only the first 10 Items due to numbering 0-9 const int groundsize = (grounditems.size() > 10 ? 10 : grounditems.size()); u.inv.sort(); u.inv.restack(&u); invslice stacks = u.inv.slice(0, u.inv.size()); WINDOW* w_inv = newwin(TERMY-VIEW_OFFSET_Y*2, TERMX-VIEW_OFFSET_X*2, VIEW_OFFSET_Y, VIEW_OFFSET_X); int maxitems = TERMY-5-VIEW_OFFSET_Y*2; // Number of items to show at one time. std::vector<int> compare_list; // Count of how many we'll drop from each stack bool bFirst = false; // First Item selected bool bShowCompare = false; char cLastCh; compare_list.resize(u.inv.size() + groundsize, 0); std::vector<char> weapon_and_armor; // Always single, not counted print_inv_statics(this, w_inv, "Compare:", weapon_and_armor); // Gun, ammo, weapon, armor, food, tool, book, other std::vector<int> first = find_firsts(stacks); std::vector<int> firsts; if (groundsize > 0) { firsts.push_back(0); } for (int i = 0; i < first.size(); i++) { firsts.push_back((first[i] >= 0) ? first[i]+groundsize : -1); } ch = '.'; int start = 0, cur_it; do { if (( ch == '<' || ch == KEY_PPAGE ) && start > 0) { for (int i = 1; i < maxitems+4; i++) mvwprintz(w_inv, i, 0, c_black, " "); start -= maxitems; if (start < 0) start = 0; mvwprintw(w_inv, maxitems + 4, 0, " "); } if (( ch == '>' || ch == KEY_NPAGE ) && cur_it < u.inv.size() + groundsize) { start = cur_it; mvwprintw(w_inv, maxitems + 4, 12, " "); for (int i = 1; i < maxitems+4; i++) mvwprintz(w_inv, i, 0, c_black, " "); } int cur_line = 2; int iHeaderOffset = (groundsize > 0) ? 0 : 1; for (cur_it = start; cur_it < start + maxitems && cur_line < maxitems+3; cur_it++) { // Clear the current line; mvwprintw(w_inv, cur_line, 0, " "); // Print category header for (int i = iHeaderOffset; i < iCategorieNum; i++) { if (cur_it == firsts[i-iHeaderOffset]) { mvwprintz(w_inv, cur_line, 0, c_magenta, CATEGORIES[i].c_str()); cur_line++; } } if (cur_it < u.inv.size() + groundsize) { char icon = '-'; if (compare_list[cur_it] == 1) icon = '+'; if (cur_it < groundsize) { mvwputch (w_inv, cur_line, 0, c_white, '1'+((cur_it<9) ? cur_it: -1)); nc_color col = (compare_list[cur_it] == 0 ? c_ltgray : c_white); mvwprintz(w_inv, cur_line, 1, col, " %c %s", icon, grounditems[cur_it].tname(this).c_str()); } else { item& it = stacks[cur_it-groundsize]->front(); mvwputch (w_inv, cur_line, 0, c_white, it.invlet); nc_color col = (compare_list[cur_it] == 0 ? c_ltgray : c_white); mvwprintz(w_inv, cur_line, 1, col, " %c %s", icon, it.tname(this).c_str()); if (stacks[cur_it-groundsize]->size() > 1) wprintz(w_inv, col, " [%d]", stacks[cur_it-groundsize]->size()); if (it.charges > 0) wprintz(w_inv, col, " (%d)", it.charges); else if (it.contents.size() == 1 && it.contents[0].charges > 0) wprintw(w_inv, " (%d)", it.contents[0].charges); } } cur_line++; } if (start > 0) mvwprintw(w_inv, maxitems + 4, 0, "< Go Back"); if (cur_it < u.inv.size() + groundsize) mvwprintw(w_inv, maxitems + 4, 12, "> More items"); wrefresh(w_inv); ch = getch(); if (u.has_item(ch)) { item& it = u.inv.item_by_letter(ch); if (it.is_null()) { // Not from inventory bool found = false; for (int i = 0; i < weapon_and_armor.size() && !found; i++) { if (weapon_and_armor[i] == ch) { weapon_and_armor.erase(weapon_and_armor.begin() + i); found = true; bFirst = false; print_inv_statics(this, w_inv, "Compare:", weapon_and_armor); } } if (!found) { if ( ch == u.weapon.invlet && std::find(unreal_itype_ids.begin(), unreal_itype_ids.end(), u.weapon.type->id) != unreal_itype_ids.end()){ //Do Bionic stuff here?! } else { if (!bFirst) { weapon_and_armor.push_back(ch); print_inv_statics(this, w_inv, "Compare:", weapon_and_armor); bFirst = true; cLastCh = ch; } else { bShowCompare = true; } } } } else { int index = -1; for (int i = 0; i < stacks.size(); ++i) { if (stacks[i]->front().invlet == it.invlet) { index = i; break; } } if (index == -1) { debugmsg("Inventory got out of sync with inventory slice?"); } if (compare_list[index+groundsize] == 1) { compare_list[index+groundsize] = 0; bFirst = false; } else { if (!bFirst) { compare_list[index+groundsize] = 1; bFirst = true; cLastCh = ch; } else { bShowCompare = true; } } } } else if ((ch >= '1' && ch <= '9' && ch-'1' < groundsize) || (ch == '0' && groundsize == 10)) { //Ground Items int iZero = 0; if (ch == '0') { iZero = 10; } if (compare_list[ch-'1'+iZero] == 1) { compare_list[ch-'1'+iZero] = 0; bFirst = false; } else { if (!bFirst) { compare_list[ch-'1'+iZero] = 1; bFirst = true; cLastCh = ch; } else { bShowCompare = true; } } } if (bShowCompare) { std::vector<iteminfo> vItemLastCh, vItemCh; std::string sItemLastCh, sItemCh; if (cLastCh >= '0' && cLastCh <= '9') { int iZero = 0; if (cLastCh == '0') { iZero = 10; } grounditems[cLastCh-'1'+iZero].info(true, &vItemLastCh); sItemLastCh = grounditems[cLastCh-'1'+iZero].tname(this); } else { u.i_at(cLastCh).info(true, &vItemLastCh); sItemLastCh = u.i_at(cLastCh).tname(this); } if (ch >= '0' && ch <= '9') { int iZero = 0; if (ch == '0') { iZero = 10; } grounditems[ch-'1'+iZero].info(true, &vItemCh); sItemCh = grounditems[ch-'1'+iZero].tname(this); } else { u.i_at(ch).info(true, &vItemCh); sItemCh = u.i_at(ch).tname(this); } compare_split_screen_popup(0, (TERMX-VIEW_OFFSET_X*2)/2, TERMY-VIEW_OFFSET_Y*2, sItemLastCh, vItemLastCh, vItemCh); compare_split_screen_popup((TERMX-VIEW_OFFSET_X*2)/2, (TERMX-VIEW_OFFSET_X*2)/2, TERMY-VIEW_OFFSET_Y*2, sItemCh, vItemCh, vItemLastCh); wclear(w_inv); print_inv_statics(this, w_inv, "Compare:", weapon_and_armor); bShowCompare = false; } } while (ch != '\n' && ch != KEY_ESCAPE && ch != ' '); werase(w_inv); delwin(w_inv); erase(); refresh_all(); }
void game::compare(int iCompareX, int iCompareY) { int examx, examy; if (iCompareX != -999 && iCompareY != -999) { examx = u.posx + iCompareX; examy = u.posy + iCompareY; } else if (!choose_adjacent(_("Compare where?"), examx, examy)) { return; } std::vector <item> &here = m.i_at(examx, examy); typedef std::vector< std::list<item> > pseudo_inventory; pseudo_inventory grounditems; indexed_invslice grounditems_slice; //Filter out items with the same name (keep only one of them) //Only the first 10 Items due to numbering 0-9 std::set<std::string> dups; for (size_t i = 0; i < here.size() && grounditems.size() < 10; i++) { if (dups.count(here[i].tname()) == 0) { grounditems.push_back(std::list<item>(1, here[i])); // invlet: '0' ... '9' grounditems.back().front().invlet = '0' + grounditems.size() - 1; dups.insert(here[i].tname()); } } for (size_t a = 0; a < grounditems.size(); a++) { // avoid INT_MIN, as it can be confused with "no item at all" grounditems_slice.push_back(indexed_invslice::value_type(&grounditems[a], INT_MIN + a + 1)); } static const item_category category_on_ground( "GROUND:", _("GROUND:"), -1000 ); u.inv.restack(&u); u.inv.sort(); const indexed_invslice stacks = u.inv.slice_filter(); inventory_selector inv_s(false, true, _("Compare:")); inv_s.make_item_list(grounditems_slice, &category_on_ground); inv_s.make_item_list(stacks); inv_s.prepare_paging(); inventory_selector::drop_map prev_droppings; while(true) { inv_s.display(); const std::string action = inv_s.ctxt.handle_input(); const long ch = inv_s.ctxt.get_raw_input().get_first_input(); const int item_pos = g->u.invlet_to_position(static_cast<char>(ch)); if (item_pos != INT_MIN) { inv_s.set_to_drop(item_pos, 0); } else if (inv_s.handle_movement(action)) { // continue with comparison below } else if (action == "QUIT") { break; } else if (action == "RIGHT") { inv_s.set_selected_to_drop(0); } else if (ch >= '0' && ch <= '9' && (size_t) (ch - '0') < grounditems_slice.size()) { const int ip = ch - '0'; inv_s.set_drop_count(INT_MIN + 1 + ip, 0, grounditems_slice[ip].first->front()); } if (inv_s.second_item != NULL) { std::vector<iteminfo> vItemLastCh, vItemCh; std::string sItemLastCh, sItemCh; inv_s.first_item->info(true, &vItemCh); sItemCh = inv_s.first_item->tname(); inv_s.second_item->info(true, &vItemLastCh); sItemLastCh = inv_s.second_item->tname(); compare_split_screen_popup(0, (TERMX - VIEW_OFFSET_X * 2) / 2, TERMY - VIEW_OFFSET_Y * 2, sItemLastCh, vItemLastCh, vItemCh, -1, true); //without getch() compare_split_screen_popup((TERMX - VIEW_OFFSET_X * 2) / 2, (TERMX - VIEW_OFFSET_X * 2) / 2, TERMY - VIEW_OFFSET_Y * 2, sItemCh, vItemCh, vItemLastCh); inv_s.dropping = prev_droppings; inv_s.second_item = NULL; } else { prev_droppings = inv_s.dropping; } } }