Exemple #1
0
void MouseRelatedEvent::initCoordinates()
{
    // Set up initial values for coordinates.
    // Correct values are computed lazily, see computeRelativePosition.
    m_layerLocation = m_pageLocation;
    m_offsetLocation = m_pageLocation;

    computePageLocation();
    m_hasCachedRelativePosition = false;
}
void MouseRelatedEvent::initCoordinates()
{
    // Set up initial values for coordinates.
    // Correct values can't be computed until we have at target, so receivedTarget
    // does the "real" computation.
    m_layerX = m_pageX;
    m_layerY = m_pageY;
    m_offsetX = m_pageX;
    m_offsetY = m_pageY;

    computePageLocation();
}
Exemple #3
0
void MouseRelatedEvent::initCoordinates(const LayoutPoint& clientLocation)
{
    // Set up initial values for coordinates.
    // Correct values are computed lazily, see computeRelativePosition.
    m_clientLocation = clientLocation;
    m_pageLocation = clientLocation + contentsScrollOffset(view());

    m_layerLocation = m_pageLocation;
    m_offsetLocation = m_pageLocation;

    computePageLocation();
    m_hasCachedRelativePosition = false;
}
void MouseRelatedEvent::initCoordinates(const LayoutPoint& clientLocation)
{
    // Set up initial values for coordinates.
    // Correct values are computed lazily, see computeRelativePosition.
    m_clientLocation = clientLocation;
    // FIXME(sky): We don't need this anymore?
    m_pageLocation = clientLocation;

    m_layerLocation = m_pageLocation;
    m_offsetLocation = m_pageLocation;

    computePageLocation();
    m_hasCachedRelativePosition = false;
}
void MouseRelatedEvent::initCoordinates(int clientX, int clientY)
{
    // Set up initial values for coordinates.
    // Correct values can't be computed until we have at target, so receivedTarget
    // does the "real" computation.
    m_clientX = clientX;
    m_clientY = clientY;
    m_pageX = clientX + contentsX(view());
    m_pageY = clientY + contentsY(view());
    m_layerX = m_pageX;
    m_layerY = m_pageY;
    m_offsetX = m_pageX;
    m_offsetY = m_pageY;

    computePageLocation();
}
Exemple #6
0
MouseRelatedEvent::MouseRelatedEvent(const AtomicString& eventType, bool canBubble, bool cancelable,
    PassRefPtrWillBeRawPtr<AbstractView> abstractView, int detail, const IntPoint& screenLocation,
    const IntPoint& rootFrameLocation, const IntPoint& movementDelta, PlatformEvent::Modifiers modifiers,
    double platformTimeStamp, PositionType positionType, InputDeviceCapabilities* sourceCapabilities)
    : UIEventWithKeyState(eventType, canBubble, cancelable, abstractView, detail, modifiers, platformTimeStamp, sourceCapabilities)
    , m_screenLocation(screenLocation)
    , m_movementDelta(movementDelta)
    , m_positionType(positionType)
{
    LayoutPoint adjustedPageLocation;
    LayoutPoint scrollPosition;

    LocalFrame* frame = view() && view()->isLocalDOMWindow() ? toLocalDOMWindow(view())->frame() : nullptr;
    if (frame && hasPosition()) {
        if (FrameView* frameView = frame->view()) {
            scrollPosition = frameView->scrollPosition();
            adjustedPageLocation = frameView->rootFrameToContents(rootFrameLocation);
            float scaleFactor = 1 / frame->pageZoomFactor();
            if (scaleFactor != 1.0f) {
                adjustedPageLocation.scale(scaleFactor, scaleFactor);
                scrollPosition.scale(scaleFactor, scaleFactor);
            }
        }
    }

    m_clientLocation = adjustedPageLocation - toLayoutSize(scrollPosition);
    m_pageLocation = adjustedPageLocation;

    // Set up initial values for coordinates.
    // Correct values are computed lazily, see computeRelativePosition.
    m_layerLocation = m_pageLocation;
    m_offsetLocation = m_pageLocation;

    computePageLocation();
    m_hasCachedRelativePosition = false;
}