Scene_implicit_function_item:: Scene_implicit_function_item(Implicit_function_interface* f) : function_(f) , frame_(new ManipulatedFrame()) , initialized_(false) , grid_size_(SCENE_IMPLICIT_GRID_SIZE) , max_value_(0.) , min_value_(0.) , blue_color_ramp_() , red_color_ramp_() { blue_color_ramp_.build_blue(); red_color_ramp_.build_red(); compute_min_max(); compute_function_grid(); connect(frame_, SIGNAL(modified()), this, SLOT(compute_function_grid())); }
Scene_implicit_function_item:: Scene_implicit_function_item(Implicit_function_interface* f) : function_(f) , frame_(new ManipulatedFrame()) , grid_size_(SCENE_IMPLICIT_GRID_SIZE) , max_value_(0.) , min_value_(0.) , blue_color_ramp_() , red_color_ramp_() { compile_shaders(); texture = new Texture(grid_size_,grid_size_); blue_color_ramp_.build_blue(); red_color_ramp_.build_red(); compute_min_max(); compute_function_grid(); connect(frame_, SIGNAL(modified()), this, SLOT(compute_function_grid())); are_buffers_initialized = false; texture_initialized = false; }