Exemple #1
0
void trydisconnect()
{
    if(connpeer) abortconnect();
    else if(curpeer || connectedlocally)
    {
        if(verbose) conoutft(CON_MESG, "\faattempting to disconnect...");
        disconnect(0, !discmillis);
    }
    else conoutft(CON_MESG, "\frnot connected");
}
bool multiplayer(bool msg)
{
    // check if we're playing alone
    int n = client::otherclients();
    if(n && msg) conoutft(CON_MESG, "\froperation not available with other clients");
    return n > 0;
}
Exemple #3
0
void connectserv(const char *name, int port, const char *password)
{
    abortconnect();
    if(!port) port = ENG_SERVER_PORT;

    ENetAddress address;
    address.port = port;

    setsvar("serveraddress", "");
    setvar("serverconport", 0);
    if(name && *name)
    {
        addserver(name, port);
        conoutft(CON_MESG, "\faattempting to connect to %s:[%d]", name, port);
        if(!resolverwait(name, &address))
        {
            conoutft(CON_MESG, "\frcould not resolve host %s", name);
            connectfail();
            return;
        }
        setsvar("serveraddress", name);
        setvar("serverconport", port);
    }
    else
    {
        conoutft(CON_MESG, "\faattempting to connect to a local server");
        address.host = ENET_HOST_BROADCAST;
    }

    if(!clienthost)
        clienthost = enet_host_create(NULL, 2, server::numchannels(), rate, rate);

    if(clienthost)
    {
        connpeer = enet_host_connect(clienthost, &address, server::numchannels(), 0);
        enet_host_flush(clienthost);
        connmillis = totalmillis;
        connattempts = 0;
        client::connectattempt(name ? name : "", port, password ? password : "", address);
        conoutft(CON_MESG, "\fgconnecting to %s:[%d]", name != NULL ? name : "local server", port);
    }
    else
    {
        conoutft(CON_MESG, "\frfailed creating client socket");
        connectfail();
    }
}
Exemple #4
0
void abortconnect(bool msg)
{
    if(!connpeer) return;
    client::connectfail();
    if(msg) conoutft(CON_MESG, "\faaborting connection attempt");
    if(connpeer->state!=ENET_PEER_STATE_DISCONNECTED) enet_peer_reset(connpeer);
    connpeer = NULL;
    if(curpeer) return;
    enet_host_destroy(clienthost);
    clienthost = NULL;
}
Exemple #5
0
void gets2c()           // get updates from the server
{
    ENetEvent event;
    if(!clienthost) return;
    if(connpeer && totalmillis/3000 > connmillis/3000)
    {
        connmillis = totalmillis;
        ++connattempts;
        if(connattempts > 3)
        {
            conoutft(CON_MESG, "\frcould not connect to server");
            connectfail();
            return;
        }
        else conoutft(CON_MESG, "\faconnection attempt %d", connattempts);
    }
    while(clienthost && enet_host_service(clienthost, &event, 0)>0)
    switch(event.type)
    {
        case ENET_EVENT_TYPE_CONNECT:
            disconnect(1);
            curpeer = connpeer;
            connpeer = NULL;
            conoutft(CON_MESG, "\fgconnected to server");
            throttle();
            if(rate) setrate(rate);
            client::gameconnect(true);
            break;

        case ENET_EVENT_TYPE_RECEIVE:
            if(discmillis) conoutft(CON_MESG, "\faattempting to disconnect...");
            else localservertoclient(event.channelID, event.packet);
            enet_packet_destroy(event.packet);
            break;

        case ENET_EVENT_TYPE_DISCONNECT:
            if(event.data>=DISC_NUM) event.data = DISC_NONE;
            if(event.peer==connpeer)
            {
                conoutft(CON_MESG, "\frcould not connect to server");
                connectfail();
            }
            else
            {
                if(!discmillis || event.data) conoutft(CON_MESG, "\frserver network error, disconnecting (%s) ...", disc_reasons[event.data]);
                disconnect();
            }
            return;

        default:
            break;
    }
}
Exemple #6
0
void disconnect(int onlyclean, int async)
{
    bool cleanup = onlyclean!=0;
    if(curpeer || connectedlocally)
    {
        if(curpeer)
        {
            if(!discmillis)
            {
                enet_peer_disconnect(curpeer, DISC_NONE);
                if(clienthost) enet_host_flush(clienthost);
                discmillis = totalmillis;
            }
            if(curpeer->state!=ENET_PEER_STATE_DISCONNECTED)
            {
                if(async) return;
                enet_peer_reset(curpeer);
            }
            curpeer = NULL;
        }
        discmillis = 0;
        conoutft(CON_MESG, "\frdisconnected");
        cleanup = true;
    }
    if(!connpeer && clienthost)
    {
        enet_host_destroy(clienthost);
        clienthost = NULL;
    }
    if(cleanup)
    {
        client::gamedisconnect(onlyclean);
        localdisconnect();
    }
    if(!onlyclean) localconnect(false);
}
Exemple #7
0
void neterr(const char *s)
{
    conoutft(CON_MESG, "\frillegal network message (%s)", s);
    disconnect();
}