static void relaxPoints(FillContext& context, Size iterations) { auto chunkSize = context.chunkSize; auto cx = context.chunkX; auto cy = context.chunkY; auto& points = context.points; for(int i = 0; i < iterations; ++i) { Diagram diagram; construct_voronoi(points.begin(), points.end(), &diagram); for(const DiagramCell& it : diagram.cells()) { auto edge = it.incident_edge(); CoordinateType x = 0; CoordinateType y = 0; int count = 0; do { edge = edge->next(); auto edgePoints = getEdgePoints(*edge, points); x += edgePoints.first.x() - cx * chunkSize; y += edgePoints.first.y() - cy * chunkSize; ++count; } while (edge != it.incident_edge()); points[it.source_index()].x(x / count + cx * chunkSize); points[it.source_index()].y(y / count + cy * chunkSize); } } }
void MedialAxis::build(Polylines* polylines) { /* // build bounding box (we use it for clipping infinite segments) // --> we have no infinite segments this->bb = BoundingBox(this->lines); */ construct_voronoi(this->lines.begin(), this->lines.end(), &this->vd); /* // DEBUG: dump all Voronoi edges { for (VD::const_edge_iterator edge = this->vd.edges().begin(); edge != this->vd.edges().end(); ++edge) { if (edge->is_infinite()) continue; Polyline polyline; polyline.points.push_back(Point( edge->vertex0()->x(), edge->vertex0()->y() )); polyline.points.push_back(Point( edge->vertex1()->x(), edge->vertex1()->y() )); polylines->push_back(polyline); } return; } */ // collect valid edges (i.e. prune those not belonging to MAT) // note: this keeps twins, so it contains twice the number of the valid edges this->edges.clear(); for (VD::const_edge_iterator edge = this->vd.edges().begin(); edge != this->vd.edges().end(); ++edge) { // if we only process segments representing closed loops, none if the // infinite edges (if any) would be part of our MAT anyway if (edge->is_secondary() || edge->is_infinite()) continue; this->edges.insert(&*edge); } // count valid segments for each vertex std::map< const VD::vertex_type*,std::set<const VD::edge_type*> > vertex_edges; std::set<const VD::vertex_type*> entry_nodes; for (VD::const_vertex_iterator vertex = this->vd.vertices().begin(); vertex != this->vd.vertices().end(); ++vertex) { // get a reference to the list of valid edges originating from this vertex std::set<const VD::edge_type*>& edges = vertex_edges[&*vertex]; // get one random edge originating from this vertex const VD::edge_type* edge = vertex->incident_edge(); do { if (this->edges.count(edge) > 0) // only count valid edges edges.insert(edge); edge = edge->rot_next(); // next edge originating from this vertex } while (edge != vertex->incident_edge()); // if there's only one edge starting at this vertex then it's a leaf size_t edge_count = edges.size(); if (edge_count == 1) { entry_nodes.insert(&*vertex); } } // prune recursively while (!entry_nodes.empty()) { // get a random entry node const VD::vertex_type* v = *entry_nodes.begin(); // get edge starting from v assert(!vertex_edges[v].empty()); const VD::edge_type* edge = *vertex_edges[v].begin(); if (!this->is_valid_edge(*edge)) { // if edge is not valid, erase it from edge list (void)this->edges.erase(edge); (void)this->edges.erase(edge->twin()); // decrement edge counters for the affected nodes const VD::vertex_type* v1 = edge->vertex1(); (void)vertex_edges[v].erase(edge); (void)vertex_edges[v1].erase(edge->twin()); // also, check whether the end vertex is a new leaf if (vertex_edges[v1].size() == 1) { entry_nodes.insert(v1); } else if (vertex_edges[v1].empty()) { entry_nodes.erase(v1); } } // remove node from the set to prevent it from being visited again entry_nodes.erase(v); } // iterate through the valid edges to build polylines while (!this->edges.empty()) { const VD::edge_type& edge = **this->edges.begin(); // start a polyline Polyline polyline; polyline.points.push_back(Point( edge.vertex0()->x(), edge.vertex0()->y() )); polyline.points.push_back(Point( edge.vertex1()->x(), edge.vertex1()->y() )); // remove this edge and its twin from the available edges (void)this->edges.erase(&edge); (void)this->edges.erase(edge.twin()); // get next points this->process_edge_neighbors(edge, &polyline.points); // get previous points Points pp; this->process_edge_neighbors(*edge.twin(), &pp); polyline.points.insert(polyline.points.begin(), pp.rbegin(), pp.rend()); // append polyline to result if it's not too small if (polyline.length() > this->max_width) polylines->push_back(polyline); } }
bool VoronoiMap::update_diagram(const World* world) { std::vector<Point> points; for (int x = 0; x < world->width(); ++x) { for (int y = 0; y < world->height(); ++y) { Node* node = world->at(x,y); if (node->is_wall()) { bool success = true; for (auto nei : world->neighbours(node)) { if (!nei->is_wall()) { success = false; break; } } if (success) { points.push_back(Point(x,y)); } } } } // Keep this empty for now std::vector<Segment> segments; construct_voronoi(points.begin(), points.end(), segments.begin(), segments.end(), m_map); // Filter edges and vertexes m_filtered_edges = m_map->edges(); auto edge_filter = [world](const voronoi_diagram<double>::edge_type& edge) { bool remove = false; if(edge.is_finite()) { std::pair<int,int> p0 = std::make_pair(std::round(edge.vertex0()->x()), std::round(edge.vertex0()->y())); std::pair<int,int> p1 = std::make_pair(std::round(edge.vertex1()->x()), std::round(edge.vertex1()->y())); if (world->is_valid(p0) && world->is_valid(p1)) { remove = remove || world->at(p0)->is_wall() || world->at(p1)->is_wall(); } else { remove = true; } } else { remove = true; } return remove; }; m_filtered_edges.erase(std::remove_if(m_filtered_edges.begin(), m_filtered_edges.end(), edge_filter), m_filtered_edges.end()); return true; };