uint32 LanguageManager::getLanguageID(Language language, LanguageGender gender) const { const Declaration *l = find(language); if (!l) return kLanguageInvalid; return convertLanguageIDToGendered(l->id, gender); }
uint32 getLanguageID(GameID game, Language language, LanguageGender gender) { return convertLanguageIDToGendered(getLanguageID(game, language), gender); }