cocos2d::Mat4 Physics3DConeTwistConstraint::getBFrame() const { const auto& frame = static_cast<btConeTwistConstraint*>(_constraint)->getBFrame(); return convertbtTransformToMat4(frame); }
cocos2d::Mat4 Physics3DConeTwistConstraint::getFrameOffsetB() const { const auto& trans = static_cast<btConeTwistConstraint*>(_constraint)->getFrameOffsetB(); return convertbtTransformToMat4(trans); }
cocos2d::Mat4 Physics3DSliderConstraint::getFrameOffsetB() const { const auto& frameOff = static_cast<btSliderConstraint*>(_constraint)->getFrameOffsetB(); return convertbtTransformToMat4(frameOff); }
cocos2d::Mat4 Physics3DHingeConstraint::getBFrame() const { const auto& trans = static_cast<btHingeConstraint*>(_constraint)->getBFrame(); return convertbtTransformToMat4(trans); }
cocos2d::Mat4 Physics3DRigidBody::getWorldTransform() const { const auto& transform = _btRigidBody->getWorldTransform(); return convertbtTransformToMat4(transform); }
cocos2d::Mat4 Physics3DRigidBody::getCenterOfMassTransform() const { return convertbtTransformToMat4(_btRigidBody->getCenterOfMassTransform()); }
cocos2d::Mat4 Physics3DCollider::getWorldTransform() const { return convertbtTransformToMat4(_btGhostObject->getWorldTransform()); }