void PixelsMovement::cutMask()
{
  {
    ContextWriter writer(m_reader, 1000);
    if (writer.cel()) {
      m_transaction.execute(new cmd::ClearMask(writer.cel()));

      ASSERT(writer.cel());
      if (writer.cel())
        m_transaction.execute(new cmd::TrimCel(writer.cel()));
    }
  }

  copyMask();
}
Exemple #2
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void SingleSampler::DoSamples( ShadeOutput* pOut,
			 SamplingCallback* cb, ShadeContext* sc, MASK pMask )
{
	n = 0;
	if ( pMask ) 
		copyMask( mask, pMask );
	else
		setMask( mask, ALL_ONES );

	float sampleScale;
	Point2	sample;
	NextSample( &sample, &sampleScale );

//	c.r = c.g = c.b = t.r = t.g = t.b = 0;
	pOut->Reset();

	if ( sampleInMask( sample, mask, sc->globContext->fieldRender ) )
		cb->SampleAtOffset( pOut, sample, sampleScale );
	else
		cb->SampleAtOffset( pOut, sample, sampleScale );
}