/* Clip a line against the viewport and user clip planes. */ static void do_clip_line( struct draw_stage *stage, struct prim_header *header, unsigned clipmask ) { const struct clip_stage *clipper = clip_stage( stage ); struct vertex_header *v0 = header->v[0]; struct vertex_header *v1 = header->v[1]; float t0 = 0.0F; float t1 = 0.0F; struct prim_header newprim; while (clipmask) { const unsigned plane_idx = ffs(clipmask)-1; const float dp0 = getclipdist(clipper, v0, plane_idx); const float dp1 = getclipdist(clipper, v1, plane_idx); if (dp1 < 0.0F) { float t = dp1 / (dp1 - dp0); t1 = MAX2(t1, t); } if (dp0 < 0.0F) { float t = dp0 / (dp0 - dp1); t0 = MAX2(t0, t); } if (t0 + t1 >= 1.0F) return; /* discard */ clipmask &= ~(1 << plane_idx); /* turn off this plane's bit */ } if (v0->clipmask) { interp( clipper, stage->tmp[0], t0, v0, v1 ); copy_flat(stage, stage->tmp[0], v0); newprim.v[0] = stage->tmp[0]; } else { newprim.v[0] = v0; } if (v1->clipmask) { interp( clipper, stage->tmp[1], t1, v1, v0 ); newprim.v[1] = stage->tmp[1]; } else { newprim.v[1] = v1; } stage->next->line( stage->next, &newprim ); }
/* Clip a line against the viewport and user clip planes. */ static void do_clip_line( struct draw_stage *stage, struct prim_header *header, unsigned clipmask ) { const struct clip_stage *clipper = clip_stage( stage ); struct vertex_header *v0 = header->v[0]; struct vertex_header *v1 = header->v[1]; float t0 = 0.0F; float t1 = 0.0F; struct prim_header newprim; int viewport_index = draw_viewport_index(clipper->stage.draw, v0); while (clipmask) { const unsigned plane_idx = ffs(clipmask)-1; const float dp0 = getclipdist(clipper, v0, plane_idx); const float dp1 = getclipdist(clipper, v1, plane_idx); if (util_is_inf_or_nan(dp0) || util_is_inf_or_nan(dp1)) return; //discard nan if (dp1 < 0.0F) { float t = dp1 / (dp1 - dp0); t1 = MAX2(t1, t); } if (dp0 < 0.0F) { float t = dp0 / (dp0 - dp1); t0 = MAX2(t0, t); } if (t0 + t1 >= 1.0F) return; /* discard */ clipmask &= ~(1 << plane_idx); /* turn off this plane's bit */ } if (v0->clipmask) { interp( clipper, stage->tmp[0], t0, v0, v1, viewport_index ); if (stage->draw->rasterizer->flatshade_first) { copy_flat(stage, stage->tmp[0], v0); /* copy v0 color to tmp[0] */ } else { copy_flat(stage, stage->tmp[0], v1); /* copy v1 color to tmp[0] */ } newprim.v[0] = stage->tmp[0]; } else { newprim.v[0] = v0; } if (v1->clipmask) { interp( clipper, stage->tmp[1], t1, v1, v0, viewport_index ); if (stage->draw->rasterizer->flatshade_first) { copy_flat(stage, stage->tmp[1], v0); /* copy v0 color to tmp[1] */ } else { copy_flat(stage, stage->tmp[1], v1); /* copy v1 color to tmp[1] */ } newprim.v[1] = stage->tmp[1]; } else { newprim.v[1] = v1; } stage->next->line( stage->next, &newprim ); }
/* Clip a triangle against the viewport and user clip planes. */ static void do_clip_tri( struct draw_stage *stage, struct prim_header *header, unsigned clipmask ) { struct clip_stage *clipper = clip_stage( stage ); struct vertex_header *a[MAX_CLIPPED_VERTICES]; struct vertex_header *b[MAX_CLIPPED_VERTICES]; struct vertex_header **inlist = a; struct vertex_header **outlist = b; unsigned tmpnr = 0; unsigned n = 3; unsigned i; boolean aEdges[MAX_CLIPPED_VERTICES]; boolean bEdges[MAX_CLIPPED_VERTICES]; boolean *inEdges = aEdges; boolean *outEdges = bEdges; int viewport_index = 0; inlist[0] = header->v[0]; inlist[1] = header->v[1]; inlist[2] = header->v[2]; viewport_index = draw_viewport_index(clipper->stage.draw, inlist[0]); if (DEBUG_CLIP) { const float *v0 = header->v[0]->clip; const float *v1 = header->v[1]->clip; const float *v2 = header->v[2]->clip; debug_printf("Clip triangle:\n"); debug_printf(" %f, %f, %f, %f\n", v0[0], v0[1], v0[2], v0[3]); debug_printf(" %f, %f, %f, %f\n", v1[0], v1[1], v1[2], v1[3]); debug_printf(" %f, %f, %f, %f\n", v2[0], v2[1], v2[2], v2[3]); } /* * Note: at this point we can't just use the per-vertex edge flags. * We have to observe the edge flag bits set in header->flags which * were set during primitive decomposition. Put those flags into * an edge flags array which parallels the vertex array. * Later, in the 'unfilled' pipeline stage we'll draw the edge if both * the header.flags bit is set AND the per-vertex edgeflag field is set. */ inEdges[0] = !!(header->flags & DRAW_PIPE_EDGE_FLAG_0); inEdges[1] = !!(header->flags & DRAW_PIPE_EDGE_FLAG_1); inEdges[2] = !!(header->flags & DRAW_PIPE_EDGE_FLAG_2); while (clipmask && n >= 3) { const unsigned plane_idx = ffs(clipmask)-1; const boolean is_user_clip_plane = plane_idx >= 6; struct vertex_header *vert_prev = inlist[0]; boolean *edge_prev = &inEdges[0]; float dp_prev; unsigned outcount = 0; dp_prev = getclipdist(clipper, vert_prev, plane_idx); clipmask &= ~(1<<plane_idx); if (util_is_inf_or_nan(dp_prev)) return; //discard nan assert(n < MAX_CLIPPED_VERTICES); if (n >= MAX_CLIPPED_VERTICES) return; inlist[n] = inlist[0]; /* prevent rotation of vertices */ inEdges[n] = inEdges[0]; for (i = 1; i <= n; i++) { struct vertex_header *vert = inlist[i]; boolean *edge = &inEdges[i]; float dp = getclipdist(clipper, vert, plane_idx); if (util_is_inf_or_nan(dp)) return; //discard nan if (dp_prev >= 0.0f) { assert(outcount < MAX_CLIPPED_VERTICES); if (outcount >= MAX_CLIPPED_VERTICES) return; outEdges[outcount] = *edge_prev; outlist[outcount++] = vert_prev; } if (DIFFERENT_SIGNS(dp, dp_prev)) { struct vertex_header *new_vert; boolean *new_edge; assert(tmpnr < MAX_CLIPPED_VERTICES + 1); if (tmpnr >= MAX_CLIPPED_VERTICES + 1) return; new_vert = clipper->stage.tmp[tmpnr++]; assert(outcount < MAX_CLIPPED_VERTICES); if (outcount >= MAX_CLIPPED_VERTICES) return; new_edge = &outEdges[outcount]; outlist[outcount++] = new_vert; if (dp < 0.0f) { /* Going out of bounds. Avoid division by zero as we * know dp != dp_prev from DIFFERENT_SIGNS, above. */ float t = dp / (dp - dp_prev); interp( clipper, new_vert, t, vert, vert_prev, viewport_index ); /* Whether or not to set edge flag for the new vert depends * on whether it's a user-defined clipping plane. We're * copying NVIDIA's behaviour here. */ if (is_user_clip_plane) { /* we want to see an edge along the clip plane */ *new_edge = TRUE; new_vert->edgeflag = TRUE; } else { /* we don't want to see an edge along the frustum clip plane */ *new_edge = *edge_prev; new_vert->edgeflag = FALSE; } } else { /* Coming back in. */ float t = dp_prev / (dp_prev - dp); interp( clipper, new_vert, t, vert_prev, vert, viewport_index ); /* Copy starting vert's edgeflag: */ new_vert->edgeflag = vert_prev->edgeflag; *new_edge = *edge_prev; } } vert_prev = vert; edge_prev = edge; dp_prev = dp; } /* swap in/out lists */ { struct vertex_header **tmp = inlist; inlist = outlist; outlist = tmp; n = outcount; } { boolean *tmp = inEdges; inEdges = outEdges; outEdges = tmp; } } /* If flat-shading, copy provoking vertex color to polygon vertex[0] */ if (n >= 3) { if (clipper->num_flat_attribs) { if (stage->draw->rasterizer->flatshade_first) { if (inlist[0] != header->v[0]) { assert(tmpnr < MAX_CLIPPED_VERTICES + 1); if (tmpnr >= MAX_CLIPPED_VERTICES + 1) return; inlist[0] = dup_vert(stage, inlist[0], tmpnr++); copy_flat(stage, inlist[0], header->v[0]); } } else { if (inlist[0] != header->v[2]) { assert(tmpnr < MAX_CLIPPED_VERTICES + 1); if (tmpnr >= MAX_CLIPPED_VERTICES + 1) return; inlist[0] = dup_vert(stage, inlist[0], tmpnr++); copy_flat(stage, inlist[0], header->v[2]); } } } /* Emit the polygon as triangles to the setup stage: */ emit_poly( stage, inlist, inEdges, n, header ); } }