void PresetInputs::resetMesh() { assert ( x_mesh ); assert ( y_mesh ); assert ( rad_mesh ); assert ( theta_mesh ); copy_mesh(this->x_mesh, this->origx, gx, gy); copy_mesh(this->y_mesh, this->origy, gx, gy); copy_mesh(this->rad_mesh, this->origrad, gx, gy); copy_mesh(this->theta_mesh, this->origtheta, gx, gy); }
void make_local_mesh(Mesh *me) { Object *ob; Mesh *men; int local=0, lib=0; /* - only lib users: do nothing * - only local users: set flag * - mixed: make copy */ if(me->id.lib==0) return; if(me->id.us==1) { me->id.lib= 0; me->id.flag= LIB_LOCAL; new_id(0, (ID *)me, 0); if(me->mtface) make_local_tface(me); return; } ob= G.main->object.first; while(ob) { if( me==get_mesh(ob) ) { if(ob->id.lib) lib= 1; else local= 1; } ob= ob->id.next; } if(local && lib==0) { me->id.lib= 0; me->id.flag= LIB_LOCAL; new_id(0, (ID *)me, 0); if(me->mtface) make_local_tface(me); } else if(local && lib) { men= copy_mesh(me); men->id.us= 0; ob= G.main->object.first; while(ob) { if( me==get_mesh(ob) ) { if(ob->id.lib==0) { set_mesh(ob, men); } } ob= ob->id.next; } } }
void make_local_mesh(Mesh *me) { Main *bmain= G.main; Object *ob; int local=0, lib=0; /* - only lib users: do nothing * - only local users: set flag * - mixed: make copy */ if(me->id.lib==NULL) return; if(me->id.us==1) { me->id.lib= NULL; me->id.flag= LIB_LOCAL; new_id(&bmain->mesh, (ID *)me, NULL); expand_local_mesh(bmain, me); return; } for(ob= bmain->object.first; ob && ELEM(0, lib, local); ob= ob->id.next) { if(me == ob->data) { if(ob->id.lib) lib= 1; else local= 1; } } if(local && lib==0) { me->id.lib= NULL; me->id.flag= LIB_LOCAL; new_id(&bmain->mesh, (ID *)me, NULL); expand_local_mesh(bmain, me); } else if(local && lib) { Mesh *men= copy_mesh(me); men->id.us= 0; for(ob= bmain->object.first; ob; ob= ob->id.next) { if(me == ob->data) { if(ob->id.lib==NULL) { set_mesh(ob, men); } } } } }
int id_copy(ID *id, ID **newid, int test) { if(!test) *newid= NULL; /* conventions: * - make shallow copy, only this ID block * - id.us of the new ID is set to 1 */ switch(GS(id->name)) { case ID_SCE: return 0; /* can't be copied from here */ case ID_LI: return 0; /* can't be copied from here */ case ID_OB: if(!test) *newid= (ID*)copy_object((Object*)id); return 1; case ID_ME: if(!test) *newid= (ID*)copy_mesh((Mesh*)id); return 1; case ID_CU: if(!test) *newid= (ID*)copy_curve((Curve*)id); return 1; case ID_MB: if(!test) *newid= (ID*)copy_mball((MetaBall*)id); return 1; case ID_MA: if(!test) *newid= (ID*)copy_material((Material*)id); return 1; case ID_TE: if(!test) *newid= (ID*)copy_texture((Tex*)id); return 1; case ID_IM: if(!test) *newid= (ID*)copy_image((Image*)id); return 1; case ID_LT: if(!test) *newid= (ID*)copy_lattice((Lattice*)id); return 1; case ID_LA: if(!test) *newid= (ID*)copy_lamp((Lamp*)id); return 1; case ID_SPK: if(!test) *newid= (ID*)copy_speaker((Speaker*)id); return 1; case ID_CA: if(!test) *newid= (ID*)copy_camera((Camera*)id); return 1; case ID_IP: return 0; /* deprecated */ case ID_KE: if(!test) *newid= (ID*)copy_key((Key*)id); return 1; case ID_WO: if(!test) *newid= (ID*)copy_world((World*)id); return 1; case ID_SCR: return 0; /* can't be copied from here */ case ID_VF: return 0; /* not implemented */ case ID_TXT: if(!test) *newid= (ID*)copy_text((Text*)id); return 1; case ID_SCRIPT: return 0; /* deprecated */ case ID_SO: return 0; /* not implemented */ case ID_GR: if(!test) *newid= (ID*)copy_group((Group*)id); return 1; case ID_AR: if(!test) *newid= (ID*)copy_armature((bArmature*)id); return 1; case ID_AC: if(!test) *newid= (ID*)copy_action((bAction*)id); return 1; case ID_NT: if(!test) *newid= (ID*)ntreeCopyTree((bNodeTree*)id); return 1; case ID_BR: if(!test) *newid= (ID*)copy_brush((Brush*)id); return 1; case ID_PA: if(!test) *newid= (ID*)psys_copy_settings((ParticleSettings*)id); return 1; case ID_WM: return 0; /* can't be copied from here */ case ID_GD: return 0; /* not implemented */ } return 0; }
/* This function merges a mesh from the current scene into another main * it does not convert */ RAS_MeshObject *KX_BlenderSceneConverter::ConvertMeshSpecial(KX_Scene* kx_scene, Main *maggie, const char *name) { /* Find a mesh in the current main */ ID *me= static_cast<ID *>(BLI_findstring(&m_maggie->mesh, name, offsetof(ID, name) + 2)); if(me==NULL) { printf("Could not be found \"%s\"\n", name); return NULL; } /* Watch this!, if its used in the original scene can cause big troubles */ if(me->us > 0) { printf("Mesh has a user \"%s\"\n", name); me = (ID*)copy_mesh((Mesh*)me); me->us--; } BLI_remlink(&m_maggie->mesh, me); /* even if we made the copy it needs to be removed */ BLI_addtail(&maggie->mesh, me); /* Must copy the materials this uses else we cant free them */ { Mesh *mesh= (Mesh *)me; /* ensure all materials are tagged */ for(int i=0; i<mesh->totcol; i++) if(mesh->mat[i]) mesh->mat[i]->id.flag &= ~LIB_DOIT; for(int i=0; i<mesh->totcol; i++) { Material *mat_old= mesh->mat[i]; /* if its tagged its a replaced material */ if(mat_old && (mat_old->id.flag & LIB_DOIT)==0) { Material *mat_old= mesh->mat[i]; Material *mat_new= copy_material( mat_old ); mat_new->id.flag |= LIB_DOIT; mat_old->id.us--; BLI_remlink(&m_maggie->mat, mat_new); BLI_addtail(&maggie->mat, mat_new); mesh->mat[i]= mat_new; /* the same material may be used twice */ for(int j=i+1; j<mesh->totcol; j++) { if(mesh->mat[j]==mat_old) { mesh->mat[j]= mat_new; mat_new->id.us++; mat_old->id.us--; } } } } } RAS_MeshObject *meshobj = BL_ConvertMesh((Mesh *)me, NULL, kx_scene, this); kx_scene->GetLogicManager()->RegisterMeshName(meshobj->GetName(),meshobj); m_map_mesh_to_gamemesh.clear(); /* This is at runtime so no need to keep this, BL_ConvertMesh adds */ return meshobj; }
/* settings: 0 - preview, 1 - render */ Mesh *rna_Object_to_mesh(Object *ob, ReportList *reports, Scene *sce, int apply_modifiers, int settings) { Mesh *tmpmesh; Curve *tmpcu = NULL; Object *tmpobj = NULL; int render = settings == eModifierMode_Render, i; int cage = !apply_modifiers; /* perform the mesh extraction based on type */ switch (ob->type) { case OB_FONT: case OB_CURVE: case OB_SURF: /* copies object and modifiers (but not the data) */ tmpobj= copy_object(ob); tmpcu = (Curve *)tmpobj->data; tmpcu->id.us--; /* if getting the original caged mesh, delete object modifiers */ if( cage ) object_free_modifiers(tmpobj); /* copies the data */ tmpobj->data = copy_curve( (Curve *) ob->data ); #if 0 /* copy_curve() sets disp.first null, so currently not need */ { Curve *cu; cu = (Curve *)tmpobj->data; if( cu->disp.first ) MEM_freeN( cu->disp.first ); cu->disp.first = NULL; } #endif /* get updated display list, and convert to a mesh */ makeDispListCurveTypes( sce, tmpobj, 0 ); nurbs_to_mesh( tmpobj ); /* nurbs_to_mesh changes the type to a mesh, check it worked */ if (tmpobj->type != OB_MESH) { free_libblock_us( &(G.main->object), tmpobj ); BKE_report(reports, RPT_ERROR, "cant convert curve to mesh. Does the curve have any segments?"); return NULL; } tmpmesh = tmpobj->data; free_libblock_us( &G.main->object, tmpobj ); break; case OB_MBALL: { /* metaballs don't have modifiers, so just convert to mesh */ Object *basis_ob = find_basis_mball(sce, ob); /* todo, re-generatre for render-res */ /* metaball_polygonize(scene, ob) */ if(ob != basis_ob) return NULL; /* only do basis metaball */ tmpmesh = add_mesh("Mesh"); if(render) { ListBase disp = {NULL, NULL}; makeDispListMBall_forRender(sce, ob, &disp); mball_to_mesh(&disp, tmpmesh); freedisplist(&disp); } else mball_to_mesh(&ob->disp, tmpmesh); break; } case OB_MESH: /* copies object and modifiers (but not the data) */ if (cage) { /* copies the data */ tmpmesh = copy_mesh( ob->data ); /* if not getting the original caged mesh, get final derived mesh */ } else { /* Make a dummy mesh, saves copying */ DerivedMesh *dm; /* CustomDataMask mask = CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL; */ CustomDataMask mask = CD_MASK_MESH; /* this seems more suitable, exporter, for example, needs CD_MASK_MDEFORMVERT */ /* Write the display mesh into the dummy mesh */ if (render) dm = mesh_create_derived_render( sce, ob, mask ); else dm = mesh_create_derived_view( sce, ob, mask ); tmpmesh = add_mesh( "Mesh" ); DM_to_mesh( dm, tmpmesh ); dm->release( dm ); } break; default: BKE_report(reports, RPT_ERROR, "Object does not have geometry data"); return NULL; } /* Copy materials to new mesh */ switch (ob->type) { case OB_SURF: case OB_FONT: case OB_CURVE: tmpmesh->totcol = tmpcu->totcol; /* free old material list (if it exists) and adjust user counts */ if( tmpcu->mat ) { for( i = tmpcu->totcol; i-- > 0; ) { /* are we an object material or data based? */ tmpmesh->mat[i] = ob->matbits[i] ? ob->mat[i] : tmpcu->mat[i]; if (tmpmesh->mat[i]) { tmpmesh->mat[i]->id.us++; } } } break; #if 0 /* Crashes when assigning the new material, not sure why */ case OB_MBALL: tmpmb = (MetaBall *)ob->data; tmpmesh->totcol = tmpmb->totcol; /* free old material list (if it exists) and adjust user counts */ if( tmpmb->mat ) { for( i = tmpmb->totcol; i-- > 0; ) { tmpmesh->mat[i] = tmpmb->mat[i]; /* CRASH HERE ??? */ if (tmpmesh->mat[i]) { tmpmb->mat[i]->id.us++; } } } break; #endif case OB_MESH: if (!cage) { Mesh *origmesh= ob->data; tmpmesh->flag= origmesh->flag; tmpmesh->mat = MEM_dupallocN(origmesh->mat); tmpmesh->totcol = origmesh->totcol; tmpmesh->smoothresh= origmesh->smoothresh; if( origmesh->mat ) { for( i = origmesh->totcol; i-- > 0; ) { /* are we an object material or data based? */ tmpmesh->mat[i] = ob->matbits[i] ? ob->mat[i] : origmesh->mat[i]; if (tmpmesh->mat[i]) { tmpmesh->mat[i]->id.us++; } } } } break; } /* end copy materials */ /* we don't assign it to anything */ tmpmesh->id.us--; /* make sure materials get updated in objects */ test_object_materials( ( ID * ) tmpmesh ); return tmpmesh; }