static void edit_text_cache_populate_select(void *vedata, Object *ob) { EDIT_TEXT_StorageList *stl = ((EDIT_TEXT_Data *)vedata)->stl; const Curve *cu = ob->data; EditFont *ef = cu->editfont; float final_mat[4][4], box[4][2]; struct GPUBatch *geom = DRW_cache_quad_get(); for (int i = 0; i < ef->selboxes_len; i++) { EditFontSelBox *sb = &ef->selboxes[i]; float selboxw; if (i + 1 != ef->selboxes_len) { if (ef->selboxes[i + 1].y == sb->y) { selboxw = ef->selboxes[i + 1].x - sb->x; } else { selboxw = sb->w; } } else { selboxw = sb->w; } /* NOTE: v2_quad_corners_to_mat4 don't need the 3rd corner. */ if (sb->rot == 0.0f) { copy_v2_fl2(box[0], sb->x, sb->y); copy_v2_fl2(box[1], sb->x + selboxw, sb->y); copy_v2_fl2(box[3], sb->x, sb->y + sb->h); } else { float mat[2][2]; angle_to_mat2(mat, sb->rot); copy_v2_fl2(box[0], sb->x, sb->y); mul_v2_v2fl(box[1], mat[0], selboxw); add_v2_v2(box[1], &sb->x); mul_v2_v2fl(box[3], mat[1], sb->h); add_v2_v2(box[3], &sb->x); } v2_quad_corners_to_mat4(box, final_mat); mul_m4_m4m4(final_mat, ob->obmat, final_mat); DRW_shgroup_call_obmat(stl->g_data->overlay_select_shgrp, geom, final_mat); } }
MINLINE float dither_random_value(float s, float t) { static float vec[2] = {12.9898f, 78.233f}; float st[2]; float value; copy_v2_fl2(st, s, t); value = sinf(dot_v2v2(st, vec)) * 43758.5453f; return value - floorf(value); }
static void store_bake_pixel(void *handle, int x, int y, float u, float v) { BakeDataZSpan *bd = (BakeDataZSpan *)handle; BakePixel *pixel; const int width = bd->bk_image->width; const size_t offset = bd->bk_image->offset; const int i = offset + y * width + x; pixel = &bd->pixel_array[i]; pixel->primitive_id = bd->primitive_id; /* At this point object_id is always 0, since this function runs for the * lowpoly mesh only. The object_id lookup indices are set afterwards. */ copy_v2_fl2(pixel->uv, u, v); pixel->du_dx = bd->du_dx; pixel->du_dy = bd->du_dy; pixel->dv_dx = bd->dv_dx; pixel->dv_dy = bd->dv_dy; pixel->object_id = 0; }
/** * Update defaults in startup.blend, without having to save and embed the file. * This function can be emptied each time the startup.blend is updated. */ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template) { /* For all builtin templates shipped with Blender. */ const bool builtin_template = (!app_template || STR_ELEM(app_template, "2D_Animation", "Sculpting", "VFX", "Video_Editing")); /* For all startup.blend files. */ for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) { for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { for (ARegion *ar = sa->regionbase.first; ar; ar = ar->next) { /* Remove all stored panels, we want to use defaults * (order, open/closed) as defined by UI code here! */ BKE_area_region_panels_free(&ar->panels); /* some toolbars have been saved as initialized, * we don't want them to have odd zoom-level or scrolling set, see: T47047 */ if (ELEM(ar->regiontype, RGN_TYPE_UI, RGN_TYPE_TOOLS, RGN_TYPE_TOOL_PROPS)) { ar->v2d.flag &= ~V2D_IS_INITIALISED; } } for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) { switch (sl->spacetype) { case SPACE_VIEW3D: { View3D *v3d = (View3D *)sl; v3d->overlay.texture_paint_mode_opacity = 1.0f; v3d->overlay.weight_paint_mode_opacity = 1.0f; v3d->overlay.vertex_paint_mode_opacity = 1.0f; /* grease pencil settings */ v3d->vertex_opacity = 1.0f; v3d->gp_flag |= V3D_GP_SHOW_EDIT_LINES; /* Skip startups that use the viewport color by default. */ if (v3d->shading.background_type != V3D_SHADING_BACKGROUND_VIEWPORT) { copy_v3_fl(v3d->shading.background_color, 0.05f); } break; } case SPACE_FILE: { SpaceFile *sfile = (SpaceFile *)sl; if (sfile->params) { const char *dir_default = BKE_appdir_folder_default(); if (dir_default) { STRNCPY(sfile->params->dir, dir_default); sfile->params->file[0] = '\0'; } } break; } } } } } if (builtin_template) { /* Name all screens by their workspaces (avoids 'Default.###' names). */ /* Default only has one window. */ wmWindow *win = ((wmWindowManager *)bmain->wm.first)->windows.first; for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) { WorkSpaceLayout *layout = BKE_workspace_hook_layout_for_workspace_get(win->workspace_hook, workspace); bScreen *screen = layout->screen; BLI_strncpy(screen->id.name + 2, workspace->id.name + 2, sizeof(screen->id.name) - 2); BLI_libblock_ensure_unique_name(bmain, screen->id.name); } } if (app_template == NULL) { /* 'UV Editing' should use UV mode. */ bScreen *screen = BLI_findstring(&bmain->screens, "UV Editing", offsetof(ID, name) + 2); for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) { if (sl->spacetype == SPACE_IMAGE) { SpaceImage *sima = (SpaceImage *)sl; if (sima->mode == SI_MODE_VIEW) { sima->mode = SI_MODE_UV; } } } } } /* For 2D animation template. */ if (app_template && STREQ(app_template, "2D_Animation")) { for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) { const char *name = workspace->id.name + 2; if (STREQ(name, "Drawing")) { workspace->object_mode = OB_MODE_PAINT_GPENCIL; } } /* set object in drawing mode */ for (Object *object = bmain->objects.first; object; object = object->id.next) { if (object->type == OB_GPENCIL) { bGPdata *gpd = (bGPdata *)object->data; object->mode = OB_MODE_PAINT_GPENCIL; gpd->flag |= GP_DATA_STROKE_PAINTMODE; break; } } /* Be sure curfalloff and primitive are initializated */ for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) { ToolSettings *ts = scene->toolsettings; if (ts->gp_sculpt.cur_falloff == NULL) { ts->gp_sculpt.cur_falloff = curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f); CurveMapping *gp_falloff_curve = ts->gp_sculpt.cur_falloff; curvemapping_initialize(gp_falloff_curve); curvemap_reset(gp_falloff_curve->cm, &gp_falloff_curve->clipr, CURVE_PRESET_GAUSS, CURVEMAP_SLOPE_POSITIVE); } if (ts->gp_sculpt.cur_primitive == NULL) { ts->gp_sculpt.cur_primitive = curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f); CurveMapping *gp_primitive_curve = ts->gp_sculpt.cur_primitive; curvemapping_initialize(gp_primitive_curve); curvemap_reset(gp_primitive_curve->cm, &gp_primitive_curve->clipr, CURVE_PRESET_BELL, CURVEMAP_SLOPE_POSITIVE); } } } if (builtin_template) { /* Clear all tools to use default options instead, ignore the tool saved in the file. */ for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) { while (!BLI_listbase_is_empty(&workspace->tools)) { BKE_workspace_tool_remove(workspace, workspace->tools.first); } } for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) { for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { if (sa->spacetype == SPACE_ACTION) { /* Show marker lines, hide channels and collapse summary in timelines. */ SpaceAction *saction = sa->spacedata.first; saction->flag |= SACTION_SHOW_MARKER_LINES; if (saction->mode == SACTCONT_TIMELINE) { saction->ads.flag |= ADS_FLAG_SUMMARY_COLLAPSED; for (ARegion *ar = sa->regionbase.first; ar; ar = ar->next) { if (ar->regiontype == RGN_TYPE_CHANNELS) { ar->flag |= RGN_FLAG_HIDDEN; } } } } else if (sa->spacetype == SPACE_GRAPH) { SpaceGraph *sipo = sa->spacedata.first; sipo->flag |= SIPO_MARKER_LINES; } else if (sa->spacetype == SPACE_NLA) { SpaceNla *snla = sa->spacedata.first; snla->flag |= SNLA_SHOW_MARKER_LINES; } else if (sa->spacetype == SPACE_TEXT) { /* Show syntax and line numbers in Script workspace text editor. */ SpaceText *stext = sa->spacedata.first; stext->showsyntax = true; stext->showlinenrs = true; } else if (sa->spacetype == SPACE_VIEW3D) { /* Screen space cavity by default for faster performance. */ View3D *v3d = sa->spacedata.first; v3d->shading.cavity_type = V3D_SHADING_CAVITY_CURVATURE; } else if (sa->spacetype == SPACE_CLIP) { SpaceClip *sclip = sa->spacedata.first; sclip->around = V3D_AROUND_CENTER_MEDIAN; } } } /* Show toopbar for sculpt/paint modes. */ for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) { bool show_tool_header = false; if (app_template == NULL) { if (STR_ELEM(screen->id.name + 2, "Sculpting", "Texture Paint")) { show_tool_header = true; } } else if (STREQ(app_template, "2D_Animation")) { if (STR_ELEM(screen->id.name + 2, "2D Animation", "2D Full Canvas")) { show_tool_header = true; } } else if (STREQ(app_template, "Sculpting")) { if (STR_ELEM(screen->id.name + 2, "Sculpting")) { show_tool_header = true; } } if (show_tool_header) { for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) { ListBase *regionbase = (sl == sa->spacedata.first) ? &sa->regionbase : &sl->regionbase; for (ARegion *ar = regionbase->first; ar; ar = ar->next) { if (ar->regiontype == RGN_TYPE_TOOL_HEADER) { ar->flag &= ~(RGN_FLAG_HIDDEN | RGN_FLAG_HIDDEN_BY_USER); } } } } } } for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) { BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine)); scene->r.cfra = 1.0f; scene->r.displaymode = R_OUTPUT_WINDOW; if (app_template && STREQ(app_template, "Video_Editing")) { /* Filmic is too slow, use default until it is optimized. */ STRNCPY(scene->view_settings.view_transform, "Default"); STRNCPY(scene->view_settings.look, "None"); } else { /* AV Sync break physics sim caching, disable until that is fixed. */ scene->audio.flag &= ~AUDIO_SYNC; scene->flag &= ~SCE_FRAME_DROP; } /* Don't enable compositing nodes. */ if (scene->nodetree) { ntreeFreeNestedTree(scene->nodetree); MEM_freeN(scene->nodetree); scene->nodetree = NULL; scene->use_nodes = false; } /* Rename render layers. */ BKE_view_layer_rename(bmain, scene, scene->view_layers.first, "View Layer"); /* New EEVEE defaults. */ scene->eevee.bloom_intensity = 0.05f; scene->eevee.bloom_clamp = 0.0f; scene->eevee.motion_blur_shutter = 0.5f; } /* Rename light objects. */ rename_id_for_versioning(bmain, ID_OB, "Lamp", "Light"); rename_id_for_versioning(bmain, ID_LA, "Lamp", "Light"); for (Mesh *mesh = bmain->meshes.first; mesh; mesh = mesh->id.next) { /* Match default for new meshes. */ mesh->smoothresh = DEG2RADF(30); } } for (bScreen *sc = bmain->screens.first; sc; sc = sc->id.next) { for (ScrArea *sa = sc->areabase.first; sa; sa = sa->next) { for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) { if (sl->spacetype == SPACE_VIEW3D) { View3D *v3d = (View3D *)sl; v3d->shading.flag |= V3D_SHADING_SPECULAR_HIGHLIGHT; } } } } for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) { copy_v3_v3(scene->display.light_direction, (float[3]){M_SQRT1_3, M_SQRT1_3, M_SQRT1_3}); copy_v2_fl2(scene->safe_areas.title, 0.1f, 0.05f); copy_v2_fl2(scene->safe_areas.action, 0.035f, 0.035f); }