static int view3d_ruler_modal(bContext *C, wmOperator *op, const wmEvent *event) { bool do_draw = false; int exit_code = OPERATOR_RUNNING_MODAL; RulerInfo *ruler_info = op->customdata; ScrArea *sa = ruler_info->sa; ARegion *ar = ruler_info->ar; RegionView3D *rv3d = ar->regiondata; /* its possible to change spaces while running the operator [#34894] */ if (UNLIKELY(ar != CTX_wm_region(C))) { exit_code = OPERATOR_FINISHED; goto exit; } switch (event->type) { case LEFTMOUSE: if (event->val == KM_RELEASE) { if (ruler_info->state == RULER_STATE_DRAG) { /* rubber-band angle removal */ RulerItem *ruler_item = ruler_item_active_get(ruler_info); if (ruler_item && (ruler_item->co_index == 1) && (ruler_item->flag & RULERITEM_USE_ANGLE)) { if (!BLI_rcti_isect_pt_v(&ar->winrct, &event->x)) { ruler_item->flag &= ~RULERITEM_USE_ANGLE; do_draw = true; } } if (ruler_info->snap_flag & RULER_SNAP_OK) { ruler_info->snap_flag &= ~RULER_SNAP_OK; do_draw = true; } ruler_info->state = RULER_STATE_NORMAL; } } else { if (ruler_info->state == RULER_STATE_NORMAL) { if (event->ctrl || /* weak - but user friendly */ (ruler_info->items.first == NULL)) { View3D *v3d = CTX_wm_view3d(C); const bool use_depth = (v3d->drawtype >= OB_SOLID); /* Create new line */ RulerItem *ruler_item_prev = ruler_item_active_get(ruler_info); RulerItem *ruler_item; /* check if we want to drag an existing point or add a new one */ ruler_info->state = RULER_STATE_DRAG; ruler_item = ruler_item_add(ruler_info); ruler_item_active_set(ruler_info, ruler_item); if (use_depth) { /* snap the first point added, not essential but handy */ ruler_item->co_index = 0; view3d_ruler_item_mousemove(C, ruler_info, event->mval, false, true); copy_v3_v3(ruler_info->drag_start_co, ruler_item->co[ruler_item->co_index]); } else { /* initial depth either previous ruler, view offset */ if (ruler_item_prev) { copy_v3_v3(ruler_info->drag_start_co, ruler_item_prev->co[ruler_item_prev->co_index]); } else { negate_v3_v3(ruler_info->drag_start_co, rv3d->ofs); } copy_v3_v3(ruler_item->co[0], ruler_info->drag_start_co); view3d_ruler_item_project(ruler_info, ruler_item->co[0], event->mval); } copy_v3_v3(ruler_item->co[2], ruler_item->co[0]); ruler_item->co_index = 2; do_draw = true; } else { float mval_fl[2] = {UNPACK2(event->mval)}; RulerItem *ruler_item_pick; int co_index; /* select and drag */ if (view3d_ruler_pick(ruler_info, mval_fl, &ruler_item_pick, &co_index)) { if (co_index == -1) { if ((ruler_item_pick->flag & RULERITEM_USE_ANGLE) == 0) { /* Add Center Point */ ruler_item_active_set(ruler_info, ruler_item_pick); ruler_item_pick->flag |= RULERITEM_USE_ANGLE; ruler_item_pick->co_index = 1; ruler_info->state = RULER_STATE_DRAG; /* find the factor */ { float co_ss[2][2]; float fac; ED_view3d_project_float_global(ar, ruler_item_pick->co[0], co_ss[0], V3D_PROJ_TEST_NOP); ED_view3d_project_float_global(ar, ruler_item_pick->co[2], co_ss[1], V3D_PROJ_TEST_NOP); fac = line_point_factor_v2(mval_fl, co_ss[0], co_ss[1]); CLAMP(fac, 0.0f, 1.0f); interp_v3_v3v3(ruler_item_pick->co[1], ruler_item_pick->co[0], ruler_item_pick->co[2], fac); } /* update the new location */ view3d_ruler_item_mousemove(C, ruler_info, event->mval, event->shift != 0, event->ctrl != 0); do_draw = true; } } else { ruler_item_active_set(ruler_info, ruler_item_pick); ruler_item_pick->co_index = co_index; ruler_info->state = RULER_STATE_DRAG; /* store the initial depth */ copy_v3_v3(ruler_info->drag_start_co, ruler_item_pick->co[ruler_item_pick->co_index]); do_draw = true; } } else { exit_code = OPERATOR_PASS_THROUGH; } } } } break; case CKEY: { if (event->ctrl) { RulerItem *ruler_item = ruler_item_active_get(ruler_info); if (ruler_item) { const int prec = 8; char numstr[256]; Scene *scene = CTX_data_scene(C); UnitSettings *unit = &scene->unit; ruler_item_as_string(ruler_item, unit, numstr, sizeof(numstr), prec); WM_clipboard_text_set((void *) numstr, false); } } break; } case RIGHTCTRLKEY: case LEFTCTRLKEY: { WM_event_add_mousemove(C); break; } case MOUSEMOVE: { if (ruler_info->state == RULER_STATE_DRAG) { if (view3d_ruler_item_mousemove(C, ruler_info, event->mval, event->shift != 0, event->ctrl != 0)) { do_draw = true; } } break; } case ESCKEY: { do_draw = true; exit_code = OPERATOR_CANCELLED; break; } case RETKEY: { view3d_ruler_to_gpencil(C, ruler_info); do_draw = true; exit_code = OPERATOR_FINISHED; break; } case DELKEY: { if (event->val == KM_PRESS) { if (ruler_info->state == RULER_STATE_NORMAL) { RulerItem *ruler_item = ruler_item_active_get(ruler_info); if (ruler_item) { RulerItem *ruler_item_other = ruler_item->prev ? ruler_item->prev : ruler_item->next; ruler_item_remove(ruler_info, ruler_item); ruler_item_active_set(ruler_info, ruler_item_other); do_draw = true; } } } break; } default: exit_code = OPERATOR_PASS_THROUGH; break; } if (do_draw) { view3d_ruler_header_update(sa); /* all 3d views draw rulers */ WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, NULL); } exit: if (ELEM(exit_code, OPERATOR_FINISHED, OPERATOR_CANCELLED)) { WM_cursor_modal_restore(ruler_info->win); view3d_ruler_end(C, ruler_info); view3d_ruler_free(ruler_info); op->customdata = NULL; ED_area_headerprint(sa, NULL); } return exit_code; }
void init_tex_mapping(TexMapping *texmap) { float smat[4][4], rmat[4][4], tmat[4][4], proj[4][4], size[3]; if (texmap->projx == PROJ_X && texmap->projy == PROJ_Y && texmap->projz == PROJ_Z && is_zero_v3(texmap->loc) && is_zero_v3(texmap->rot) && is_one_v3(texmap->size)) { unit_m4(texmap->mat); texmap->flag |= TEXMAP_UNIT_MATRIX; } else { /* axis projection */ zero_m4(proj); proj[3][3] = 1.0f; if (texmap->projx != PROJ_N) proj[texmap->projx - 1][0] = 1.0f; if (texmap->projy != PROJ_N) proj[texmap->projy - 1][1] = 1.0f; if (texmap->projz != PROJ_N) proj[texmap->projz - 1][2] = 1.0f; /* scale */ copy_v3_v3(size, texmap->size); if (ELEM(texmap->type, TEXMAP_TYPE_TEXTURE, TEXMAP_TYPE_NORMAL)) { /* keep matrix invertible */ if (fabsf(size[0]) < 1e-5f) size[0] = signf(size[0]) * 1e-5f; if (fabsf(size[1]) < 1e-5f) size[1] = signf(size[1]) * 1e-5f; if (fabsf(size[2]) < 1e-5f) size[2] = signf(size[2]) * 1e-5f; } size_to_mat4(smat, texmap->size); /* rotation */ eul_to_mat4(rmat, texmap->rot); /* translation */ unit_m4(tmat); copy_v3_v3(tmat[3], texmap->loc); if (texmap->type == TEXMAP_TYPE_TEXTURE) { /* to transform a texture, the inverse transform needs * to be applied to the texture coordinate */ mul_serie_m4(texmap->mat, tmat, rmat, smat, 0, 0, 0, 0, 0); invert_m4(texmap->mat); } else if (texmap->type == TEXMAP_TYPE_POINT) { /* forward transform */ mul_serie_m4(texmap->mat, tmat, rmat, smat, 0, 0, 0, 0, 0); } else if (texmap->type == TEXMAP_TYPE_VECTOR) { /* no translation for vectors */ mul_m4_m4m4(texmap->mat, rmat, smat); } else if (texmap->type == TEXMAP_TYPE_NORMAL) { /* no translation for normals, and inverse transpose */ mul_m4_m4m4(texmap->mat, rmat, smat); invert_m4(texmap->mat); transpose_m4(texmap->mat); } /* projection last */ mul_m4_m4m4(texmap->mat, texmap->mat, proj); texmap->flag &= ~TEXMAP_UNIT_MATRIX; } }
/* set the current pose as the restpose */ static int apply_armature_pose2bones_exec(bContext *C, wmOperator *op) { Scene *scene = CTX_data_scene(C); Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C)); // must be active object, not edit-object bArmature *arm = BKE_armature_from_object(ob); bPose *pose; bPoseChannel *pchan; EditBone *curbone; /* don't check if editmode (should be done by caller) */ if (ob->type != OB_ARMATURE) return OPERATOR_CANCELLED; if (BKE_object_obdata_is_libdata(ob)) { BKE_report(op->reports, RPT_ERROR, "Cannot apply pose to lib-linked armature"); /* error_libdata(); */ return OPERATOR_CANCELLED; } /* helpful warnings... */ /* TODO: add warnings to be careful about actions, applying deforms first, etc. */ if (ob->adt && ob->adt->action) BKE_report(op->reports, RPT_WARNING, "Actions on this armature will be destroyed by this new rest pose as the " "transforms stored are relative to the old rest pose"); /* Get editbones of active armature to alter */ ED_armature_to_edit(arm); /* get pose of active object and move it out of posemode */ pose = ob->pose; for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) { curbone = ED_armature_bone_find_name(arm->edbo, pchan->name); /* simply copy the head/tail values from pchan over to curbone */ copy_v3_v3(curbone->head, pchan->pose_head); copy_v3_v3(curbone->tail, pchan->pose_tail); /* fix roll: * 1. find auto-calculated roll value for this bone now * 2. remove this from the 'visual' y-rotation */ { float premat[3][3], imat[3][3], pmat[3][3], tmat[3][3]; float delta[3], eul[3]; /* obtain new auto y-rotation */ sub_v3_v3v3(delta, curbone->tail, curbone->head); vec_roll_to_mat3(delta, 0.0f, premat); invert_m3_m3(imat, premat); /* get pchan 'visual' matrix */ copy_m3_m4(pmat, pchan->pose_mat); /* remove auto from visual and get euler rotation */ mul_m3_m3m3(tmat, imat, pmat); mat3_to_eul(eul, tmat); /* just use this euler-y as new roll value */ curbone->roll = eul[1]; } /* clear transform values for pchan */ zero_v3(pchan->loc); zero_v3(pchan->eul); unit_qt(pchan->quat); unit_axis_angle(pchan->rotAxis, &pchan->rotAngle); pchan->size[0] = pchan->size[1] = pchan->size[2] = 1.0f; /* set anim lock */ curbone->flag |= BONE_UNKEYED; } /* convert editbones back to bones, and then free the edit-data */ ED_armature_from_edit(arm); ED_armature_edit_free(arm); /* flush positions of posebones */ BKE_pose_where_is(scene, ob); /* fix parenting of objects which are bone-parented */ applyarmature_fix_boneparents(scene, ob); /* note, notifier might evolve */ WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob); return OPERATOR_FINISHED; }
int BPy_BMLayerItem_SetItem(BPy_BMElem *py_ele, BPy_BMLayerItem *py_layer, PyObject *py_value) { int ret = 0; void *value = bpy_bmlayeritem_ptr_get(py_ele, py_layer); if (UNLIKELY(value == NULL)) { return -1; } switch (py_layer->type) { case CD_MDEFORMVERT: { ret = BPy_BMDeformVert_AssignPyObject(value, py_value); break; } case CD_PROP_FLT: { float tmp_val = PyFloat_AsDouble(py_value); if (UNLIKELY(tmp_val == -1 && PyErr_Occurred())) { PyErr_Format(PyExc_TypeError, "expected a float, not a %.200s", Py_TYPE(py_value)->tp_name); ret = -1; } else { *(float *)value = tmp_val; } break; } case CD_PROP_INT: { int tmp_val = PyLong_AsLong(py_value); if (UNLIKELY(tmp_val == -1 && PyErr_Occurred())) { PyErr_Format(PyExc_TypeError, "expected an int, not a %.200s", Py_TYPE(py_value)->tp_name); ret = -1; } else { *(int *)value = tmp_val; } break; } case CD_PROP_STR: { MStringProperty *mstring = value; char *tmp_val; Py_ssize_t tmp_val_len; if (UNLIKELY(PyBytes_AsStringAndSize(py_value, &tmp_val, &tmp_val_len) == -1)) { PyErr_Format(PyExc_TypeError, "expected bytes, not a %.200s", Py_TYPE(py_value)->tp_name); ret = -1; } else { if (tmp_val_len > sizeof(mstring->s)) tmp_val_len = sizeof(mstring->s); memcpy(mstring->s, tmp_val, tmp_val_len); mstring->s_len = tmp_val_len; } break; } case CD_MTEXPOLY: { ret = BPy_BMTexPoly_AssignPyObject(value, py_value); break; } case CD_MLOOPUV: { ret = BPy_BMLoopUV_AssignPyObject(value, py_value); break; } case CD_MLOOPCOL: { ret = BPy_BMLoopColor_AssignPyObject(value, py_value); break; } case CD_SHAPEKEY: { float tmp_val[3]; if (UNLIKELY(mathutils_array_parse(tmp_val, 3, 3, py_value, "BMVert[shape] = value") == -1)) { ret = -1; } else { copy_v3_v3((float *)value, tmp_val); } break; } case CD_BWEIGHT: { float tmp_val = PyFloat_AsDouble(py_value); if (UNLIKELY(tmp_val == -1 && PyErr_Occurred())) { PyErr_Format(PyExc_TypeError, "expected a float, not a %.200s", Py_TYPE(py_value)->tp_name); ret = -1; } else { *(float *)value = CLAMPIS(tmp_val, 0.0f, 1.0f); } break; } case CD_CREASE: { float tmp_val = PyFloat_AsDouble(py_value); if (UNLIKELY(tmp_val == -1 && PyErr_Occurred())) { PyErr_Format(PyExc_TypeError, "expected a float, not a %.200s", Py_TYPE(py_value)->tp_name); ret = -1; } else { *(float *)value = CLAMPIS(tmp_val, 0.0f, 1.0f); } break; } default: { PyErr_SetString(PyExc_AttributeError, "readonly / unsupported type"); ret = -1; break; } } return ret; }
static void walkEvent(bContext *C, wmOperator *UNUSED(op), WalkInfo *walk, const wmEvent *event) { if (event->type == TIMER && event->customdata == walk->timer) { walk->redraw = true; } else if (ELEM(event->type, MOUSEMOVE, INBETWEEN_MOUSEMOVE)) { walk->moffset[0] += event->mval[0] - walk->prev_mval[0]; walk->moffset[1] += event->mval[1] - walk->prev_mval[1]; copy_v2_v2_int(walk->prev_mval, event->mval); if ((walk->center_mval[0] != event->mval[0]) || (walk->center_mval[1] != event->mval[1])) { walk->redraw = true; if (wm_event_is_last_mousemove(event)) { wmWindow *win = CTX_wm_window(C); #ifdef __APPLE__ if ((abs(walk->prev_mval[0] - walk->center_mval[0]) > walk->center_mval[0] / 2) || (abs(walk->prev_mval[1] - walk->center_mval[1]) > walk->center_mval[1] / 2)) #endif { WM_cursor_warp(win, walk->ar->winrct.xmin + walk->center_mval[0], walk->ar->winrct.ymin + walk->center_mval[1]); copy_v2_v2_int(walk->prev_mval, walk->center_mval); } } } } else if (event->type == NDOF_MOTION) { /* do these automagically get delivered? yes. */ // puts("ndof motion detected in walk mode!"); // static const char *tag_name = "3D mouse position"; const wmNDOFMotionData *incoming_ndof = event->customdata; switch (incoming_ndof->progress) { case P_STARTING: /* start keeping track of 3D mouse position */ #ifdef NDOF_WALK_DEBUG puts("start keeping track of 3D mouse position"); #endif /* fall-through */ case P_IN_PROGRESS: /* update 3D mouse position */ #ifdef NDOF_WALK_DEBUG putchar('.'); fflush(stdout); #endif if (walk->ndof == NULL) { // walk->ndof = MEM_mallocN(sizeof(wmNDOFMotionData), tag_name); walk->ndof = MEM_dupallocN(incoming_ndof); // walk->ndof = malloc(sizeof(wmNDOFMotionData)); } else { memcpy(walk->ndof, incoming_ndof, sizeof(wmNDOFMotionData)); } break; case P_FINISHING: /* stop keeping track of 3D mouse position */ #ifdef NDOF_WALK_DEBUG puts("stop keeping track of 3D mouse position"); #endif if (walk->ndof) { MEM_freeN(walk->ndof); // free(walk->ndof); walk->ndof = NULL; } /* update the time else the view will jump when 2D mouse/timer resume */ walk->time_lastdraw = PIL_check_seconds_timer(); break; default: break; /* should always be one of the above 3 */ } } /* handle modal keymap first */ else if (event->type == EVT_MODAL_MAP) { switch (event->val) { case WALK_MODAL_CANCEL: walk->state = WALK_CANCEL; break; case WALK_MODAL_CONFIRM: walk->state = WALK_CONFIRM; break; case WALK_MODAL_ACCELERATE: base_speed *= 1.0f + (walk->is_slow ? 0.01f : 0.1f); break; case WALK_MODAL_DECELERATE: base_speed /= 1.0f + (walk->is_slow ? 0.01f : 0.1f); break; /* implement WASD keys */ case WALK_MODAL_DIR_FORWARD: walk->active_directions |= WALK_BIT_FORWARD; break; case WALK_MODAL_DIR_BACKWARD: walk->active_directions |= WALK_BIT_BACKWARD; break; case WALK_MODAL_DIR_LEFT: walk->active_directions |= WALK_BIT_LEFT; break; case WALK_MODAL_DIR_RIGHT: walk->active_directions |= WALK_BIT_RIGHT; break; case WALK_MODAL_DIR_UP: walk->active_directions |= WALK_BIT_UP; break; case WALK_MODAL_DIR_DOWN: walk->active_directions |= WALK_BIT_DOWN; break; case WALK_MODAL_DIR_FORWARD_STOP: walk->active_directions &= ~WALK_BIT_FORWARD; break; case WALK_MODAL_DIR_BACKWARD_STOP: walk->active_directions &= ~WALK_BIT_BACKWARD; break; case WALK_MODAL_DIR_LEFT_STOP: walk->active_directions &= ~WALK_BIT_LEFT; break; case WALK_MODAL_DIR_RIGHT_STOP: walk->active_directions &= ~WALK_BIT_RIGHT; break; case WALK_MODAL_DIR_UP_STOP: walk->active_directions &= ~WALK_BIT_UP; break; case WALK_MODAL_DIR_DOWN_STOP: walk->active_directions &= ~WALK_BIT_DOWN; break; case WALK_MODAL_FAST_ENABLE: walk->is_fast = true; break; case WALK_MODAL_FAST_DISABLE: walk->is_fast = false; break; case WALK_MODAL_SLOW_ENABLE: walk->is_slow = true; break; case WALK_MODAL_SLOW_DISABLE: walk->is_slow = false; break; #define JUMP_SPEED_MIN 1.0f #define JUMP_TIME_MAX 0.2f /* s */ #define JUMP_SPEED_MAX sqrtf(2.0f * walk->gravity * walk->jump_height) case WALK_MODAL_JUMP_STOP: if (walk->gravity_state == WALK_GRAVITY_STATE_JUMP) { float t; /* delta time */ t = (float)(PIL_check_seconds_timer() - walk->teleport.initial_time); /* reduce the veolocity, if JUMP wasn't hold for long enough */ t = min_ff(t, JUMP_TIME_MAX); walk->speed_jump = JUMP_SPEED_MIN + t * (JUMP_SPEED_MAX - JUMP_SPEED_MIN) / JUMP_TIME_MAX; /* when jumping, duration is how long it takes before we start going down */ walk->teleport.duration = getVelocityZeroTime(walk->gravity, walk->speed_jump); /* no more increase of jump speed */ walk->gravity_state = WALK_GRAVITY_STATE_ON; } break; case WALK_MODAL_JUMP: if ((walk->navigation_mode == WALK_MODE_GRAVITY) && (walk->gravity_state == WALK_GRAVITY_STATE_OFF) && (walk->teleport.state == WALK_TELEPORT_STATE_OFF)) { /* no need to check for ground, * walk->gravity wouldn't be off * if we were over a hole */ walk->gravity_state = WALK_GRAVITY_STATE_JUMP; walk->speed_jump = JUMP_SPEED_MAX; walk->teleport.initial_time = PIL_check_seconds_timer(); copy_v3_v3(walk->teleport.origin, walk->rv3d->viewinv[3]); /* using previous vec because WASD keys are not called when SPACE is */ copy_v2_v2(walk->teleport.direction, walk->dvec_prev); /* when jumping, duration is how long it takes before we start going down */ walk->teleport.duration = getVelocityZeroTime(walk->gravity, walk->speed_jump); } break; case WALK_MODAL_TELEPORT: { float loc[3], nor[3]; float distance; bool ret = walk_ray_cast(C, walk->rv3d, walk, loc, nor, &distance); /* in case we are teleporting middle way from a jump */ walk->speed_jump = 0.0f; if (ret) { WalkTeleport *teleport = &walk->teleport; teleport->state = WALK_TELEPORT_STATE_ON; teleport->initial_time = PIL_check_seconds_timer(); teleport->duration = U.walk_navigation.teleport_time; teleport->navigation_mode = walk->navigation_mode; walk_navigation_mode_set(C, walk, WALK_MODE_FREE); copy_v3_v3(teleport->origin, walk->rv3d->viewinv[3]); /* stop the camera from a distance (camera height) */ normalize_v3(nor); mul_v3_fl(nor, walk->view_height); add_v3_v3(loc, nor); sub_v3_v3v3(teleport->direction, loc, teleport->origin); } else { walk->teleport.state = WALK_TELEPORT_STATE_OFF; } break; } #undef JUMP_SPEED_MAX #undef JUMP_TIME_MAX #undef JUMP_SPEED_MIN case WALK_MODAL_TOGGLE: if (walk->navigation_mode == WALK_MODE_GRAVITY) { walk_navigation_mode_set(C, walk, WALK_MODE_FREE); } else { /* WALK_MODE_FREE */ walk_navigation_mode_set(C, walk, WALK_MODE_GRAVITY); } break; } } }
static void distribute_grid(DerivedMesh *dm, ParticleSystem *psys) { ParticleData *pa=NULL; float min[3], max[3], delta[3], d; MVert *mv, *mvert = dm->getVertDataArray(dm,0); int totvert=dm->getNumVerts(dm), from=psys->part->from; int i, j, k, p, res=psys->part->grid_res, size[3], axis; /* find bounding box of dm */ if (totvert > 0) { mv=mvert; copy_v3_v3(min, mv->co); copy_v3_v3(max, mv->co); mv++; for (i = 1; i < totvert; i++, mv++) { minmax_v3v3_v3(min, max, mv->co); } } else { zero_v3(min); zero_v3(max); } sub_v3_v3v3(delta, max, min); /* determine major axis */ axis = axis_dominant_v3_single(delta); d = delta[axis]/(float)res; size[axis] = res; size[(axis+1)%3] = (int)ceil(delta[(axis+1)%3]/d); size[(axis+2)%3] = (int)ceil(delta[(axis+2)%3]/d); /* float errors grrr.. */ size[(axis+1)%3] = MIN2(size[(axis+1)%3],res); size[(axis+2)%3] = MIN2(size[(axis+2)%3],res); size[0] = MAX2(size[0], 1); size[1] = MAX2(size[1], 1); size[2] = MAX2(size[2], 1); /* no full offset for flat/thin objects */ min[0]+= d < delta[0] ? d/2.f : delta[0]/2.f; min[1]+= d < delta[1] ? d/2.f : delta[1]/2.f; min[2]+= d < delta[2] ? d/2.f : delta[2]/2.f; for (i=0,p=0,pa=psys->particles; i<res; i++) { for (j=0; j<res; j++) { for (k=0; k<res; k++,p++,pa++) { pa->fuv[0] = min[0] + (float)i*d; pa->fuv[1] = min[1] + (float)j*d; pa->fuv[2] = min[2] + (float)k*d; pa->flag |= PARS_UNEXIST; pa->hair_index = 0; /* abused in volume calculation */ } } } /* enable particles near verts/edges/faces/inside surface */ if (from==PART_FROM_VERT) { float vec[3]; pa=psys->particles; min[0] -= d/2.0f; min[1] -= d/2.0f; min[2] -= d/2.0f; for (i=0,mv=mvert; i<totvert; i++,mv++) { sub_v3_v3v3(vec,mv->co,min); vec[0]/=delta[0]; vec[1]/=delta[1]; vec[2]/=delta[2]; pa[((int)(vec[0] * (size[0] - 1)) * res + (int)(vec[1] * (size[1] - 1))) * res + (int)(vec[2] * (size[2] - 1))].flag &= ~PARS_UNEXIST; } } else if (ELEM(from,PART_FROM_FACE,PART_FROM_VOLUME)) { float co1[3], co2[3]; MFace *mface= NULL, *mface_array; float v1[3], v2[3], v3[3], v4[4], lambda; int a, a1, a2, a0mul, a1mul, a2mul, totface; int amax= from==PART_FROM_FACE ? 3 : 1; totface=dm->getNumTessFaces(dm); mface=mface_array=dm->getTessFaceDataArray(dm,CD_MFACE); for (a=0; a<amax; a++) { if (a==0) { a0mul=res*res; a1mul=res; a2mul=1; } else if (a==1) { a0mul=res; a1mul=1; a2mul=res*res; } else { a0mul=1; a1mul=res*res; a2mul=res; } for (a1=0; a1<size[(a+1)%3]; a1++) { for (a2=0; a2<size[(a+2)%3]; a2++) { mface= mface_array; pa = psys->particles + a1*a1mul + a2*a2mul; copy_v3_v3(co1, pa->fuv); co1[a] -= d < delta[a] ? d/2.f : delta[a]/2.f; copy_v3_v3(co2, co1); co2[a] += delta[a] + 0.001f*d; co1[a] -= 0.001f*d; /* lets intersect the faces */ for (i=0; i<totface; i++,mface++) { copy_v3_v3(v1, mvert[mface->v1].co); copy_v3_v3(v2, mvert[mface->v2].co); copy_v3_v3(v3, mvert[mface->v3].co); if (isect_axial_line_segment_tri_v3(a, co1, co2, v2, v3, v1, &lambda)) { if (from==PART_FROM_FACE) (pa+(int)(lambda*size[a])*a0mul)->flag &= ~PARS_UNEXIST; else /* store number of intersections */ (pa+(int)(lambda*size[a])*a0mul)->hair_index++; } else if (mface->v4) { copy_v3_v3(v4, mvert[mface->v4].co); if (isect_axial_line_segment_tri_v3(a, co1, co2, v4, v1, v3, &lambda)) { if (from==PART_FROM_FACE) (pa+(int)(lambda*size[a])*a0mul)->flag &= ~PARS_UNEXIST; else (pa+(int)(lambda*size[a])*a0mul)->hair_index++; } } } if (from==PART_FROM_VOLUME) { int in=pa->hair_index%2; if (in) pa->hair_index++; for (i=0; i<size[0]; i++) { if (in || (pa+i*a0mul)->hair_index%2) (pa+i*a0mul)->flag &= ~PARS_UNEXIST; /* odd intersections == in->out / out->in */ /* even intersections -> in stays same */ in=(in + (pa+i*a0mul)->hair_index) % 2; } } } } } } if (psys->part->flag & PART_GRID_HEXAGONAL) { for (i=0,p=0,pa=psys->particles; i<res; i++) { for (j=0; j<res; j++) { for (k=0; k<res; k++,p++,pa++) { if (j%2) pa->fuv[0] += d/2.f; if (k%2) { pa->fuv[0] += d/2.f; pa->fuv[1] += d/2.f; } } } } } if (psys->part->flag & PART_GRID_INVERT) { for (i=0; i<size[0]; i++) { for (j=0; j<size[1]; j++) { pa=psys->particles + res*(i*res + j); for (k=0; k<size[2]; k++, pa++) { pa->flag ^= PARS_UNEXIST; } } } } if (psys->part->grid_rand > 0.f) { float rfac = d * psys->part->grid_rand; for (p=0,pa=psys->particles; p<psys->totpart; p++,pa++) { if (pa->flag & PARS_UNEXIST) continue; pa->fuv[0] += rfac * (psys_frand(psys, p + 31) - 0.5f); pa->fuv[1] += rfac * (psys_frand(psys, p + 32) - 0.5f); pa->fuv[2] += rfac * (psys_frand(psys, p + 33) - 0.5f); } } }
/** * Sets the depth from #StrokeElem.mval */ static bool stroke_elem_project( const struct CurveDrawData *cdd, const int mval_i[2], const float mval_fl[2], float surface_offset, const float radius, float r_location_world[3], float r_normal_world[3]) { View3D *v3d = cdd->vc.v3d; ARegion *ar = cdd->vc.ar; RegionView3D *rv3d = cdd->vc.rv3d; bool is_location_world_set = false; /* project to 'location_world' */ if (cdd->project.use_plane) { /* get the view vector to 'location' */ float ray_origin[3], ray_direction[3]; ED_view3d_win_to_ray(cdd->vc.ar, v3d, mval_fl, ray_origin, ray_direction, false); float lambda; if (isect_ray_plane_v3(ray_origin, ray_direction, cdd->project.plane, &lambda, true)) { madd_v3_v3v3fl(r_location_world, ray_origin, ray_direction, lambda); if (r_normal_world) { zero_v3(r_normal_world); } is_location_world_set = true; } } else { const ViewDepths *depths = rv3d->depths; if (depths && ((unsigned int)mval_i[0] < depths->w) && ((unsigned int)mval_i[1] < depths->h)) { const double depth = (double)depth_read_zbuf(&cdd->vc, mval_i[0], mval_i[1]); if ((depth > depths->depth_range[0]) && (depth < depths->depth_range[1])) { if (depth_unproject(ar, &cdd->mats, mval_i, depth, r_location_world)) { is_location_world_set = true; if (r_normal_world) { zero_v3(r_normal_world); } if (surface_offset != 0.0f) { const float offset = cdd->project.use_surface_offset_absolute ? 1.0f : radius; float normal[3]; if (depth_read_normal(&cdd->vc, &cdd->mats, mval_i, normal)) { madd_v3_v3fl(r_location_world, normal, offset * surface_offset); if (r_normal_world) { copy_v3_v3(r_normal_world, normal); } } } } } } } if (is_location_world_set) { if (cdd->project.use_offset) { add_v3_v3(r_location_world, cdd->project.offset); } } return is_location_world_set; }
/* create imbuf with brush color */ static ImBuf *brush_painter_imbuf_new(BrushPainter *painter, int size) { Scene *scene = painter->scene; Brush *brush = painter->brush; rctf tex_mapping = painter->tex_mapping; rctf mask_mapping = painter->mask_mapping; struct ImagePool *pool = painter->pool; bool use_masking = painter->cache.use_masking; bool use_color_correction = painter->cache.use_color_correction; bool use_float = painter->cache.use_float; bool is_texbrush = painter->cache.is_texbrush; bool is_maskbrush = painter->cache.is_maskbrush; float alpha = (use_masking)? 1.0f: BKE_brush_alpha_get(scene, brush); int radius = BKE_brush_size_get(scene, brush); int xoff = -size * 0.5f + 0.5f; int yoff = -size * 0.5f + 0.5f; int x, y, thread = 0; float brush_rgb[3]; /* allocate image buffer */ ImBuf *ibuf = IMB_allocImBuf(size, size, 32, (use_float) ? IB_rectfloat : IB_rect); /* get brush color */ if (brush->imagepaint_tool == PAINT_TOOL_DRAW) { copy_v3_v3(brush_rgb, brush->rgb); if (use_color_correction) srgb_to_linearrgb_v3_v3(brush_rgb, brush_rgb); } else { brush_rgb[0] = 1.0f; brush_rgb[1] = 1.0f; brush_rgb[2] = 1.0f; } /* fill image buffer */ for (y = 0; y < size; y++) { for (x = 0; x < size; x++) { /* sample texture and multiply with brush color */ float texco[3], rgba[4]; if (is_texbrush) { brush_imbuf_tex_co(&tex_mapping, x, y, texco); BKE_brush_sample_tex_3D(scene, brush, texco, rgba, thread, pool); mul_v3_v3(rgba, brush_rgb); } else { copy_v3_v3(rgba, brush_rgb); rgba[3] = 1.0f; } if (is_maskbrush) { brush_imbuf_tex_co(&mask_mapping, x, y, texco); rgba[3] *= BKE_brush_sample_masktex(scene, brush, texco, thread, pool); } /* when not using masking, multiply in falloff and strength */ if (!use_masking) { float xy[2] = {x + xoff, y + yoff}; float len = len_v2(xy); rgba[3] *= alpha * BKE_brush_curve_strength_clamp(brush, len, radius); } if (use_float) { /* write to float pixel */ float *dstf = ibuf->rect_float + (y * size + x) * 4; mul_v3_v3fl(dstf, rgba, rgba[3]); /* premultiply */ dstf[3] = rgba[3]; } else { /* write to byte pixel */ unsigned char *dst = (unsigned char *)ibuf->rect + (y * size + x) * 4; rgb_float_to_uchar(dst, rgba); dst[3] = FTOCHAR(rgba[3]); } } } return ibuf; }
/* update rectangular section of the brush image */ static void brush_painter_imbuf_update(BrushPainter *painter, ImBuf *oldtexibuf, int origx, int origy, int w, int h, int xt, int yt) { Scene *scene = painter->scene; Brush *brush = painter->brush; rctf tex_mapping = painter->tex_mapping; rctf mask_mapping = painter->mask_mapping; struct ImagePool *pool = painter->pool; bool use_masking = painter->cache.use_masking; bool use_color_correction = painter->cache.use_color_correction; bool use_float = painter->cache.use_float; bool is_texbrush = painter->cache.is_texbrush; bool is_maskbrush = painter->cache.is_maskbrush; bool use_texture_old = (oldtexibuf != NULL); int x, y, thread = 0; float brush_rgb[3]; ImBuf *ibuf = painter->cache.ibuf; ImBuf *texibuf = painter->cache.texibuf; unsigned short *mask = painter->cache.mask; /* get brush color */ if (brush->imagepaint_tool == PAINT_TOOL_DRAW) { copy_v3_v3(brush_rgb, brush->rgb); if (use_color_correction) srgb_to_linearrgb_v3_v3(brush_rgb, brush_rgb); } else { brush_rgb[0] = 1.0f; brush_rgb[1] = 1.0f; brush_rgb[2] = 1.0f; } /* fill pixes */ for (y = origy; y < h; y++) { for (x = origx; x < w; x++) { /* sample texture and multiply with brush color */ float texco[3], rgba[4]; if (!use_texture_old) { if (is_texbrush) { brush_imbuf_tex_co(&tex_mapping, x, y, texco); BKE_brush_sample_tex_3D(scene, brush, texco, rgba, thread, pool); mul_v3_v3(rgba, brush_rgb); } else { copy_v3_v3(rgba, brush_rgb); rgba[3] = 1.0f; } if (is_maskbrush) { brush_imbuf_tex_co(&mask_mapping, x, y, texco); rgba[3] *= BKE_brush_sample_masktex(scene, brush, texco, thread, pool); } } if (use_float) { /* handle float pixel */ float *bf = ibuf->rect_float + (y * ibuf->x + x) * 4; float *tf = texibuf->rect_float + (y * texibuf->x + x) * 4; /* read from old texture buffer */ if (use_texture_old) { float *otf = oldtexibuf->rect_float + ((y - origy + yt) * oldtexibuf->x + (x - origx + xt)) * 4; copy_v4_v4(rgba, otf); } /* write to new texture buffer */ copy_v4_v4(tf, rgba); /* if not using masking, multiply in the mask now */ if (!use_masking) { unsigned short *m = mask + (y * ibuf->x + x); rgba[3] *= *m * (1.0f / 65535.0f); } /* output premultiplied float image, mf was already premultiplied */ mul_v3_v3fl(bf, rgba, rgba[3]); bf[3] = rgba[3]; } else { unsigned char crgba[4]; /* handle byte pixel */ unsigned char *b = (unsigned char *)ibuf->rect + (y * ibuf->x + x) * 4; unsigned char *t = (unsigned char *)texibuf->rect + (y * texibuf->x + x) * 4; /* read from old texture buffer */ if (use_texture_old) { unsigned char *ot = (unsigned char *)oldtexibuf->rect + ((y - origy + yt) * oldtexibuf->x + (x - origx + xt)) * 4; crgba[0] = ot[0]; crgba[1] = ot[1]; crgba[2] = ot[2]; crgba[3] = ot[3]; } else rgba_float_to_uchar(crgba, rgba); /* write to new texture buffer */ t[0] = crgba[0]; t[1] = crgba[1]; t[2] = crgba[2]; t[3] = crgba[3]; /* if not using masking, multiply in the mask now */ if (!use_masking) { unsigned short *m = mask + (y * ibuf->x + x); crgba[3] = (crgba[3] * (*m)) / 65535; } /* write to brush image buffer */ b[0] = crgba[0]; b[1] = crgba[1]; b[2] = crgba[2]; b[3] = crgba[3]; } } } }
/** * \brief Mesh -> BMesh * * \warning This function doesn't calculate face normals. */ void BM_mesh_bm_from_me( BMesh *bm, Mesh *me, const bool calc_face_normal, const bool set_key, int act_key_nr) { MVert *mvert; MEdge *medge; MLoop *mloop; MPoly *mp; KeyBlock *actkey, *block; BMVert *v, **vtable = NULL; BMEdge *e, **etable = NULL; BMFace *f; float (*keyco)[3] = NULL; int totuv, totloops, i, j; int cd_vert_bweight_offset; int cd_edge_bweight_offset; int cd_edge_crease_offset; int cd_shape_keyindex_offset; /* free custom data */ /* this isnt needed in most cases but do just incase */ CustomData_free(&bm->vdata, bm->totvert); CustomData_free(&bm->edata, bm->totedge); CustomData_free(&bm->ldata, bm->totloop); CustomData_free(&bm->pdata, bm->totface); if (!me || !me->totvert) { if (me) { /*no verts? still copy customdata layout*/ CustomData_copy(&me->vdata, &bm->vdata, CD_MASK_BMESH, CD_ASSIGN, 0); CustomData_copy(&me->edata, &bm->edata, CD_MASK_BMESH, CD_ASSIGN, 0); CustomData_copy(&me->ldata, &bm->ldata, CD_MASK_BMESH, CD_ASSIGN, 0); CustomData_copy(&me->pdata, &bm->pdata, CD_MASK_BMESH, CD_ASSIGN, 0); CustomData_bmesh_init_pool(&bm->vdata, me->totvert, BM_VERT); CustomData_bmesh_init_pool(&bm->edata, me->totedge, BM_EDGE); CustomData_bmesh_init_pool(&bm->ldata, me->totloop, BM_LOOP); CustomData_bmesh_init_pool(&bm->pdata, me->totpoly, BM_FACE); } return; /* sanity check */ } vtable = MEM_mallocN(sizeof(void **) * me->totvert, "mesh to bmesh vtable"); CustomData_copy(&me->vdata, &bm->vdata, CD_MASK_BMESH, CD_CALLOC, 0); CustomData_copy(&me->edata, &bm->edata, CD_MASK_BMESH, CD_CALLOC, 0); CustomData_copy(&me->ldata, &bm->ldata, CD_MASK_BMESH, CD_CALLOC, 0); CustomData_copy(&me->pdata, &bm->pdata, CD_MASK_BMESH, CD_CALLOC, 0); /* make sure uv layer names are consisten */ totuv = CustomData_number_of_layers(&bm->pdata, CD_MTEXPOLY); for (i = 0; i < totuv; i++) { int li = CustomData_get_layer_index_n(&bm->pdata, CD_MTEXPOLY, i); CustomData_set_layer_name(&bm->ldata, CD_MLOOPUV, i, bm->pdata.layers[li].name); } if ((act_key_nr != 0) && (me->key != NULL)) { actkey = BLI_findlink(&me->key->block, act_key_nr - 1); } else { actkey = NULL; } if (me->key) { CustomData_add_layer(&bm->vdata, CD_SHAPE_KEYINDEX, CD_ASSIGN, NULL, 0); /* check if we need to generate unique ids for the shapekeys. * this also exists in the file reading code, but is here for * a sanity check */ if (!me->key->uidgen) { fprintf(stderr, "%s had to generate shape key uid's in a situation we shouldn't need to! " "(bmesh internal error)\n", __func__); me->key->uidgen = 1; for (block = me->key->block.first; block; block = block->next) { block->uid = me->key->uidgen++; } } if (actkey && actkey->totelem == me->totvert) { keyco = actkey->data; bm->shapenr = act_key_nr; } for (i = 0, block = me->key->block.first; block; block = block->next, i++) { CustomData_add_layer_named(&bm->vdata, CD_SHAPEKEY, CD_ASSIGN, NULL, 0, block->name); j = CustomData_get_layer_index_n(&bm->vdata, CD_SHAPEKEY, i); bm->vdata.layers[j].uid = block->uid; } } CustomData_bmesh_init_pool(&bm->vdata, me->totvert, BM_VERT); CustomData_bmesh_init_pool(&bm->edata, me->totedge, BM_EDGE); CustomData_bmesh_init_pool(&bm->ldata, me->totloop, BM_LOOP); CustomData_bmesh_init_pool(&bm->pdata, me->totpoly, BM_FACE); BM_mesh_cd_flag_apply(bm, me->cd_flag); cd_vert_bweight_offset = CustomData_get_offset(&bm->vdata, CD_BWEIGHT); cd_edge_bweight_offset = CustomData_get_offset(&bm->edata, CD_BWEIGHT); cd_edge_crease_offset = CustomData_get_offset(&bm->edata, CD_CREASE); cd_shape_keyindex_offset = me->key ? CustomData_get_offset(&bm->vdata, CD_SHAPE_KEYINDEX) : -1; for (i = 0, mvert = me->mvert; i < me->totvert; i++, mvert++) { v = vtable[i] = BM_vert_create(bm, keyco && set_key ? keyco[i] : mvert->co, NULL, BM_CREATE_SKIP_CD); BM_elem_index_set(v, i); /* set_ok */ /* transfer flag */ v->head.hflag = BM_vert_flag_from_mflag(mvert->flag & ~SELECT); /* this is necessary for selection counts to work properly */ if (mvert->flag & SELECT) { BM_vert_select_set(bm, v, true); } normal_short_to_float_v3(v->no, mvert->no); /* Copy Custom Data */ CustomData_to_bmesh_block(&me->vdata, &bm->vdata, i, &v->head.data, true); if (cd_vert_bweight_offset != -1) BM_ELEM_CD_SET_FLOAT(v, cd_vert_bweight_offset, (float)mvert->bweight / 255.0f); /* set shapekey data */ if (me->key) { /* set shape key original index */ if (cd_shape_keyindex_offset != -1) BM_ELEM_CD_SET_INT(v, cd_shape_keyindex_offset, i); for (block = me->key->block.first, j = 0; block; block = block->next, j++) { float *co = CustomData_bmesh_get_n(&bm->vdata, v->head.data, CD_SHAPEKEY, j); if (co) { copy_v3_v3(co, ((float *)block->data) + 3 * i); } } } } bm->elem_index_dirty &= ~BM_VERT; /* added in order, clear dirty flag */ if (!me->totedge) { MEM_freeN(vtable); return; } etable = MEM_mallocN(sizeof(void **) * me->totedge, "mesh to bmesh etable"); medge = me->medge; for (i = 0; i < me->totedge; i++, medge++) { e = etable[i] = BM_edge_create(bm, vtable[medge->v1], vtable[medge->v2], NULL, BM_CREATE_SKIP_CD); BM_elem_index_set(e, i); /* set_ok */ /* transfer flags */ e->head.hflag = BM_edge_flag_from_mflag(medge->flag & ~SELECT); /* this is necessary for selection counts to work properly */ if (medge->flag & SELECT) { BM_edge_select_set(bm, e, true); } /* Copy Custom Data */ CustomData_to_bmesh_block(&me->edata, &bm->edata, i, &e->head.data, true); if (cd_edge_bweight_offset != -1) BM_ELEM_CD_SET_FLOAT(e, cd_edge_bweight_offset, (float)medge->bweight / 255.0f); if (cd_edge_crease_offset != -1) BM_ELEM_CD_SET_FLOAT(e, cd_edge_crease_offset, (float)medge->crease / 255.0f); } bm->elem_index_dirty &= ~BM_EDGE; /* added in order, clear dirty flag */ mloop = me->mloop; mp = me->mpoly; for (i = 0, totloops = 0; i < me->totpoly; i++, mp++) { BMLoop *l_iter; BMLoop *l_first; f = bm_face_create_from_mpoly(mp, mloop + mp->loopstart, bm, vtable, etable); if (UNLIKELY(f == NULL)) { printf("%s: Warning! Bad face in mesh" " \"%s\" at index %d!, skipping\n", __func__, me->id.name + 2, i); continue; } /* don't use 'i' since we may have skipped the face */ BM_elem_index_set(f, bm->totface - 1); /* set_ok */ /* transfer flag */ f->head.hflag = BM_face_flag_from_mflag(mp->flag & ~ME_FACE_SEL); /* this is necessary for selection counts to work properly */ if (mp->flag & ME_FACE_SEL) { BM_face_select_set(bm, f, true); } f->mat_nr = mp->mat_nr; if (i == me->act_face) bm->act_face = f; j = mp->loopstart; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { /* don't use 'j' since we may have skipped some faces, hence some loops. */ BM_elem_index_set(l_iter, totloops++); /* set_ok */ /* Save index of correspsonding MLoop */ CustomData_to_bmesh_block(&me->ldata, &bm->ldata, j++, &l_iter->head.data, true); } while ((l_iter = l_iter->next) != l_first); /* Copy Custom Data */ CustomData_to_bmesh_block(&me->pdata, &bm->pdata, i, &f->head.data, true); if (calc_face_normal) { BM_face_normal_update(f); } } bm->elem_index_dirty &= ~(BM_FACE | BM_LOOP); /* added in order, clear dirty flag */ if (me->mselect && me->totselect != 0) { BMVert **vert_array = MEM_mallocN(sizeof(BMVert *) * bm->totvert, "VSelConv"); BMEdge **edge_array = MEM_mallocN(sizeof(BMEdge *) * bm->totedge, "ESelConv"); BMFace **face_array = MEM_mallocN(sizeof(BMFace *) * bm->totface, "FSelConv"); MSelect *msel; #pragma omp parallel sections if (bm->totvert + bm->totedge + bm->totface >= BM_OMP_LIMIT) { #pragma omp section { BM_iter_as_array(bm, BM_VERTS_OF_MESH, NULL, (void **)vert_array, bm->totvert); } #pragma omp section { BM_iter_as_array(bm, BM_EDGES_OF_MESH, NULL, (void **)edge_array, bm->totedge); } #pragma omp section { BM_iter_as_array(bm, BM_FACES_OF_MESH, NULL, (void **)face_array, bm->totface); } } for (i = 0, msel = me->mselect; i < me->totselect; i++, msel++) { switch (msel->type) { case ME_VSEL: BM_select_history_store(bm, (BMElem *)vert_array[msel->index]); break; case ME_ESEL: BM_select_history_store(bm, (BMElem *)edge_array[msel->index]); break; case ME_FSEL: BM_select_history_store(bm, (BMElem *)face_array[msel->index]); break; } } MEM_freeN(vert_array); MEM_freeN(edge_array); MEM_freeN(face_array); } else { me->totselect = 0; if (me->mselect) { MEM_freeN(me->mselect); me->mselect = NULL; } } MEM_freeN(vtable); MEM_freeN(etable); }
/* check for null, before calling! */ static void bone_connect_to_existing_parent(EditBone *bone) { bone->flag |= BONE_CONNECTED; copy_v3_v3(bone->head, bone->parent->tail); bone->rad_head = bone->parent->rad_tail; }
/* float to float pixels, output 4-channel RGBA */ void IMB_buffer_float_from_float(float *rect_to, const float *rect_from, int channels_from, int profile_to, int profile_from, bool predivide, int width, int height, int stride_to, int stride_from) { int x, y; /* we need valid profiles */ BLI_assert(profile_to != IB_PROFILE_NONE); BLI_assert(profile_from != IB_PROFILE_NONE); if (channels_from == 1) { /* single channel input */ for (y = 0; y < height; y++) { const float *from = rect_from + stride_from * y; float *to = rect_to + stride_to * y * 4; for (x = 0; x < width; x++, from++, to += 4) to[0] = to[1] = to[2] = to[3] = from[0]; } } else if (channels_from == 3) { /* RGB input */ for (y = 0; y < height; y++) { const float *from = rect_from + stride_from * y * 3; float *to = rect_to + stride_to * y * 4; if (profile_to == profile_from) { /* no color space conversion */ for (x = 0; x < width; x++, from += 3, to += 4) { copy_v3_v3(to, from); to[3] = 1.0f; } } else if (profile_to == IB_PROFILE_LINEAR_RGB) { /* convert from sRGB to linear */ for (x = 0; x < width; x++, from += 3, to += 4) { srgb_to_linearrgb_v3_v3(to, from); to[3] = 1.0f; } } else if (profile_to == IB_PROFILE_SRGB) { /* convert from linear to sRGB */ for (x = 0; x < width; x++, from += 3, to += 4) { linearrgb_to_srgb_v3_v3(to, from); to[3] = 1.0f; } } } } else if (channels_from == 4) { /* RGBA input */ for (y = 0; y < height; y++) { const float *from = rect_from + stride_from * y * 4; float *to = rect_to + stride_to * y * 4; if (profile_to == profile_from) { /* same profile, copy */ memcpy(to, from, sizeof(float) * 4 * width); } else if (profile_to == IB_PROFILE_LINEAR_RGB) { /* convert to sRGB to linear */ if (predivide) { for (x = 0; x < width; x++, from += 4, to += 4) srgb_to_linearrgb_predivide_v4(to, from); } else { for (x = 0; x < width; x++, from += 4, to += 4) srgb_to_linearrgb_v4(to, from); } } else if (profile_to == IB_PROFILE_SRGB) { /* convert from linear to sRGB */ if (predivide) { for (x = 0; x < width; x++, from += 4, to += 4) linearrgb_to_srgb_predivide_v4(to, from); } else { for (x = 0; x < width; x++, from += 4, to += 4) linearrgb_to_srgb_v4(to, from); } } } } }
static void cloth_hair_update_bending_targets(ClothModifierData *clmd) { Cloth *cloth = clmd->clothObject; LinkNode *search = NULL; float hair_frame[3][3], dir_old[3], dir_new[3]; int prev_mn; /* to find hair chains */ if (!clmd->hairdata) return; /* XXX Note: we need to propagate frames from the root up, * but structural hair springs are stored in reverse order. * The bending springs however are then inserted in the same * order as vertices again ... * This messy situation can be resolved when solver data is * generated directly from a dedicated hair system. */ prev_mn = -1; for (search = cloth->springs; search; search = search->next) { ClothSpring *spring = search->link; ClothHairData *hair_ij, *hair_kl; bool is_root = spring->kl != prev_mn; if (spring->type != CLOTH_SPRING_TYPE_BENDING_ANG) { continue; } hair_ij = &clmd->hairdata[spring->ij]; hair_kl = &clmd->hairdata[spring->kl]; if (is_root) { /* initial hair frame from root orientation */ copy_m3_m3(hair_frame, hair_ij->rot); /* surface normal is the initial direction, * parallel transport then keeps it aligned to the hair direction */ copy_v3_v3(dir_new, hair_frame[2]); } copy_v3_v3(dir_old, dir_new); sub_v3_v3v3(dir_new, cloth->verts[spring->mn].x, cloth->verts[spring->kl].x); normalize_v3(dir_new); #if 0 if (clmd->debug_data && (spring->ij == 0 || spring->ij == 1)) { float a[3], b[3]; copy_v3_v3(a, cloth->verts[spring->kl].x); // BKE_sim_debug_data_add_dot(clmd->debug_data, cloth_vert ? cloth_vert->x : key->co, 1, 1, 0, "frames", 8246, p, k); mul_v3_v3fl(b, hair_frame[0], clmd->sim_parms->avg_spring_len); BKE_sim_debug_data_add_vector(clmd->debug_data, a, b, 1, 0, 0, "frames", 8247, spring->kl, spring->mn); mul_v3_v3fl(b, hair_frame[1], clmd->sim_parms->avg_spring_len); BKE_sim_debug_data_add_vector(clmd->debug_data, a, b, 0, 1, 0, "frames", 8248, spring->kl, spring->mn); mul_v3_v3fl(b, hair_frame[2], clmd->sim_parms->avg_spring_len); BKE_sim_debug_data_add_vector(clmd->debug_data, a, b, 0, 0, 1, "frames", 8249, spring->kl, spring->mn); } #endif /* get local targets for kl/mn vertices by putting rest targets into the current frame, * then multiply with the rest length to get the actual goals */ mul_v3_m3v3(spring->target, hair_frame, hair_kl->rest_target); mul_v3_fl(spring->target, spring->restlen); /* move frame to next hair segment */ cloth_parallel_transport_hair_frame(hair_frame, dir_old, dir_new); prev_mn = spring->mn; } }
static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *dm, float UNUSED(framenr), int first) { int i = 0; MVert *mvert = NULL; ClothVertex *verts = NULL; float (*shapekey_rest)[3] = NULL; float tnull[3] = {0, 0, 0}; Cloth *cloth = NULL; float maxdist = 0; // If we have a clothObject, free it. if ( clmd->clothObject != NULL ) { cloth_free_modifier ( clmd ); if (G.debug_value > 0) printf("cloth_free_modifier cloth_from_object\n"); } // Allocate a new cloth object. clmd->clothObject = MEM_callocN ( sizeof ( Cloth ), "cloth" ); if ( clmd->clothObject ) { clmd->clothObject->old_solver_type = 255; // clmd->clothObject->old_collision_type = 255; cloth = clmd->clothObject; clmd->clothObject->edgeset = NULL; } else if (!clmd->clothObject) { modifier_setError(&(clmd->modifier), "Out of memory on allocating clmd->clothObject"); return 0; } // mesh input objects need DerivedMesh if ( !dm ) return 0; DM_ensure_looptri(dm); cloth_from_mesh ( clmd, dm ); // create springs clmd->clothObject->springs = NULL; clmd->clothObject->numsprings = -1; if ( clmd->sim_parms->shapekey_rest ) shapekey_rest = dm->getVertDataArray ( dm, CD_CLOTH_ORCO ); mvert = dm->getVertArray (dm); verts = clmd->clothObject->verts; // set initial values for ( i = 0; i < dm->getNumVerts(dm); i++, verts++ ) { if (first) { copy_v3_v3(verts->x, mvert[i].co); mul_m4_v3(ob->obmat, verts->x); if ( shapekey_rest ) { verts->xrest= shapekey_rest[i]; mul_m4_v3(ob->obmat, verts->xrest); } else verts->xrest = verts->x; } /* no GUI interface yet */ verts->mass = clmd->sim_parms->mass; verts->impulse_count = 0; if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL ) verts->goal= clmd->sim_parms->defgoal; else verts->goal= 0.0f; verts->flags = 0; copy_v3_v3 ( verts->xold, verts->x ); copy_v3_v3 ( verts->xconst, verts->x ); copy_v3_v3 ( verts->txold, verts->x ); copy_v3_v3 ( verts->tx, verts->x ); mul_v3_fl(verts->v, 0.0f); verts->impulse_count = 0; copy_v3_v3 ( verts->impulse, tnull ); } // apply / set vertex groups // has to be happen before springs are build! cloth_apply_vgroup (clmd, dm); if ( !cloth_build_springs ( clmd, dm ) ) { cloth_free_modifier ( clmd ); modifier_setError(&(clmd->modifier), "Cannot build springs"); printf("cloth_free_modifier cloth_build_springs\n"); return 0; } for ( i = 0; i < dm->getNumVerts(dm); i++) { if ((!(cloth->verts[i].flags & CLOTH_VERT_FLAG_PINNED)) && (cloth->verts[i].goal > ALMOST_ZERO)) { cloth_add_spring (clmd, i, i, 0.0, CLOTH_SPRING_TYPE_GOAL); } } // init our solver BPH_cloth_solver_init(ob, clmd); if (!first) BKE_cloth_solver_set_positions(clmd); clmd->clothObject->bvhtree = bvhtree_build_from_cloth ( clmd, MAX2(clmd->coll_parms->epsilon, clmd->coll_parms->distance_repel) ); for (i = 0; i < dm->getNumVerts(dm); i++) { maxdist = MAX2(maxdist, clmd->coll_parms->selfepsilon* ( cloth->verts[i].avg_spring_len*2.0f)); } clmd->clothObject->bvhselftree = bvhselftree_build_from_cloth ( clmd, maxdist ); return 1; }
/** * This method computes the Laplacian Matrix and Differential Coordinates for all vertex in the mesh. * The Linear system is LV = d * Where L is Laplacian Matrix, V as the vertexes in Mesh, d is the differential coordinates * The Laplacian Matrix is computes as a * Lij = sum(Wij) (if i == j) * Lij = Wij (if i != j) * Wij is weight between vertex Vi and vertex Vj, we use cotangent weight * * The Differential Coordinate is computes as a * di = Vi * sum(Wij) - sum(Wij * Vj) * Where : * di is the Differential Coordinate i * sum (Wij) is the sum of all weights between vertex Vi and its vertexes neighbors (Vj) * sum (Wij * Vj) is the sum of the product between vertex neighbor Vj and weight Wij for all neighborhood. * * This Laplacian Matrix is described in the paper: * Desbrun M. et.al, Implicit fairing of irregular meshes using diffusion and curvature flow, SIGGRAPH '99, pag 317-324, * New York, USA * * The computation of Laplace Beltrami operator on Hybrid Triangle/Quad Meshes is described in the paper: * Pinzon A., Romero E., Shape Inflation With an Adapted Laplacian Operator For Hybrid Quad/Triangle Meshes, * Conference on Graphics Patterns and Images, SIBGRAPI, 2013 * * The computation of Differential Coordinates is described in the paper: * Sorkine, O. Laplacian Surface Editing. Proceedings of the EUROGRAPHICS/ACM SIGGRAPH Symposium on Geometry Processing, * 2004. p. 179-188. */ static void initLaplacianMatrix(LaplacianSystem *sys) { float v1[3], v2[3], v3[3], v4[3], no[3]; float w2, w3, w4; int i, j, fi; bool has_4_vert; unsigned int idv1, idv2, idv3, idv4; for (fi = 0; fi < sys->total_faces; fi++) { const unsigned int *vidf = sys->faces[fi]; idv1 = vidf[0]; idv2 = vidf[1]; idv3 = vidf[2]; idv4 = vidf[3]; has_4_vert = vidf[3] ? 1 : 0; if (has_4_vert) { normal_quad_v3(no, sys->co[idv1], sys->co[idv2], sys->co[idv3], sys->co[idv4]); add_v3_v3(sys->no[idv4], no); i = 4; } else { normal_tri_v3(no, sys->co[idv1], sys->co[idv2], sys->co[idv3]); i = 3; } add_v3_v3(sys->no[idv1], no); add_v3_v3(sys->no[idv2], no); add_v3_v3(sys->no[idv3], no); for (j = 0; j < i; j++) { idv1 = vidf[j]; idv2 = vidf[(j + 1) % i]; idv3 = vidf[(j + 2) % i]; idv4 = has_4_vert ? vidf[(j + 3) % i] : 0; copy_v3_v3(v1, sys->co[idv1]); copy_v3_v3(v2, sys->co[idv2]); copy_v3_v3(v3, sys->co[idv3]); if (has_4_vert) { copy_v3_v3(v4, sys->co[idv4]); } if (has_4_vert) { w2 = (cotangent_tri_weight_v3(v4, v1, v2) + cotangent_tri_weight_v3(v3, v1, v2)) / 2.0f; w3 = (cotangent_tri_weight_v3(v2, v3, v1) + cotangent_tri_weight_v3(v4, v1, v3)) / 2.0f; w4 = (cotangent_tri_weight_v3(v2, v4, v1) + cotangent_tri_weight_v3(v3, v4, v1)) / 2.0f; sys->delta[idv1][0] -= v4[0] * w4; sys->delta[idv1][1] -= v4[1] * w4; sys->delta[idv1][2] -= v4[2] * w4; nlRightHandSideAdd(0, idv1, -v4[0] * w4); nlRightHandSideAdd(1, idv1, -v4[1] * w4); nlRightHandSideAdd(2, idv1, -v4[2] * w4); nlMatrixAdd(idv1, idv4, -w4); } else { w2 = cotangent_tri_weight_v3(v3, v1, v2); w3 = cotangent_tri_weight_v3(v2, v3, v1); w4 = 0.0f; } sys->delta[idv1][0] += v1[0] * (w2 + w3 + w4); sys->delta[idv1][1] += v1[1] * (w2 + w3 + w4); sys->delta[idv1][2] += v1[2] * (w2 + w3 + w4); sys->delta[idv1][0] -= v2[0] * w2; sys->delta[idv1][1] -= v2[1] * w2; sys->delta[idv1][2] -= v2[2] * w2; sys->delta[idv1][0] -= v3[0] * w3; sys->delta[idv1][1] -= v3[1] * w3; sys->delta[idv1][2] -= v3[2] * w3; nlMatrixAdd(idv1, idv2, -w2); nlMatrixAdd(idv1, idv3, -w3); nlMatrixAdd(idv1, idv1, w2 + w3 + w4); } } }
static int object_shape_key_mirror(bContext *C, Object *ob) { KeyBlock *kb; Key *key; key= ob_get_key(ob); if(key==NULL) return 0; kb= BLI_findlink(&key->block, ob->shapenr-1); if(kb) { int i1, i2; float *fp1, *fp2; float tvec[3]; char *tag_elem= MEM_callocN(sizeof(char) * kb->totelem, "shape_key_mirror"); if(ob->type==OB_MESH) { Mesh *me= ob->data; MVert *mv; mesh_octree_table(ob, NULL, NULL, 's'); for(i1=0, mv=me->mvert; i1<me->totvert; i1++, mv++) { i2= mesh_get_x_mirror_vert(ob, i1); if(i2==i1) { fp1= ((float *)kb->data) + i1*3; fp1[0] = -fp1[0]; tag_elem[i1]= 1; } else if(i2 != -1) { if(tag_elem[i1]==0 && tag_elem[i2]==0) { fp1= ((float *)kb->data) + i1*3; fp2= ((float *)kb->data) + i2*3; copy_v3_v3(tvec, fp1); copy_v3_v3(fp1, fp2); copy_v3_v3(fp2, tvec); /* flip x axis */ fp1[0] = -fp1[0]; fp2[0] = -fp2[0]; } tag_elem[i1]= tag_elem[i2]= 1; } } mesh_octree_table(ob, NULL, NULL, 'e'); } else if (ob->type == OB_LATTICE) { Lattice *lt= ob->data; int i1, i2; float *fp1, *fp2; int u, v, w; /* half but found up odd value */ const int pntsu_half = (((lt->pntsu / 2) + (lt->pntsu % 2))) ; /* currently editmode isnt supported by mesh so * ignore here for now too */ /* if(lt->editlatt) lt= lt->editlatt->latt; */ for(w=0; w<lt->pntsw; w++) { for(v=0; v<lt->pntsv; v++) { for(u=0; u<pntsu_half; u++) { int u_inv= (lt->pntsu - 1) - u; float tvec[3]; if(u == u_inv) { i1= LT_INDEX(lt, u, v, w); fp1= ((float *)kb->data) + i1*3; fp1[0]= -fp1[0]; } else { i1= LT_INDEX(lt, u, v, w); i2= LT_INDEX(lt, u_inv, v, w); fp1= ((float *)kb->data) + i1*3; fp2= ((float *)kb->data) + i2*3; copy_v3_v3(tvec, fp1); copy_v3_v3(fp1, fp2); copy_v3_v3(fp2, tvec); fp1[0]= -fp1[0]; fp2[0]= -fp2[0]; } } } } } MEM_freeN(tag_elem); } DAG_id_tag_update(&ob->id, OB_RECALC_DATA); WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob); return 1; }
static void rotateDifferentialCoordinates(LaplacianSystem *sys) { float alpha, beta, gamma; float pj[3], ni[3], di[3]; float uij[3], dun[3], e2[3], pi[3], fni[3], vn[4][3]; int i, j, lvin, num_fni, k, fi; int *fidn; for (i = 0; i < sys->total_verts; i++) { copy_v3_v3(pi, sys->co[i]); copy_v3_v3(ni, sys->no[i]); k = sys->unit_verts[i]; copy_v3_v3(pj, sys->co[k]); sub_v3_v3v3(uij, pj, pi); mul_v3_v3fl(dun, ni, dot_v3v3(uij, ni)); sub_v3_v3(uij, dun); normalize_v3(uij); cross_v3_v3v3(e2, ni, uij); copy_v3_v3(di, sys->delta[i]); alpha = dot_v3v3(ni, di); beta = dot_v3v3(uij, di); gamma = dot_v3v3(e2, di); pi[0] = nlGetVariable(0, i); pi[1] = nlGetVariable(1, i); pi[2] = nlGetVariable(2, i); zero_v3(ni); num_fni = 0; num_fni = sys->ringf_map[i].count; for (fi = 0; fi < num_fni; fi++) { const unsigned int *vin; fidn = sys->ringf_map[i].indices; vin = sys->faces[fidn[fi]]; lvin = vin[3] ? 4 : 3; for (j = 0; j < lvin; j++) { vn[j][0] = nlGetVariable(0, vin[j]); vn[j][1] = nlGetVariable(1, vin[j]); vn[j][2] = nlGetVariable(2, vin[j]); if (vin[j] == sys->unit_verts[i]) { copy_v3_v3(pj, vn[j]); } } if (lvin == 3) { normal_tri_v3(fni, vn[0], vn[1], vn[2]); } else if (lvin == 4) { normal_quad_v3(fni, vn[0], vn[1], vn[2], vn[3]); } add_v3_v3(ni, fni); } normalize_v3(ni); sub_v3_v3v3(uij, pj, pi); mul_v3_v3fl(dun, ni, dot_v3v3(uij, ni)); sub_v3_v3(uij, dun); normalize_v3(uij); cross_v3_v3v3(e2, ni, uij); fni[0] = alpha * ni[0] + beta * uij[0] + gamma * e2[0]; fni[1] = alpha * ni[1] + beta * uij[1] + gamma * e2[1]; fni[2] = alpha * ni[2] + beta * uij[2] + gamma * e2[2]; if (len_squared_v3(fni) > FLT_EPSILON) { nlRightHandSideSet(0, i, fni[0]); nlRightHandSideSet(1, i, fni[1]); nlRightHandSideSet(2, i, fni[2]); } else { nlRightHandSideSet(0, i, sys->delta[i][0]); nlRightHandSideSet(1, i, sys->delta[i][1]); nlRightHandSideSet(2, i, sys->delta[i][2]); } } }
/* TODO, use define for 'texfall' arg */ void BKE_brush_imbuf_new(const Scene *scene, Brush *brush, short flt, short texfall, int bufsize, ImBuf **outbuf, int use_color_correction) { ImBuf *ibuf; float xy[2], rgba[4], *dstf; int x, y, rowbytes, xoff, yoff, imbflag; const int radius = BKE_brush_size_get(scene, brush); unsigned char *dst, crgb[3]; const float alpha = BKE_brush_alpha_get(scene, brush); float brush_rgb[3]; imbflag = (flt) ? IB_rectfloat : IB_rect; xoff = -bufsize / 2.0f + 0.5f; yoff = -bufsize / 2.0f + 0.5f; rowbytes = bufsize * 4; if (*outbuf) ibuf = *outbuf; else ibuf = IMB_allocImBuf(bufsize, bufsize, 32, imbflag); if (flt) { copy_v3_v3(brush_rgb, brush->rgb); if (use_color_correction) { srgb_to_linearrgb_v3_v3(brush_rgb, brush_rgb); } for (y = 0; y < ibuf->y; y++) { dstf = ibuf->rect_float + y * rowbytes; for (x = 0; x < ibuf->x; x++, dstf += 4) { xy[0] = x + xoff; xy[1] = y + yoff; if (texfall == 0) { copy_v3_v3(dstf, brush_rgb); dstf[3] = alpha * BKE_brush_curve_strength_clamp(brush, len_v2(xy), radius); } else if (texfall == 1) { BKE_brush_sample_tex(scene, brush, xy, dstf, 0); } else { BKE_brush_sample_tex(scene, brush, xy, rgba, 0); mul_v3_v3v3(dstf, rgba, brush_rgb); dstf[3] = rgba[3] * alpha * BKE_brush_curve_strength_clamp(brush, len_v2(xy), radius); } } } } else { float alpha_f; /* final float alpha to convert to char */ rgb_float_to_uchar(crgb, brush->rgb); for (y = 0; y < ibuf->y; y++) { dst = (unsigned char *)ibuf->rect + y * rowbytes; for (x = 0; x < ibuf->x; x++, dst += 4) { xy[0] = x + xoff; xy[1] = y + yoff; if (texfall == 0) { alpha_f = alpha * BKE_brush_curve_strength(brush, len_v2(xy), radius); dst[0] = crgb[0]; dst[1] = crgb[1]; dst[2] = crgb[2]; dst[3] = FTOCHAR(alpha_f); } else if (texfall == 1) { BKE_brush_sample_tex(scene, brush, xy, rgba, 0); rgba_float_to_uchar(dst, rgba); } else if (texfall == 2) { BKE_brush_sample_tex(scene, brush, xy, rgba, 0); mul_v3_v3(rgba, brush->rgb); alpha_f = rgba[3] * alpha * BKE_brush_curve_strength_clamp(brush, len_v2(xy), radius); rgb_float_to_uchar(dst, rgba); dst[3] = FTOCHAR(alpha_f); } else { BKE_brush_sample_tex(scene, brush, xy, rgba, 0); alpha_f = rgba[3] * alpha * BKE_brush_curve_strength_clamp(brush, len_v2(xy), radius); dst[0] = crgb[0]; dst[1] = crgb[1]; dst[2] = crgb[2]; dst[3] = FTOCHAR(alpha_f); } } } } *outbuf = ibuf; }
void BlenderFileLoader::addTriangle(struct LoaderState *ls, float v1[3], float v2[3], float v3[3], float n1[3], float n2[3], float n3[3], bool fm, bool em1, bool em2, bool em3) { float *fv[3], *fn[3]; #if 0 float len; #endif unsigned int i, j; IndexedFaceSet::FaceEdgeMark marks = 0; // initialize the bounding box by the first vertex if (ls->currentIndex == 0) { copy_v3_v3(ls->minBBox, v1); copy_v3_v3(ls->maxBBox, v1); } fv[0] = v1; fn[0] = n1; fv[1] = v2; fn[1] = n2; fv[2] = v3; fn[2] = n3; for (i = 0; i < 3; i++) { copy_v3_v3(ls->pv, fv[i]); copy_v3_v3(ls->pn, fn[i]); // update the bounding box for (j = 0; j < 3; j++) { if (ls->minBBox[j] > ls->pv[j]) ls->minBBox[j] = ls->pv[j]; if (ls->maxBBox[j] < ls->pv[j]) ls->maxBBox[j] = ls->pv[j]; } #if 0 len = len_v3v3(fv[i], fv[(i + 1) % 3]); if (_minEdgeSize > len) _minEdgeSize = len; #endif *ls->pvi = ls->currentIndex; *ls->pni = ls->currentIndex; *ls->pmi = ls->currentMIndex; ls->currentIndex += 3; ls->pv += 3; ls->pn += 3; ls->pvi++; ls->pni++; ls->pmi++; } if (fm) marks |= IndexedFaceSet::FACE_MARK; if (em1) marks |= IndexedFaceSet::EDGE_MARK_V1V2; if (em2) marks |= IndexedFaceSet::EDGE_MARK_V2V3; if (em3) marks |= IndexedFaceSet::EDGE_MARK_V3V1; *(ls->pm++) = marks; }
/** * Find nearest returns index, and -1 if no node is found. */ int BLI_kdtree_find_nearest( const KDTree *tree, const float co[3], KDTreeNearest *r_nearest) { const KDTreeNode *nodes = tree->nodes; const KDTreeNode *root, *min_node; uint *stack, defaultstack[KD_STACK_INIT]; float min_dist, cur_dist; uint totstack, cur = 0; #ifdef DEBUG BLI_assert(tree->is_balanced == true); #endif if (UNLIKELY(tree->root == KD_NODE_UNSET)) return -1; stack = defaultstack; totstack = KD_STACK_INIT; root = &nodes[tree->root]; min_node = root; min_dist = len_squared_v3v3(root->co, co); if (co[root->d] < root->co[root->d]) { if (root->right != KD_NODE_UNSET) stack[cur++] = root->right; if (root->left != KD_NODE_UNSET) stack[cur++] = root->left; } else { if (root->left != KD_NODE_UNSET) stack[cur++] = root->left; if (root->right != KD_NODE_UNSET) stack[cur++] = root->right; } while (cur--) { const KDTreeNode *node = &nodes[stack[cur]]; cur_dist = node->co[node->d] - co[node->d]; if (cur_dist < 0.0f) { cur_dist = -cur_dist * cur_dist; if (-cur_dist < min_dist) { cur_dist = len_squared_v3v3(node->co, co); if (cur_dist < min_dist) { min_dist = cur_dist; min_node = node; } if (node->left != KD_NODE_UNSET) stack[cur++] = node->left; } if (node->right != KD_NODE_UNSET) stack[cur++] = node->right; } else { cur_dist = cur_dist * cur_dist; if (cur_dist < min_dist) { cur_dist = len_squared_v3v3(node->co, co); if (cur_dist < min_dist) { min_dist = cur_dist; min_node = node; } if (node->right != KD_NODE_UNSET) stack[cur++] = node->right; } if (node->left != KD_NODE_UNSET) stack[cur++] = node->left; } if (UNLIKELY(cur + 3 > totstack)) { stack = realloc_nodes(stack, &totstack, defaultstack != stack); } } if (r_nearest) { r_nearest->index = min_node->index; r_nearest->dist = sqrtf(min_dist); copy_v3_v3(r_nearest->co, min_node->co); } if (stack != defaultstack) MEM_freeN(stack); return min_node->index; }
void draw_smoke_volume(SmokeDomainSettings *sds, Object *ob, GPUTexture *tex, float min[3], float max[3], int res[3], float dx, float UNUSED(base_scale), float viewnormal[3], GPUTexture *tex_shadow, GPUTexture *tex_flame) { int i, j, k, n, good_index; float d /*, d0 */ /* UNUSED */, dd, ds; float *points = NULL; int numpoints = 0; float cor[3] = {1.0f, 1.0f, 1.0f}; int gl_depth = 0, gl_blend = 0; /* draw slices of smoke is adapted from c++ code authored * by: Johannes Schmid and Ingemar Rask, 2006, [email protected] */ float cv[][3] = { {1.0f, 1.0f, 1.0f}, {-1.0f, 1.0f, 1.0f}, {-1.0f, -1.0f, 1.0f}, {1.0f, -1.0f, 1.0f}, {1.0f, 1.0f, -1.0f}, {-1.0f, 1.0f, -1.0f}, {-1.0f, -1.0f, -1.0f}, {1.0f, -1.0f, -1.0f} }; /* edges have the form edges[n][0][xyz] + t*edges[n][1][xyz] */ float edges[12][2][3] = { {{1.0f, 1.0f, -1.0f}, {0.0f, 0.0f, 2.0f}}, {{-1.0f, 1.0f, -1.0f}, {0.0f, 0.0f, 2.0f}}, {{-1.0f, -1.0f, -1.0f}, {0.0f, 0.0f, 2.0f}}, {{1.0f, -1.0f, -1.0f}, {0.0f, 0.0f, 2.0f}}, {{1.0f, -1.0f, 1.0f}, {0.0f, 2.0f, 0.0f}}, {{-1.0f, -1.0f, 1.0f}, {0.0f, 2.0f, 0.0f}}, {{-1.0f, -1.0f, -1.0f}, {0.0f, 2.0f, 0.0f}}, {{1.0f, -1.0f, -1.0f}, {0.0f, 2.0f, 0.0f}}, {{-1.0f, 1.0f, 1.0f}, {2.0f, 0.0f, 0.0f}}, {{-1.0f, -1.0f, 1.0f}, {2.0f, 0.0f, 0.0f}}, {{-1.0f, -1.0f, -1.0f}, {2.0f, 0.0f, 0.0f}}, {{-1.0f, 1.0f, -1.0f}, {2.0f, 0.0f, 0.0f}} }; unsigned char *spec_data; float *spec_pixels; GPUTexture *tex_spec; /* Fragment program to calculate the view3d of smoke */ /* using 4 textures, density, shadow, flame and flame spectrum */ const char *shader_basic = "!!ARBfp1.0\n" "PARAM dx = program.local[0];\n" "PARAM darkness = program.local[1];\n" "PARAM render = program.local[2];\n" "PARAM f = {1.442695041, 1.442695041, 1.442695041, 0.01};\n" "TEMP temp, shadow, flame, spec, value;\n" "TEX temp, fragment.texcoord[0], texture[0], 3D;\n" "TEX shadow, fragment.texcoord[0], texture[1], 3D;\n" "TEX flame, fragment.texcoord[0], texture[2], 3D;\n" "TEX spec, flame.r, texture[3], 1D;\n" /* calculate shading factor from density */ "MUL value.r, temp.a, darkness.a;\n" "MUL value.r, value.r, dx.r;\n" "MUL value.r, value.r, f.r;\n" "EX2 temp, -value.r;\n" /* alpha */ "SUB temp.a, 1.0, temp.r;\n" /* shade colors */ "MUL temp.r, temp.r, shadow.r;\n" "MUL temp.g, temp.g, shadow.r;\n" "MUL temp.b, temp.b, shadow.r;\n" "MUL temp.r, temp.r, darkness.r;\n" "MUL temp.g, temp.g, darkness.g;\n" "MUL temp.b, temp.b, darkness.b;\n" /* for now this just replace smoke shading if rendering fire */ "CMP result.color, render.r, temp, spec;\n" "END\n"; /* color shader */ const char *shader_color = "!!ARBfp1.0\n" "PARAM dx = program.local[0];\n" "PARAM darkness = program.local[1];\n" "PARAM render = program.local[2];\n" "PARAM f = {1.442695041, 1.442695041, 1.442695041, 1.442695041};\n" "TEMP temp, shadow, flame, spec, value;\n" "TEX temp, fragment.texcoord[0], texture[0], 3D;\n" "TEX shadow, fragment.texcoord[0], texture[1], 3D;\n" "TEX flame, fragment.texcoord[0], texture[2], 3D;\n" "TEX spec, flame.r, texture[3], 1D;\n" /* unpremultiply volume texture */ "RCP value.r, temp.a;\n" "MUL temp.r, temp.r, value.r;\n" "MUL temp.g, temp.g, value.r;\n" "MUL temp.b, temp.b, value.r;\n" /* calculate shading factor from density */ "MUL value.r, temp.a, darkness.a;\n" "MUL value.r, value.r, dx.r;\n" "MUL value.r, value.r, f.r;\n" "EX2 value.r, -value.r;\n" /* alpha */ "SUB temp.a, 1.0, value.r;\n" /* shade colors */ "MUL temp.r, temp.r, shadow.r;\n" "MUL temp.g, temp.g, shadow.r;\n" "MUL temp.b, temp.b, shadow.r;\n" "MUL temp.r, temp.r, value.r;\n" "MUL temp.g, temp.g, value.r;\n" "MUL temp.b, temp.b, value.r;\n" /* for now this just replace smoke shading if rendering fire */ "CMP result.color, render.r, temp, spec;\n" "END\n"; GLuint prog; float size[3]; if (!tex) { printf("Could not allocate 3D texture for 3D View smoke drawing.\n"); return; } #ifdef DEBUG_DRAW_TIME TIMEIT_START(draw); #endif /* generate flame spectrum texture */ #define SPEC_WIDTH 256 #define FIRE_THRESH 7 #define MAX_FIRE_ALPHA 0.06f #define FULL_ON_FIRE 100 spec_data = malloc(SPEC_WIDTH * 4 * sizeof(unsigned char)); flame_get_spectrum(spec_data, SPEC_WIDTH, 1500, 3000); spec_pixels = malloc(SPEC_WIDTH * 4 * 16 * 16 * sizeof(float)); for (i = 0; i < 16; i++) { for (j = 0; j < 16; j++) { for (k = 0; k < SPEC_WIDTH; k++) { int index = (j * SPEC_WIDTH * 16 + i * SPEC_WIDTH + k) * 4; if (k >= FIRE_THRESH) { spec_pixels[index] = ((float)spec_data[k * 4]) / 255.0f; spec_pixels[index + 1] = ((float)spec_data[k * 4 + 1]) / 255.0f; spec_pixels[index + 2] = ((float)spec_data[k * 4 + 2]) / 255.0f; spec_pixels[index + 3] = MAX_FIRE_ALPHA * ( (k > FULL_ON_FIRE) ? 1.0f : (k - FIRE_THRESH) / ((float)FULL_ON_FIRE - FIRE_THRESH)); } else { spec_pixels[index] = spec_pixels[index + 1] = spec_pixels[index + 2] = spec_pixels[index + 3] = 0.0f; } } } } tex_spec = GPU_texture_create_1D(SPEC_WIDTH, spec_pixels, NULL); sub_v3_v3v3(size, max, min); /* maxx, maxy, maxz */ cv[0][0] = max[0]; cv[0][1] = max[1]; cv[0][2] = max[2]; /* minx, maxy, maxz */ cv[1][0] = min[0]; cv[1][1] = max[1]; cv[1][2] = max[2]; /* minx, miny, maxz */ cv[2][0] = min[0]; cv[2][1] = min[1]; cv[2][2] = max[2]; /* maxx, miny, maxz */ cv[3][0] = max[0]; cv[3][1] = min[1]; cv[3][2] = max[2]; /* maxx, maxy, minz */ cv[4][0] = max[0]; cv[4][1] = max[1]; cv[4][2] = min[2]; /* minx, maxy, minz */ cv[5][0] = min[0]; cv[5][1] = max[1]; cv[5][2] = min[2]; /* minx, miny, minz */ cv[6][0] = min[0]; cv[6][1] = min[1]; cv[6][2] = min[2]; /* maxx, miny, minz */ cv[7][0] = max[0]; cv[7][1] = min[1]; cv[7][2] = min[2]; copy_v3_v3(edges[0][0], cv[4]); /* maxx, maxy, minz */ copy_v3_v3(edges[1][0], cv[5]); /* minx, maxy, minz */ copy_v3_v3(edges[2][0], cv[6]); /* minx, miny, minz */ copy_v3_v3(edges[3][0], cv[7]); /* maxx, miny, minz */ copy_v3_v3(edges[4][0], cv[3]); /* maxx, miny, maxz */ copy_v3_v3(edges[5][0], cv[2]); /* minx, miny, maxz */ copy_v3_v3(edges[6][0], cv[6]); /* minx, miny, minz */ copy_v3_v3(edges[7][0], cv[7]); /* maxx, miny, minz */ copy_v3_v3(edges[8][0], cv[1]); /* minx, maxy, maxz */ copy_v3_v3(edges[9][0], cv[2]); /* minx, miny, maxz */ copy_v3_v3(edges[10][0], cv[6]); /* minx, miny, minz */ copy_v3_v3(edges[11][0], cv[5]); /* minx, maxy, minz */ // printf("size x: %f, y: %f, z: %f\n", size[0], size[1], size[2]); // printf("min[2]: %f, max[2]: %f\n", min[2], max[2]); edges[0][1][2] = size[2]; edges[1][1][2] = size[2]; edges[2][1][2] = size[2]; edges[3][1][2] = size[2]; edges[4][1][1] = size[1]; edges[5][1][1] = size[1]; edges[6][1][1] = size[1]; edges[7][1][1] = size[1]; edges[8][1][0] = size[0]; edges[9][1][0] = size[0]; edges[10][1][0] = size[0]; edges[11][1][0] = size[0]; glGetBooleanv(GL_BLEND, (GLboolean *)&gl_blend); glGetBooleanv(GL_DEPTH_TEST, (GLboolean *)&gl_depth); glDepthMask(GL_FALSE); glDisable(GL_DEPTH_TEST); glEnable(GL_BLEND); /* find cube vertex that is closest to the viewer */ for (i = 0; i < 8; i++) { float x, y, z; x = cv[i][0] - viewnormal[0] * size[0] * 0.5f; y = cv[i][1] - viewnormal[1] * size[1] * 0.5f; z = cv[i][2] - viewnormal[2] * size[2] * 0.5f; if ((x >= min[0]) && (x <= max[0]) && (y >= min[1]) && (y <= max[1]) && (z >= min[2]) && (z <= max[2])) { break; } } if (i >= 8) { /* fallback, avoid using buffer over-run */ i = 0; } // printf("i: %d\n", i); // printf("point %f, %f, %f\n", cv[i][0], cv[i][1], cv[i][2]); if (GL_TRUE == glewIsSupported("GL_ARB_fragment_program")) { glEnable(GL_FRAGMENT_PROGRAM_ARB); glGenProgramsARB(1, &prog); glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog); /* set shader */ if (sds->active_fields & SM_ACTIVE_COLORS) glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(shader_color), shader_color); else glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(shader_basic), shader_basic); /* cell spacing */ glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0, dx, dx, dx, 1.0); /* custom parameter for smoke style (higher = thicker) */ if (sds->active_fields & SM_ACTIVE_COLORS) glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 1, 1.0, 1.0, 1.0, 10.0); else glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 1, sds->active_color[0], sds->active_color[1], sds->active_color[2], 10.0); } else printf("Your gfx card does not support 3D View smoke drawing.\n"); GPU_texture_bind(tex, 0); if (tex_shadow) GPU_texture_bind(tex_shadow, 1); else printf("No volume shadow\n"); if (tex_flame) { GPU_texture_bind(tex_flame, 2); GPU_texture_bind(tex_spec, 3); } if (!GPU_non_power_of_two_support()) { cor[0] = (float)res[0] / (float)power_of_2_max_i(res[0]); cor[1] = (float)res[1] / (float)power_of_2_max_i(res[1]); cor[2] = (float)res[2] / (float)power_of_2_max_i(res[2]); } /* our slices are defined by the plane equation a*x + b*y +c*z + d = 0 * (a,b,c), the plane normal, are given by viewdir * d is the parameter along the view direction. the first d is given by * inserting previously found vertex into the plane equation */ /* d0 = (viewnormal[0]*cv[i][0] + viewnormal[1]*cv[i][1] + viewnormal[2]*cv[i][2]); */ /* UNUSED */ ds = (fabsf(viewnormal[0]) * size[0] + fabsf(viewnormal[1]) * size[1] + fabsf(viewnormal[2]) * size[2]); dd = max_fff(sds->global_size[0], sds->global_size[1], sds->global_size[2]) / 128.f; n = 0; good_index = i; // printf("d0: %f, dd: %f, ds: %f\n\n", d0, dd, ds); points = MEM_callocN(sizeof(float) * 12 * 3, "smoke_points_preview"); while (1) { float p0[3]; float tmp_point[3], tmp_point2[3]; if (dd * (float)n > ds) break; copy_v3_v3(tmp_point, viewnormal); mul_v3_fl(tmp_point, -dd * ((ds / dd) - (float)n)); add_v3_v3v3(tmp_point2, cv[good_index], tmp_point); d = dot_v3v3(tmp_point2, viewnormal); // printf("my d: %f\n", d); /* intersect_edges returns the intersection points of all cube edges with * the given plane that lie within the cube */ numpoints = intersect_edges(points, viewnormal[0], viewnormal[1], viewnormal[2], -d, edges); // printf("points: %d\n", numpoints); if (numpoints > 2) { copy_v3_v3(p0, points); /* sort points to get a convex polygon */ for (i = 1; i < numpoints - 1; i++) { for (j = i + 1; j < numpoints; j++) { if (!convex(p0, viewnormal, &points[j * 3], &points[i * 3])) { float tmp2[3]; copy_v3_v3(tmp2, &points[j * 3]); copy_v3_v3(&points[j * 3], &points[i * 3]); copy_v3_v3(&points[i * 3], tmp2); } } } /* render fire slice */ glBlendFunc(GL_SRC_ALPHA, GL_ONE); glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 2, 1.0, 0.0, 0.0, 0.0); glBegin(GL_POLYGON); glColor3f(1.0, 1.0, 1.0); for (i = 0; i < numpoints; i++) { glTexCoord3d((points[i * 3 + 0] - min[0]) * cor[0] / size[0], (points[i * 3 + 1] - min[1]) * cor[1] / size[1], (points[i * 3 + 2] - min[2]) * cor[2] / size[2]); glVertex3f(points[i * 3 + 0] / fabsf(ob->size[0]), points[i * 3 + 1] / fabsf(ob->size[1]), points[i * 3 + 2] / fabsf(ob->size[2])); } glEnd(); /* render smoke slice */ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 2, -1.0, 0.0, 0.0, 0.0); glBegin(GL_POLYGON); glColor3f(1.0, 1.0, 1.0); for (i = 0; i < numpoints; i++) { glTexCoord3d((points[i * 3 + 0] - min[0]) * cor[0] / size[0], (points[i * 3 + 1] - min[1]) * cor[1] / size[1], (points[i * 3 + 2] - min[2]) * cor[2] / size[2]); glVertex3f(points[i * 3 + 0] / fabsf(ob->size[0]), points[i * 3 + 1] / fabsf(ob->size[1]), points[i * 3 + 2] / fabsf(ob->size[2])); } glEnd(); } n++; } #ifdef DEBUG_DRAW_TIME printf("Draw Time: %f\n", (float)TIMEIT_VALUE(draw)); TIMEIT_END(draw); #endif if (tex_shadow) GPU_texture_unbind(tex_shadow); GPU_texture_unbind(tex); if (tex_flame) { GPU_texture_unbind(tex_flame); GPU_texture_unbind(tex_spec); } GPU_texture_free(tex_spec); free(spec_data); free(spec_pixels); if (GLEW_ARB_fragment_program) { glDisable(GL_FRAGMENT_PROGRAM_ARB); glDeleteProgramsARB(1, &prog); } MEM_freeN(points); if (!gl_blend) { glDisable(GL_BLEND); } if (gl_depth) { glEnable(GL_DEPTH_TEST); glDepthMask(GL_TRUE); } }
/** * A version of #BLI_kdtree_find_nearest which runs a callback * to filter out values. * * \param filter_cb: Filter find results, * Return codes: (1: accept, 0: skip, -1: immediate exit). */ int BLI_kdtree_find_nearest_cb( const KDTree *tree, const float co[3], int (*filter_cb)(void *user_data, int index, const float co[3], float dist_sq), void *user_data, KDTreeNearest *r_nearest) { const KDTreeNode *nodes = tree->nodes; const KDTreeNode *min_node = NULL; uint *stack, defaultstack[KD_STACK_INIT]; float min_dist = FLT_MAX, cur_dist; uint totstack, cur = 0; #ifdef DEBUG BLI_assert(tree->is_balanced == true); #endif if (UNLIKELY(tree->root == KD_NODE_UNSET)) return -1; stack = defaultstack; totstack = KD_STACK_INIT; #define NODE_TEST_NEAREST(node) \ { \ const float dist_sq = len_squared_v3v3((node)->co, co); \ if (dist_sq < min_dist) { \ const int result = filter_cb(user_data, (node)->index, (node)->co, dist_sq); \ if (result == 1) { \ min_dist = dist_sq; \ min_node = node; \ } \ else if (result == 0) { \ /* pass */ \ } \ else { \ BLI_assert(result == -1); \ goto finally; \ } \ } \ } ((void)0) stack[cur++] = tree->root; while (cur--) { const KDTreeNode *node = &nodes[stack[cur]]; cur_dist = node->co[node->d] - co[node->d]; if (cur_dist < 0.0f) { cur_dist = -cur_dist * cur_dist; if (-cur_dist < min_dist) { NODE_TEST_NEAREST(node); if (node->left != KD_NODE_UNSET) stack[cur++] = node->left; } if (node->right != KD_NODE_UNSET) stack[cur++] = node->right; } else { cur_dist = cur_dist * cur_dist; if (cur_dist < min_dist) { NODE_TEST_NEAREST(node); if (node->right != KD_NODE_UNSET) stack[cur++] = node->right; } if (node->left != KD_NODE_UNSET) stack[cur++] = node->left; } if (UNLIKELY(cur + 3 > totstack)) { stack = realloc_nodes(stack, &totstack, defaultstack != stack); } } #undef NODE_TEST_NEAREST finally: if (stack != defaultstack) MEM_freeN(stack); if (min_node) { if (r_nearest) { r_nearest->index = min_node->index; r_nearest->dist = sqrtf(min_dist); copy_v3_v3(r_nearest->co, min_node->co); } return min_node->index; } else { return -1; } }
/** * The main function for copying DerivedMesh data into BMesh. * * \note The mesh may already have geometry. see 'is_init' */ void DM_to_bmesh_ex(DerivedMesh *dm, BMesh *bm, const bool calc_face_normal) { MVert *mv, *mvert; MEdge *me, *medge; MPoly /* *mpoly, */ /* UNUSED */ *mp; MLoop *mloop; BMVert *v, **vtable; BMEdge *e, **etable; float (*face_normals)[3]; BMFace *f; int i, j, totvert, totedge /* , totface */ /* UNUSED */ ; bool is_init = (bm->totvert == 0) && (bm->totedge == 0) && (bm->totface == 0); bool is_cddm = (dm->type == DM_TYPE_CDDM); /* duplicate the arrays for non cddm */ char has_orig_hflag = 0; int cd_vert_bweight_offset; int cd_edge_bweight_offset; int cd_edge_crease_offset; if (is_init == FALSE) { /* check if we have an origflag */ has_orig_hflag |= CustomData_has_layer(&bm->vdata, CD_ORIGINDEX) ? BM_VERT : 0; has_orig_hflag |= CustomData_has_layer(&bm->edata, CD_ORIGINDEX) ? BM_EDGE : 0; has_orig_hflag |= CustomData_has_layer(&bm->pdata, CD_ORIGINDEX) ? BM_FACE : 0; } /*merge custom data layout*/ CustomData_bmesh_merge(&dm->vertData, &bm->vdata, CD_MASK_DERIVEDMESH, CD_CALLOC, bm, BM_VERT); CustomData_bmesh_merge(&dm->edgeData, &bm->edata, CD_MASK_DERIVEDMESH, CD_CALLOC, bm, BM_EDGE); CustomData_bmesh_merge(&dm->loopData, &bm->ldata, CD_MASK_DERIVEDMESH, CD_CALLOC, bm, BM_LOOP); CustomData_bmesh_merge(&dm->polyData, &bm->pdata, CD_MASK_DERIVEDMESH, CD_CALLOC, bm, BM_FACE); if (is_init) { BM_mesh_cd_flag_apply(bm, dm->cd_flag); } cd_vert_bweight_offset = CustomData_get_offset(&bm->vdata, CD_BWEIGHT); cd_edge_bweight_offset = CustomData_get_offset(&bm->edata, CD_BWEIGHT); cd_edge_crease_offset = CustomData_get_offset(&bm->edata, CD_CREASE); totvert = dm->getNumVerts(dm); totedge = dm->getNumEdges(dm); /* totface = dm->getNumPolys(dm); */ /* UNUSED */ vtable = MEM_callocN(sizeof(void **) * totvert, __func__); etable = MEM_callocN(sizeof(void **) * totedge, __func__); /*do verts*/ mv = mvert = is_cddm ? dm->getVertArray(dm) : dm->dupVertArray(dm); for (i = 0; i < totvert; i++, mv++) { v = BM_vert_create(bm, mv->co, NULL, BM_CREATE_SKIP_CD); normal_short_to_float_v3(v->no, mv->no); v->head.hflag = BM_vert_flag_from_mflag(mv->flag); BM_elem_index_set(v, i); /* set_inline */ CustomData_to_bmesh_block(&dm->vertData, &bm->vdata, i, &v->head.data, true); vtable[i] = v; /* add bevel weight */ if (cd_vert_bweight_offset != -1) BM_ELEM_CD_SET_FLOAT(v, cd_vert_bweight_offset, (float)mv->bweight / 255.0f); if (UNLIKELY(has_orig_hflag & BM_VERT)) { int *orig_index = CustomData_bmesh_get(&bm->vdata, v->head.data, CD_ORIGINDEX); *orig_index = ORIGINDEX_NONE; } } if (!is_cddm) MEM_freeN(mvert); if (is_init) bm->elem_index_dirty &= ~BM_VERT; /*do edges*/ me = medge = is_cddm ? dm->getEdgeArray(dm) : dm->dupEdgeArray(dm); for (i = 0; i < totedge; i++, me++) { //BLI_assert(BM_edge_exists(vtable[me->v1], vtable[me->v2]) == NULL); e = BM_edge_create(bm, vtable[me->v1], vtable[me->v2], NULL, BM_CREATE_SKIP_CD); e->head.hflag = BM_edge_flag_from_mflag(me->flag); BM_elem_index_set(e, i); /* set_inline */ CustomData_to_bmesh_block(&dm->edgeData, &bm->edata, i, &e->head.data, true); etable[i] = e; if (cd_edge_bweight_offset != -1) BM_ELEM_CD_SET_FLOAT(e, cd_edge_bweight_offset, (float)me->bweight / 255.0f); if (cd_edge_crease_offset != -1) BM_ELEM_CD_SET_FLOAT(e, cd_edge_crease_offset, (float)me->crease / 255.0f); if (UNLIKELY(has_orig_hflag & BM_EDGE)) { int *orig_index = CustomData_bmesh_get(&bm->edata, e->head.data, CD_ORIGINDEX); *orig_index = ORIGINDEX_NONE; } } if (!is_cddm) MEM_freeN(medge); if (is_init) bm->elem_index_dirty &= ~BM_EDGE; /* do faces */ /* note: i_alt is aligned with bmesh faces which may not always align with mpolys */ mp = dm->getPolyArray(dm); mloop = dm->getLoopArray(dm); face_normals = (dm->dirty & DM_DIRTY_NORMALS) ? NULL : CustomData_get_layer(&dm->polyData, CD_NORMAL); for (i = 0; i < dm->numPolyData; i++, mp++) { BMLoop *l_iter; BMLoop *l_first; f = bm_face_create_from_mpoly(mp, mloop + mp->loopstart, bm, vtable, etable); if (UNLIKELY(f == NULL)) { continue; } f->head.hflag = BM_face_flag_from_mflag(mp->flag); BM_elem_index_set(f, bm->totface - 1); /* set_inline */ f->mat_nr = mp->mat_nr; j = mp->loopstart; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { /* Save index of correspsonding MLoop */ CustomData_to_bmesh_block(&dm->loopData, &bm->ldata, j++, &l_iter->head.data, true); } while ((l_iter = l_iter->next) != l_first); CustomData_to_bmesh_block(&dm->polyData, &bm->pdata, i, &f->head.data, true); if (calc_face_normal) { if (face_normals) { copy_v3_v3(f->no, face_normals[i]); } else { BM_face_normal_update(f); } } if (UNLIKELY(has_orig_hflag & BM_FACE)) { int *orig_index = CustomData_bmesh_get(&bm->pdata, f->head.data, CD_ORIGINDEX); *orig_index = ORIGINDEX_NONE; } } if (is_init) bm->elem_index_dirty &= ~BM_FACE; MEM_freeN(vtable); MEM_freeN(etable); }
static void axisProjection(TransInfo *t, float axis[3], float in[3], float out[3]) { float norm[3], vec[3], factor, angle; float t_con_center[3]; if (in[0] == 0.0f && in[1] == 0.0f && in[2] == 0.0f) return; copy_v3_v3(t_con_center, t->con.center); /* checks for center being too close to the view center */ viewAxisCorrectCenter(t, t_con_center); angle = fabsf(angle_v3v3(axis, t->viewinv[2])); if (angle > (float)M_PI / 2.0f) { angle = (float)M_PI - angle; } angle = RAD2DEGF(angle); /* For when view is parallel to constraint... will cause NaNs otherwise * So we take vertical motion in 3D space and apply it to the * constraint axis. Nice for camera grab + MMB */ if (angle < 5.0f) { project_v3_v3v3(vec, in, t->viewinv[1]); factor = dot_v3v3(t->viewinv[1], vec) * 2.0f; /* since camera distance is quite relative, use quadratic relationship. holding shift can compensate */ if (factor < 0.0f) factor *= -factor; else factor *= factor; copy_v3_v3(out, axis); normalize_v3(out); mul_v3_fl(out, -factor); /* -factor makes move down going backwards */ } else { float v[3], i1[3], i2[3]; float v2[3], v4[3]; float norm_center[3]; float plane[3]; getViewVector(t, t_con_center, norm_center); cross_v3_v3v3(plane, norm_center, axis); project_v3_v3v3(vec, in, plane); sub_v3_v3v3(vec, in, vec); add_v3_v3v3(v, vec, t_con_center); getViewVector(t, v, norm); /* give arbitrary large value if projection is impossible */ factor = dot_v3v3(axis, norm); if (1.0f - fabsf(factor) < 0.0002f) { copy_v3_v3(out, axis); if (factor > 0) { mul_v3_fl(out, 1000000000.0f); } else { mul_v3_fl(out, -1000000000.0f); } } else { add_v3_v3v3(v2, t_con_center, axis); add_v3_v3v3(v4, v, norm); isect_line_line_v3(t_con_center, v2, v, v4, i1, i2); sub_v3_v3v3(v, i2, v); sub_v3_v3v3(out, i1, t_con_center); /* possible some values become nan when * viewpoint and object are both zero */ if (!finite(out[0])) out[0] = 0.0f; if (!finite(out[1])) out[1] = 0.0f; if (!finite(out[2])) out[2] = 0.0f; } } }
static int walkApply(bContext *C, WalkInfo *walk) { #define WALK_ROTATE_FAC 2.2f /* more is faster */ #define WALK_TOP_LIMIT DEG2RADF(85.0f) #define WALK_BOTTOM_LIMIT DEG2RADF(-80.0f) #define WALK_MOVE_SPEED base_speed #define WALK_BOOST_FACTOR ((void)0, walk->speed_factor) /* walk mode - Ctrl+Shift+F * a walk loop where the user can move move the view as if they are in a walk game */ RegionView3D *rv3d = walk->rv3d; ARegion *ar = walk->ar; float mat[3][3]; /* 3x3 copy of the view matrix so we can move along the view axis */ float dvec[3] = {0.0f, 0.0f, 0.0f}; /* this is the direction that's added to the view offset per redraw */ /* Camera Uprighting variables */ float upvec[3] = {0.0f, 0.0f, 0.0f}; /* stores the view's up vector */ int moffset[2]; /* mouse offset from the views center */ float tmp_quat[4]; /* used for rotating the view */ #ifdef NDOF_WALK_DEBUG { static unsigned int iteration = 1; printf("walk timer %d\n", iteration++); } #endif { /* mouse offset from the center */ copy_v2_v2_int(moffset, walk->moffset); /* apply moffset so we can re-accumulate */ walk->moffset[0] = 0; walk->moffset[1] = 0; /* revert mouse */ if (walk->is_reversed) { moffset[1] = -moffset[1]; } /* Should we redraw? */ if ((walk->active_directions) || moffset[0] || moffset[1] || walk->teleport.state == WALK_TELEPORT_STATE_ON || walk->gravity_state != WALK_GRAVITY_STATE_OFF) { float dvec_tmp[3]; /* time how fast it takes for us to redraw, * this is so simple scenes don't walk too fast */ double time_current; float time_redraw; #ifdef NDOF_WALK_DRAW_TOOMUCH walk->redraw = 1; #endif time_current = PIL_check_seconds_timer(); time_redraw = (float)(time_current - walk->time_lastdraw); walk->time_lastdraw = time_current; /* base speed in m/s */ walk->speed = WALK_MOVE_SPEED; if (walk->is_fast) { walk->speed *= WALK_BOOST_FACTOR; } else if (walk->is_slow) { walk->speed *= 1.0f / WALK_BOOST_FACTOR; } copy_m3_m4(mat, rv3d->viewinv); { /* rotate about the X axis- look up/down */ if (moffset[1]) { float angle; float y; /* relative offset */ y = (float) moffset[1] / ar->winy; /* speed factor */ y *= WALK_ROTATE_FAC; /* user adjustement factor */ y *= walk->mouse_speed; /* clamp the angle limits */ /* it ranges from 90.0f to -90.0f */ angle = -asinf(rv3d->viewmat[2][2]); if (angle > WALK_TOP_LIMIT && y > 0.0f) y = 0.0f; else if (angle < WALK_BOTTOM_LIMIT && y < 0.0f) y = 0.0f; copy_v3_fl3(upvec, 1.0f, 0.0f, 0.0f); mul_m3_v3(mat, upvec); /* Rotate about the relative up vec */ axis_angle_to_quat(tmp_quat, upvec, -y); mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat); } /* rotate about the Y axis- look left/right */ if (moffset[0]) { float x; /* if we're upside down invert the moffset */ copy_v3_fl3(upvec, 0.0f, 1.0f, 0.0f); mul_m3_v3(mat, upvec); if (upvec[2] < 0.0f) moffset[0] = -moffset[0]; /* relative offset */ x = (float) moffset[0] / ar->winx; /* speed factor */ x *= WALK_ROTATE_FAC; /* user adjustement factor */ x *= walk->mouse_speed; copy_v3_fl3(upvec, 0.0f, 0.0f, 1.0f); /* Rotate about the relative up vec */ axis_angle_normalized_to_quat(tmp_quat, upvec, x); mul_qt_qtqt(rv3d->viewquat, rv3d->viewquat, tmp_quat); } } /* WASD - 'move' translation code */ if ((walk->active_directions) && (walk->gravity_state == WALK_GRAVITY_STATE_OFF)) { short direction; zero_v3(dvec); if ((walk->active_directions & WALK_BIT_FORWARD) || (walk->active_directions & WALK_BIT_BACKWARD)) { direction = 0; if ((walk->active_directions & WALK_BIT_FORWARD)) direction += 1; if ((walk->active_directions & WALK_BIT_BACKWARD)) direction -= 1; copy_v3_fl3(dvec_tmp, 0.0f, 0.0f, direction); mul_m3_v3(mat, dvec_tmp); if (walk->navigation_mode == WALK_MODE_GRAVITY) { dvec_tmp[2] = 0.0f; } normalize_v3(dvec_tmp); add_v3_v3(dvec, dvec_tmp); } if ((walk->active_directions & WALK_BIT_LEFT) || (walk->active_directions & WALK_BIT_RIGHT)) { direction = 0; if ((walk->active_directions & WALK_BIT_LEFT)) direction += 1; if ((walk->active_directions & WALK_BIT_RIGHT)) direction -= 1; dvec_tmp[0] = direction * rv3d->viewinv[0][0]; dvec_tmp[1] = direction * rv3d->viewinv[0][1]; dvec_tmp[2] = 0.0f; normalize_v3(dvec_tmp); add_v3_v3(dvec, dvec_tmp); } if ((walk->active_directions & WALK_BIT_UP) || (walk->active_directions & WALK_BIT_DOWN)) { if (walk->navigation_mode == WALK_MODE_FREE) { direction = 0; if ((walk->active_directions & WALK_BIT_UP)) direction -= 1; if ((walk->active_directions & WALK_BIT_DOWN)) direction = 1; copy_v3_fl3(dvec_tmp, 0.0f, 0.0f, direction); add_v3_v3(dvec, dvec_tmp); } } /* apply movement */ mul_v3_fl(dvec, walk->speed * time_redraw); } /* stick to the floor */ if (walk->navigation_mode == WALK_MODE_GRAVITY && ELEM(walk->gravity_state, WALK_GRAVITY_STATE_OFF, WALK_GRAVITY_STATE_START)) { bool ret; float ray_distance; float difference = -100.0f; float fall_distance; ret = walk_floor_distance_get(C, rv3d, walk, dvec, &ray_distance); if (ret) { difference = walk->view_height - ray_distance; } /* the distance we would fall naturally smoothly enough that we * can manually drop the object without activating gravity */ fall_distance = time_redraw * walk->speed * WALK_BOOST_FACTOR; if (fabsf(difference) < fall_distance) { /* slope/stairs */ dvec[2] -= difference; /* in case we switched from FREE to GRAVITY too close to the ground */ if (walk->gravity_state == WALK_GRAVITY_STATE_START) walk->gravity_state = WALK_GRAVITY_STATE_OFF; } else { /* hijack the teleport variables */ walk->teleport.initial_time = PIL_check_seconds_timer(); walk->gravity_state = WALK_GRAVITY_STATE_ON; walk->teleport.duration = 0.0f; copy_v3_v3(walk->teleport.origin, walk->rv3d->viewinv[3]); copy_v2_v2(walk->teleport.direction, dvec); } } /* Falling or jumping) */ if (ELEM(walk->gravity_state, WALK_GRAVITY_STATE_ON, WALK_GRAVITY_STATE_JUMP)) { float t; float z_cur, z_new; bool ret; float ray_distance, difference = -100.0f; /* delta time */ t = (float)(PIL_check_seconds_timer() - walk->teleport.initial_time); /* keep moving if we were moving */ copy_v2_v2(dvec, walk->teleport.direction); z_cur = walk->rv3d->viewinv[3][2]; z_new = walk->teleport.origin[2] - getFreeFallDistance(walk->gravity, t) * walk->grid; /* jump */ z_new += t * walk->speed_jump * walk->grid; /* duration is the jump duration */ if (t > walk->teleport.duration) { /* check to see if we are landing */ ret = walk_floor_distance_get(C, rv3d, walk, dvec, &ray_distance); if (ret) { difference = walk->view_height - ray_distance; } if (difference > 0.0f) { /* quit falling, lands at "view_height" from the floor */ dvec[2] -= difference; walk->gravity_state = WALK_GRAVITY_STATE_OFF; walk->speed_jump = 0.0f; } else { /* keep falling */ dvec[2] = z_cur - z_new; } } else { /* keep going up (jump) */ dvec[2] = z_cur - z_new; } } /* Teleport */ else if (walk->teleport.state == WALK_TELEPORT_STATE_ON) { float t; /* factor */ float new_loc[3]; float cur_loc[3]; /* linear interpolation */ t = (float)(PIL_check_seconds_timer() - walk->teleport.initial_time); t /= walk->teleport.duration; /* clamp so we don't go past our limit */ if (t >= 1.0f) { t = 1.0f; walk->teleport.state = WALK_TELEPORT_STATE_OFF; walk_navigation_mode_set(C, walk, walk->teleport.navigation_mode); } mul_v3_v3fl(new_loc, walk->teleport.direction, t); add_v3_v3(new_loc, walk->teleport.origin); copy_v3_v3(cur_loc, walk->rv3d->viewinv[3]); sub_v3_v3v3(dvec, cur_loc, new_loc); } if (rv3d->persp == RV3D_CAMOB) { Object *lock_ob = ED_view3d_cameracontrol_object_get(walk->v3d_camera_control); if (lock_ob->protectflag & OB_LOCK_LOCX) dvec[0] = 0.0f; if (lock_ob->protectflag & OB_LOCK_LOCY) dvec[1] = 0.0f; if (lock_ob->protectflag & OB_LOCK_LOCZ) dvec[2] = 0.0f; } /* scale the movement to the scene size */ mul_v3_v3fl(dvec_tmp, dvec, walk->grid); add_v3_v3(rv3d->ofs, dvec_tmp); if (rv3d->persp == RV3D_CAMOB) { const bool do_rotate = (moffset[0] || moffset[1]); const bool do_translate = (walk->speed != 0.0f); walkMoveCamera(C, walk, do_rotate, do_translate); } } else { /* we're not redrawing but we need to update the time else the view will jump */ walk->time_lastdraw = PIL_check_seconds_timer(); } /* end drawing */ copy_v3_v3(walk->dvec_prev, dvec); } return OPERATOR_FINISHED; #undef WALK_ROTATE_FAC #undef WALK_ZUP_CORRECT_FAC #undef WALK_ZUP_CORRECT_ACCEL #undef WALK_SMOOTH_FAC #undef WALK_TOP_LIMIT #undef WALK_BOTTOM_LIMIT #undef WALK_MOVE_SPEED #undef WALK_BOOST_FACTOR }
static void setNearestAxis3d(TransInfo *t) { float zfac; float mvec[3], axis[3], proj[3]; float len[3]; int i, icoord[2]; /* calculate mouse movement */ mvec[0] = (float)(t->mval[0] - t->con.imval[0]); mvec[1] = (float)(t->mval[1] - t->con.imval[1]); mvec[2] = 0.0f; /* we need to correct axis length for the current zoomlevel of view, * this to prevent projected values to be clipped behind the camera * and to overflow the short integers. * The formula used is a bit stupid, just a simplification of the subtraction * of two 2D points 30 pixels apart (that's the last factor in the formula) after * projecting them with window_to_3d_delta and then get the length of that vector. */ zfac = t->persmat[0][3] * t->center[0] + t->persmat[1][3] * t->center[1] + t->persmat[2][3] * t->center[2] + t->persmat[3][3]; zfac = len_v3(t->persinv[0]) * 2.0f / t->ar->winx * zfac * 30.0f; for (i = 0; i < 3; i++) { copy_v3_v3(axis, t->con.mtx[i]); mul_v3_fl(axis, zfac); /* now we can project to get window coordinate */ add_v3_v3(axis, t->con.center); projectIntView(t, axis, icoord); axis[0] = (float)(icoord[0] - t->center2d[0]); axis[1] = (float)(icoord[1] - t->center2d[1]); axis[2] = 0.0f; if (normalize_v3(axis) != 0.0f) { project_v3_v3v3(proj, mvec, axis); sub_v3_v3v3(axis, mvec, proj); len[i] = normalize_v3(axis); } else { len[i] = 10000000000.0f; } } if (len[0] <= len[1] && len[0] <= len[2]) { if (t->modifiers & MOD_CONSTRAINT_PLANE) { t->con.mode |= (CON_AXIS1 | CON_AXIS2); BLI_snprintf(t->con.text, sizeof(t->con.text), " locking %s X axis", t->spacename); } else { t->con.mode |= CON_AXIS0; BLI_snprintf(t->con.text, sizeof(t->con.text), " along %s X axis", t->spacename); } } else if (len[1] <= len[0] && len[1] <= len[2]) { if (t->modifiers & MOD_CONSTRAINT_PLANE) { t->con.mode |= (CON_AXIS0 | CON_AXIS2); BLI_snprintf(t->con.text, sizeof(t->con.text), " locking %s Y axis", t->spacename); } else { t->con.mode |= CON_AXIS1; BLI_snprintf(t->con.text, sizeof(t->con.text), " along %s Y axis", t->spacename); } } else if (len[2] <= len[1] && len[2] <= len[0]) { if (t->modifiers & MOD_CONSTRAINT_PLANE) { t->con.mode |= (CON_AXIS0 | CON_AXIS1); BLI_snprintf(t->con.text, sizeof(t->con.text), " locking %s Z axis", t->spacename); } else { t->con.mode |= CON_AXIS2; BLI_snprintf(t->con.text, sizeof(t->con.text), " along %s Z axis", t->spacename); } } }
Nurb *add_nurbs_primitive(bContext *C, Object *obedit, float mat[4][4], int type, int newob) { static int xzproj = 0; /* this function calls itself... */ ListBase *editnurb = object_editcurve_get(obedit); RegionView3D *rv3d = ED_view3d_context_rv3d(C); Nurb *nu = NULL; BezTriple *bezt; BPoint *bp; Curve *cu = (Curve *)obedit->data; float vec[3], zvec[3] = {0.0f, 0.0f, 1.0f}; float umat[4][4], viewmat[4][4]; float fac; int a, b; const float grid = 1.0f; const int cutype = (type & CU_TYPE); // poly, bezier, nurbs, etc const int stype = (type & CU_PRIMITIVE); const bool force_3d = (((Curve *)obedit->data)->flag & CU_3D) != 0; /* could be adding to an existing 3D curve */ unit_m4(umat); unit_m4(viewmat); if (rv3d) { copy_m4_m4(viewmat, rv3d->viewmat); copy_v3_v3(zvec, rv3d->viewinv[2]); } BKE_nurbList_flag_set(editnurb, 0); /* these types call this function to return a Nurb */ if (stype != CU_PRIM_TUBE && stype != CU_PRIM_DONUT) { nu = (Nurb *)MEM_callocN(sizeof(Nurb), "addNurbprim"); nu->type = cutype; nu->resolu = cu->resolu; nu->resolv = cu->resolv; } switch (stype) { case CU_PRIM_CURVE: /* curve */ nu->resolu = cu->resolu; if (cutype == CU_BEZIER) { if (!force_3d) nu->flag |= CU_2D; nu->pntsu = 2; nu->bezt = (BezTriple *)MEM_callocN(2 * sizeof(BezTriple), "addNurbprim1"); bezt = nu->bezt; bezt->h1 = bezt->h2 = HD_ALIGN; bezt->f1 = bezt->f2 = bezt->f3 = SELECT; bezt->radius = 1.0; bezt->vec[1][0] += -grid; bezt->vec[0][0] += -1.5f * grid; bezt->vec[0][1] += -0.5f * grid; bezt->vec[2][0] += -0.5f * grid; bezt->vec[2][1] += 0.5f * grid; for (a = 0; a < 3; a++) mul_m4_v3(mat, bezt->vec[a]); bezt++; bezt->h1 = bezt->h2 = HD_ALIGN; bezt->f1 = bezt->f2 = bezt->f3 = SELECT; bezt->radius = bezt->weight = 1.0; bezt->vec[0][0] = 0; bezt->vec[0][1] = 0; bezt->vec[1][0] = grid; bezt->vec[1][1] = 0; bezt->vec[2][0] = grid * 2; bezt->vec[2][1] = 0; for (a = 0; a < 3; a++) mul_m4_v3(mat, bezt->vec[a]); BKE_nurb_handles_calc(nu); } else { nu->pntsu = 4; nu->pntsv = 1; nu->orderu = 4; nu->bp = (BPoint *)MEM_callocN(sizeof(BPoint) * 4, "addNurbprim3"); bp = nu->bp; for (a = 0; a < 4; a++, bp++) { bp->vec[3] = 1.0; bp->f1 = SELECT; bp->radius = bp->weight = 1.0; } bp = nu->bp; bp->vec[0] += -1.5f * grid; bp++; bp->vec[0] += -grid; bp->vec[1] += grid; bp++; bp->vec[0] += grid; bp->vec[1] += grid; bp++; bp->vec[0] += 1.5f * grid; bp = nu->bp; for (a = 0; a < 4; a++, bp++) mul_m4_v3(mat, bp->vec); if (cutype == CU_NURBS) { nu->knotsu = NULL; /* nurbs_knot_calc_u allocates */ BKE_nurb_knot_calc_u(nu); } } break; case CU_PRIM_PATH: /* 5 point path */ nu->pntsu = 5; nu->pntsv = 1; nu->orderu = 5; nu->flagu = CU_NURB_ENDPOINT; /* endpoint */ nu->resolu = cu->resolu; nu->bp = (BPoint *)MEM_callocN(sizeof(BPoint) * 5, "addNurbprim3"); bp = nu->bp; for (a = 0; a < 5; a++, bp++) { bp->vec[3] = 1.0; bp->f1 = SELECT; bp->radius = bp->weight = 1.0; } bp = nu->bp; bp->vec[0] += -2.0f * grid; bp++; bp->vec[0] += -grid; bp++; bp++; bp->vec[0] += grid; bp++; bp->vec[0] += 2.0f * grid; bp = nu->bp; for (a = 0; a < 5; a++, bp++) mul_m4_v3(mat, bp->vec); if (cutype == CU_NURBS) { nu->knotsu = NULL; /* nurbs_knot_calc_u allocates */ BKE_nurb_knot_calc_u(nu); } break; case CU_PRIM_CIRCLE: /* circle */ nu->resolu = cu->resolu; if (cutype == CU_BEZIER) { if (!force_3d) nu->flag |= CU_2D; nu->pntsu = 4; nu->bezt = (BezTriple *)MEM_callocN(sizeof(BezTriple) * 4, "addNurbprim1"); nu->flagu = CU_NURB_CYCLIC; bezt = nu->bezt; bezt->h1 = bezt->h2 = HD_AUTO; bezt->f1 = bezt->f2 = bezt->f3 = SELECT; bezt->vec[1][0] += -grid; for (a = 0; a < 3; a++) mul_m4_v3(mat, bezt->vec[a]); bezt->radius = bezt->weight = 1.0; bezt++; bezt->h1 = bezt->h2 = HD_AUTO; bezt->f1 = bezt->f2 = bezt->f3 = SELECT; bezt->vec[1][1] += grid; for (a = 0; a < 3; a++) mul_m4_v3(mat, bezt->vec[a]); bezt->radius = bezt->weight = 1.0; bezt++; bezt->h1 = bezt->h2 = HD_AUTO; bezt->f1 = bezt->f2 = bezt->f3 = SELECT; bezt->vec[1][0] += grid; for (a = 0; a < 3; a++) mul_m4_v3(mat, bezt->vec[a]); bezt->radius = bezt->weight = 1.0; bezt++; bezt->h1 = bezt->h2 = HD_AUTO; bezt->f1 = bezt->f2 = bezt->f3 = SELECT; bezt->vec[1][1] += -grid; for (a = 0; a < 3; a++) mul_m4_v3(mat, bezt->vec[a]); bezt->radius = bezt->weight = 1.0; BKE_nurb_handles_calc(nu); } else if (cutype == CU_NURBS) { /* nurb */ nu->pntsu = 8; nu->pntsv = 1; nu->orderu = 4; nu->bp = (BPoint *)MEM_callocN(sizeof(BPoint) * 8, "addNurbprim6"); nu->flagu = CU_NURB_CYCLIC; bp = nu->bp; for (a = 0; a < 8; a++) { bp->f1 = SELECT; if (xzproj == 0) { bp->vec[0] += nurbcircle[a][0] * grid; bp->vec[1] += nurbcircle[a][1] * grid; } else { bp->vec[0] += 0.25f * nurbcircle[a][0] * grid - 0.75f * grid; bp->vec[2] += 0.25f * nurbcircle[a][1] * grid; } if (a & 1) bp->vec[3] = 0.25 * M_SQRT2; else bp->vec[3] = 1.0; mul_m4_v3(mat, bp->vec); bp->radius = bp->weight = 1.0; bp++; } BKE_nurb_knot_calc_u(nu); } break; case CU_PRIM_PATCH: /* 4x4 patch */ if (cutype == CU_NURBS) { /* nurb */ nu->pntsu = 4; nu->pntsv = 4; nu->orderu = 4; nu->orderv = 4; nu->flag = CU_SMOOTH; nu->bp = (BPoint *)MEM_callocN(sizeof(BPoint) * (4 * 4), "addNurbprim6"); nu->flagu = 0; nu->flagv = 0; bp = nu->bp; for (a = 0; a < 4; a++) { for (b = 0; b < 4; b++) { bp->f1 = SELECT; fac = (float)a - 1.5f; bp->vec[0] += fac * grid; fac = (float)b - 1.5f; bp->vec[1] += fac * grid; if ((a == 1 || a == 2) && (b == 1 || b == 2)) { bp->vec[2] += grid; } mul_m4_v3(mat, bp->vec); bp->vec[3] = 1.0; bp++; } } BKE_nurb_knot_calc_u(nu); BKE_nurb_knot_calc_v(nu); } break; case CU_PRIM_TUBE: /* Cylinder */ if (cutype == CU_NURBS) { nu = add_nurbs_primitive(C, obedit, mat, CU_NURBS | CU_PRIM_CIRCLE, 0); /* circle */ nu->resolu = cu->resolu; nu->flag = CU_SMOOTH; BLI_addtail(editnurb, nu); /* temporal for extrude and translate */ vec[0] = vec[1] = 0.0; vec[2] = -grid; mul_mat3_m4_v3(mat, vec); ed_editnurb_translate_flag(editnurb, SELECT, vec); ed_editnurb_extrude_flag(cu->editnurb, SELECT); mul_v3_fl(vec, -2.0f); ed_editnurb_translate_flag(editnurb, SELECT, vec); BLI_remlink(editnurb, nu); a = nu->pntsu * nu->pntsv; bp = nu->bp; while (a-- > 0) { bp->f1 |= SELECT; bp++; } } break; case CU_PRIM_SPHERE: /* sphere */ if (cutype == CU_NURBS) { float tmp_cent[3] = {0.f, 0.f, 0.f}; float tmp_vec[3] = {0.f, 0.f, 1.f}; nu->pntsu = 5; nu->pntsv = 1; nu->orderu = 3; nu->resolu = cu->resolu; nu->resolv = cu->resolv; nu->flag = CU_SMOOTH; nu->bp = (BPoint *)MEM_callocN(sizeof(BPoint) * 5, "addNurbprim6"); nu->flagu = 0; bp = nu->bp; for (a = 0; a < 5; a++) { bp->f1 = SELECT; bp->vec[0] += nurbcircle[a][0] * grid; bp->vec[2] += nurbcircle[a][1] * grid; if (a & 1) bp->vec[3] = 0.5 * M_SQRT2; else bp->vec[3] = 1.0; mul_m4_v3(mat, bp->vec); bp++; } nu->flagu = CU_NURB_BEZIER; BKE_nurb_knot_calc_u(nu); BLI_addtail(editnurb, nu); /* temporal for spin */ if (newob && (U.flag & USER_ADD_VIEWALIGNED) == 0) ed_editnurb_spin(umat, obedit, tmp_vec, tmp_cent); else if ((U.flag & USER_ADD_VIEWALIGNED)) ed_editnurb_spin(viewmat, obedit, zvec, mat[3]); else ed_editnurb_spin(umat, obedit, tmp_vec, mat[3]); BKE_nurb_knot_calc_v(nu); a = nu->pntsu * nu->pntsv; bp = nu->bp; while (a-- > 0) { bp->f1 |= SELECT; bp++; } BLI_remlink(editnurb, nu); } break; case CU_PRIM_DONUT: /* torus */ if (cutype == CU_NURBS) { float tmp_cent[3] = {0.f, 0.f, 0.f}; float tmp_vec[3] = {0.f, 0.f, 1.f}; xzproj = 1; nu = add_nurbs_primitive(C, obedit, mat, CU_NURBS | CU_PRIM_CIRCLE, 0); /* circle */ xzproj = 0; nu->resolu = cu->resolu; nu->resolv = cu->resolv; nu->flag = CU_SMOOTH; BLI_addtail(editnurb, nu); /* temporal for spin */ /* same as above */ if (newob && (U.flag & USER_ADD_VIEWALIGNED) == 0) ed_editnurb_spin(umat, obedit, tmp_vec, tmp_cent); else if ((U.flag & USER_ADD_VIEWALIGNED)) ed_editnurb_spin(viewmat, obedit, zvec, mat[3]); else ed_editnurb_spin(umat, obedit, tmp_vec, mat[3]); BLI_remlink(editnurb, nu); a = nu->pntsu * nu->pntsv; bp = nu->bp; while (a-- > 0) { bp->f1 |= SELECT; bp++; } } break; default: /* should never happen */ BLI_assert(!"invalid nurbs type"); return NULL; } BLI_assert(nu != NULL); if (nu) { /* should always be set */ nu->flag |= CU_SMOOTH; cu->actnu = BLI_listbase_count(editnurb); cu->actvert = CU_ACT_NONE; BKE_nurb_test2D(nu); } return nu; }
static void rna_Meta_texspace_size_set(PointerRNA *ptr, const float *values) { MetaBall *mb = (MetaBall *)ptr->data; copy_v3_v3(mb->size, values); }
/* from/to_world_space : whether from/to particles are in world or hair space * from/to_mat : additional transform for from/to particles (e.g. for using object space copying) */ static bool remap_hair_emitter(Scene *scene, Object *ob, ParticleSystem *psys, Object *target_ob, ParticleSystem *target_psys, PTCacheEdit *target_edit, float from_mat[4][4], float to_mat[4][4], bool from_global, bool to_global) { ParticleSystemModifierData *target_psmd = psys_get_modifier(target_ob, target_psys); ParticleData *pa, *tpa; PTCacheEditPoint *edit_point; PTCacheEditKey *ekey; BVHTreeFromMesh bvhtree= {NULL}; MFace *mface = NULL, *mf; MEdge *medge = NULL, *me; MVert *mvert; DerivedMesh *dm, *target_dm; int numverts; int i, k; float from_ob_imat[4][4], to_ob_imat[4][4]; float from_imat[4][4], to_imat[4][4]; if (!target_psmd->dm) return false; if (!psys->part || psys->part->type != PART_HAIR) return false; if (!target_psys->part || target_psys->part->type != PART_HAIR) return false; edit_point = target_edit ? target_edit->points : NULL; invert_m4_m4(from_ob_imat, ob->obmat); invert_m4_m4(to_ob_imat, target_ob->obmat); invert_m4_m4(from_imat, from_mat); invert_m4_m4(to_imat, to_mat); if (target_psmd->dm->deformedOnly) { /* we don't want to mess up target_psmd->dm when converting to global coordinates below */ dm = target_psmd->dm; } else { /* warning: this rebuilds target_psmd->dm! */ dm = mesh_get_derived_deform(scene, target_ob, CD_MASK_BAREMESH | CD_MASK_MFACE); } target_dm = target_psmd->dm; /* don't modify the original vertices */ dm = CDDM_copy(dm); /* BMESH_ONLY, deform dm may not have tessface */ DM_ensure_tessface(dm); numverts = dm->getNumVerts(dm); mvert = dm->getVertArray(dm); /* convert to global coordinates */ for (i=0; i<numverts; i++) mul_m4_v3(to_mat, mvert[i].co); if (dm->getNumTessFaces(dm) != 0) { mface = dm->getTessFaceArray(dm); bvhtree_from_mesh_faces(&bvhtree, dm, 0.0, 2, 6); } else if (dm->getNumEdges(dm) != 0) { medge = dm->getEdgeArray(dm); bvhtree_from_mesh_edges(&bvhtree, dm, 0.0, 2, 6); } else { dm->release(dm); return false; } for (i = 0, tpa = target_psys->particles, pa = psys->particles; i < target_psys->totpart; i++, tpa++, pa++) { float from_co[3]; BVHTreeNearest nearest; if (from_global) mul_v3_m4v3(from_co, from_ob_imat, pa->hair[0].co); else mul_v3_m4v3(from_co, from_ob_imat, pa->hair[0].world_co); mul_m4_v3(from_mat, from_co); nearest.index = -1; nearest.dist_sq = FLT_MAX; BLI_bvhtree_find_nearest(bvhtree.tree, from_co, &nearest, bvhtree.nearest_callback, &bvhtree); if (nearest.index == -1) { if (G.debug & G_DEBUG) printf("No nearest point found for hair root!"); continue; } if (mface) { float v[4][3]; mf = &mface[nearest.index]; copy_v3_v3(v[0], mvert[mf->v1].co); copy_v3_v3(v[1], mvert[mf->v2].co); copy_v3_v3(v[2], mvert[mf->v3].co); if (mf->v4) { copy_v3_v3(v[3], mvert[mf->v4].co); interp_weights_poly_v3(tpa->fuv, v, 4, nearest.co); } else interp_weights_poly_v3(tpa->fuv, v, 3, nearest.co); tpa->foffset = 0.0f; tpa->num = nearest.index; tpa->num_dmcache = psys_particle_dm_face_lookup(target_ob, target_dm, tpa->num, tpa->fuv, NULL); } else { me = &medge[nearest.index]; tpa->fuv[1] = line_point_factor_v3(nearest.co, mvert[me->v1].co, mvert[me->v2].co); tpa->fuv[0] = 1.0f - tpa->fuv[1]; tpa->fuv[2] = tpa->fuv[3] = 0.0f; tpa->foffset = 0.0f; tpa->num = nearest.index; tpa->num_dmcache = -1; } /* translate hair keys */ { HairKey *key, *tkey; float hairmat[4][4], imat[4][4]; float offset[3]; if (to_global) copy_m4_m4(imat, target_ob->obmat); else { /* note: using target_dm here, which is in target_ob object space and has full modifiers */ psys_mat_hair_to_object(target_ob, target_dm, target_psys->part->from, tpa, hairmat); invert_m4_m4(imat, hairmat); } mul_m4_m4m4(imat, imat, to_imat); /* offset in world space */ sub_v3_v3v3(offset, nearest.co, from_co); if (edit_point) { for (k=0, key=pa->hair, tkey=tpa->hair, ekey = edit_point->keys; k<tpa->totkey; k++, key++, tkey++, ekey++) { float co_orig[3]; if (from_global) mul_v3_m4v3(co_orig, from_ob_imat, key->co); else mul_v3_m4v3(co_orig, from_ob_imat, key->world_co); mul_m4_v3(from_mat, co_orig); add_v3_v3v3(tkey->co, co_orig, offset); mul_m4_v3(imat, tkey->co); ekey->flag |= PEK_USE_WCO; } edit_point++; } else { for (k=0, key=pa->hair, tkey=tpa->hair; k<tpa->totkey; k++, key++, tkey++) { float co_orig[3]; if (from_global) mul_v3_m4v3(co_orig, from_ob_imat, key->co); else mul_v3_m4v3(co_orig, from_ob_imat, key->world_co); mul_m4_v3(from_mat, co_orig); add_v3_v3v3(tkey->co, co_orig, offset); mul_m4_v3(imat, tkey->co); } } } } free_bvhtree_from_mesh(&bvhtree); dm->release(dm); psys_free_path_cache(target_psys, target_edit); PE_update_object(scene, target_ob, 0); return true; }
static void ruler_info_draw_pixel(const struct bContext *C, ARegion *ar, void *arg) { Scene *scene = CTX_data_scene(C); UnitSettings *unit = &scene->unit; RulerItem *ruler_item; RulerInfo *ruler_info = arg; RegionView3D *rv3d = ruler_info->ar->regiondata; // ARegion *ar = ruler_info->ar; const float cap_size = 4.0f; const float bg_margin = 4.0f * U.pixelsize; const float bg_radius = 4.0f * U.pixelsize; const float arc_size = 64.0f * U.pixelsize; #define ARC_STEPS 24 const int arc_steps = ARC_STEPS; int i; //unsigned int color_act = 0x666600; unsigned int color_act = 0xffffff; unsigned int color_base = 0x0; unsigned char color_back[4] = {0xff, 0xff, 0xff, 0x80}; unsigned char color_text[3]; unsigned char color_wire[3]; /* anti-aliased lines for more consistent appearance */ glEnable(GL_LINE_SMOOTH); BLF_enable(blf_mono_font, BLF_ROTATION); BLF_size(blf_mono_font, 14 * U.pixelsize, U.dpi); BLF_rotation(blf_mono_font, 0.0f); UI_GetThemeColor3ubv(TH_TEXT, color_text); UI_GetThemeColor3ubv(TH_WIRE, color_wire); for (ruler_item = ruler_info->items.first, i = 0; ruler_item; ruler_item = ruler_item->next, i++) { const bool is_act = (i == ruler_info->item_active); float dir_ruler[2]; float co_ss[3][2]; int j; /* should these be checked? - ok for now not to */ for (j = 0; j < 3; j++) { ED_view3d_project_float_global(ar, ruler_item->co[j], co_ss[j], V3D_PROJ_TEST_NOP); } glEnable(GL_BLEND); cpack(is_act ? color_act : color_base); if (ruler_item->flag & RULERITEM_USE_ANGLE) { glBegin(GL_LINE_STRIP); for (j = 0; j < 3; j++) { glVertex2fv(co_ss[j]); } glEnd(); cpack(0xaaaaaa); setlinestyle(3); glBegin(GL_LINE_STRIP); for (j = 0; j < 3; j++) { glVertex2fv(co_ss[j]); } glEnd(); setlinestyle(0); /* arc */ { float dir_tmp[3]; float co_tmp[3]; float arc_ss_coords[ARC_STEPS + 1][2]; float dir_a[3]; float dir_b[3]; float quat[4]; float axis[3]; float angle; const float px_scale = (ED_view3d_pixel_size(rv3d, ruler_item->co[1]) * min_fff(arc_size, len_v2v2(co_ss[0], co_ss[1]) / 2.0f, len_v2v2(co_ss[2], co_ss[1]) / 2.0f)); sub_v3_v3v3(dir_a, ruler_item->co[0], ruler_item->co[1]); sub_v3_v3v3(dir_b, ruler_item->co[2], ruler_item->co[1]); normalize_v3(dir_a); normalize_v3(dir_b); cross_v3_v3v3(axis, dir_a, dir_b); angle = angle_normalized_v3v3(dir_a, dir_b); axis_angle_to_quat(quat, axis, angle / arc_steps); copy_v3_v3(dir_tmp, dir_a); glColor3ubv(color_wire); for (j = 0; j <= arc_steps; j++) { madd_v3_v3v3fl(co_tmp, ruler_item->co[1], dir_tmp, px_scale); ED_view3d_project_float_global(ar, co_tmp, arc_ss_coords[j], V3D_PROJ_TEST_NOP); mul_qt_v3(quat, dir_tmp); } glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_FLOAT, 0, arc_ss_coords); glDrawArrays(GL_LINE_STRIP, 0, arc_steps + 1); glDisableClientState(GL_VERTEX_ARRAY); } /* text */ { char numstr[256]; float numstr_size[2]; float pos[2]; const int prec = 2; /* XXX, todo, make optional */ ruler_item_as_string(ruler_item, unit, numstr, sizeof(numstr), prec); BLF_width_and_height(blf_mono_font, numstr, &numstr_size[0], &numstr_size[1]); pos[0] = co_ss[1][0] + (cap_size * 2.0f); pos[1] = co_ss[1][1] - (numstr_size[1] / 2.0f); /* draw text (bg) */ glColor4ubv(color_back); uiSetRoundBox(UI_CNR_ALL); uiRoundBox(pos[0] - bg_margin, pos[1] - bg_margin, pos[0] + bg_margin + numstr_size[0], pos[1] + bg_margin + numstr_size[1], bg_radius); /* draw text */ glColor3ubv(color_text); BLF_position(blf_mono_font, pos[0], pos[1], 0.0f); BLF_rotation(blf_mono_font, 0.0f); BLF_draw(blf_mono_font, numstr, sizeof(numstr)); } /* capping */ { float rot_90_vec_a[2]; float rot_90_vec_b[2]; float cap[2]; sub_v2_v2v2(dir_ruler, co_ss[0], co_ss[1]); rot_90_vec_a[0] = -dir_ruler[1]; rot_90_vec_a[1] = dir_ruler[0]; normalize_v2(rot_90_vec_a); sub_v2_v2v2(dir_ruler, co_ss[1], co_ss[2]); rot_90_vec_b[0] = -dir_ruler[1]; rot_90_vec_b[1] = dir_ruler[0]; normalize_v2(rot_90_vec_b); glEnable(GL_BLEND); glColor3ubv(color_wire); glBegin(GL_LINES); madd_v2_v2v2fl(cap, co_ss[0], rot_90_vec_a, cap_size); glVertex2fv(cap); madd_v2_v2v2fl(cap, co_ss[0], rot_90_vec_a, -cap_size); glVertex2fv(cap); madd_v2_v2v2fl(cap, co_ss[2], rot_90_vec_b, cap_size); glVertex2fv(cap); madd_v2_v2v2fl(cap, co_ss[2], rot_90_vec_b, -cap_size); glVertex2fv(cap); /* angle vertex */ glVertex2f(co_ss[1][0] - cap_size, co_ss[1][1] - cap_size); glVertex2f(co_ss[1][0] + cap_size, co_ss[1][1] + cap_size); glVertex2f(co_ss[1][0] - cap_size, co_ss[1][1] + cap_size); glVertex2f(co_ss[1][0] + cap_size, co_ss[1][1] - cap_size); glEnd(); glDisable(GL_BLEND); } } else { glBegin(GL_LINE_STRIP); for (j = 0; j < 3; j += 2) { glVertex2fv(co_ss[j]); } glEnd(); cpack(0xaaaaaa); setlinestyle(3); glBegin(GL_LINE_STRIP); for (j = 0; j < 3; j += 2) { glVertex2fv(co_ss[j]); } glEnd(); setlinestyle(0); sub_v2_v2v2(dir_ruler, co_ss[0], co_ss[2]); /* text */ { char numstr[256]; float numstr_size[2]; const int prec = 6; /* XXX, todo, make optional */ float pos[2]; ruler_item_as_string(ruler_item, unit, numstr, sizeof(numstr), prec); BLF_width_and_height(blf_mono_font, numstr, &numstr_size[0], &numstr_size[1]); mid_v2_v2v2(pos, co_ss[0], co_ss[2]); /* center text */ pos[0] -= numstr_size[0] / 2.0f; pos[1] -= numstr_size[1] / 2.0f; /* draw text (bg) */ glColor4ubv(color_back); uiSetRoundBox(UI_CNR_ALL); uiRoundBox(pos[0] - bg_margin, pos[1] - bg_margin, pos[0] + bg_margin + numstr_size[0], pos[1] + bg_margin + numstr_size[1], bg_radius); /* draw text */ glColor3ubv(color_text); BLF_position(blf_mono_font, pos[0], pos[1], 0.0f); BLF_draw(blf_mono_font, numstr, sizeof(numstr)); } /* capping */ { float rot_90_vec[2] = {-dir_ruler[1], dir_ruler[0]}; float cap[2]; normalize_v2(rot_90_vec); glEnable(GL_BLEND); glColor3ubv(color_wire); glBegin(GL_LINES); madd_v2_v2v2fl(cap, co_ss[0], rot_90_vec, cap_size); glVertex2fv(cap); madd_v2_v2v2fl(cap, co_ss[0], rot_90_vec, -cap_size); glVertex2fv(cap); madd_v2_v2v2fl(cap, co_ss[2], rot_90_vec, cap_size); glVertex2fv(cap); madd_v2_v2v2fl(cap, co_ss[2], rot_90_vec, -cap_size); glVertex2fv(cap); glEnd(); glDisable(GL_BLEND); } } } glDisable(GL_LINE_SMOOTH); BLF_disable(blf_mono_font, BLF_ROTATION); #undef ARC_STEPS /* draw snap */ if ((ruler_info->snap_flag & RULER_SNAP_OK) && (ruler_info->state == RULER_STATE_DRAG)) { ruler_item = ruler_item_active_get(ruler_info); if (ruler_item) { /* size from drawSnapping */ const float size = 2.5f * UI_GetThemeValuef(TH_VERTEX_SIZE); float co_ss[3]; ED_view3d_project_float_global(ar, ruler_item->co[ruler_item->co_index], co_ss, V3D_PROJ_TEST_NOP); cpack(color_act); circ(co_ss[0], co_ss[1], size * U.pixelsize); } } }