/**
 * netplay_load_savestate
 * @netplay              : pointer to netplay object
 * @serial_info          : the savestate being loaded, NULL means
 *                         "load it yourself"
 * @save                 : Whether to save the provided serial_info
 *                         into the frame buffer
 *
 * Inform Netplay of a savestate load and send it to the other side
 **/
void netplay_load_savestate(netplay_t *netplay,
      retro_ctx_serialize_info_t *serial_info, bool save)
{
   retro_ctx_serialize_info_t tmp_serial_info;

   netplay_force_future(netplay);

   /* Record it in our own buffer */
   if (save || !serial_info)
   {
      if (netplay_delta_frame_ready(netplay,
               &netplay->buffer[netplay->run_ptr], netplay->run_frame_count))
      {
         if (!serial_info)
         {
            tmp_serial_info.size = netplay->state_size;
            tmp_serial_info.data = netplay->buffer[netplay->run_ptr].state;
            if (!core_serialize(&tmp_serial_info))
               return;
            tmp_serial_info.data_const = tmp_serial_info.data;
            serial_info = &tmp_serial_info;
         }
         else
         {
            if (serial_info->size <= netplay->state_size)
            {
               memcpy(netplay->buffer[netplay->run_ptr].state,
                     serial_info->data_const, serial_info->size);
            }
         }
      }
      else
      {
         /* FIXME: This is a critical failure! */
         return;
      }
   }

   /* Don't send it if we're expected to be desynced */
   if (netplay->desync)
      return;

   /* If we can't send it to the peer, loading a state was a bad idea */
   if (netplay->quirks & (
              NETPLAY_QUIRK_NO_SAVESTATES
            | NETPLAY_QUIRK_NO_TRANSMISSION))
      return;

   /* Send this to every peer */
   if (netplay->compress_nil.compression_backend)
      netplay_send_savestate(netplay, serial_info, 0, &netplay->compress_nil);
   if (netplay->compress_zlib.compression_backend)
      netplay_send_savestate(netplay, serial_info, NETPLAY_COMPRESSION_ZLIB,
         &netplay->compress_zlib);
}
/**
 * pre_frame:   
 * @netplay              : pointer to netplay object
 *
 * Pre-frame for Netplay (normal version).
 **/
static void netplay_net_pre_frame(netplay_t *netplay)
{
   retro_ctx_serialize_info_t serial_info;

   serial_info.data = netplay->buffer[netplay->self_ptr].state;
   serial_info.size = netplay->state_size;

   core_serialize(&serial_info);

   netplay->can_poll = true;

   input_poll_net();
}
Exemple #3
0
void state_manager_event_init(void)
{
   retro_ctx_serialize_info_t serial_info;
   retro_ctx_size_info_t info;
   void *state          = NULL;
   settings_t *settings = config_get_ptr();

   if (!settings->rewind_enable || rewind_state.state)
      return;

   if (audio_driver_has_callback())
   {
      RARCH_ERR("%s.\n", msg_hash_to_str(MSG_REWIND_INIT_FAILED));
      return;
   }

   core_serialize_size(&info);

   rewind_state.size = info.size;

   if (!rewind_state.size)
   {
      RARCH_ERR("%s.\n",
            msg_hash_to_str(MSG_REWIND_INIT_FAILED_THREADED_AUDIO));
      return;
   }

   RARCH_LOG("%s: %u MB\n",
         msg_hash_to_str(MSG_REWIND_INIT),
         (unsigned)(settings->rewind_buffer_size / 1000000));

   rewind_state.state = state_manager_new(rewind_state.size,
         settings->rewind_buffer_size);

   if (!rewind_state.state)
      RARCH_WARN("%s.\n", msg_hash_to_str(MSG_REWIND_INIT_FAILED));

   state_manager_push_where(rewind_state.state, &state);

   serial_info.data = state;
   serial_info.size = rewind_state.size;

   core_serialize(&serial_info);

   state_manager_push_do(rewind_state.state);
}
Exemple #4
0
uint32_t *netplay_bsv_header_generate(size_t *size, uint32_t magic)
{
   retro_ctx_serialize_info_t serial_info;
   retro_ctx_size_info_t info;
   uint32_t *content_crc_ptr;
   size_t serialize_size, header_size;
   uint32_t *header, bsv_header[4] = {0};

   core_serialize_size(&info);
   
   serialize_size = info.size;
   header_size    = sizeof(bsv_header) + serialize_size;
   *size          = header_size;
   header         = (uint32_t*)malloc(header_size);
   if (!header)
      goto error;

   content_get_crc(&content_crc_ptr);

   bsv_header[MAGIC_INDEX]      = swap_if_little32(BSV_MAGIC);
   bsv_header[SERIALIZER_INDEX] = swap_if_big32(magic);
   bsv_header[CRC_INDEX]        = swap_if_big32(*content_crc_ptr);
   bsv_header[STATE_SIZE_INDEX] = swap_if_big32(serialize_size);

   serial_info.data             = header + 4;
   serial_info.size             = serialize_size;

   if (serialize_size && !core_serialize(&serial_info))
      goto error;

   memcpy(header, bsv_header, sizeof(bsv_header));
   return header;

error:
   if (header)
      free(header);
   return NULL;
}
Exemple #5
0
bool netplay_try_init_serialization(netplay_t *netplay)
{
   retro_ctx_serialize_info_t serial_info;

   if (netplay->state_size)
      return true;

   if (!netplay_init_serialization(netplay))
      return false;

   /* Check if we can actually save */
   serial_info.data_const = NULL;
   serial_info.data = netplay->buffer[netplay->self_ptr].state;
   serial_info.size = netplay->state_size;

   if (!core_serialize(&serial_info))
      return false;

   /* Once initialized, we no longer exhibit this quirk */
   netplay->quirks &= ~((uint64_t) NETPLAY_QUIRK_INITIALIZATION);

   return true;
}
Exemple #6
0
/**
 * netplay_net_pre_frame:
 * @netplay              : pointer to netplay object
 *
 * Pre-frame for Netplay (normal version).
 **/
static bool netplay_net_pre_frame(netplay_t *netplay)
{
   retro_ctx_serialize_info_t serial_info;

   if (netplay_delta_frame_ready(netplay, &netplay->buffer[netplay->self_ptr], netplay->self_frame_count))
   {
      serial_info.data_const = NULL;
      serial_info.data = netplay->buffer[netplay->self_ptr].state;
      serial_info.size = netplay->state_size;

      memset(serial_info.data, 0, serial_info.size);
      if ((netplay->quirks & NETPLAY_QUIRK_INITIALIZATION) || netplay->self_frame_count == 0)
      {
         /* Don't serialize until it's safe */
      }
      else if (!(netplay->quirks & NETPLAY_QUIRK_NO_SAVESTATES) && core_serialize(&serial_info))
      {
         if (netplay->force_send_savestate && !netplay->stall)
         {
            /* Send this along to the other side */
            serial_info.data_const = netplay->buffer[netplay->self_ptr].state;
            netplay_load_savestate(netplay, &serial_info, false);
            netplay->force_send_savestate = false;
         }
      }
      else
      {
         /* If the core can't serialize properly, we must stall for the
          * remote input on EVERY frame, because we can't recover */
         netplay->quirks |= NETPLAY_QUIRK_NO_SAVESTATES;
         netplay->stall_frames = 0;
      }

      /* If we can't transmit savestates, we must stall until the client is ready */
      if (!netplay->has_connection &&
          netplay->self_frame_count > 0 &&
          (netplay->quirks & (NETPLAY_QUIRK_NO_SAVESTATES|NETPLAY_QUIRK_NO_TRANSMISSION)))
         netplay->stall = RARCH_NETPLAY_STALL_NO_CONNECTION;
   }

   if (netplay->is_server && !netplay->has_connection)
   {
      fd_set fds;
      struct timeval tmp_tv = {0};
      int new_fd;
      struct sockaddr_storage their_addr;
      socklen_t addr_size;

      /* Check for a connection */
      FD_ZERO(&fds);
      FD_SET(netplay->fd, &fds);
      if (socket_select(netplay->fd + 1, &fds, NULL, NULL, &tmp_tv) > 0 &&
          FD_ISSET(netplay->fd, &fds))
      {
         addr_size = sizeof(their_addr);
         new_fd = accept(netplay->fd, (struct sockaddr*)&their_addr, &addr_size);
         if (new_fd < 0)
         {
            RARCH_ERR("%s\n", msg_hash_to_str(MSG_NETPLAY_FAILED));
            return true;
         }

         socket_close(netplay->fd);
         netplay->fd = new_fd;

#if defined(IPPROTO_TCP) && defined(TCP_NODELAY)
         {
            int flag = 1;
            if (setsockopt(netplay->fd, IPPROTO_TCP, TCP_NODELAY, (void*)&flag, sizeof(int)) < 0)
               RARCH_WARN("Could not set netplay TCP socket to nodelay. Expect jitter.\n");
         }
#endif

#if defined(F_SETFD) && defined(FD_CLOEXEC)
         /* Don't let any inherited processes keep open our port */
         if (fcntl(netplay->fd, F_SETFD, FD_CLOEXEC) < 0)
            RARCH_WARN("Cannot set Netplay port to close-on-exec. It may fail to reopen if the client disconnects.\n");
#endif

         /* Establish the connection */
         if (netplay_handshake(netplay))
         {
            netplay->has_connection = true;

            /* Send them the savestate */
            if (!(netplay->quirks & (NETPLAY_QUIRK_NO_SAVESTATES|NETPLAY_QUIRK_NO_TRANSMISSION)))
            {
               netplay->force_send_savestate = true;
            }
            else
            {
               /* Because the first frame isn't serialized, we're actually at
                * frame 1 */
               netplay->self_ptr = NEXT_PTR(netplay->self_ptr);
               netplay->self_frame_count = 1;
            }

            /* And expect the current frame from the other side */
            netplay->read_frame_count = netplay->other_frame_count = netplay->self_frame_count;
            netplay->read_ptr = netplay->other_ptr = netplay->self_ptr;

            /* Unstall if we were waiting for this */
            if (netplay->stall == RARCH_NETPLAY_STALL_NO_CONNECTION)
               netplay->stall = 0;

         }
         else
         {
            socket_close(netplay->fd);
            /* FIXME: Get in a state to accept another client */

         }
      }
   }

   netplay->can_poll = true;
   input_poll_net();

   return (netplay->stall != RARCH_NETPLAY_STALL_NO_CONNECTION);
}
Exemple #7
0
/**
 * netplay_net_post_frame:
 * @netplay              : pointer to netplay object
 *
 * Post-frame for Netplay (normal version).
 * We check if we have new input and replay from recorded input.
 **/
static void netplay_net_post_frame(netplay_t *netplay)
{
   netplay->self_ptr = NEXT_PTR(netplay->self_ptr);
   netplay->self_frame_count++;

   /* Only relevant if we're connected */
   if (!netplay->has_connection)
   {
      netplay->read_frame_count = netplay->other_frame_count = netplay->self_frame_count;
      netplay->read_ptr = netplay->other_ptr = netplay->self_ptr;
      return;
   }

#ifndef DEBUG_NONDETERMINISTIC_CORES
   if (!netplay->force_rewind)
   {
      /* Skip ahead if we predicted correctly.
       * Skip until our simulation failed. */
      while (netplay->other_frame_count < netplay->read_frame_count &&
            netplay->other_frame_count < netplay->self_frame_count)
      {
         struct delta_frame *ptr = &netplay->buffer[netplay->other_ptr];

         if (memcmp(ptr->simulated_input_state, ptr->real_input_state,
                  sizeof(ptr->real_input_state)) != 0
               && !ptr->used_real)
            break;
         netplay_handle_frame_hash(netplay, ptr);
         netplay->other_ptr = NEXT_PTR(netplay->other_ptr);
         netplay->other_frame_count++;
      }
   }
#endif

   /* Now replay the real input if we've gotten ahead of it */
   if (netplay->force_rewind ||
       (netplay->other_frame_count < netplay->read_frame_count &&
        netplay->other_frame_count < netplay->self_frame_count))
   {
      retro_ctx_serialize_info_t serial_info;

      /* Replay frames. */
      netplay->is_replay = true;
      netplay->replay_ptr = netplay->other_ptr;
      netplay->replay_frame_count = netplay->other_frame_count;

      if (netplay->quirks & NETPLAY_QUIRK_INITIALIZATION)
         /* Make sure we're initialized before we start loading things */
         netplay_wait_and_init_serialization(netplay);

      serial_info.data       = NULL;
      serial_info.data_const = netplay->buffer[netplay->replay_ptr].state;
      serial_info.size       = netplay->state_size;

      if (!core_unserialize(&serial_info))
      {
         RARCH_ERR("Netplay savestate loading failed: Prepare for desync!\n");
      }

      while (netplay->replay_frame_count < netplay->self_frame_count)
      {
         struct delta_frame *ptr = &netplay->buffer[netplay->replay_ptr];
         serial_info.data       = ptr->state;
         serial_info.size       = netplay->state_size;
         serial_info.data_const = NULL;

         /* Remember the current state */
         memset(serial_info.data, 0, serial_info.size);
         core_serialize(&serial_info);
         if (netplay->replay_frame_count < netplay->read_frame_count)
            netplay_handle_frame_hash(netplay, ptr);

         /* Simulate this frame's input */
         if (netplay->replay_frame_count >= netplay->read_frame_count)
            netplay_simulate_input(netplay, netplay->replay_ptr);

         autosave_lock();
         core_run();
         autosave_unlock();
         netplay->replay_ptr = NEXT_PTR(netplay->replay_ptr);
         netplay->replay_frame_count++;

#ifdef DEBUG_NONDETERMINISTIC_CORES
         if (ptr->have_remote && netplay_delta_frame_ready(netplay, &netplay->buffer[netplay->replay_ptr], netplay->replay_frame_count))
         {
            RARCH_LOG("PRE  %u: %X\n", netplay->replay_frame_count-1, netplay_delta_frame_crc(netplay, ptr));
            if (netplay->is_server)
               RARCH_LOG("INP  %X %X\n", ptr->real_input_state[0], ptr->self_state[0]);
            else
               RARCH_LOG("INP  %X %X\n", ptr->self_state[0], ptr->real_input_state[0]);
            ptr = &netplay->buffer[netplay->replay_ptr];
            serial_info.data = ptr->state;
            memset(serial_info.data, 0, serial_info.size);
            core_serialize(&serial_info);
            RARCH_LOG("POST %u: %X\n", netplay->replay_frame_count-1, netplay_delta_frame_crc(netplay, ptr));
         }
#endif
      }

      if (netplay->read_frame_count < netplay->self_frame_count)
      {
         netplay->other_ptr = netplay->read_ptr;
         netplay->other_frame_count = netplay->read_frame_count;
      }
      else
      {
         netplay->other_ptr = netplay->self_ptr;
         netplay->other_frame_count = netplay->self_frame_count;
      }
      netplay->is_replay = false;
      netplay->force_rewind = false;
   }

   /* If we're supposed to stall, rewind (we shouldn't get this far if we're
    * stalled, so this is a last resort) */
   if (netplay->stall)
   {
      retro_ctx_serialize_info_t serial_info;

      netplay->self_ptr = PREV_PTR(netplay->self_ptr);
      netplay->self_frame_count--;

      serial_info.data       = NULL;
      serial_info.data_const = netplay->buffer[netplay->self_ptr].state;
      serial_info.size       = netplay->state_size;

      core_unserialize(&serial_info);
   }
}
Exemple #8
0
/**
 * netplay_load_savestate
 * @netplay              : pointer to netplay object
 * @serial_info          : the savestate being loaded, NULL means "load it yourself"
 * @save                 : whether to save the provided serial_info into the frame buffer
 *
 * Inform Netplay of a savestate load and send it to the other side
 **/
void netplay_load_savestate(netplay_t *netplay, retro_ctx_serialize_info_t *serial_info, bool save)
{
   uint32_t header[3];
   retro_ctx_serialize_info_t tmp_serial_info;

   if (!netplay->has_connection)
      return;

   /* Record it in our own buffer */
   if (save || !serial_info)
   {
      if (netplay_delta_frame_ready(netplay,
               &netplay->buffer[netplay->self_ptr], netplay->self_frame_count))
      {
         if (!serial_info)
         {
            tmp_serial_info.size = netplay->state_size;
            tmp_serial_info.data = netplay->buffer[netplay->self_ptr].state;
            if (!core_serialize(&tmp_serial_info))
               return;
            tmp_serial_info.data_const = tmp_serial_info.data;
            serial_info = &tmp_serial_info;
         }
         else
         {
            if (serial_info->size <= netplay->state_size)
            {
               memcpy(netplay->buffer[netplay->self_ptr].state,
                     serial_info->data_const, serial_info->size);
            }
         }
      }
   }

   /* We need to ignore any intervening data from the other side, and never rewind past this */
   if (netplay->read_frame_count < netplay->self_frame_count)
   {
      netplay->read_ptr = netplay->self_ptr;
      netplay->read_frame_count = netplay->self_frame_count;
   }
   if (netplay->other_frame_count < netplay->self_frame_count)
   {
      netplay->other_ptr = netplay->self_ptr;
      netplay->other_frame_count = netplay->self_frame_count;
   }

   /* If we can't send it to the peer, loading a state was a bad idea */
   if (netplay->quirks & (NETPLAY_QUIRK_NO_SAVESTATES|NETPLAY_QUIRK_NO_TRANSMISSION))
      return;

   /* And send it to the peer (FIXME: this is an ugly way to do this) */
   header[0] = htonl(NETPLAY_CMD_LOAD_SAVESTATE);
   header[1] = htonl(serial_info->size + sizeof(uint32_t));
   header[2] = htonl(netplay->self_frame_count);

   if (!socket_send_all_blocking(netplay->fd, header, sizeof(header), false))
   {
      hangup(netplay);
      return;
   }

   if (!socket_send_all_blocking(netplay->fd, serial_info->data_const, serial_info->size, false))
   {
      hangup(netplay);
      return;
   }
}
Exemple #9
0
/**
 * netplay_sync_post_frame
 * @netplay              : pointer to netplay object
 *
 * Post-frame for Netplay synchronization.
 * We check if we have new input and replay from recorded input.
 */
void netplay_sync_post_frame(netplay_t *netplay, bool stalled)
{
   uint32_t lo_frame_count, hi_frame_count;

   /* Unless we're stalling, we've just finished running a frame */
   if (!stalled)
   {
      netplay->run_ptr = NEXT_PTR(netplay->run_ptr);
      netplay->run_frame_count++;
   }

   /* We've finished an input frame even if we're stalling */
   if ((!stalled || netplay->stall == NETPLAY_STALL_INPUT_LATENCY) &&
       netplay->self_frame_count < netplay->run_frame_count + netplay->input_latency_frames)
   {
      netplay->self_ptr = NEXT_PTR(netplay->self_ptr);
      netplay->self_frame_count++;
   }

   /* Only relevant if we're connected and not in a desynching operation */
   if ((netplay->is_server && !netplay->connected_players) ||
       (netplay->self_mode < NETPLAY_CONNECTION_CONNECTED) ||
       (netplay->desync))
   {
      netplay->other_frame_count = netplay->self_frame_count;
      netplay->other_ptr = netplay->self_ptr;
      /* FIXME: Duplication */
      if (netplay->catch_up)
      {
         netplay->catch_up = false;
         input_driver_unset_nonblock_state();
         driver_set_nonblock_state();
      }
      return;
   }

   /* Reset if it was requested */
   if (netplay->force_reset)
   {
      core_reset();
      netplay->force_reset = false;
   }

#ifndef DEBUG_NONDETERMINISTIC_CORES
   if (!netplay->force_rewind)
   {
      /* Skip ahead if we predicted correctly.
       * Skip until our simulation failed. */
      while (netplay->other_frame_count < netplay->unread_frame_count &&
             netplay->other_frame_count < netplay->run_frame_count)
      {
         struct delta_frame *ptr = &netplay->buffer[netplay->other_ptr];
         size_t i;

         for (i = 0; i < MAX_USERS; i++)
         {
            if (memcmp(ptr->simulated_input_state[i], ptr->real_input_state[i],
                     sizeof(ptr->real_input_state[i])) != 0
                  && !ptr->used_real[i])
               break;
         }
         if (i != MAX_USERS) break;
         netplay_handle_frame_hash(netplay, ptr);
         netplay->other_ptr = NEXT_PTR(netplay->other_ptr);
         netplay->other_frame_count++;
      }
   }
#endif

   /* Now replay the real input if we've gotten ahead of it */
   if (netplay->force_rewind ||
       (netplay->other_frame_count < netplay->unread_frame_count &&
        netplay->other_frame_count < netplay->run_frame_count))
   {
      retro_ctx_serialize_info_t serial_info;

      /* Replay frames. */
      netplay->is_replay = true;
      netplay->replay_ptr = netplay->other_ptr;
      netplay->replay_frame_count = netplay->other_frame_count;

      if (netplay->quirks & NETPLAY_QUIRK_INITIALIZATION)
         /* Make sure we're initialized before we start loading things */
         netplay_wait_and_init_serialization(netplay);

      serial_info.data       = NULL;
      serial_info.data_const = netplay->buffer[netplay->replay_ptr].state;
      serial_info.size       = netplay->state_size;

      if (!core_unserialize(&serial_info))
      {
         RARCH_ERR("Netplay savestate loading failed: Prepare for desync!\n");
      }

      while (netplay->replay_frame_count < netplay->run_frame_count)
      {
         retro_time_t start, tm;

         struct delta_frame *ptr = &netplay->buffer[netplay->replay_ptr];
         serial_info.data       = ptr->state;
         serial_info.size       = netplay->state_size;
         serial_info.data_const = NULL;

         start = cpu_features_get_time_usec();

         /* Remember the current state */
         memset(serial_info.data, 0, serial_info.size);
         core_serialize(&serial_info);
         if (netplay->replay_frame_count < netplay->unread_frame_count)
            netplay_handle_frame_hash(netplay, ptr);

         /* Re-simulate this frame's input */
         netplay_simulate_input(netplay, netplay->replay_ptr, true);

         autosave_lock();
         core_run();
         autosave_unlock();
         netplay->replay_ptr = NEXT_PTR(netplay->replay_ptr);
         netplay->replay_frame_count++;

#ifdef DEBUG_NONDETERMINISTIC_CORES
         if (ptr->have_remote && netplay_delta_frame_ready(netplay, &netplay->buffer[netplay->replay_ptr], netplay->replay_frame_count))
         {
            RARCH_LOG("PRE  %u: %X\n", netplay->replay_frame_count-1, netplay_delta_frame_crc(netplay, ptr));
            if (netplay->is_server)
               RARCH_LOG("INP  %X %X\n", ptr->real_input_state[0], ptr->self_state[0]);
            else
               RARCH_LOG("INP  %X %X\n", ptr->self_state[0], ptr->real_input_state[0]);
            ptr = &netplay->buffer[netplay->replay_ptr];
            serial_info.data = ptr->state;
            memset(serial_info.data, 0, serial_info.size);
            core_serialize(&serial_info);
            RARCH_LOG("POST %u: %X\n", netplay->replay_frame_count-1, netplay_delta_frame_crc(netplay, ptr));
         }
#endif

         /* Get our time window */
         tm = cpu_features_get_time_usec() - start;
         netplay->frame_run_time_sum -= netplay->frame_run_time[netplay->frame_run_time_ptr];
         netplay->frame_run_time[netplay->frame_run_time_ptr] = tm;
         netplay->frame_run_time_sum += tm;
         netplay->frame_run_time_ptr++;
         if (netplay->frame_run_time_ptr >= NETPLAY_FRAME_RUN_TIME_WINDOW)
            netplay->frame_run_time_ptr = 0;
      }

      /* Average our time */
      netplay->frame_run_time_avg = netplay->frame_run_time_sum / NETPLAY_FRAME_RUN_TIME_WINDOW;

      if (netplay->unread_frame_count < netplay->run_frame_count)
      {
         netplay->other_ptr = netplay->unread_ptr;
         netplay->other_frame_count = netplay->unread_frame_count;
      }
      else
      {
         netplay->other_ptr = netplay->run_ptr;
         netplay->other_frame_count = netplay->run_frame_count;
      }
      netplay->is_replay = false;
      netplay->force_rewind = false;
   }

   if (netplay->is_server)
   {
      uint32_t player;

      lo_frame_count = hi_frame_count = netplay->unread_frame_count;

      /* Look for players that are ahead of us */
      for (player = 0; player < MAX_USERS; player++)
      {
         if (!(netplay->connected_players & (1<<player))) continue;
         if (netplay->read_frame_count[player] > hi_frame_count)
            hi_frame_count = netplay->read_frame_count[player];
      }
   }
   else
   {
      lo_frame_count = hi_frame_count = netplay->server_frame_count;
   }

   /* If we're behind, try to catch up */
   if (netplay->catch_up)
   {
      /* Are we caught up? */
      if (netplay->self_frame_count + 1 >= lo_frame_count)
      {
         netplay->catch_up = false;
         input_driver_unset_nonblock_state();
         driver_set_nonblock_state();
      }

   }
   else if (!stalled)
   {
      if (netplay->self_frame_count + 3 < lo_frame_count)
      {
         retro_time_t cur_time = cpu_features_get_time_usec();
         uint32_t cur_behind = lo_frame_count - netplay->self_frame_count;

         /* We're behind, but we'll only try to catch up if we're actually
          * falling behind, i.e. if we're more behind after some time */
         if (netplay->catch_up_time == 0)
         {
            /* Record our current time to check for catch-up later */
            netplay->catch_up_time = cur_time;
            netplay->catch_up_behind = cur_behind;

         }
         else if (cur_time - netplay->catch_up_time > CATCH_UP_CHECK_TIME_USEC)
         {
            /* Time to check how far behind we are */
            if (netplay->catch_up_behind <= cur_behind)
            {
               /* We're definitely falling behind! */
               netplay->catch_up = true;
               netplay->catch_up_time = 0;
               input_driver_set_nonblock_state();
               driver_set_nonblock_state();
            }
            else
            {
               /* Check again in another period */
               netplay->catch_up_time = cur_time;
               netplay->catch_up_behind = cur_behind;
            }
         }

      }
      else if (netplay->self_frame_count + 3 < hi_frame_count)
      {
         size_t i;
         netplay->catch_up_time = 0;

         /* We're falling behind some clients but not others, so request that
          * clients ahead of us stall */
         for (i = 0; i < netplay->connections_size; i++)
         {
            struct netplay_connection *connection = &netplay->connections[i];
            int player;
            if (!connection->active ||
                connection->mode != NETPLAY_CONNECTION_PLAYING)
               continue;
            player = connection->player;

            /* Are they ahead? */
            if (netplay->self_frame_count + 3 < netplay->read_frame_count[player])
            {
               /* Tell them to stall */
               if (connection->stall_frame + NETPLAY_MAX_REQ_STALL_FREQUENCY <
                     netplay->self_frame_count)
               {
                  connection->stall_frame = netplay->self_frame_count;
                  netplay_cmd_stall(netplay, connection,
                     netplay->read_frame_count[player] -
                     netplay->self_frame_count + 1);
               }
            }
         }
      }
      else
         netplay->catch_up_time = 0;
   }
   else
      netplay->catch_up_time =  0;
}
Exemple #10
0
/**
 * netplay_sync_pre_frame
 * @netplay              : pointer to netplay object
 *
 * Pre-frame for Netplay synchronization.
 */
bool netplay_sync_pre_frame(netplay_t *netplay)
{
   retro_ctx_serialize_info_t serial_info;

   if (netplay_delta_frame_ready(netplay, &netplay->buffer[netplay->run_ptr], netplay->run_frame_count))
   {
      serial_info.data_const = NULL;
      serial_info.data = netplay->buffer[netplay->run_ptr].state;
      serial_info.size = netplay->state_size;

      memset(serial_info.data, 0, serial_info.size);
      if ((netplay->quirks & NETPLAY_QUIRK_INITIALIZATION) || netplay->run_frame_count == 0)
      {
         /* Don't serialize until it's safe */
      }
      else if (!(netplay->quirks & NETPLAY_QUIRK_NO_SAVESTATES) && core_serialize(&serial_info))
      {
         if (netplay->force_send_savestate && !netplay->stall && !netplay->remote_paused)
         {
            /* Bring our running frame and input frames into parity so we don't
             * send old info */
            if (netplay->run_ptr != netplay->self_ptr)
            {
               memcpy(netplay->buffer[netplay->self_ptr].state,
                  netplay->buffer[netplay->run_ptr].state,
                  netplay->state_size);
               netplay->run_ptr = netplay->self_ptr;
               netplay->run_frame_count = netplay->self_frame_count;
            }

            /* Send this along to the other side */
            serial_info.data_const = netplay->buffer[netplay->run_ptr].state;
            netplay_load_savestate(netplay, &serial_info, false);
            netplay->force_send_savestate = false;
         }
      }
      else
      {
         /* If the core can't serialize properly, we must stall for the
          * remote input on EVERY frame, because we can't recover */
         netplay->quirks |= NETPLAY_QUIRK_NO_SAVESTATES;
         netplay->stateless_mode = true;
      }

      /* If we can't transmit savestates, we must stall until the client is ready */
      if (netplay->run_frame_count > 0 &&
          (netplay->quirks & (NETPLAY_QUIRK_NO_SAVESTATES|NETPLAY_QUIRK_NO_TRANSMISSION)) &&
          (netplay->connections_size == 0 || !netplay->connections[0].active ||
           netplay->connections[0].mode < NETPLAY_CONNECTION_CONNECTED))
         netplay->stall = NETPLAY_STALL_NO_CONNECTION;
   }

   if (netplay->is_server)
   {
      fd_set fds;
      struct timeval tmp_tv = {0};
      int new_fd;
      struct sockaddr_storage their_addr;
      socklen_t addr_size;
      struct netplay_connection *connection;
      size_t connection_num;

      /* Check for a connection */
      FD_ZERO(&fds);
      FD_SET(netplay->listen_fd, &fds);
      if (socket_select(netplay->listen_fd + 1, &fds, NULL, NULL, &tmp_tv) > 0 &&
          FD_ISSET(netplay->listen_fd, &fds))
      {
         addr_size = sizeof(their_addr);
         new_fd = accept(netplay->listen_fd, (struct sockaddr*)&their_addr, &addr_size);
         if (new_fd < 0)
         {
            RARCH_ERR("%s\n", msg_hash_to_str(MSG_NETPLAY_FAILED));
            goto process;
         }

         /* Set the socket nonblocking */
         if (!socket_nonblock(new_fd))
         {
            /* Catastrophe! */
            socket_close(new_fd);
            goto process;
         }

#if defined(IPPROTO_TCP) && defined(TCP_NODELAY)
         {
            int flag = 1;
            if (setsockopt(new_fd, IPPROTO_TCP, TCP_NODELAY,
#ifdef _WIN32
               (const char*)
#else
               (const void*)
#endif
               &flag,
               sizeof(int)) < 0)
               RARCH_WARN("Could not set netplay TCP socket to nodelay. Expect jitter.\n");
         }
#endif

#if defined(F_SETFD) && defined(FD_CLOEXEC)
         /* Don't let any inherited processes keep open our port */
         if (fcntl(new_fd, F_SETFD, FD_CLOEXEC) < 0)
            RARCH_WARN("Cannot set Netplay port to close-on-exec. It may fail to reopen if the client disconnects.\n");
#endif

         /* Allocate a connection */
         for (connection_num = 0; connection_num < netplay->connections_size; connection_num++)
            if (!netplay->connections[connection_num].active &&
                netplay->connections[connection_num].mode != NETPLAY_CONNECTION_DELAYED_DISCONNECT) break;
         if (connection_num == netplay->connections_size)
         {
            if (connection_num == 0)
            {
               netplay->connections = (struct netplay_connection*)malloc(sizeof(struct netplay_connection));
               if (netplay->connections == NULL)
               {
                  socket_close(new_fd);
                  goto process;
               }
               netplay->connections_size = 1;

            }
            else
            {
               size_t new_connections_size = netplay->connections_size * 2;
               struct netplay_connection *new_connections = (struct netplay_connection*)
                  realloc(netplay->connections,
                     new_connections_size*sizeof(struct netplay_connection));
               if (new_connections == NULL)
               {
                  socket_close(new_fd);
                  goto process;
               }

               memset(new_connections + netplay->connections_size, 0,
                  netplay->connections_size * sizeof(struct netplay_connection));
               netplay->connections = new_connections;
               netplay->connections_size = new_connections_size;

            }
         }
         connection = &netplay->connections[connection_num];

         /* Set it up */
         memset(connection, 0, sizeof(*connection));
         connection->active = true;
         connection->fd = new_fd;
         connection->mode = NETPLAY_CONNECTION_INIT;

         if (!netplay_init_socket_buffer(&connection->send_packet_buffer,
               netplay->packet_buffer_size) ||
             !netplay_init_socket_buffer(&connection->recv_packet_buffer,
               netplay->packet_buffer_size))
         {
            if (connection->send_packet_buffer.data)
               netplay_deinit_socket_buffer(&connection->send_packet_buffer);
            connection->active = false;
            socket_close(new_fd);
            goto process;
         }

         netplay_handshake_init_send(netplay, connection);

      }
   }

process:
   netplay->can_poll = true;
   input_poll_net();

   return (netplay->stall != NETPLAY_STALL_NO_CONNECTION);
}
/**
 * post_frame:   
 * @netplay              : pointer to netplay object
 *
 * Post-frame for Netplay (normal version).
 * We check if we have new input and replay from recorded input.
 **/
static void netplay_net_post_frame(netplay_t *netplay)
{
   netplay->frame_count++;

   /* Nothing to do... */
   if (netplay->other_frame_count == netplay->read_frame_count)
      return;

   /* Skip ahead if we predicted correctly.
    * Skip until our simulation failed. */
   while (netplay->other_frame_count < netplay->read_frame_count)
   {
      const struct delta_frame *ptr = &netplay->buffer[netplay->other_ptr];

      if (memcmp(ptr->simulated_input_state, ptr->real_input_state,
               sizeof(ptr->real_input_state)) != 0
            && !ptr->used_real)
         break;
      netplay->other_ptr = NEXT_PTR(netplay->other_ptr);
      netplay->other_frame_count++;
   }

   if (netplay->other_frame_count < netplay->read_frame_count)
   {
      retro_ctx_serialize_info_t serial_info;
      bool first = true;

      /* Replay frames. */
      netplay->is_replay = true;
      netplay->tmp_ptr = netplay->other_ptr;
      netplay->tmp_frame_count = netplay->other_frame_count;

      serial_info.data_const = netplay->buffer[netplay->other_ptr].state;
      serial_info.size       = netplay->state_size;

      core_unserialize(&serial_info);

      while (first || (netplay->tmp_ptr != netplay->self_ptr))
      {
         serial_info.data       = netplay->buffer[netplay->tmp_ptr].state;
         serial_info.size       = netplay->state_size;
         serial_info.data_const = NULL;

         core_serialize(&serial_info);

#if defined(HAVE_THREADS)
         autosave_lock();
#endif
         core_run();
#if defined(HAVE_THREADS)
         autosave_unlock();
#endif
         netplay->tmp_ptr = NEXT_PTR(netplay->tmp_ptr);
         netplay->tmp_frame_count++;
         first = false;
      }

      netplay->other_ptr = netplay->read_ptr;
      netplay->other_frame_count = netplay->read_frame_count;
      netplay->is_replay = false;
   }
}
Exemple #12
0
/**
 * check_rewind:
 * @pressed              : was rewind key pressed or held?
 *
 * Checks if rewind toggle/hold was being pressed and/or held.
 **/
void state_manager_check_rewind(bool pressed)
{
   static bool first    = true;
   settings_t *settings = config_get_ptr();

   if (state_manager_frame_is_reversed())
   {
      audio_driver_frame_is_reverse();
      state_manager_set_frame_is_reversed(false);
   }

   if (first)
   {
      first = false;
      return;
   }

   if (!rewind_state.state)
      return;

   if (pressed)
   {
      const void *buf    = NULL;

      if (state_manager_pop(rewind_state.state, &buf))
      {
         retro_ctx_serialize_info_t serial_info;

         state_manager_set_frame_is_reversed(true);

         audio_driver_setup_rewind();

         runloop_msg_queue_push(
               msg_hash_to_str(MSG_REWINDING), 0,
               runloop_ctl(RUNLOOP_CTL_IS_PAUSED, NULL) 
               ? 1 : 30, true);

         serial_info.data_const = buf;
         serial_info.size       = rewind_state.size;

         core_unserialize(&serial_info);

         if (bsv_movie_ctl(BSV_MOVIE_CTL_IS_INITED, NULL))
            bsv_movie_ctl(BSV_MOVIE_CTL_FRAME_REWIND, NULL);
      }
      else
         runloop_msg_queue_push(
               msg_hash_to_str(MSG_REWIND_REACHED_END),
               0, 30, true);
   }
   else
   {
      static unsigned cnt      = 0;

      cnt = (cnt + 1) % (settings->rewind_granularity ?
            settings->rewind_granularity : 1); /* Avoid possible SIGFPE. */

      if ((cnt == 0) || bsv_movie_ctl(BSV_MOVIE_CTL_IS_INITED, NULL))
      {
         retro_ctx_serialize_info_t serial_info;
         static struct retro_perf_counter rewind_serialize = {0};
         void *state = NULL;

         state_manager_push_where(rewind_state.state, &state);

         performance_counter_init(&rewind_serialize, "rewind_serialize");
         performance_counter_start(&rewind_serialize);

         serial_info.data = state;
         serial_info.size = rewind_state.size;

         core_serialize(&serial_info);

         performance_counter_stop(&rewind_serialize);

         state_manager_push_do(rewind_state.state);
      }
   }

   core_set_rewind_callbacks();
}