/** * netplay_load_savestate * @netplay : pointer to netplay object * @serial_info : the savestate being loaded, NULL means * "load it yourself" * @save : Whether to save the provided serial_info * into the frame buffer * * Inform Netplay of a savestate load and send it to the other side **/ void netplay_load_savestate(netplay_t *netplay, retro_ctx_serialize_info_t *serial_info, bool save) { retro_ctx_serialize_info_t tmp_serial_info; netplay_force_future(netplay); /* Record it in our own buffer */ if (save || !serial_info) { if (netplay_delta_frame_ready(netplay, &netplay->buffer[netplay->run_ptr], netplay->run_frame_count)) { if (!serial_info) { tmp_serial_info.size = netplay->state_size; tmp_serial_info.data = netplay->buffer[netplay->run_ptr].state; if (!core_serialize(&tmp_serial_info)) return; tmp_serial_info.data_const = tmp_serial_info.data; serial_info = &tmp_serial_info; } else { if (serial_info->size <= netplay->state_size) { memcpy(netplay->buffer[netplay->run_ptr].state, serial_info->data_const, serial_info->size); } } } else { /* FIXME: This is a critical failure! */ return; } } /* Don't send it if we're expected to be desynced */ if (netplay->desync) return; /* If we can't send it to the peer, loading a state was a bad idea */ if (netplay->quirks & ( NETPLAY_QUIRK_NO_SAVESTATES | NETPLAY_QUIRK_NO_TRANSMISSION)) return; /* Send this to every peer */ if (netplay->compress_nil.compression_backend) netplay_send_savestate(netplay, serial_info, 0, &netplay->compress_nil); if (netplay->compress_zlib.compression_backend) netplay_send_savestate(netplay, serial_info, NETPLAY_COMPRESSION_ZLIB, &netplay->compress_zlib); }
/** * pre_frame: * @netplay : pointer to netplay object * * Pre-frame for Netplay (normal version). **/ static void netplay_net_pre_frame(netplay_t *netplay) { retro_ctx_serialize_info_t serial_info; serial_info.data = netplay->buffer[netplay->self_ptr].state; serial_info.size = netplay->state_size; core_serialize(&serial_info); netplay->can_poll = true; input_poll_net(); }
void state_manager_event_init(void) { retro_ctx_serialize_info_t serial_info; retro_ctx_size_info_t info; void *state = NULL; settings_t *settings = config_get_ptr(); if (!settings->rewind_enable || rewind_state.state) return; if (audio_driver_has_callback()) { RARCH_ERR("%s.\n", msg_hash_to_str(MSG_REWIND_INIT_FAILED)); return; } core_serialize_size(&info); rewind_state.size = info.size; if (!rewind_state.size) { RARCH_ERR("%s.\n", msg_hash_to_str(MSG_REWIND_INIT_FAILED_THREADED_AUDIO)); return; } RARCH_LOG("%s: %u MB\n", msg_hash_to_str(MSG_REWIND_INIT), (unsigned)(settings->rewind_buffer_size / 1000000)); rewind_state.state = state_manager_new(rewind_state.size, settings->rewind_buffer_size); if (!rewind_state.state) RARCH_WARN("%s.\n", msg_hash_to_str(MSG_REWIND_INIT_FAILED)); state_manager_push_where(rewind_state.state, &state); serial_info.data = state; serial_info.size = rewind_state.size; core_serialize(&serial_info); state_manager_push_do(rewind_state.state); }
uint32_t *netplay_bsv_header_generate(size_t *size, uint32_t magic) { retro_ctx_serialize_info_t serial_info; retro_ctx_size_info_t info; uint32_t *content_crc_ptr; size_t serialize_size, header_size; uint32_t *header, bsv_header[4] = {0}; core_serialize_size(&info); serialize_size = info.size; header_size = sizeof(bsv_header) + serialize_size; *size = header_size; header = (uint32_t*)malloc(header_size); if (!header) goto error; content_get_crc(&content_crc_ptr); bsv_header[MAGIC_INDEX] = swap_if_little32(BSV_MAGIC); bsv_header[SERIALIZER_INDEX] = swap_if_big32(magic); bsv_header[CRC_INDEX] = swap_if_big32(*content_crc_ptr); bsv_header[STATE_SIZE_INDEX] = swap_if_big32(serialize_size); serial_info.data = header + 4; serial_info.size = serialize_size; if (serialize_size && !core_serialize(&serial_info)) goto error; memcpy(header, bsv_header, sizeof(bsv_header)); return header; error: if (header) free(header); return NULL; }
bool netplay_try_init_serialization(netplay_t *netplay) { retro_ctx_serialize_info_t serial_info; if (netplay->state_size) return true; if (!netplay_init_serialization(netplay)) return false; /* Check if we can actually save */ serial_info.data_const = NULL; serial_info.data = netplay->buffer[netplay->self_ptr].state; serial_info.size = netplay->state_size; if (!core_serialize(&serial_info)) return false; /* Once initialized, we no longer exhibit this quirk */ netplay->quirks &= ~((uint64_t) NETPLAY_QUIRK_INITIALIZATION); return true; }
/** * netplay_net_pre_frame: * @netplay : pointer to netplay object * * Pre-frame for Netplay (normal version). **/ static bool netplay_net_pre_frame(netplay_t *netplay) { retro_ctx_serialize_info_t serial_info; if (netplay_delta_frame_ready(netplay, &netplay->buffer[netplay->self_ptr], netplay->self_frame_count)) { serial_info.data_const = NULL; serial_info.data = netplay->buffer[netplay->self_ptr].state; serial_info.size = netplay->state_size; memset(serial_info.data, 0, serial_info.size); if ((netplay->quirks & NETPLAY_QUIRK_INITIALIZATION) || netplay->self_frame_count == 0) { /* Don't serialize until it's safe */ } else if (!(netplay->quirks & NETPLAY_QUIRK_NO_SAVESTATES) && core_serialize(&serial_info)) { if (netplay->force_send_savestate && !netplay->stall) { /* Send this along to the other side */ serial_info.data_const = netplay->buffer[netplay->self_ptr].state; netplay_load_savestate(netplay, &serial_info, false); netplay->force_send_savestate = false; } } else { /* If the core can't serialize properly, we must stall for the * remote input on EVERY frame, because we can't recover */ netplay->quirks |= NETPLAY_QUIRK_NO_SAVESTATES; netplay->stall_frames = 0; } /* If we can't transmit savestates, we must stall until the client is ready */ if (!netplay->has_connection && netplay->self_frame_count > 0 && (netplay->quirks & (NETPLAY_QUIRK_NO_SAVESTATES|NETPLAY_QUIRK_NO_TRANSMISSION))) netplay->stall = RARCH_NETPLAY_STALL_NO_CONNECTION; } if (netplay->is_server && !netplay->has_connection) { fd_set fds; struct timeval tmp_tv = {0}; int new_fd; struct sockaddr_storage their_addr; socklen_t addr_size; /* Check for a connection */ FD_ZERO(&fds); FD_SET(netplay->fd, &fds); if (socket_select(netplay->fd + 1, &fds, NULL, NULL, &tmp_tv) > 0 && FD_ISSET(netplay->fd, &fds)) { addr_size = sizeof(their_addr); new_fd = accept(netplay->fd, (struct sockaddr*)&their_addr, &addr_size); if (new_fd < 0) { RARCH_ERR("%s\n", msg_hash_to_str(MSG_NETPLAY_FAILED)); return true; } socket_close(netplay->fd); netplay->fd = new_fd; #if defined(IPPROTO_TCP) && defined(TCP_NODELAY) { int flag = 1; if (setsockopt(netplay->fd, IPPROTO_TCP, TCP_NODELAY, (void*)&flag, sizeof(int)) < 0) RARCH_WARN("Could not set netplay TCP socket to nodelay. Expect jitter.\n"); } #endif #if defined(F_SETFD) && defined(FD_CLOEXEC) /* Don't let any inherited processes keep open our port */ if (fcntl(netplay->fd, F_SETFD, FD_CLOEXEC) < 0) RARCH_WARN("Cannot set Netplay port to close-on-exec. It may fail to reopen if the client disconnects.\n"); #endif /* Establish the connection */ if (netplay_handshake(netplay)) { netplay->has_connection = true; /* Send them the savestate */ if (!(netplay->quirks & (NETPLAY_QUIRK_NO_SAVESTATES|NETPLAY_QUIRK_NO_TRANSMISSION))) { netplay->force_send_savestate = true; } else { /* Because the first frame isn't serialized, we're actually at * frame 1 */ netplay->self_ptr = NEXT_PTR(netplay->self_ptr); netplay->self_frame_count = 1; } /* And expect the current frame from the other side */ netplay->read_frame_count = netplay->other_frame_count = netplay->self_frame_count; netplay->read_ptr = netplay->other_ptr = netplay->self_ptr; /* Unstall if we were waiting for this */ if (netplay->stall == RARCH_NETPLAY_STALL_NO_CONNECTION) netplay->stall = 0; } else { socket_close(netplay->fd); /* FIXME: Get in a state to accept another client */ } } } netplay->can_poll = true; input_poll_net(); return (netplay->stall != RARCH_NETPLAY_STALL_NO_CONNECTION); }
/** * netplay_net_post_frame: * @netplay : pointer to netplay object * * Post-frame for Netplay (normal version). * We check if we have new input and replay from recorded input. **/ static void netplay_net_post_frame(netplay_t *netplay) { netplay->self_ptr = NEXT_PTR(netplay->self_ptr); netplay->self_frame_count++; /* Only relevant if we're connected */ if (!netplay->has_connection) { netplay->read_frame_count = netplay->other_frame_count = netplay->self_frame_count; netplay->read_ptr = netplay->other_ptr = netplay->self_ptr; return; } #ifndef DEBUG_NONDETERMINISTIC_CORES if (!netplay->force_rewind) { /* Skip ahead if we predicted correctly. * Skip until our simulation failed. */ while (netplay->other_frame_count < netplay->read_frame_count && netplay->other_frame_count < netplay->self_frame_count) { struct delta_frame *ptr = &netplay->buffer[netplay->other_ptr]; if (memcmp(ptr->simulated_input_state, ptr->real_input_state, sizeof(ptr->real_input_state)) != 0 && !ptr->used_real) break; netplay_handle_frame_hash(netplay, ptr); netplay->other_ptr = NEXT_PTR(netplay->other_ptr); netplay->other_frame_count++; } } #endif /* Now replay the real input if we've gotten ahead of it */ if (netplay->force_rewind || (netplay->other_frame_count < netplay->read_frame_count && netplay->other_frame_count < netplay->self_frame_count)) { retro_ctx_serialize_info_t serial_info; /* Replay frames. */ netplay->is_replay = true; netplay->replay_ptr = netplay->other_ptr; netplay->replay_frame_count = netplay->other_frame_count; if (netplay->quirks & NETPLAY_QUIRK_INITIALIZATION) /* Make sure we're initialized before we start loading things */ netplay_wait_and_init_serialization(netplay); serial_info.data = NULL; serial_info.data_const = netplay->buffer[netplay->replay_ptr].state; serial_info.size = netplay->state_size; if (!core_unserialize(&serial_info)) { RARCH_ERR("Netplay savestate loading failed: Prepare for desync!\n"); } while (netplay->replay_frame_count < netplay->self_frame_count) { struct delta_frame *ptr = &netplay->buffer[netplay->replay_ptr]; serial_info.data = ptr->state; serial_info.size = netplay->state_size; serial_info.data_const = NULL; /* Remember the current state */ memset(serial_info.data, 0, serial_info.size); core_serialize(&serial_info); if (netplay->replay_frame_count < netplay->read_frame_count) netplay_handle_frame_hash(netplay, ptr); /* Simulate this frame's input */ if (netplay->replay_frame_count >= netplay->read_frame_count) netplay_simulate_input(netplay, netplay->replay_ptr); autosave_lock(); core_run(); autosave_unlock(); netplay->replay_ptr = NEXT_PTR(netplay->replay_ptr); netplay->replay_frame_count++; #ifdef DEBUG_NONDETERMINISTIC_CORES if (ptr->have_remote && netplay_delta_frame_ready(netplay, &netplay->buffer[netplay->replay_ptr], netplay->replay_frame_count)) { RARCH_LOG("PRE %u: %X\n", netplay->replay_frame_count-1, netplay_delta_frame_crc(netplay, ptr)); if (netplay->is_server) RARCH_LOG("INP %X %X\n", ptr->real_input_state[0], ptr->self_state[0]); else RARCH_LOG("INP %X %X\n", ptr->self_state[0], ptr->real_input_state[0]); ptr = &netplay->buffer[netplay->replay_ptr]; serial_info.data = ptr->state; memset(serial_info.data, 0, serial_info.size); core_serialize(&serial_info); RARCH_LOG("POST %u: %X\n", netplay->replay_frame_count-1, netplay_delta_frame_crc(netplay, ptr)); } #endif } if (netplay->read_frame_count < netplay->self_frame_count) { netplay->other_ptr = netplay->read_ptr; netplay->other_frame_count = netplay->read_frame_count; } else { netplay->other_ptr = netplay->self_ptr; netplay->other_frame_count = netplay->self_frame_count; } netplay->is_replay = false; netplay->force_rewind = false; } /* If we're supposed to stall, rewind (we shouldn't get this far if we're * stalled, so this is a last resort) */ if (netplay->stall) { retro_ctx_serialize_info_t serial_info; netplay->self_ptr = PREV_PTR(netplay->self_ptr); netplay->self_frame_count--; serial_info.data = NULL; serial_info.data_const = netplay->buffer[netplay->self_ptr].state; serial_info.size = netplay->state_size; core_unserialize(&serial_info); } }
/** * netplay_load_savestate * @netplay : pointer to netplay object * @serial_info : the savestate being loaded, NULL means "load it yourself" * @save : whether to save the provided serial_info into the frame buffer * * Inform Netplay of a savestate load and send it to the other side **/ void netplay_load_savestate(netplay_t *netplay, retro_ctx_serialize_info_t *serial_info, bool save) { uint32_t header[3]; retro_ctx_serialize_info_t tmp_serial_info; if (!netplay->has_connection) return; /* Record it in our own buffer */ if (save || !serial_info) { if (netplay_delta_frame_ready(netplay, &netplay->buffer[netplay->self_ptr], netplay->self_frame_count)) { if (!serial_info) { tmp_serial_info.size = netplay->state_size; tmp_serial_info.data = netplay->buffer[netplay->self_ptr].state; if (!core_serialize(&tmp_serial_info)) return; tmp_serial_info.data_const = tmp_serial_info.data; serial_info = &tmp_serial_info; } else { if (serial_info->size <= netplay->state_size) { memcpy(netplay->buffer[netplay->self_ptr].state, serial_info->data_const, serial_info->size); } } } } /* We need to ignore any intervening data from the other side, and never rewind past this */ if (netplay->read_frame_count < netplay->self_frame_count) { netplay->read_ptr = netplay->self_ptr; netplay->read_frame_count = netplay->self_frame_count; } if (netplay->other_frame_count < netplay->self_frame_count) { netplay->other_ptr = netplay->self_ptr; netplay->other_frame_count = netplay->self_frame_count; } /* If we can't send it to the peer, loading a state was a bad idea */ if (netplay->quirks & (NETPLAY_QUIRK_NO_SAVESTATES|NETPLAY_QUIRK_NO_TRANSMISSION)) return; /* And send it to the peer (FIXME: this is an ugly way to do this) */ header[0] = htonl(NETPLAY_CMD_LOAD_SAVESTATE); header[1] = htonl(serial_info->size + sizeof(uint32_t)); header[2] = htonl(netplay->self_frame_count); if (!socket_send_all_blocking(netplay->fd, header, sizeof(header), false)) { hangup(netplay); return; } if (!socket_send_all_blocking(netplay->fd, serial_info->data_const, serial_info->size, false)) { hangup(netplay); return; } }
/** * netplay_sync_post_frame * @netplay : pointer to netplay object * * Post-frame for Netplay synchronization. * We check if we have new input and replay from recorded input. */ void netplay_sync_post_frame(netplay_t *netplay, bool stalled) { uint32_t lo_frame_count, hi_frame_count; /* Unless we're stalling, we've just finished running a frame */ if (!stalled) { netplay->run_ptr = NEXT_PTR(netplay->run_ptr); netplay->run_frame_count++; } /* We've finished an input frame even if we're stalling */ if ((!stalled || netplay->stall == NETPLAY_STALL_INPUT_LATENCY) && netplay->self_frame_count < netplay->run_frame_count + netplay->input_latency_frames) { netplay->self_ptr = NEXT_PTR(netplay->self_ptr); netplay->self_frame_count++; } /* Only relevant if we're connected and not in a desynching operation */ if ((netplay->is_server && !netplay->connected_players) || (netplay->self_mode < NETPLAY_CONNECTION_CONNECTED) || (netplay->desync)) { netplay->other_frame_count = netplay->self_frame_count; netplay->other_ptr = netplay->self_ptr; /* FIXME: Duplication */ if (netplay->catch_up) { netplay->catch_up = false; input_driver_unset_nonblock_state(); driver_set_nonblock_state(); } return; } /* Reset if it was requested */ if (netplay->force_reset) { core_reset(); netplay->force_reset = false; } #ifndef DEBUG_NONDETERMINISTIC_CORES if (!netplay->force_rewind) { /* Skip ahead if we predicted correctly. * Skip until our simulation failed. */ while (netplay->other_frame_count < netplay->unread_frame_count && netplay->other_frame_count < netplay->run_frame_count) { struct delta_frame *ptr = &netplay->buffer[netplay->other_ptr]; size_t i; for (i = 0; i < MAX_USERS; i++) { if (memcmp(ptr->simulated_input_state[i], ptr->real_input_state[i], sizeof(ptr->real_input_state[i])) != 0 && !ptr->used_real[i]) break; } if (i != MAX_USERS) break; netplay_handle_frame_hash(netplay, ptr); netplay->other_ptr = NEXT_PTR(netplay->other_ptr); netplay->other_frame_count++; } } #endif /* Now replay the real input if we've gotten ahead of it */ if (netplay->force_rewind || (netplay->other_frame_count < netplay->unread_frame_count && netplay->other_frame_count < netplay->run_frame_count)) { retro_ctx_serialize_info_t serial_info; /* Replay frames. */ netplay->is_replay = true; netplay->replay_ptr = netplay->other_ptr; netplay->replay_frame_count = netplay->other_frame_count; if (netplay->quirks & NETPLAY_QUIRK_INITIALIZATION) /* Make sure we're initialized before we start loading things */ netplay_wait_and_init_serialization(netplay); serial_info.data = NULL; serial_info.data_const = netplay->buffer[netplay->replay_ptr].state; serial_info.size = netplay->state_size; if (!core_unserialize(&serial_info)) { RARCH_ERR("Netplay savestate loading failed: Prepare for desync!\n"); } while (netplay->replay_frame_count < netplay->run_frame_count) { retro_time_t start, tm; struct delta_frame *ptr = &netplay->buffer[netplay->replay_ptr]; serial_info.data = ptr->state; serial_info.size = netplay->state_size; serial_info.data_const = NULL; start = cpu_features_get_time_usec(); /* Remember the current state */ memset(serial_info.data, 0, serial_info.size); core_serialize(&serial_info); if (netplay->replay_frame_count < netplay->unread_frame_count) netplay_handle_frame_hash(netplay, ptr); /* Re-simulate this frame's input */ netplay_simulate_input(netplay, netplay->replay_ptr, true); autosave_lock(); core_run(); autosave_unlock(); netplay->replay_ptr = NEXT_PTR(netplay->replay_ptr); netplay->replay_frame_count++; #ifdef DEBUG_NONDETERMINISTIC_CORES if (ptr->have_remote && netplay_delta_frame_ready(netplay, &netplay->buffer[netplay->replay_ptr], netplay->replay_frame_count)) { RARCH_LOG("PRE %u: %X\n", netplay->replay_frame_count-1, netplay_delta_frame_crc(netplay, ptr)); if (netplay->is_server) RARCH_LOG("INP %X %X\n", ptr->real_input_state[0], ptr->self_state[0]); else RARCH_LOG("INP %X %X\n", ptr->self_state[0], ptr->real_input_state[0]); ptr = &netplay->buffer[netplay->replay_ptr]; serial_info.data = ptr->state; memset(serial_info.data, 0, serial_info.size); core_serialize(&serial_info); RARCH_LOG("POST %u: %X\n", netplay->replay_frame_count-1, netplay_delta_frame_crc(netplay, ptr)); } #endif /* Get our time window */ tm = cpu_features_get_time_usec() - start; netplay->frame_run_time_sum -= netplay->frame_run_time[netplay->frame_run_time_ptr]; netplay->frame_run_time[netplay->frame_run_time_ptr] = tm; netplay->frame_run_time_sum += tm; netplay->frame_run_time_ptr++; if (netplay->frame_run_time_ptr >= NETPLAY_FRAME_RUN_TIME_WINDOW) netplay->frame_run_time_ptr = 0; } /* Average our time */ netplay->frame_run_time_avg = netplay->frame_run_time_sum / NETPLAY_FRAME_RUN_TIME_WINDOW; if (netplay->unread_frame_count < netplay->run_frame_count) { netplay->other_ptr = netplay->unread_ptr; netplay->other_frame_count = netplay->unread_frame_count; } else { netplay->other_ptr = netplay->run_ptr; netplay->other_frame_count = netplay->run_frame_count; } netplay->is_replay = false; netplay->force_rewind = false; } if (netplay->is_server) { uint32_t player; lo_frame_count = hi_frame_count = netplay->unread_frame_count; /* Look for players that are ahead of us */ for (player = 0; player < MAX_USERS; player++) { if (!(netplay->connected_players & (1<<player))) continue; if (netplay->read_frame_count[player] > hi_frame_count) hi_frame_count = netplay->read_frame_count[player]; } } else { lo_frame_count = hi_frame_count = netplay->server_frame_count; } /* If we're behind, try to catch up */ if (netplay->catch_up) { /* Are we caught up? */ if (netplay->self_frame_count + 1 >= lo_frame_count) { netplay->catch_up = false; input_driver_unset_nonblock_state(); driver_set_nonblock_state(); } } else if (!stalled) { if (netplay->self_frame_count + 3 < lo_frame_count) { retro_time_t cur_time = cpu_features_get_time_usec(); uint32_t cur_behind = lo_frame_count - netplay->self_frame_count; /* We're behind, but we'll only try to catch up if we're actually * falling behind, i.e. if we're more behind after some time */ if (netplay->catch_up_time == 0) { /* Record our current time to check for catch-up later */ netplay->catch_up_time = cur_time; netplay->catch_up_behind = cur_behind; } else if (cur_time - netplay->catch_up_time > CATCH_UP_CHECK_TIME_USEC) { /* Time to check how far behind we are */ if (netplay->catch_up_behind <= cur_behind) { /* We're definitely falling behind! */ netplay->catch_up = true; netplay->catch_up_time = 0; input_driver_set_nonblock_state(); driver_set_nonblock_state(); } else { /* Check again in another period */ netplay->catch_up_time = cur_time; netplay->catch_up_behind = cur_behind; } } } else if (netplay->self_frame_count + 3 < hi_frame_count) { size_t i; netplay->catch_up_time = 0; /* We're falling behind some clients but not others, so request that * clients ahead of us stall */ for (i = 0; i < netplay->connections_size; i++) { struct netplay_connection *connection = &netplay->connections[i]; int player; if (!connection->active || connection->mode != NETPLAY_CONNECTION_PLAYING) continue; player = connection->player; /* Are they ahead? */ if (netplay->self_frame_count + 3 < netplay->read_frame_count[player]) { /* Tell them to stall */ if (connection->stall_frame + NETPLAY_MAX_REQ_STALL_FREQUENCY < netplay->self_frame_count) { connection->stall_frame = netplay->self_frame_count; netplay_cmd_stall(netplay, connection, netplay->read_frame_count[player] - netplay->self_frame_count + 1); } } } } else netplay->catch_up_time = 0; } else netplay->catch_up_time = 0; }
/** * netplay_sync_pre_frame * @netplay : pointer to netplay object * * Pre-frame for Netplay synchronization. */ bool netplay_sync_pre_frame(netplay_t *netplay) { retro_ctx_serialize_info_t serial_info; if (netplay_delta_frame_ready(netplay, &netplay->buffer[netplay->run_ptr], netplay->run_frame_count)) { serial_info.data_const = NULL; serial_info.data = netplay->buffer[netplay->run_ptr].state; serial_info.size = netplay->state_size; memset(serial_info.data, 0, serial_info.size); if ((netplay->quirks & NETPLAY_QUIRK_INITIALIZATION) || netplay->run_frame_count == 0) { /* Don't serialize until it's safe */ } else if (!(netplay->quirks & NETPLAY_QUIRK_NO_SAVESTATES) && core_serialize(&serial_info)) { if (netplay->force_send_savestate && !netplay->stall && !netplay->remote_paused) { /* Bring our running frame and input frames into parity so we don't * send old info */ if (netplay->run_ptr != netplay->self_ptr) { memcpy(netplay->buffer[netplay->self_ptr].state, netplay->buffer[netplay->run_ptr].state, netplay->state_size); netplay->run_ptr = netplay->self_ptr; netplay->run_frame_count = netplay->self_frame_count; } /* Send this along to the other side */ serial_info.data_const = netplay->buffer[netplay->run_ptr].state; netplay_load_savestate(netplay, &serial_info, false); netplay->force_send_savestate = false; } } else { /* If the core can't serialize properly, we must stall for the * remote input on EVERY frame, because we can't recover */ netplay->quirks |= NETPLAY_QUIRK_NO_SAVESTATES; netplay->stateless_mode = true; } /* If we can't transmit savestates, we must stall until the client is ready */ if (netplay->run_frame_count > 0 && (netplay->quirks & (NETPLAY_QUIRK_NO_SAVESTATES|NETPLAY_QUIRK_NO_TRANSMISSION)) && (netplay->connections_size == 0 || !netplay->connections[0].active || netplay->connections[0].mode < NETPLAY_CONNECTION_CONNECTED)) netplay->stall = NETPLAY_STALL_NO_CONNECTION; } if (netplay->is_server) { fd_set fds; struct timeval tmp_tv = {0}; int new_fd; struct sockaddr_storage their_addr; socklen_t addr_size; struct netplay_connection *connection; size_t connection_num; /* Check for a connection */ FD_ZERO(&fds); FD_SET(netplay->listen_fd, &fds); if (socket_select(netplay->listen_fd + 1, &fds, NULL, NULL, &tmp_tv) > 0 && FD_ISSET(netplay->listen_fd, &fds)) { addr_size = sizeof(their_addr); new_fd = accept(netplay->listen_fd, (struct sockaddr*)&their_addr, &addr_size); if (new_fd < 0) { RARCH_ERR("%s\n", msg_hash_to_str(MSG_NETPLAY_FAILED)); goto process; } /* Set the socket nonblocking */ if (!socket_nonblock(new_fd)) { /* Catastrophe! */ socket_close(new_fd); goto process; } #if defined(IPPROTO_TCP) && defined(TCP_NODELAY) { int flag = 1; if (setsockopt(new_fd, IPPROTO_TCP, TCP_NODELAY, #ifdef _WIN32 (const char*) #else (const void*) #endif &flag, sizeof(int)) < 0) RARCH_WARN("Could not set netplay TCP socket to nodelay. Expect jitter.\n"); } #endif #if defined(F_SETFD) && defined(FD_CLOEXEC) /* Don't let any inherited processes keep open our port */ if (fcntl(new_fd, F_SETFD, FD_CLOEXEC) < 0) RARCH_WARN("Cannot set Netplay port to close-on-exec. It may fail to reopen if the client disconnects.\n"); #endif /* Allocate a connection */ for (connection_num = 0; connection_num < netplay->connections_size; connection_num++) if (!netplay->connections[connection_num].active && netplay->connections[connection_num].mode != NETPLAY_CONNECTION_DELAYED_DISCONNECT) break; if (connection_num == netplay->connections_size) { if (connection_num == 0) { netplay->connections = (struct netplay_connection*)malloc(sizeof(struct netplay_connection)); if (netplay->connections == NULL) { socket_close(new_fd); goto process; } netplay->connections_size = 1; } else { size_t new_connections_size = netplay->connections_size * 2; struct netplay_connection *new_connections = (struct netplay_connection*) realloc(netplay->connections, new_connections_size*sizeof(struct netplay_connection)); if (new_connections == NULL) { socket_close(new_fd); goto process; } memset(new_connections + netplay->connections_size, 0, netplay->connections_size * sizeof(struct netplay_connection)); netplay->connections = new_connections; netplay->connections_size = new_connections_size; } } connection = &netplay->connections[connection_num]; /* Set it up */ memset(connection, 0, sizeof(*connection)); connection->active = true; connection->fd = new_fd; connection->mode = NETPLAY_CONNECTION_INIT; if (!netplay_init_socket_buffer(&connection->send_packet_buffer, netplay->packet_buffer_size) || !netplay_init_socket_buffer(&connection->recv_packet_buffer, netplay->packet_buffer_size)) { if (connection->send_packet_buffer.data) netplay_deinit_socket_buffer(&connection->send_packet_buffer); connection->active = false; socket_close(new_fd); goto process; } netplay_handshake_init_send(netplay, connection); } } process: netplay->can_poll = true; input_poll_net(); return (netplay->stall != NETPLAY_STALL_NO_CONNECTION); }
/** * post_frame: * @netplay : pointer to netplay object * * Post-frame for Netplay (normal version). * We check if we have new input and replay from recorded input. **/ static void netplay_net_post_frame(netplay_t *netplay) { netplay->frame_count++; /* Nothing to do... */ if (netplay->other_frame_count == netplay->read_frame_count) return; /* Skip ahead if we predicted correctly. * Skip until our simulation failed. */ while (netplay->other_frame_count < netplay->read_frame_count) { const struct delta_frame *ptr = &netplay->buffer[netplay->other_ptr]; if (memcmp(ptr->simulated_input_state, ptr->real_input_state, sizeof(ptr->real_input_state)) != 0 && !ptr->used_real) break; netplay->other_ptr = NEXT_PTR(netplay->other_ptr); netplay->other_frame_count++; } if (netplay->other_frame_count < netplay->read_frame_count) { retro_ctx_serialize_info_t serial_info; bool first = true; /* Replay frames. */ netplay->is_replay = true; netplay->tmp_ptr = netplay->other_ptr; netplay->tmp_frame_count = netplay->other_frame_count; serial_info.data_const = netplay->buffer[netplay->other_ptr].state; serial_info.size = netplay->state_size; core_unserialize(&serial_info); while (first || (netplay->tmp_ptr != netplay->self_ptr)) { serial_info.data = netplay->buffer[netplay->tmp_ptr].state; serial_info.size = netplay->state_size; serial_info.data_const = NULL; core_serialize(&serial_info); #if defined(HAVE_THREADS) autosave_lock(); #endif core_run(); #if defined(HAVE_THREADS) autosave_unlock(); #endif netplay->tmp_ptr = NEXT_PTR(netplay->tmp_ptr); netplay->tmp_frame_count++; first = false; } netplay->other_ptr = netplay->read_ptr; netplay->other_frame_count = netplay->read_frame_count; netplay->is_replay = false; } }
/** * check_rewind: * @pressed : was rewind key pressed or held? * * Checks if rewind toggle/hold was being pressed and/or held. **/ void state_manager_check_rewind(bool pressed) { static bool first = true; settings_t *settings = config_get_ptr(); if (state_manager_frame_is_reversed()) { audio_driver_frame_is_reverse(); state_manager_set_frame_is_reversed(false); } if (first) { first = false; return; } if (!rewind_state.state) return; if (pressed) { const void *buf = NULL; if (state_manager_pop(rewind_state.state, &buf)) { retro_ctx_serialize_info_t serial_info; state_manager_set_frame_is_reversed(true); audio_driver_setup_rewind(); runloop_msg_queue_push( msg_hash_to_str(MSG_REWINDING), 0, runloop_ctl(RUNLOOP_CTL_IS_PAUSED, NULL) ? 1 : 30, true); serial_info.data_const = buf; serial_info.size = rewind_state.size; core_unserialize(&serial_info); if (bsv_movie_ctl(BSV_MOVIE_CTL_IS_INITED, NULL)) bsv_movie_ctl(BSV_MOVIE_CTL_FRAME_REWIND, NULL); } else runloop_msg_queue_push( msg_hash_to_str(MSG_REWIND_REACHED_END), 0, 30, true); } else { static unsigned cnt = 0; cnt = (cnt + 1) % (settings->rewind_granularity ? settings->rewind_granularity : 1); /* Avoid possible SIGFPE. */ if ((cnt == 0) || bsv_movie_ctl(BSV_MOVIE_CTL_IS_INITED, NULL)) { retro_ctx_serialize_info_t serial_info; static struct retro_perf_counter rewind_serialize = {0}; void *state = NULL; state_manager_push_where(rewind_state.state, &state); performance_counter_init(&rewind_serialize, "rewind_serialize"); performance_counter_start(&rewind_serialize); serial_info.data = state; serial_info.size = rewind_state.size; core_serialize(&serial_info); performance_counter_stop(&rewind_serialize); state_manager_push_do(rewind_state.state); } } core_set_rewind_callbacks(); }