void bmx_body_slew(cpBody * body, cpVect * pos, cpFloat dt) { cpBodySlew(body, *pos, dt); }
// Intended for objects that are moved manually with a custom velocity integration function. static VALUE rb_cpBodySlew(VALUE self, VALUE pos, VALUE dt) { cpBodySlew(BODY(self), *VGET(pos), NUM2DBL(dt)); return self; }