void
Init_chipmunk(void)
{
	id_parent = rb_intern("parent");
	
	cpInitChipmunk();
	
	rb_eval_string("Float::INFINITY = 1.0/0.0");
	
	m_Chipmunk = rb_define_module("CP");
	rb_define_module_function(m_Chipmunk, "bias_coef", rb_get_cp_bias_coef, 0);
	rb_define_module_function(m_Chipmunk, "bias_coef=", rb_set_cp_bias_coef, 1);
	rb_define_module_function(m_Chipmunk, "collision_slop", rb_get_cp_collision_slop, 0);
	rb_define_module_function(m_Chipmunk, "collision_slop=", rb_set_cp_collision_slop, 1);
	
	rb_define_module_function(m_Chipmunk, "moment_for_circle", rb_momentForCircle, 4);
	rb_define_module_function(m_Chipmunk, "moment_for_poly", rb_momentForPoly, 3);
	// TODO add seg moment function
	
	Init_cpVect();
	Init_cpBB();
	Init_cpBody();
	Init_cpShape();
	Init_cpConstraint();
	Init_cpSpace();
}
int
main(int argc, const char **argv)
{
	cpInitChipmunk();
	cp_collision_slop = 0.2f;
	
#ifdef TIME_TRIAL
	sleep(1);
	for(int i=0; i<demoCount; i++){
		if(i == 'l' - 'a') continue;
		time_trial(i, 1000);
	}
//	time_trial(0, 1000);
	exit(0);
#endif
	
	mouseBody = cpBodyNew(INFINITY, INFINITY);
	
	glutStuff(argc, argv);
	
	runDemo(demos[firstDemoIndex]);
	glutMainLoop();

	return 0;
}
Exemple #3
0
void
Init_chipmunk(void)
{
	id_parent = rb_intern("parent");
	
	cpInitChipmunk();
	
	m_Chipmunk = rb_define_module("CP");
	rb_define_module_function(m_Chipmunk, "bias_coef", rb_get_cp_bias_coef, 0);
	rb_define_module_function(m_Chipmunk, "bias_coef=", rb_set_cp_bias_coef, 1);
	rb_define_module_function(m_Chipmunk, "collision_slop", rb_get_cp_collision_slop, 0);
	rb_define_module_function(m_Chipmunk, "collision_slop=", rb_set_cp_collision_slop, 1);
	
	rb_define_module_function(m_Chipmunk, "moment_for_circle", rb_momentForCircle, 4);
	rb_define_module_function(m_Chipmunk, "moment_for_poly", rb_momentForPoly, 3);
	
	rb_define_module_function(m_Chipmunk, "damped_spring", rb_dampedSpring, 8);
	
	Init_cpVect();
	Init_cpBB();
	Init_cpBody();
	Init_cpShape();
	Init_cpJoint();
	Init_cpSpace();
}
	static void physics_thread()
	{	
		/* Now initialize the physics engine. */
		cpInitChipmunk();
		space = cpSpaceNew();	
	
		do
		{
			/* But here we do care about the elapsed time. */
			synchronize(&oldtime /*,&server_elapsed*/);

			simple_lock(&physics_lock);

			physics(world, space);
			cpSpaceHashEach(space->activeShapes, &draw_player, NULL);
			//cpSpaceHashEach(space->staticShapes, &draw_static, NULL);

			simple_unlock(&physics_lock);

			if(to_remove_array.length > 0)
				lDestroy(&to_remove_array, remove_unused);
		}
		while(!physics_exit_time);

		lFree(&to_remove_array);
		cpSpaceFreeChildren(space);
		cpSpaceFree(space);	
	}
int
main(int argc, const char **argv)
{
	ChipmunkDemo demo_list[] = {
		LogoSmash,
		PyramidStack,
		Plink,
		BouncyHexagons,
		Tumble,
		PyramidTopple,
		Planet,
		Springies,
		Pump,
		TheoJansen,
		Query,
		OneWay,
		Joints,
		Tank,
		Chains,
		Crane,
		ContactGraph,
		Buoyancy,
		Player,
	};
	
	demos = demo_list;
	demoCount = sizeof(demo_list)/sizeof(ChipmunkDemo);
	int trial = 0;
	
	for(int i=0; i<argc; i++){
		if(strcmp(argv[i], "-bench") == 0){
			demos = bench_list;
			demoCount = bench_count;
		} else if(strcmp(argv[i], "-trial") == 0){
			trial = 1;
		}
	}
	
	cpInitChipmunk();
	
	if(trial){
//		sleep(1);
		for(int i=0; i<demoCount; i++) time_trial(i, 1000);
		exit(0);
	} else {
		mouseBody = cpBodyNew(INFINITY, INFINITY);
		
		glutStuff(argc, argv);
		
		runDemo(demoIndex);
		glutMainLoop();
	}

	return 0;
}
Exemple #6
0
int
main(int argc, const char **argv)
{
	cpInitChipmunk();
	
//	for(int i=0; i<demoCount; i++)
//		time_trial(i, 1000);
//	time_trial('d' - 'a', 10000);
//	exit(0);
	
	mouseBody = cpBodyNew(INFINITY, INFINITY);
	
	glutStuff(argc, argv);
	
	runDemo(demos[firstDemoIndex]);
	glutMainLoop();

	return 0;
}
Exemple #7
0
void ChipmunkTestLayer::init()
{
    CCLayer::init();
    CCLayer::setIsTouchEnabled(true);
	
	demoIndex = 0;

    cpInitChipmunk();
	cp_collision_slop = 0.2f;
    mouseBody = cpBodyNew(INFINITY, INFINITY);

    runDemo(demos[firstDemoIndex]);

    label = CCLabelTTF::labelWithString(demos[firstDemoIndex]->name, "Arial", 32);
    label->setPosition( ccp(0, -300) );
    label->setColor(ccBLACK);
    addChild(label);

    // [self schedule: @selector(step:)];
    scheduleUpdate();
}
void eol_level_init()
{
  cpInitChipmunk();
  eol_logger_message(
      EOL_LOG_INFO,
      "eol_level:initializing\n");
  _eol_level_manager = eol_resource_manager_init(
    "eol_level_manager",
    _eol_level_max,
    sizeof(eolLevel),
    eolTrue,
    eol_level_delete,
    eol_level_load_data_from_file
    );
  eol_logger_message(
      EOL_LOG_INFO,
      "eol_level:initialized\n");
  atexit(eol_level_close);
  _eol_level_initialized = eolTrue;

}
Exemple #9
0
void
Init_chipmunk(void)
{
    id_parent = rb_intern("parent");

    cpInitChipmunk();

    rb_eval_string("Float::INFINITY = 1.0/0.0");

    m_Chipmunk = rb_define_module("CP");
    rb_define_module_function(m_Chipmunk, "bias_coef",
                              rb_get_cp_bias_coef, 0);
    rb_define_module_function(m_Chipmunk, "bias_coef=",
                              rb_set_cp_bias_coef, 1);
    rb_define_module_function(m_Chipmunk, "collision_slop",
                              rb_get_cp_collision_slop, 0);
    rb_define_module_function(m_Chipmunk, "collision_slop=",
                              rb_set_cp_collision_slop, 1);
    rb_define_module_function(m_Chipmunk, "moment_for_circle",
                              rb_momentForCircle, 4);
    rb_define_module_function(m_Chipmunk, "moment_for_poly",
                              rb_momentForPoly, 3);
    rb_define_module_function(m_Chipmunk, "moment_for_segment",
                              rb_momentForSegment, 3);
    rb_define_const(m_Chipmunk, "INFINITY", rb_float_new(INFINITY));
    rb_define_const(m_Chipmunk, "VERSION" ,
                    rb_str_new2(cpVersionString));

    Init_cpVect();
    Init_cpArbiter();
    Init_cpBB();
    Init_cpBody();
    Init_cpShape();
    Init_cpConstraint();
    Init_cpSpace();

}
Exemple #10
0
//----------------------------------------------------------------//
void moaicore::SystemInit () {

	_typeCheck ();
		
	srand (( u32 )time ( 0 ));
	zl_init ();
	
	#if USE_OPENSSL
		SSL_load_error_strings ();
		SSL_library_init ();
	#endif

	#if USE_ARES
		ares_set_default_dns_addr ( 0x08080808 );
	#endif
	
	#if USE_CURL
		curl_global_init ( CURL_GLOBAL_WIN32 | CURL_GLOBAL_SSL );
	#endif
	
	#if USE_CHIPMUNK
		cpInitChipmunk ();
	#endif
}
Exemple #11
0
 void CDynamics2DEngine::Init(TConfigurationNode& t_tree) {
    try {
       /* Init parent */
       CPhysicsEngine::Init(t_tree);
       /* Parse XML */
       GetNodeAttributeOrDefault(t_tree, "static_cell_size", m_fStaticHashCellSize, m_fStaticHashCellSize);
       GetNodeAttributeOrDefault(t_tree, "active_cell_size", m_fActiveHashCellSize, m_fActiveHashCellSize);
       GetNodeAttributeOrDefault(t_tree, "static_cells",     m_nStaticHashCells,    m_nStaticHashCells);
       GetNodeAttributeOrDefault(t_tree, "active_cells",     m_nActiveHashCells,    m_nActiveHashCells);
       GetNodeAttributeOrDefault(t_tree, "elevation",        m_fElevation,          m_fElevation);
       if(NodeExists(t_tree, "boundaries")) {
          /* Parse the boundary definition */
          TConfigurationNode& tBoundaries = GetNode(t_tree, "boundaries");
          SBoundarySegment sBoundSegment;
          CVector2 cLastPoint, cCurPoint;
          std::string strConnectWith;
          TConfigurationNodeIterator tVertexIt("vertex");
          /* Get the first vertex */
          tVertexIt = tVertexIt.begin(&tBoundaries);
          if(tVertexIt == tVertexIt.end()) {
             THROW_ARGOSEXCEPTION("Physics engine of type \"dynamics2d\", id \"" << GetId() << "\": you didn't specify any <vertex>!");
          }
          GetNodeAttribute(*tVertexIt, "point", cLastPoint);
          m_vecVertices.push_back(cLastPoint);
          /* Go through the other vertices */
          ++tVertexIt;
          while(tVertexIt != tVertexIt.end()) {
             /* Read vertex data and fill in segment struct */
             GetNodeAttribute(*tVertexIt, "point", cCurPoint);
             m_vecVertices.push_back(cCurPoint);
             sBoundSegment.Segment.SetStart(cLastPoint);
             sBoundSegment.Segment.SetEnd(cCurPoint);
             GetNodeAttribute(*tVertexIt, "connect_with", strConnectWith);
             if(strConnectWith == "gate") {
                /* Connect to previous vertex with a gate */
                sBoundSegment.Type = SBoundarySegment::SEGMENT_TYPE_GATE;
                GetNodeAttribute(*tVertexIt, "to_engine", sBoundSegment.EngineId);
             }
             else if(strConnectWith == "wall") {
                /* Connect to previous vertex with a wall */
                sBoundSegment.Type = SBoundarySegment::SEGMENT_TYPE_WALL;
                sBoundSegment.EngineId = "";
             }
             else {
                /* Parse error */
                THROW_ARGOSEXCEPTION("Physics engine of type \"dynamics2d\", id \"" << GetId() << "\": unknown vertex connection method \"" << strConnectWith << "\". Allowed methods are \"wall\" and \"gate\".");
             }
             m_vecSegments.push_back(sBoundSegment);
             /* Next vertex */
             cLastPoint = cCurPoint;
             ++tVertexIt;
          }
          /* Check that the boundary is a closed path */
          if(m_vecVertices.front() != m_vecVertices.back()) {
             THROW_ARGOSEXCEPTION("Physics engine of type \"dynamics2d\", id \"" << GetId() << "\": the specified path is not closed. The first and last points of the boundaries MUST be the same.");
          }
       }
       /* Initialize physics */
       cpInitChipmunk();
       cpResetShapeIdCounter();
       /* Used to attach static geometries so that they won't move and to simulate friction */
       m_ptGroundBody = cpBodyNew(INFINITY, INFINITY);
       /* Create the space to contain the movable objects */
       m_ptSpace = cpSpaceNew();
       /* Subiterations to solve constraints.
          The more, the better for precision but the worse for speed
       */
       m_ptSpace->iterations = GetIterations();
       /* Resize the space hash.
          This has dramatic effects on performance.
          TODO: - find optimal parameters automatically (average entity size)
          cpSpaceReindexStaticHash(m_ptSpace, m_fStaticHashCellSize, m_nStaticHashCells);
          cpSpaceResizeActiveHash(m_ptSpace, m_fActiveHashCellSize, m_nActiveHashCells);
       */
       /* Gripper-Gripped callback functions */
       cpSpaceAddCollisionHandler(
          m_ptSpace,
          SHAPE_GRIPPER,
          SHAPE_GRIPPABLE,
          BeginCollisionBetweenGripperAndGrippable,
          ManageCollisionBetweenGripperAndGrippable,
          NULL,
          NULL,
          NULL);
       /* Add boundaries, if specified */
       if(! m_vecSegments.empty()) {
          cpShape* ptSegment;
          for(size_t i = 0; i < m_vecSegments.size(); ++i) {
             if(m_vecSegments[i].Type == SBoundarySegment::SEGMENT_TYPE_WALL) {
                ptSegment =
                   cpSpaceAddShape(
                      m_ptSpace,
                      cpSegmentShapeNew(
                         m_ptGroundBody,
                         cpv(m_vecSegments[i].Segment.GetStart().GetX(),
                             m_vecSegments[i].Segment.GetStart().GetY()),
                         cpv(m_vecSegments[i].Segment.GetEnd().GetX(),
                             m_vecSegments[i].Segment.GetEnd().GetY()),
                         0.0f));
                ptSegment->e = 0.0f; // no elasticity
                ptSegment->u = 1.0f; // max friction
             }
             else {
                /* There is at least a gate, transfer is activated */
                m_bEntityTransferActive = true;
             }
          }
       }
    }
    catch(CARGoSException& ex) {
       THROW_ARGOSEXCEPTION_NESTED("Error initializing the dynamics 2D engine \"" << GetId() << "\"", ex);
    }
 }
Exemple #12
0
void KRSimulator2D::initSimulatorSystem()
{
    cpInitChipmunk();
}
Exemple #13
0
void
Init_chipmunk(void) {
  id_parent  = rb_intern("parent");

  cpInitChipmunk();



  m_Chipmunk = rb_define_module("CP");
  rb_define_module_function(m_Chipmunk, "bias_coef", rb_get_cp_bias_coef, 0);
  rb_define_module_function(m_Chipmunk, "bias_coef=", rb_set_cp_bias_coef, 1);
  rb_define_module_function(m_Chipmunk, "collision_slop", rb_get_cp_collision_slop, 0);
  rb_define_module_function(m_Chipmunk, "collision_slop=", rb_set_cp_collision_slop, 1);
  rb_define_module_function(m_Chipmunk, "contact_persistence", rb_get_cp_contact_persistence, 0);
  rb_define_module_function(m_Chipmunk, "contact_persistence=", rb_set_cp_contact_persistence, 1);



  rb_define_module_function(m_Chipmunk, "clamp", rb_cpfclamp, 3);
  rb_define_module_function(m_Chipmunk, "flerp", rb_cpflerp, 3);
  rb_define_module_function(m_Chipmunk, "flerpconst", rb_cpflerpconst, 3);

  rb_define_module_function(m_Chipmunk, "moment_for_circle", rb_cpMomentForCircle, 4);
  rb_define_module_function(m_Chipmunk, "moment_for_poly", rb_cpMomentForPoly, 3);
  rb_define_module_function(m_Chipmunk, "moment_for_segment", rb_cpMomentForSegment, 3);
  rb_define_module_function(m_Chipmunk, "moment_for_box", rb_cpMomentForBox, 3);

  rb_define_module_function(m_Chipmunk, "circle_moment", rb_cpMomentForCircle, 4);
  rb_define_module_function(m_Chipmunk, "poly_moment", rb_cpMomentForPoly, 3);
  rb_define_module_function(m_Chipmunk, "segment_moment", rb_cpMomentForSegment, 3);
  rb_define_module_function(m_Chipmunk, "box_moment", rb_cpMomentForBox, 3);


  rb_define_module_function(m_Chipmunk, "area_for_circle", rb_cpAreaForCircle, 2);
  rb_define_module_function(m_Chipmunk, "area_for_poly", rb_cpAreaForPoly, 1);
  rb_define_module_function(m_Chipmunk, "centroid_for_poly",
                            rb_cpCentroidForPoly, 1);
  rb_define_module_function(m_Chipmunk, "recenter_poly",
                            rb_cpRecenterPoly, 1);

  rb_define_module_function(m_Chipmunk, "area_for_segment", rb_cpAreaForSegment, 3);
  rb_define_module_function(m_Chipmunk, "area_for_box", rb_cpAreaForBox, 2);

  rb_define_module_function(m_Chipmunk, "circle_area", rb_cpAreaForCircle, 2);
  rb_define_module_function(m_Chipmunk, "poly_area", rb_cpAreaForPoly, 1);
  rb_define_module_function(m_Chipmunk, "segment_area", rb_cpAreaForSegment, 3);
  rb_define_module_function(m_Chipmunk, "box_area", rb_cpAreaForBox, 2);

  rb_define_const(m_Chipmunk, "ALL_LAYERS", UINT2NUM((unsigned int)CP_ALL_LAYERS));
  rb_define_const(m_Chipmunk, "NO_GROUP", UINT2NUM(CP_NO_GROUP));

  rb_eval_string("Float::INFINITY = 1.0/0.0 unless Float.const_defined? :INFINITY");
  rb_eval_string("CP::INFINITY = 1.0/0.0 unless CP.const_defined? :INFINITY");

  Init_cpVect();
  Init_cpBB();
  Init_cpBody();
  Init_cpShape();
  Init_cpConstraint();
  Init_cpSpace();
  Init_cpArbiter();
}
Exemple #14
0
//----------------------------------------------------------------//
void moaicore::InitGlobals ( USGlobals* globals ) {

	static bool sysInit = true;
	if ( sysInit ) {
		cpInitChipmunk ();
		
		sysInit = false;
	}

	uslsext::InitGlobals ( globals );

	MOAIXmlParser::Affirm ();
	MOAIActionMgr::Affirm ();
	MOAIInputMgr::Affirm ();
	MOAILogMgr::Affirm ();
	MOAINodeMgr::Affirm ();
	MOAIVertexFormatMgr::Affirm ();
	MOAIShaderMgr::Affirm ();
	MOAIGfxDevice::Affirm ();
	MOAIDraw::Affirm ();
	MOAIDebugLines::Affirm ();
	MOAIPartitionResultMgr::Affirm ();
	MOAISim::Affirm ();
	
	MOAILogMessages::RegisterDefaultLogMessages ();
	
	// MOAI
	REGISTER_LUA_CLASS ( MOAIAction )
	REGISTER_LUA_CLASS ( MOAIActionMgr )
	REGISTER_LUA_CLASS ( MOAIAnim )
	REGISTER_LUA_CLASS ( MOAIAnimCurve )
	REGISTER_LUA_CLASS ( MOAIButtonSensor )
	REGISTER_LUA_CLASS ( MOAICameraAnchor2D )
	REGISTER_LUA_CLASS ( MOAICameraFitter2D )
	REGISTER_LUA_CLASS ( MOAIColor )
	REGISTER_LUA_CLASS ( MOAICompassSensor )
	REGISTER_LUA_CLASS ( MOAIDataBuffer )
	REGISTER_LUA_CLASS ( MOAIDataIOAction )
	REGISTER_LUA_CLASS ( MOAIDebugLines )
	REGISTER_LUA_CLASS ( MOAIDeckRemapper )
	REGISTER_LUA_CLASS ( MOAIDraw )
	REGISTER_LUA_CLASS ( MOAIEnvironment )
	REGISTER_LUA_CLASS ( MOAIEaseDriver )
	REGISTER_LUA_CLASS ( MOAIEaseType )
	REGISTER_LUA_CLASS ( MOAIFileSystem )
	REGISTER_LUA_CLASS ( MOAIFont )
	REGISTER_LUA_CLASS ( MOAIGfxDevice )
	REGISTER_LUA_CLASS ( MOAIGfxQuad2D )
	REGISTER_LUA_CLASS ( MOAIGfxQuadDeck2D )
	REGISTER_LUA_CLASS ( MOAIGfxQuadListDeck2D )
	REGISTER_LUA_CLASS ( MOAIGrid )
	REGISTER_LUA_CLASS ( MOAIHttpTask )
	REGISTER_LUA_CLASS ( MOAIImage )
	REGISTER_LUA_CLASS ( MOAIIndexBuffer )
	REGISTER_LUA_CLASS ( MOAIInputDevice )
	REGISTER_LUA_CLASS ( MOAIInputMgr )
	REGISTER_LUA_CLASS ( MOAIJoystickSensor )
	REGISTER_LUA_CLASS ( MOAIJsonParser )
	REGISTER_LUA_CLASS ( MOAIKeyboardSensor )
	REGISTER_LUA_CLASS ( MOAILayer2D )
	REGISTER_LUA_CLASS ( MOAILayerBridge2D )
	//REGISTER_LUA_CLASS ( MOAILayoutFrame )
	REGISTER_LUA_CLASS ( MOAILocationSensor )
	REGISTER_LUA_CLASS ( MOAILogMgr )
	REGISTER_LUA_CLASS ( MOAIMesh )
	REGISTER_LUA_CLASS ( MOAIMotionSensor )
	REGISTER_LUA_CLASS ( MOAIParser )
	REGISTER_LUA_CLASS ( MOAIParticleDistanceEmitter )
	REGISTER_LUA_CLASS ( MOAIParticleForce )
	REGISTER_LUA_CLASS ( MOAIParticleScript )
	REGISTER_LUA_CLASS ( MOAIParticleState )
	REGISTER_LUA_CLASS ( MOAIParticleSystem )
	REGISTER_LUA_CLASS ( MOAIParticleTimedEmitter )
	REGISTER_LUA_CLASS ( MOAIPartition )
	REGISTER_LUA_CLASS ( MOAIPointerSensor )
	REGISTER_LUA_CLASS ( MOAIProp )
	REGISTER_LUA_CLASS ( MOAIProp2D )
	REGISTER_LUA_CLASS ( MOAIScriptDeck )
	REGISTER_LUA_CLASS ( MOAIScriptNode )
	REGISTER_LUA_CLASS ( MOAISerializer )
	REGISTER_LUA_CLASS ( MOAIShader )
	REGISTER_LUA_CLASS ( MOAISim )
	REGISTER_LUA_CLASS ( MOAIStretchPatch2D )
	REGISTER_LUA_CLASS ( MOAISurfaceDeck2D )
	REGISTER_LUA_CLASS ( MOAITextBox )
	REGISTER_LUA_CLASS ( MOAITexture )
	REGISTER_LUA_CLASS ( MOAIThread )
	REGISTER_LUA_CLASS ( MOAITileDeck2D )
	REGISTER_LUA_CLASS ( MOAITimer )
	REGISTER_LUA_CLASS ( MOAITouchSensor )
	REGISTER_LUA_CLASS ( MOAITraits )
	REGISTER_LUA_CLASS ( MOAITransform )
	REGISTER_LUA_CLASS ( MOAIVertexBuffer )
	REGISTER_LUA_CLASS ( MOAIVertexFormat )
	REGISTER_LUA_CLASS ( MOAIViewport )
	REGISTER_LUA_CLASS ( MOAIXmlParser )
	
	#if USE_BOX2D
		REGISTER_LUA_CLASS ( MOAIBox2DArbiter )
		REGISTER_LUA_CLASS ( MOAIBox2DBody )
		REGISTER_LUA_CLASS ( MOAIBox2DDistanceJoint )
		REGISTER_LUA_CLASS ( MOAIBox2DFixture )
		REGISTER_LUA_CLASS ( MOAIBox2DFrictionJoint )
		REGISTER_LUA_CLASS ( MOAIBox2DGearJoint )
		REGISTER_LUA_CLASS ( MOAIBox2DLineJoint )
		REGISTER_LUA_CLASS ( MOAIBox2DMouseJoint )
		REGISTER_LUA_CLASS ( MOAIBox2DPrismaticJoint )
		REGISTER_LUA_CLASS ( MOAIBox2DPulleyJoint )
		REGISTER_LUA_CLASS ( MOAIBox2DRevoluteJoint )
		REGISTER_LUA_CLASS ( MOAIBox2DWeldJoint )
		REGISTER_LUA_CLASS ( MOAIBox2DWorld )
	#endif
	
	#if USE_CHIPMUNK
	
		MOAICp::Affirm ();
	
		REGISTER_LUA_CLASS ( MOAICp )
		REGISTER_LUA_CLASS ( MOAICpArbiter )
		REGISTER_LUA_CLASS ( MOAICpBody )
		REGISTER_LUA_CLASS ( MOAICpConstraint )
		REGISTER_LUA_CLASS ( MOAICpShape )
		REGISTER_LUA_CLASS ( MOAICpSpace )
	#endif
	
	globals->PushFinalizer < MOAIGlobalsFinalizer >();
}
Exemple #15
0
static iBOOL WordInit(void)
{
	// 屏幕信息数组
	iU32 * LcdInfoArr;
    if( i51AdeMmiGetScreenScale ( &ScreenWidth , &ScreenHeight ) == 0 )
    {
        return iFALSE;
    }

    LcdInfoArr =  i51AdeMmiGetPanel();
    if( iNULL == LcdInfoArr )
    {
        return iFALSE;
    }
  
    ScreenBuffer = (iU16 *) LcdInfoArr[1] ;

	KeyQueue = i51KitKeyInputQueueCreat();
	if( iNULL==KeyQueue ) return iFALSE;	

	cpInitChipmunk();

	cpResetShapeIdCounter();
	
	/// init space.
	mmSABSpace = cpSpaceNew();
	
	mmSABSpace->iterations = 1;
	mmSABSpace->elasticIterations = 10;
	
	mmSABSpace->gravity = cpv(0, 0);
	
	mmSABSpace->sleepTimeThreshold = 0.2f;//0.2f;

	cpBody *body, *staticBody = &(mmSABSpace->staticBody);
	cpShape *shape;
	cpFloat radius = 2.0f;
	
	for(int i=1; i<60; i++ )
	{
		for( int j = 1; j < 40; j++ )
		{
			WordFlag[i][j] = 1;
		}
	}
	
	for(int i=0; i<320; i++ )
	{
		for( int j = 0; j < 240; j++ )
		{
			BackgroundType[i][j] = 1;
		}
	}
	// Create segments around the edge of the screen.
//i51AdeOsLog(0, "cpSpaceAddShape 1");
//	shape = cpSpaceAddShape(mmSABSpace, cpSegmentShapeNew(staticBody, cpv(0,0), cpv(239,0), 0.0f));
//i51AdeOsLog(0, "cpShapeSetElasticity");
//	shape->e = 1.0f;
//	shape->u = 1.0f;
//	shape->layers= 0X7FFFFFFF;
//	cpShapeSetElasticity(shape, 1.0f);
//i51AdeOsLog(0, "cpShapeSetFriction");
//	mmSABSpace->fr = 1.0f;
//	cpShapeSetFriction(shape, 1.0f);
//i51AdeOsLog(0, "cpShapeSetLayers");
//	mmSABSpace->
//	cpShapeSetLayers(shape, NOT_GRABABLE_MASK);

//i51AdeOsLog(0, "cpSpaceAddShape 2");
	shape = cpSpaceAddShape(mmSABSpace, cpSegmentShapeNew(staticBody, cpv(0,0), cpv(0,319), 0.0f));
	shape->e = 1.0f;
	shape->u = 1.0f;
	shape->layers= 0X7FFFFFFF;
//	cpShapeSetElasticity(shape, 1.0f);
//	cpShapeSetFriction(shape, 1.0f);
//	cpShapeSetLayers(shape, NOT_GRABABLE_MASK);

//i51AdeOsLog(0, "cpSpaceAddShape 3");
	shape = cpSpaceAddShape(mmSABSpace, cpSegmentShapeNew(staticBody, cpv(239,0), cpv(239,319), 0.0f));
	shape->e = 1.0f;
	shape->u = 1.0f;
	shape->layers= 0X7FFFFFFF;

	shape = cpSpaceAddShape(mmSABSpace, cpSegmentShapeNew(staticBody, cpv(0,319), cpv(239,319), 0.0f));
	shape->e = 1.0f;
	shape->u = 1.0f;
	shape->layers= 0X7FFFFFFF;

	shape = cpSpaceAddShape(mmSABSpace, cpSegmentShapeNew(staticBody, cpv(0,30), cpv(110,140), 0.0f));
	shape->e = 1.0f;
	shape->u = 1.0f;
	shape->layers= 0X7FFFFFFF;
	shape = cpSpaceAddShape(mmSABSpace, cpSegmentShapeNew(staticBody, cpv(110,200), cpv(110,140), 0.0f));
	shape->e = 1.0f;
	shape->u = 1.0f;
	shape->layers= 0X7FFFFFFF;
	shape = cpSpaceAddShape(mmSABSpace, cpSegmentShapeNew(staticBody, cpv(110,200), cpv(90,319), 0.0f));
	shape->e = 1.0f;
	shape->u = 1.0f;
	shape->layers= 0X7FFFFFFF;
	
	shape = cpSpaceAddShape(mmSABSpace, cpSegmentShapeNew(staticBody, cpv(239,30), cpv(135,140), 0.0f));
	shape->e = 1.0f;
	shape->u = 1.0f;
	shape->layers= 0X7FFFFFFF;
	shape = cpSpaceAddShape(mmSABSpace, cpSegmentShapeNew(staticBody, cpv(135,200), cpv(135,140), 0.0f));
	shape->e = 1.0f;
	shape->u = 1.0f;
	shape->layers= 0X7FFFFFFF;
	shape = cpSpaceAddShape(mmSABSpace, cpSegmentShapeNew(staticBody, cpv(135,200), cpv(155,319), 0.0f));
	shape->e = 1.0f;
	shape->u = 1.0f;
	shape->layers= 0X7FFFFFFF;

	cpFloat mass = 1;
	cpFloat width = 10;
	cpFloat height = 20;
	
	cpFloat spacing = width*0.3;
	
	// Add lots of boxes.
	for(int i=0; i<CHAIN_COUNT; i++){
		cpBody *prev = NULL;
		
		for(int j=0; j<LINK_COUNT; j++){
//i51AdeOsLog(0, "i=%d,j=%d",i,j);
//			cpVect pos = cpv(rand()%228+5,rand()%350-400);
cpVect pos = cpv((j)*4+5,(i)*4+5);
			
//i51AdeOsLog(0, "cpSpaceAddBody");
//			body = cpSpaceAddBody(mmSABSpace, cpBodyNew(mass, cpMomentForBox(mass, width, height)));
//			body = cpSpaceAddBody(mmSABSpace, cpBodyNew(10.0f, cpMomentForCircle(30.0f, 0.0f, radius, cpvzero)));
			body = cpSpaceAddBody(mmSABSpace, cpBodyNew(60.0f, cpMomentForCircle(60.0f, 0.0f, radius, cpvzero)));
			cpBodySetPos(body, pos);
			cpBodySetID(body,i*LINK_COUNT+j);
			cpArray ** TempArr = (cpArray **)(mmSABSpace->bodies->arr+(i*LINK_COUNT+j));
			cpBody * TempPoint = (cpBody *)(*(mmSABSpace->bodies->arr+(i*LINK_COUNT+j)));
			
//i51AdeOsLog(0, "cpSpaceAddShape");
//			shape = cpSpaceAddShape(mmSABSpace, cpBoxShapeNew(body, width, height));
shape = cpSpaceAddShape(mmSABSpace, cpCircleShapeNew(body, radius, cpvzero));
shape->e = 0.2f; 
shape->u = 0.01f; 
cpPolyShape * PolyShape = (cpPolyShape *)shape;
//			cpShapeSetFriction(shape, 0.8f);
			
			cpFloat breakingForce = 80000;
			
			cpConstraint *constraint = NULL;
//i51AdeOsLog(0, "cpSpaceAddConstraint");
			if(prev == NULL){
//				constraint = cpSpaceAddConstraint(mmSABSpace, cpSlideJointNew(body, staticBody, cpv(0, -height/2), cpv(pos.x, 0), 0, spacing));
			} else {
//				constraint = cpSpaceAddConstraint(mmSABSpace, cpSlideJointNew(body, prev, cpv(0, -height/2), cpv(0, height/2), 0, spacing));
			}
//			constraint->maxForce = breakingForce;
//			constraint->
//			cpConstraintSetMaxForce(constraint, breakingForce);
//			cpConstraintSetPostSolveFunc(constraint, BreakableJointPostSolve);
			
			prev = body;
//i51AdeOsLog(0, "prev = body;");
		}
	}
	
//i51AdeOsLog(0, "cpSpaceAddBody");
//	body = cpSpaceAddBody(mmSABSpace, cpBodyNew(10.0f, cpMomentForCircle(30.0f, 0.0f, radius, cpvzero)));
//i51AdeOsLog(0, "cpBodySetPos");
//	cpBodySetPos(body, cpv(130-radius, 320 - radius*2));
//	body->v = cpv(0,-2000);
//cpBodySetPos(body, cpv(120-radius, 0));
//i51AdeOsLog(0, "cpBodySetVel");
//	cpBodySetVel(body, cpv(0, -300));

//i51AdeOsLog(0, "cpSpaceAddShape");
//	shape = cpSpaceAddShape(mmSABSpace, cpCircleShapeNew(body, radius, cpvzero));
//shape->e = 0.0f;
//shape->u = 0.9f;
//i51AdeOsLog(0, "cpShapeSetElasticity");
//	cpShapeSetElasticity(shape, 0.0f);
//i51AdeOsLog(0, "cpShapeSetFriction");
//	cpShapeSetFriction(shape, 0.9f);

//i51AdeOsLog(0, "return mmSABSpace");
/*
cpSpaceHash * activeShapes = mmSABSpace->activeShapes;
cpHashSetBin **table = activeShapes->handleSet->table;
int size = 	activeShapes->handleSet->size;
for(int i=0;i<size;i++)
{
	shape = (cpShape*)table[i];
	if(shape)
	{
		if(shape->klass->type==CP_POLY_SHAPE)
		{
			iS32 Point[4][2];
			cpPolyShape * PolyShape = (cpPolyShape *)shape;
			i51KitG2CleanScreen(0, 0);
			Point[0][0] = (iS32)PolyShape->verts[0].x;
			Point[0][1] = (iS32)PolyShape->verts[0].y;
			Point[1][0] = (iS32)PolyShape->verts[1].x;
			Point[1][1] = (iS32)PolyShape->verts[1].y;
			Point[2][0] = (iS32)PolyShape->verts[2].x;
			Point[2][1] = (iS32)PolyShape->verts[2].y;
			Point[3][0] = (iS32)PolyShape->verts[3].x;
			Point[3][1] = (iS32)PolyShape->verts[3].y;
			i51KitG2DrawPolygon(4,Point,0XFF00);
			i51KitG2Update();
		}
	}
}
*/

}
Exemple #16
0
int main(int argc, char **argv) {
    int i, fileMenuId;
    cpArray *constraints;

    domino_t *dom;
    projectile_t *pj;

    if (!Sys_CreateWindow("Atlas2D", 800, 600, false)) {
        Sys_KillWindow();
        return 0;
    }

    atlInitAtlas();

#ifdef __APPLE__
/*
    fileMenuId = Sys_CreateMenu("File");
    Sys_AppendMenuItem(fileMenuId, "Open...", openCB);
    Sys_AppendMenuSeparator(fileMenuId);
    Sys_AppendMenuItem(fileMenuId, "Save", saveCB);
    Sys_AppendMenuItem(fileMenuId, "Save As...", saveAsCB);
*/
#endif

    g_FontBase = Sys_LoadBmpFont("Helvetica");

    cpInitChipmunk();
    initSpace();

    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();

    while (!atlEscapePressed) {
        update();

        glClear(GL_COLOR_BUFFER_BIT);

        if (editorBody) {
            drawEditorPalette();
        }

        render_cannon(g_Cannon);
        atlDrawPhysicsObject(platforms[0]->shape, g_Space);

/*
        cpSpaceHashEach(g_Space->staticShapes,
                        (cpSpaceHashIterator)atlDrawPhysicsObject, g_Space);
        cpSpaceHashEach(g_Space->activeShapes,
                        (cpSpaceHashIterator)atlDrawPhysicsObject, g_Space);
*/

        for (i = 0; i < MAX_DOMINOES; ++i) {
            dom = g_Dominoes[i];
            if (!dom) continue;
            render_domino(dom);
        }

        for (i = 0; i < g_Cannon->ai; ++i) {
            pj = g_Cannon->ammo[i];
            if (!pj) continue;
            render_projectile(pj);
        }

        constraints = g_Space->constraints;
        for (i = 0; i < constraints->num; ++i) {
            atlDrawConstraint((cpConstraint *)constraints->arr[i]);
        }

        Sys_SwapBuffers();
        Sys_EventLoop();
    }

    /* has to be called before the cpSpaceFree* functions because it removes
     * bodies and shapes itself */
    FreeDominoes();

    cpSpaceFreeChildren(g_Space);
    cpSpaceFree(g_Space);

    for (i = 0; i < MAX_PLATFORMS; ++i) {
        if (platforms[i])
            free(platforms[i]);
    }

    if (g_Cannon)
        free(g_Cannon);

    atlFreeImages();
    atlFreeBmpFont(g_FontBase);

    Sys_KillWindow();

    return 0;
}
Exemple #17
0
	PhysicsManager::PhysicsManager()
		: mStepTime(30.0f), mBufferedTime(0.0f)
	{
		cpInitChipmunk();
	}
Exemple #18
0
wyChipmunk::wyChipmunk() :
	m_space(cpSpaceNew()) {
	// set option
	// non-zero means use debug drawing logic
	m_options.debugDraw = 0;
	m_options.drawHash = 0;
	m_options.drawBBs = 0;
	m_options.drawShapes = 1;
	m_options.collisionPointSize = 0.f;
	m_options.bodyPointSize = 0.f;
	m_options.lineThickness = 1.0f;

	// init chipmunk
	cpInitChipmunk();

#if ANDROID

	// if first, we need init chipmunk and find field
	if(sFirstChipmunk) {
		// set flag
		sFirstChipmunk = false;

		// get env
		JNIEnv* env = getEnv();

		// no jar flag
		bool noJava = false;

		// find field ids
		jclass clazz = env->FindClass(CLASS_SPACE);
		if(env->ExceptionOccurred() != NULL) {
			env->ExceptionClear();
			noJava = true;
		} else {
			g_fid_Space_mPointer = env->GetFieldID(clazz, "mPointer", "I");
			env->DeleteLocalRef(clazz);
		}

		if(!noJava) {
			clazz = env->FindClass(CLASS_BODY);
			g_fid_Body_mPointer = env->GetFieldID(clazz, "mPointer", "I");(clazz, "mPointer");
			env->DeleteLocalRef(clazz);

			clazz = env->FindClass(CLASS_SHAPE);
			g_fid_Shape_mPointer = env->GetFieldID(clazz, "mPointer", "I");(clazz, "mPointer");
			env->DeleteLocalRef(clazz);

			clazz = env->FindClass(CLASS_CONSTRAINT);
			g_fid_Constraint_mPointer = env->GetFieldID(clazz, "mPointer", "I");(clazz, "mPointer");
			env->DeleteLocalRef(clazz);

			clazz = env->FindClass(CLASS_ARBITER);
			g_fid_Arbiter_mPointer = env->GetFieldID(clazz, "mPointer", "I");(clazz, "mPointer");
			env->DeleteLocalRef(clazz);

			clazz = env->FindClass(CLASS_ITORQUEUPDATER);
			g_mid_ITorqueUpdater_updateTorque = env->GetMethodID(clazz, "updateTorque", "(IF)F");
			env->DeleteLocalRef(clazz);

			clazz = env->FindClass(CLASS_IFORCEUPDATER);
			g_mid_IForceUpdater_updateForce = env->GetMethodID(clazz, "updateForce", "(IF)F");
			env->DeleteLocalRef(clazz);

			clazz = env->FindClass(CLASS_IVELOCITYUPDATER);
			g_mid_IVelocityUpdater_updateVelocity = env->GetMethodID(clazz, "updateVelocity", "(IFFFF)V");
			env->DeleteLocalRef(clazz);

			clazz = env->FindClass(CLASS_IPOSITIONUPDATER);
			g_mid_IPositionUpdater_updatePosition = env->GetMethodID(clazz, "updatePosition", "(IF)V");
			env->DeleteLocalRef(clazz);

			clazz = env->FindClass(CLASS_IBODYVISITOR);
			g_mid_IBodyVisitor_visit = env->GetMethodID(clazz, "visit", "(ILjava/lang/Object;)V");
			env->DeleteLocalRef(clazz);

			clazz = env->FindClass(CLASS_IPOSTSTEPCALLBACK);
			g_mid_IPostStepCallback_postStep = env->GetMethodID(clazz, "postStep", "(Ljava/lang/Object;Ljava/lang/Object;)V");
			env->DeleteLocalRef(clazz);

			clazz = env->FindClass(CLASS_IPOINTQUERYCALLBACK);
			g_mid_IPointQueryCallback_onMatch = env->GetMethodID(clazz, "onMatch", "(ILjava/lang/Object;)V");
			env->DeleteLocalRef(clazz);

			clazz = env->FindClass(CLASS_ISEGMENTQUERYCALLBACK);
			g_mid_ISegmentQueryCallback_onMatch = env->GetMethodID(clazz, "onMatch", "(IFFFLjava/lang/Object;)V");
			env->DeleteLocalRef(clazz);

			clazz = env->FindClass(CLASS_SEGMENTQUERYINFO);
			g_fid_SegmentQueryInfo_shapePointer = env->GetFieldID(clazz, "shapePointer", "I");
			g_fid_SegmentQueryInfo_distance = env->GetFieldID(clazz, "distance", "F");
			g_fid_SegmentQueryInfo_normalX = env->GetFieldID(clazz, "normalX", "F");
			g_fid_SegmentQueryInfo_normalY = env->GetFieldID(clazz, "normalY", "F");
			env->DeleteLocalRef(clazz);

			clazz = env->FindClass(CLASS_ICOLLISIONHANDLER);
			g_mid_ICollisionHandler_begin = env->GetMethodID(clazz, "begin", "(IILjava/lang/Object;)I");
			g_mid_ICollisionHandler_preSolve = env->GetMethodID(clazz, "preSolve", "(IILjava/lang/Object;)I");
			g_mid_ICollisionHandler_postSolve = env->GetMethodID(clazz, "postSolve", "(IILjava/lang/Object;)V");
			g_mid_ICollisionHandler_separate = env->GetMethodID(clazz, "separate", "(IILjava/lang/Object;)V");
			env->DeleteLocalRef(clazz);

			clazz = env->FindClass(CLASS_SHAPEANIMATION_CALLBACK);
			g_mid_ShapeAnimationCallback_onAnimationEnd = env->GetMethodID(clazz, "onAnimationEnd", "(I)V");
			g_mid_ShapeAnimationCallback_onAnimationAborted = env->GetMethodID(clazz, "onAnimationAborted", "(I)V");
			env->DeleteLocalRef(clazz);
		}
	}

#endif // #if ANDROID
}