void physics_shape_set_surface_velocity(Entity ent, unsigned int i, Vec2 v) { PhysicsInfo *info = entitypool_get(pool, ent); error_assert(info); cpShapeSetSurfaceVelocity(_get_shape(info, i)->shape, cpv_of_vec2(v)); }
void RigidBody2D::CopyShapeData(cpShape* from, cpShape* to) { cpShapeSetElasticity(to, cpShapeGetElasticity(from)); cpShapeSetFriction(to, cpShapeGetFriction(from)); cpShapeSetSurfaceVelocity(to, cpShapeGetSurfaceVelocity(from)); }
void RigidBody2D::SetSurfaceVelocity(std::size_t shapeIndex, const Vector2f& surfaceVelocity) { assert(shapeIndex < m_shapes.size()); cpShapeSetSurfaceVelocity(m_shapes[shapeIndex], cpv(cpFloat(surfaceVelocity.x), cpFloat(surfaceVelocity.y))); }
void RigidBody2D::SetSurfaceVelocity(const Vector2f& surfaceVelocity) { Vector2<cpFloat> velocity(surfaceVelocity.x, surfaceVelocity.y); for (cpShape* shape : m_shapes) cpShapeSetSurfaceVelocity(shape, cpv(velocity.x, velocity.y)); }
void shape::surfaceVelocity( cpVect sv ) { cpShapeSetSurfaceVelocity( this->m_shape, sv ); }