void bmx_cpspace_addcollisionpairfunc(cpSpace * space, unsigned long a, unsigned long b, cpCollFunc func, void *data) { cpSpaceAddCollisionPairFunc(space, a, b, func, data); }
void bmx_cpspace_addcollisionpairnullfunc(cpSpace * space, unsigned long a, unsigned long b) { cpSpaceAddCollisionPairFunc(space, a, b, NULL, NULL); }
void KRSimulator2D::addCollisionPair(unsigned colID1, unsigned colID2) { cpSpaceAddCollisionPairFunc((cpSpace*)mCPSpace, colID1, colID2, KRCollisionFunc, this); }