void bmx_cpspace_addcollisionpairfunc(cpSpace * space, unsigned long a, unsigned long b, cpCollFunc func, void *data) {
		cpSpaceAddCollisionPairFunc(space, a, b, func, data);
}
void bmx_cpspace_addcollisionpairnullfunc(cpSpace * space, unsigned long a, unsigned long b) {
		cpSpaceAddCollisionPairFunc(space, a, b, NULL, NULL);
}
Exemple #3
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void KRSimulator2D::addCollisionPair(unsigned colID1, unsigned colID2)
{
    cpSpaceAddCollisionPairFunc((cpSpace*)mCPSpace, colID1, colID2, KRCollisionFunc, this);
}