__declspec( dllexport ) void setcollisionpersistence( const void * _in, int in_size, void * _out, int out_sz ) { cpSpaceSetCollisionPersistence(&mSpace,PEEKFLOAT(INPUT_MEMBLOCK,0)); }
void Space::setCollisionPersistence(cpTimestamp value) { cpSpaceSetCollisionPersistence(space,value); }