static void preStep(cpSlideJoint *joint, cpFloat dt, cpFloat dt_inv) { cpBody *a = joint->constraint.a; cpBody *b = joint->constraint.b; joint->r1 = cpvrotate(joint->anchr1, a->rot); joint->r2 = cpvrotate(joint->anchr2, b->rot); cpVect delta = cpvsub(cpvadd(b->p, joint->r2), cpvadd(a->p, joint->r1)); cpFloat dist = cpvlength(delta); cpFloat pdist = 0.0f; if(dist > joint->max) { pdist = dist - joint->max; } else if(dist < joint->min) { pdist = joint->min - dist; dist = -dist; } joint->n = cpvmult(delta, 1.0f/(dist ? dist : (cpFloat)INFINITY)); // calculate mass normal joint->nMass = 1.0f/k_scalar(a, b, joint->r1, joint->r2, joint->n); // calculate bias velocity cpFloat maxBias = joint->constraint.maxBias; joint->bias = cpfclamp(-joint->constraint.biasCoef*dt_inv*(pdist), -maxBias, maxBias); // compute max impulse joint->jnMax = J_MAX(joint, dt); // apply accumulated impulse if(!joint->bias) //{ // if bias is 0, then the joint is not at a limit. joint->jnAcc = 0.0f; // } else { cpVect j = cpvmult(joint->n, joint->jnAcc); apply_impulses(a, b, joint->r1, joint->r2, j); // } }
static void preStep(cpRatchetJoint *joint, cpFloat dt, cpFloat dt_inv) { cpBody *a = joint->constraint.a; cpBody *b = joint->constraint.b; cpFloat angle = joint->angle; cpFloat phase = joint->phase; cpFloat ratchet = joint->ratchet; cpFloat delta = b->a - a->a; cpFloat diff = angle - delta; cpFloat pdist = 0.0f; if(diff*ratchet > 0.0f){ pdist = diff; } else { joint->angle = cpffloor((delta - phase)/ratchet)*ratchet + phase; } // calculate moment of inertia coefficient. joint->iSum = 1.0f/(a->i_inv + b->i_inv); // calculate bias velocity cpFloat maxBias = joint->constraint.maxBias; joint->bias = cpfclamp(-joint->constraint.biasCoef*dt_inv*pdist, -maxBias, maxBias); // compute max impulse joint->jMax = J_MAX(joint, dt); // If the bias is 0, the joint is not at a limit. Reset the impulse. if(!joint->bias) joint->jAcc = 0.0f; // apply joint torque a->w -= joint->jAcc*a->i_inv; b->w += joint->jAcc*b->i_inv; }
static void preStep(cpPinJoint *joint, cpFloat dt) { cpBody *a = joint->constraint.a; cpBody *b = joint->constraint.b; joint->r1 = cpvrotate(joint->anchr1, a->rot); joint->r2 = cpvrotate(joint->anchr2, b->rot); cpVect delta = cpvsub(cpvadd(b->p, joint->r2), cpvadd(a->p, joint->r1)); cpFloat dist = cpvlength(delta); joint->n = cpvmult(delta, 1.0f/(dist ? dist : (cpFloat)INFINITY)); // calculate mass normal joint->nMass = 1.0f/k_scalar(a, b, joint->r1, joint->r2, joint->n); // calculate bias velocity cpFloat maxBias = joint->constraint.maxBias; joint->bias = cpfclamp(-bias_coef(joint->constraint.errorBias, dt)*(dist - joint->dist)/dt, -maxBias, maxBias); // compute max impulse joint->jnMax = J_MAX(joint, dt); }
static void preStep(cpRotaryLimitJoint *joint, cpFloat dt) { cpBody *a = joint->constraint.a; cpBody *b = joint->constraint.b; cpFloat dist = b->a - a->a; cpFloat pdist = 0.0f; if(dist > joint->max) { pdist = joint->max - dist; } else if(dist < joint->min) { pdist = joint->min - dist; } // calculate moment of inertia coefficient. joint->iSum = 1.0f/(1.0f/a->i + 1.0f/b->i); // calculate bias velocity cpFloat maxBias = joint->constraint.maxBias; joint->bias = cpfclamp(-bias_coef(joint->constraint.errorBias, dt)*pdist/dt, -maxBias, maxBias); // If the bias is 0, the joint is not at a limit. Reset the impulse. if(!joint->bias) joint->jAcc = 0.0f; }
static void applyImpulse(cpSlideJoint *joint) { if(!joint->bias) return; // early exit CONSTRAINT_BEGIN(joint, a, b); cpVect n = joint->n; cpVect r1 = joint->r1; cpVect r2 = joint->r2; // compute relative velocity cpVect vr = relative_velocity(a, b, r1, r2); cpFloat vrn = cpvdot(vr, n); // compute normal impulse cpFloat jn = (joint->bias - vrn)*joint->nMass; cpFloat jnOld = joint->jnAcc; joint->jnAcc = cpfclamp(jnOld + jn, -joint->jnMax, 0.0f); jn = joint->jnAcc - jnOld; // apply impulse apply_impulses(a, b, joint->r1, joint->r2, cpvmult(n, jn)); }
static void applyImpulse(cpRatchetJoint *joint, cpFloat dt) { if(!joint->bias) return; // early exit cpBody *a = joint->constraint.a; cpBody *b = joint->constraint.b; // compute relative rotational velocity cpFloat wr = b->w - a->w; cpFloat ratchet = joint->ratchet; cpFloat jMax = joint->constraint.maxForce*dt; // compute normal impulse cpFloat j = -(joint->bias + wr)*joint->iSum; cpFloat jOld = joint->jAcc; joint->jAcc = cpfclamp((jOld + j)*ratchet, 0.0f, jMax*cpfabs(ratchet))/ratchet; j = joint->jAcc - jOld; // apply impulse a->w -= j*a->i_inv; b->w += j*b->i_inv; }
// Find the closest p(t) to (0, 0) where p(t) = a*(1-t)/2 + b*(1+t)/2 // The range for t is [-1, 1] to avoid floating point issues if the parameters are swapped. static inline cpFloat ClosestT(const cpVect a, const cpVect b) { cpVect delta = cpvsub(b, a); return -cpfclamp(cpvdot(delta, cpvadd(a, b))/cpvlengthsq(delta), -1.0f, 1.0f); }
static cpFloat springForce(cpConstraint *spring, cpFloat dist) { cpFloat clamp = 20.0f; return cpfclamp(cpDampedSpringGetRestLength(spring) - dist, -clamp, clamp)*cpDampedSpringGetStiffness(spring); }
static VALUE rb_cpfclamp(VALUE self, VALUE f, VALUE min, VALUE max) { cpFloat result = cpfclamp(NUM2DBL(f), NUM2DBL(min), NUM2DBL(max)); return rb_float_new(result); }