Exemple #1
0
inline cpVect
cpvslerp(const cpVect v1, const cpVect v2, const cpFloat t)
{
	cpFloat omega = cpfacos(cpvdot(v1, v2));
	
	if(omega){
		cpFloat denom = 1.0f/cpfsin(omega);
		return cpvadd(cpvmult(v1, cpfsin((1.0f - t)*omega)*denom), cpvmult(v2, cpfsin(t*omega)*denom));
	} else {
		return v1;
	}
}
Exemple #2
0
inline cpVect
cpvslerp(const cpVect v1, const cpVect v2, const cpFloat t)
{
    cpFloat dot = cpvdot(cpvnormalize(v1), cpvnormalize(v2));
    cpFloat omega = cpfacos(cpfclamp(dot, -1.0f, 1.0f));

    if(omega == 0.0) {
        return v1;
    } else {
        cpFloat denom = 1.0f/cpfsin(omega);
        return cpvadd(cpvmult(v1, cpfsin((1.0f - t)*omega)*denom), cpvmult(v2, cpfsin(t*omega)*denom));
    }
}
Exemple #3
0
cpVect
cpvforangle(const cpFloat a)
{
	return cpv(cpfcos(a), cpfsin(a));
}
Exemple #4
0
static cpSpace *
init(void)
{
	staticBody = cpBodyNew(INFINITY, INFINITY);
	
	cpResetShapeIdCounter();
	
	space = cpSpaceNew();
	space->elasticIterations = 0;
	space->iterations = 5;
	
	cpSpaceResizeStaticHash(space, 40.0f, 999);
	cpSpaceResizeActiveHash(space, 30.0f, 2999);
	
	cpShape *shape;
	
	// add a non-collidable segment as a quick and dirty way to draw the query line
	shape = cpSegmentShapeNew(staticBody, cpvzero, cpv(100.0f, 0.0f), 4.0f);
	cpSpaceAddStaticShape(space, shape);
	shape->layers = 0;
	querySeg = shape;
	
	{ // add a fat segment
		cpFloat mass = 1.0f;
		cpFloat length = 100.0f;
		cpVect a = cpv(-length/2.0f, 0.0f), b = cpv(length/2.0f, 0.0f);
		
		cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForSegment(mass, a, b)));
		body->p = cpv(0.0f, 100.0f);
		
		cpSpaceAddShape(space, cpSegmentShapeNew(body, a, b, 20.0f));
	}
	
	{ // add a static segment
		cpSpaceAddStaticShape(space, cpSegmentShapeNew(staticBody, cpv(0, 300), cpv(300, 0), 0.0f));
	}
	
	{ // add a pentagon
		cpFloat mass = 1.0f;
		const int NUM_VERTS = 5;
		
		cpVect verts[NUM_VERTS];
		for(int i=0; i<NUM_VERTS; i++){
			cpFloat angle = -2*(cpFloat)M_PI*i/((cpFloat) NUM_VERTS);
			verts[i] = cpv(30*cpfcos(angle), 30*cpfsin(angle));
		}
		
		cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForPoly(mass, NUM_VERTS, verts, cpvzero)));
		body->p = cpv(50.0f, 50.0f);
		
		cpSpaceAddShape(space, cpPolyShapeNew(body, NUM_VERTS, verts, cpvzero));
	}
	
	{ // add a circle
		cpFloat mass = 1.0f;
		cpFloat r = 20.0f;
		
		cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForCircle(mass, 0.0f, r, cpvzero)));
		body->p = cpv(100.0f, 100.0f);
		
		cpSpaceAddShape(space, cpCircleShapeNew(body, r, cpvzero));
	}
	
	return space;
}