Layer* restartActionManagerAction() { auto layer = createActionManagerLayer(sceneIdx); layer->autorelease(); return layer; }
CCLayer* restartActionManagerAction() { CCLayer* pLayer = createActionManagerLayer(sceneIdx); pLayer->autorelease(); return pLayer; }
Layer* nextActionManagerAction() { sceneIdx++; sceneIdx = sceneIdx % MAX_LAYER; auto layer = createActionManagerLayer(sceneIdx); layer->autorelease(); return layer; }
Layer* backActionManagerAction() { sceneIdx--; int total = MAX_LAYER; if( sceneIdx < 0 ) sceneIdx += total; auto layer = createActionManagerLayer(sceneIdx); layer->autorelease(); return layer; }