void Matrix::createBillboard(const Vector3& objectPosition, const Vector3& cameraPosition, const Vector3& cameraUpVector, const Vector3& cameraForwardVector, Matrix* dst) { createBillboardHelper(objectPosition, cameraPosition, cameraUpVector, &cameraForwardVector, dst); }
void Mat4::createBillboard(const Vec3& objectPosition, const Vec3& cameraPosition, const Vec3& cameraUpVector, Mat4* dst) { createBillboardHelper(objectPosition, cameraPosition, cameraUpVector, nullptr, dst); }