Exemple #1
0
void UI_Main::reloadUI( void )
{
	// clear the navigation stack
	navigator->popAllDocuments();

	// clear the navigation stack from previous installment
	navigator->getCache()->clearCaches();

	// forget about all previously registed shaders
	rocketModule->clearShaderCache();

	if( serverBrowser ) {
		serverBrowser->stopUpdate();
	}
	if( demos ) {
		demos->Reset();
	}

	destroyDataSources();

	createDataSources();

	preloadUI();

	showUI( true );
}
Exemple #2
0
void UI_Main::reloadUI( void )
{
	int i;

	for( i = 0; i < UI_NUM_CONTEXTS; i++ ) {
		UI_Navigation &navigation = navigations[i];
		NavigationStack *navigator = navigation.front();

		while( !navigation.empty() ) {
			NavigationStack *stack = navigation.front();
			navigation.pop_front();

			// clear the navigation stack
			stack->popAllDocuments();
			stack->getCache()->clearCaches();
			if( stack != navigator ) {
				__delete__( stack );
			}
		}

		navigation.push_front( navigator );
	}

	if( serverBrowser ) {
		serverBrowser->stopUpdate();
	}
	if( demos ) {
		demos->Reset();
	}

	destroyDataSources();

	createDataSources();

	preloadUI();

	showUI( true );
}
Exemple #3
0
UI_Main::UI_Main( int vidWidth, int vidHeight, int protocol, int sharedSeed, bool demoPlaying, const char *demoName )
	// pointers to zero
	: asmodule(0), rocketModule(0),
	levelshot_fmt(0), datetime_fmt(0), duration_fmt(0), filetype_fmt(0), colorcode_fmt(0), 
	crosshair_fmt(0), empty_fmt(0),
	serverBrowser(0), gameTypes(0), maps(0), vidProfiles(0), huds(0), videoModes(0), 
	demos(0), mods(0), 
	playerModels(0), crosshairs(0), 
	navigator(0), /* backwards development compatibility: */ currentLoader(0),

	// other members
	mousex(0), mousey(0), gameProtocol(protocol),
	menuVisible(false), forceMenu(false), showNavigationStack(false), demoInfo(demoName), sharedSeed(sharedSeed)
{
	// instance
	self = this;

	Vector4Set( colorWhite, 1, 1, 1, 1 );
	ui_basepath = trap::Cvar_Get( "ui_basepath", "/ui/baseui", CVAR_ARCHIVE );
	ui_cursor = trap::Cvar_Get( "ui_cursor", "cursors/default.rml", CVAR_DEVELOPER );
	ui_developer = trap::Cvar_Get( "developer", "0", 0 );

	// temp fix for missing background on start.. populate refreshState with some nice values
	refreshState.clientState = CA_UNINITIALIZED;
	refreshState.width = vidWidth;
	refreshState.height = vidHeight;
	refreshState.drawBackground = true;

	demoInfo.setPlaying( demoPlaying );

	if( !initRocket() )
		throw std::runtime_error( "UI: Failed to initialize libRocket" );

	registerRocketCustoms();

	createDataSources();
	createFormatters();

	navigator = __new__( NavigationStack )();
	streamCache = __new__( StreamCache )();

	streamCache->Init();

	if( !initAS() )
		throw std::runtime_error( "UI: Failed to initialize AngelScript" );

	// this after instantiation
	ASUI::BindGlobals( self->getAS() );

	// load cursor document
	loadCursor();

	// this has to be called after AS API is fully loaded
	preloadUI();

	// commands
	trap::Cmd_AddCommand( "ui_reload", ReloadUI_Cmd_f );
	trap::Cmd_AddCommand( "ui_dumpapi", DumpAPI_f );
	trap::Cmd_AddCommand( "ui_printdocs", PrintDocuments_Cmd );

	trap::Cmd_AddCommand( "menu_force", M_Menu_Force_f );
	trap::Cmd_AddCommand( "menu_open", M_Menu_Open_f );
	trap::Cmd_AddCommand( "menu_close", M_Menu_Close_f );

	trap::Cmd_AddCommand( "menu_tvchannel_add", &M_Menu_AddTVChannel_f );
	trap::Cmd_AddCommand( "menu_tvchannel_remove", &M_Menu_RemoveTVChannel_f );
}