CCLayer* restartEffectAdvanceAction() { CCLayer* pLayer = createEffectAdvanceLayer(sceneIdx); pLayer->autorelease(); return pLayer; }
Layer* restartEffectAdvanceAction() { auto layer = createEffectAdvanceLayer(sceneIdx); layer->autorelease(); return layer; }
CCLayer* nextEffectAdvanceAction() { sceneIdx++; sceneIdx = sceneIdx % MAX_LAYER; CCLayer* pLayer = createEffectAdvanceLayer(sceneIdx); pLayer->autorelease(); return pLayer; }
CCLayer* backEffectAdvanceAction() { sceneIdx--; int total = MAX_LAYER; if( sceneIdx < 0 ) sceneIdx += total; CCLayer* pLayer = createEffectAdvanceLayer(sceneIdx); pLayer->autorelease(); return pLayer; }