void SearchStoreHandler::nextPage() const
{
    createOutPacket(CMSG_SEARCHSTORE_NEXT_PAGE);
}
Exemple #2
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void TradeHandler::finish() const
{
    createOutPacket(CMSG_TRADE_OK);
}
Exemple #3
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void TradeHandler::cancel() const
{
    createOutPacket(CMSG_TRADE_CANCEL_REQUEST);
}
Exemple #4
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void TradeHandler::setMoney(const int amount) const
{
    createOutPacket(CMSG_TRADE_ITEM_ADD_REQUEST);
    outMsg.writeInt16(0, "index");
    outMsg.writeInt32(amount, "amount");
}
Exemple #5
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void TradeHandler::confirm() const
{
    createOutPacket(CMSG_TRADE_ADD_COMPLETE);
}
Exemple #6
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void NpcHandler::talk(const BeingId npcId) const
{
    createOutPacket(CMSG_NPC_TALK);
    outMsg.writeBeingId(npcId, "npc id");
    outMsg.writeInt8(0, "unused");
}
void InventoryHandler::identifyItem(const Item *const item) const
{
    createOutPacket(CMSG_QUICK_IDENTIFY_ITEM);
    outMsg.writeInt16(CAST_S16(item->getInvIndex()),
        "item index");
}
Exemple #8
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void BeingHandler::requestNameById(const BeingId id) const
{
    createOutPacket(CMSG_NAME_REQUEST);
    outMsg.writeBeingId(id, "being id");
}
Exemple #9
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void CashShopHandler::buyItems(const int points,
                               const STD_VECTOR<ShopItem*> &items) const
{
    if (packetVersion < 20101124)
        return;

    int cnt = 0;
    const int pairSize = 2 + itemIdLen;

    FOR_EACH (STD_VECTOR<ShopItem*>::const_iterator, it, items)
    {
        const ShopItem *const item = *it;
        const int usedQuantity = item->getUsedQuantity();
        const ItemTypeT type = item->getType();
        if (usedQuantity == 0)
            continue;
        if (type == ItemType::Weapon ||
            type == ItemType::Armor ||
            type == ItemType::PetEgg ||
            type == ItemType::PetArmor)
        {
            cnt += item->getUsedQuantity();
        }
        else
        {
            cnt ++;
        }
    }

    if (cnt > 100)
        return;

    createOutPacket(CMSG_NPC_CASH_SHOP_BUY);
    outMsg.writeInt16(CAST_S16(10 + pairSize * cnt), "len");
    outMsg.writeInt32(points, "points");
    outMsg.writeInt16(CAST_S16(cnt), "count");
    FOR_EACH (STD_VECTOR<ShopItem*>::const_iterator, it, items)
    {
        ShopItem *const item = *it;
        const int usedQuantity = item->getUsedQuantity();
        if (usedQuantity == 0)
            continue;
        item->increaseQuantity(usedQuantity);
        item->increaseUsedQuantity(-usedQuantity);
        item->update();
        const ItemTypeT type = item->getType();
        if (type == ItemType::Weapon ||
            type == ItemType::Armor ||
            type == ItemType::PetEgg ||
            type == ItemType::PetArmor)
        {
            for (int f = 0; f < usedQuantity; f ++)
            {
                outMsg.writeInt16(CAST_S16(1), "amount");
                outMsg.writeItemId(item->getId(),
                    "item id");
            }
        }
        else
        {
            outMsg.writeInt16(CAST_S16(usedQuantity), "amount");
            outMsg.writeItemId(item->getId(), "item id");
        }
    }
Exemple #10
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void PartyHandler::create(const std::string &name) const
{
    createOutPacket(CMSG_PARTY_CREATE);
    outMsg.writeString(name.substr(0, 23), 24, "party name");
}
Exemple #11
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void PartyHandler::leave() const
{
    createOutPacket(CMSG_PARTY_LEAVE);
}
Exemple #12
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void PartyHandler::allowInvite(const bool allow) const
{
    createOutPacket(CMSG_PARTY_ALLOW_INVITES);
    outMsg.writeInt8(CAST_S8(allow ? 1 : 0), "allow");
}
Exemple #13
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void NpcHandler::sell(const BeingId beingId) const
{
    createOutPacket(CMSG_NPC_BUY_SELL_REQUEST);
    outMsg.writeBeingId(beingId, "npc id");
    outMsg.writeInt8(1, "action");
}
Exemple #14
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void NpcHandler::nextDialog(const BeingId npcId) const
{
    createOutPacket(CMSG_NPC_NEXT_REQUEST);
    outMsg.writeBeingId(npcId, "npc id");
}
void SearchStoreHandler::close() const
{
    createOutPacket(CMSG_SEARCHSTORE_CLOSE);
}
void InventoryHandler::closeStorage() const
{
    createOutPacket(CMSG_CLOSE_STORAGE);
}
void CharServerHandler::switchCharacter() const
{
    // This is really a map-server packet
    createOutPacket(CMSG_PLAYER_RESTART);
    outMsg.writeInt8(1, "flag");
}
void InventoryHandler::closeStorage(const int type A_UNUSED) const
{
    createOutPacket(CMSG_CLOSE_STORAGE);
}