Exemple #1
0
Aircraft::Aircraft(Type type, const TextureHolder& textures, const FontHolder& fonts)
: Entity(Table[type].hitpoints)
, mType(type), mSprite(textures.get(Table[mType].texture), Table[mType].textRect),mHealthDisplay(nullptr)
, mTravelledDistance(0.f), mDirectionIndex(0), mIsFiring(false), mFireCountdown(sf::Time::Zero)
, mFireRateLevel(1), mFireCommand(), mSpreadLevel(1), mIsMarkedForRemoval(false)
, mMissileCommand(), mIsLaunchMissile(false), mMissileAmmo(2), mDropPickupCommand()
{
    if (!isAllied())
        mFireRateLevel = 0;
    centerOrigin(mSprite);
    
    std::unique_ptr<TextNode>   healthDisplay(new TextNode(fonts, ""));
    mHealthDisplay = healthDisplay.get();
    
    attachChild(std::move(healthDisplay));
    
    mFireCommand.category = Category::Scene;
    mFireCommand.action = [this, &textures](SceneNode& node, sf::Time)
    {
        createBullet(node, textures);
    };
    mMissileCommand.category = Category::Scene;
    mMissileCommand.action   = [this, &textures] (SceneNode& node, sf::Time)
    {
        createProjectile(node, Projectile::Missile, 0.f, 0.5f, textures);
    };
    
    mDropPickupCommand.category = Category::Scene;
    mDropPickupCommand.action   = [this, &textures] (SceneNode& node, sf::Time)
    {
        createPickup(node, textures);
    };
}
Tile::Tile(Type type, const TextureHolder& textures)
: Entity(1)
, mType(type)
, mSprite(textures.get(Table[type].texture), Table[type].textureRect)
, mExplosion(textures.get(Textures::Explosion))
, mDropPickupCommand()
, mShowExplosion(false)
, mSpawnedPickup(false)
, mPickupsEnabled(true)
{
	mExplosion.setFrameSize(sf::Vector2i(256, 256));
	mExplosion.setNumFrames(16);
	mExplosion.setDuration(sf::seconds(1));

	centerOrigin(mSprite);
	centerOrigin(mExplosion);

	mDropPickupCommand.category = Category::SceneFieldLayer;
	mDropPickupCommand.action   = [this, &textures] (SceneNode& node, sf::Time)
	{
		createPickup(node, textures);
	};


}
Aircraft::Aircraft(Type type, const TextureHolder& textures, const FontHolder& fonts)
: Entity(Table[type].hitpoints)
, mType(type)
, mFireCommand()
, mMissileCommand()
, mFireCountdown(sf::Time::Zero)
, mIsFiring(false)
, mIsLaunchingMissile(false)
, mShowExplosion(true)
, mSpawnedPickup(false)
, mSprite(textures.get(Table[type].texture), Table[type].textureRect)
, mExplosion(textures.get(Textures::Explosion))
, mFireRateLevel(1)
, mSpreadLevel(1)
, mMissileAmmo(2)
, mDropPickupCommand()
, mTravelledDistance(0.f)
, mDirectionIndex(0)
, mMissileDisplay(nullptr)
{
	mExplosion.setFrameSize(sf::Vector2i(256, 256));
	mExplosion.setNumFrames(16);
	mExplosion.setDuration(sf::seconds(1));

	centerOrigin(mSprite);
	centerOrigin(mExplosion);

	mFireCommand.category = Category::SceneAirLayer;
	mFireCommand.action   = [this, &textures] (SceneNode& node, sf::Time)
	{
		createBullets(node, textures);
	};

	mMissileCommand.category = Category::SceneAirLayer;
	mMissileCommand.action   = [this, &textures] (SceneNode& node, sf::Time)
	{
		createProjectile(node, Projectile::Missile, 0.f, 0.5f, textures);
	};

	mDropPickupCommand.category = Category::SceneAirLayer;
	mDropPickupCommand.action   = [this, &textures] (SceneNode& node, sf::Time)
	{
		createPickup(node, textures);
	};

	std::unique_ptr<TextNode> healthDisplay(new TextNode(fonts, ""));
	mHealthDisplay = healthDisplay.get();
	attachChild(std::move(healthDisplay));

	if (getCategory() == Category::PlayerAircraft)
	{
		std::unique_ptr<TextNode> missileDisplay(new TextNode(fonts, ""));
		missileDisplay->setPosition(0, 70);
		mMissileDisplay = missileDisplay.get();
		attachChild(std::move(missileDisplay));
	}

	updateTexts();
}