void CCIOSurfaceLayerImpl::appendQuads(CCQuadSink& quadSink, CCAppendQuadsData& appendQuadsData) { CCSharedQuadState* sharedQuadState = quadSink.useSharedQuadState(createSharedQuadState()); appendDebugBorderQuad(quadSink, sharedQuadState, appendQuadsData); IntRect quadRect(IntPoint(), contentBounds()); quadSink.append(CCIOSurfaceDrawQuad::create(sharedQuadState, quadRect, m_ioSurfaceSize, m_ioSurfaceTextureId, CCIOSurfaceDrawQuad::Flipped), appendQuadsData); }
void CCTextureLayerImpl::appendQuads(CCQuadSink& quadSink, bool&) { if (!m_externalTextureResource) return; CCSharedQuadState* sharedQuadState = quadSink.useSharedQuadState(createSharedQuadState()); appendDebugBorderQuad(quadSink, sharedQuadState); IntRect quadRect(IntPoint(), contentBounds()); quadSink.append(CCTextureDrawQuad::create(sharedQuadState, quadRect, m_externalTextureResource, m_premultipliedAlpha, m_uvRect, m_flipped)); }
void CCTiledLayerImpl::appendQuads(CCQuadSink& quadSink, CCAppendQuadsData& appendQuadsData) { const IntRect& contentRect = visibleContentRect(); if (!m_tiler || m_tiler->hasEmptyBounds() || contentRect.isEmpty()) return; CCSharedQuadState* sharedQuadState = quadSink.useSharedQuadState(createSharedQuadState()); appendDebugBorderQuad(quadSink, sharedQuadState, appendQuadsData); int left, top, right, bottom; m_tiler->contentRectToTileIndices(contentRect, left, top, right, bottom); if (hasDebugBorders()) { for (int j = top; j <= bottom; ++j) { for (int i = left; i <= right; ++i) { DrawableTile* tile = tileAt(i, j); IntRect tileRect = m_tiler->tileBounds(i, j); SkColor borderColor; if (m_skipsDraw || !tile || !tile->resourceId()) borderColor = SkColorSetARGB(debugTileBorderAlpha, debugTileBorderMissingTileColorRed, debugTileBorderMissingTileColorGreen, debugTileBorderMissingTileColorBlue); else borderColor = SkColorSetARGB(debugTileBorderAlpha, debugTileBorderColorRed, debugTileBorderColorGreen, debugTileBorderColorBlue); quadSink.append(CCDebugBorderDrawQuad::create(sharedQuadState, tileRect, borderColor, debugTileBorderWidth).PassAs<CCDrawQuad>(), appendQuadsData); } } } if (m_skipsDraw) return; for (int j = top; j <= bottom; ++j) { for (int i = left; i <= right; ++i) { DrawableTile* tile = tileAt(i, j); IntRect tileRect = m_tiler->tileBounds(i, j); IntRect displayRect = tileRect; tileRect.intersect(contentRect); // Skip empty tiles. if (tileRect.isEmpty()) continue; if (!tile || !tile->resourceId()) { if (drawCheckerboardForMissingTiles()) { SkColor defaultColor = SkColorSetRGB(defaultCheckerboardColorRed, defaultCheckerboardColorGreen, defaultCheckerboardColorBlue); SkColor evictedColor = SkColorSetRGB(debugTileEvictedCheckerboardColorRed, debugTileEvictedCheckerboardColorGreen, debugTileEvictedCheckerboardColorBlue); SkColor invalidatedColor = SkColorSetRGB(debugTileInvalidatedCheckerboardColorRed, debugTileEvictedCheckerboardColorGreen, debugTileEvictedCheckerboardColorBlue); SkColor checkerColor; if (hasDebugBorders()) checkerColor = tile ? invalidatedColor : evictedColor; else checkerColor = defaultColor; appendQuadsData.hadMissingTiles |= quadSink.append(CCCheckerboardDrawQuad::create(sharedQuadState, tileRect, checkerColor).PassAs<CCDrawQuad>(), appendQuadsData); } else appendQuadsData.hadMissingTiles |= quadSink.append(CCSolidColorDrawQuad::create(sharedQuadState, tileRect, backgroundColor()).PassAs<CCDrawQuad>(), appendQuadsData); continue; } IntRect tileOpaqueRect = tile->opaqueRect(); tileOpaqueRect.intersect(contentRect); // Keep track of how the top left has moved, so the texture can be // offset the same amount. IntSize displayOffset = tileRect.minXMinYCorner() - displayRect.minXMinYCorner(); IntPoint textureOffset = m_tiler->textureOffset(i, j) + displayOffset; float tileWidth = static_cast<float>(m_tiler->tileSize().width()); float tileHeight = static_cast<float>(m_tiler->tileSize().height()); IntSize textureSize(tileWidth, tileHeight); bool clipped = false; FloatQuad visibleContentInTargetQuad = CCMathUtil::mapQuad(drawTransform(), FloatQuad(visibleContentRect()), clipped); bool isAxisAlignedInTarget = !clipped && visibleContentInTargetQuad.isRectilinear(); bool useAA = m_tiler->hasBorderTexels() && !isAxisAlignedInTarget; bool leftEdgeAA = !i && useAA; bool topEdgeAA = !j && useAA; bool rightEdgeAA = i == m_tiler->numTilesX() - 1 && useAA; bool bottomEdgeAA = j == m_tiler->numTilesY() - 1 && useAA; const GC3Dint textureFilter = m_tiler->hasBorderTexels() ? GraphicsContext3D::LINEAR : GraphicsContext3D::NEAREST; quadSink.append(CCTileDrawQuad::create(sharedQuadState, tileRect, tileOpaqueRect, tile->resourceId(), textureOffset, textureSize, textureFilter, contentsSwizzled(), leftEdgeAA, topEdgeAA, rightEdgeAA, bottomEdgeAA).PassAs<CCDrawQuad>(), appendQuadsData); } } }