void UIGDetailsElementInterface::updateAppearance() { if (!m_pThread) { m_pThread = createUpdateThread(); connect(m_pThread, SIGNAL(sigComplete(const UITextTable&)), this, SLOT(sltUpdateAppearanceFinished(const UITextTable&))); m_pThread->start(); }
void UIGDetailsElementInterface::updateAppearance() { /* Call for base class: */ UIGDetailsElement::updateAppearance(); /* Create/start update thread in necessary: */ if (!m_pThread) { m_pThread = createUpdateThread(); connect(m_pThread, SIGNAL(sigComplete(const UITextTable&)), this, SLOT(sltUpdateAppearanceFinished(const UITextTable&))); m_pThread->start(); }