CMainMenu::CMainMenu( const bool openedGamePlay ) : CBaseMenu( CRect<float>(0.25f, 0.23f, 0.5f, 0.5f) ) { if(g_pBehaviorEngine->getEngine() == ENGINE_GALAXY) { createGalaxyMenu(openedGamePlay); } else if(g_pBehaviorEngine->getEngine() == ENGINE_VORTICON) { createVorticonMenu(openedGamePlay); } }
MainMenu::MainMenu( const bool openedGamePlay ) : VorticonMenu( GsRect<float>(0.25f, 0.23f, 0.5f, 0.5f) ) { createVorticonMenu(openedGamePlay); }