CMainMenu::CMainMenu( const bool openedGamePlay ) :
CBaseMenu( CRect<float>(0.25f, 0.23f, 0.5f, 0.5f) )
{
	if(g_pBehaviorEngine->getEngine() == ENGINE_GALAXY)
	{
		createGalaxyMenu(openedGamePlay);
	}
	else if(g_pBehaviorEngine->getEngine() == ENGINE_VORTICON)
	{
		createVorticonMenu(openedGamePlay);
	}
}
MainMenu::MainMenu( const bool openedGamePlay ) :
    VorticonMenu( GsRect<float>(0.25f, 0.23f, 0.5f, 0.5f) )
{
    createVorticonMenu(openedGamePlay);
}